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I'm currently going through Hardcore for the first time with a gun-based build. What kind of ammo/guns should I stick to?
Semi auto pistols, a shotgun, and a sniper.
Don't carry more than half your carry weight in usable ammo. Convert vendor trash into money at every possible chance. Hoover dam water is safe to drink.
That weapon selection seems logical; I’d just carry one of each to keep the weapon weight low as possible so you can carry more ammo.
5.56 ammo is probably the best damage/weight ratio for pistols? I dunno, but 5.56 is good for breaking armor. So.
For cowboy mode, the Medicine Stick and Ranger Sequoia have you covered for late game firepower. At least if you can actually find enough .45-70 ammo.
Edited by Balmung on Feb 5th 2019 at 5:49:02 AM
That's good to hear. I used the Sequoia/Hunting Revolver for my last playthrough as my Weapon of Choice. Right now I'm using the 9mm and 10mm.
Not sure how well it'll hold up in hardcore mode, but it's the hardest-hitting cowboy stuff, and the only problems I've ever had with it involved tracking down the ammo. I swear hen's teeth are more common than .45-70.
All vendors carry it dont they? In hardcore mode youll be trading in most your ammo anyway so
A lot of vendors can carry it, but they often don't have any or only have a few shots.
And it doesn't drop much because of how leveled loot lists work.
Would probably help to get good at reloading and breaking down things like 50 BMG.
actually, you might do that in general. I can't remember if ammo components is cheaper or more expensive than ammo...
Either way, something has to refill those spent 45-70 cases, right? And 308 has large rifle primers, which 45-70 uses, too. Break down a bunch of 308, which doesn't really have a cowboy-appropriate use, and you can get everything you need to reload your empty 45-70 cases.
I had forgotten that 50 BMG has its own special primers.
Edited by Balmung on Feb 5th 2019 at 1:05:16 PM
I don't see the point of Hardcore Mode. I played it through the start of one playthrough to the end of Dead Money, when the game irrecoverably crashed, and it made an already horrid experience just completely odious.
It's a challenge mode. Literally the point is that it makes the game harder.
The only real deal breaker to me is companion permadeath. They're such dumbasses that I have zero confidence in their ability to not find a deathclaw and try to hug it. I completely ignored companions other than the dog in 3 because the first time I tried, they got themself killed in like five minutes.
Hardcore Mode should've also defaulted everything to "realistic" damage values. No point in trying to increase immersion with hunger and sleep meters if everyone still takes 10 bullets to the face to kill.
We've been here before, haven't we?
I can assure you, getting capped by Powder Gangers right off the bat (because getting shot with a 9mm, especially if all you're wearing is a Vault jumpsuit, is likely going to be fatal right away) would be infinitely more frustrating than having to manage the survival bars and ammo weight. The only way you'd be able to play the game would be the "stealth archer" method, at least until you acquired Power Armor.
You mean that isn't the only way to play anyways?
I love Dead Money, but that's about my limit for survival (/horror) in Fallout. It's cool that Hardcore is an option, but not really my cup of tea. Though maybe part of that is that other than the DLC, the Mojave is compact and dense enough that death in the wastes doesn't seem as imminent a threat as it might in other games.
The most fun parts of Fallout games for me are always the early sections when you and the enemies can die easily and don't have a million Infinity +1 Sword / Armor of Invincibility cheats. I wouldn't mind a whole game that's more like that.
Contrary to what much of the modding community may think, "halfway realistic" doesn't mean "you die in one shot" (actually, "realistic" doesn't even mean that).
Edited by Kamiccolo on Feb 9th 2019 at 2:52:10 AM
Just get you a mod that does that. There's thousands of them.
Alternatively, an actual survival game
@Kamiccolo: People can actually take a dozen rounds and remain standing and fighting. I've seen security camera footage of just that. Mind you, some of this has to do with real life averting Critical Existence Failure. IRL, a person who gets shot multiple times will tend to die as a direct result of that, but not necessarily right away.
As a general rule of thumb, media tends to overestimate the deadliness of weaker firearms and underestimate the deadliness of stronger weapons. Fallout itself tends to commit the latter fallacy.
The best example would be Legate Lanius being able to take a Fat Man to the chest and surviving. A weapon like The Fat Man would realistically invoke The Chunky Salsa Rule with literal tanks-and there's no real explanation why Lanius can survive a hit like that (maybe if he had very good powered armor)
I loved Dead Money too. It was a change of pace, and I liked both the stealth and resource management angles. But I don't see myself playing in Hardcore mode either. I play Fallout largely to relax, and constantly worrying about getting enough water to drink and food to eat does not sound to be anything but anxiety-inducing. I like to take my time.
I stumbled across this post by J.E. Sawyer and thought it might be important to emphasize. The Legion is not "grey", the Independent ending is not the "Courier rules the Mojave" ending. Those were both apparent in the game itself, but it's nice having it confirmed out of universe as well.
With House, there’s not much negotiation. He knows exactly what he wants with very little margin for course-correction. You can go behind Colonel Moore’s back to ally NCR with the Brotherhood of Steel. There’s no going behind House’s back and staying on his good side. House is strong and stable within his small sphere of influence but dictatorial within that sphere. He leverages economic power and access to resources (water and electricity) to maintain control, as far as that goes.
The independent ending is “free” with all of the consequences that come with a weak/non-existent government. Each sub-faction within New Vegas is free to conduct themselves as they wish, often coming into conflict with other sub-factions. As there’s no higher governing or law enforcement body (exception: Securitrons), it’s pretty hard for things to run smoothly.
Caesar created the Legion through brutal means and he is only able to maintain the Legion through similar, in some cases even more severe, means. All of the tribes he conquered and incorporated into the Legion learned that this was “the way”. Caesar couldn’t allow members of the Legion to maintain their own languages and customs because it undermined solidarity. He couldn’t allow traditional families because it tied soldiers to people and places – people other than Caesar and fellow legionaries. He couldn’t allow rank and file recruits access to advanced weaponry or technology because it undermined fear of superiors and reliance on Caesar.
Of course, all of this only “functions” and continues to grow if the Legion continues to conquer and/or increases its slave population. But Caesar’s long-term dream is of the Legion watching over a civilian empire, which is why he’s so dead-set on New Vegas.
So, the Legion is the way it is because Caesar is a warlord who maintains control through his cult of personality and the fear of his disapproval (with severe consequences). The historical Caesar was known for being unusually merciful, but he was playing to societies that were much more accepting of mercy. Caesar taught the Legion mercilessness, so that is what they expect, what they consider strong.
There’s nothing really morally grey about Liberia’s Charles Taylor, but he’s a real guy who did astoundingly terrible things for the sake of maintaining power. In the context of F:NV, I don’t think Caesar and the Legion need to be thought of as “grey” like the player’s other options. I think they can be what they are, as they are, because the lie of their fiction is intended to provoke thoughts about truth, i.e. the nature of humans who rise to power in such circumstances. When we say “war never changes”, we’re talking about things like this.
God, I love Sawyer.
Also, my meta was to build a stash of Fusion Cells and get Pew-Pew mid-game.
@ Kamiccolo Nice analysis, thanks for sharing that. I can't possibly see the Legion as "gray." I may agree with some of their views on humanity, but none of that justifies their behavior. They're as scummy or more scummy than the people they scorn.
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