Follow TV Tropes
The official trailer is out.
And they just HAD to throw the Ron Perlman in there for some added Cue Cullen. No sir, war does not ever change.
They even had a NCR flag. Vegas looks even better than the Pitt, probably because there isn't three irradiated rivers poisoning the place as well as the arid climate.
edited 4th Feb '10 10:32:15 AM by rmctagg09
Why do I have a feeling that Fallout 3 will be treated as Dis Continuity now?
Well, there's no reason for that, really, since it's on the other side of the country; they won't conflict. Obsidian is contractually obligated to make sure their game doesn't contradict FO 3.
Now, will certain fans love this game as if it were the "real" FO 3? Yes, I have no doubt. Will the No Mutants Allowed bunch still find fault in it and declare that the franchise is Ruined Forever, or will they buy and play it obsessively anyway? Yes.
edited 4th Feb '10 12:37:43 PM by Dracomicron
My only wishes for this game are better animations, a better "feel" on yor character (Namely, making the guns feel right and giving our character some traction rather than making you feel like you are controlling a camera on wheels) and better writing (not even the developers themselves liked the original ending for FO 3 and I shouldn't have to pay to get a non- half-assed ending). I'd love to see what can the original makers can do with Bethesda's engine.
I have a fair amount of faith that that Scottish bastard Feargus & his company of magnificent hooligans will write a brilliant story that's absolutely gorgeous. Think Chris Avellone will be able to punch the writing up now that Alpha Protocol is wrapping? Or was he on F:NV from the start? I forget. The only question is whether their corporate masters and/or Bethesda will give them the resources and understanding to finish this one properly.
edited 4th Feb '10 12:46:34 PM by Dracomicron
Seconding the "DO WANT." I must admit my interest is piqued, mostly by how come Vegas (or New Vegas) is so extravagantly lit. I'm guessing it'll have some "rich folks vs less rich folks"-stuff involved.
Not very efficient gravedigger robots, are they? The cowboy face display was well-done, though - I loved how it flickered between the insipid ad and a distorted, enraged visage.
I'm clueless about the pre-3 mythos, so the significance of the guy on the overlook went over my head.
Disappointed in the lack of power armor, but I'll definitely be giving the game a looksie. So long as they've learned from the Tenpenny Tower quest line.
Actually I kinda liked that the Tenpenny quest did not end up as you expected; my only lament is that the execution (so to speak) after the quest is over is done so poorly (and so quickly).
Anyway, Obsidian doesn't have to learn from that one, because A ) they didn't do it in the first place, and B ) This isn't their first rodeo, cowboy. This is the bunch that gave us New Reno in FO 2. They're on top of it.
Sweet lord! I'd almost forgotten about this game!
New Vegas looks far better off than anything we've seem in #3. It looks like the west coast has had a much easier time of it resettling and rebuilding. I'm really looking forward to modern renditions of some of the places we saw in Fallout 2.
A long dustcoat and a gasmask... OH MERCIFUL PRESIDENT IT'S TYCHO
Hopefully we'll get the NCR and Caesar's Legion struggling over Vegas from the outskirts. It'll be interesting to see what the PC's goal is.
If you read today’s issue of USA Today, there was an article about the upcoming Fallout title developed by Obsidian, Fallout: New Vegas. The article gives away some spoilers for the beginning of the game:
At the outset of the game, your character is shot and left in a shallow grave in the desert, lifted of the package you were entrusted with delivering. A robot digs you out and takes you to a local caregiver, Doc Mitchell, who nurses you back to health.
“Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curveball,” says Pete Hines of Bethesda Softworks.
Unlike Fallout 3, New Vegas is an actual city, not a collection of shantytowns.
“Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint.”
Fallout: New Vegas will be released this coming Fall for Xbox 360, PS 3 and PC. Check out the teaser trailer here.
edited 16th Feb '10 3:56:29 PM by JAF1970
For the reference, that dude was a desert ranger. As in, tycho from fallout 1. Who was in turn a reference to Wasteland. Fan-service cameo to the max! It's looking mighty impressive, if they get Avellone to write this, it'll be solid gold.
Apparently the game's gonna have a "hardcore" mode where ammo has weight, you need to remember to eat and best of all HEALING ISN'T INSTANT.
Fallout 3 was a brilliant game, but the fact that in any combat situation you could just open up a menu, scroll down to your stimpacks and hit "Use" until you had full HP took all the fun out of it. Now i don't have to burden myself with making the rules for anoether Self-Imposed Challenge.
edited 16th Feb '10 4:55:20 PM by ShirowShirow
That's not entirely Fallout 3's fault, it's a game design flaw dating back to the earlier two games to an extent. If you could get at your inventory, you could wolf down as many small stimpacks as you needed with no delays or ill effects. I am so, SO glad Obsidian's fixing it.
Yeah, i know Fallout 3 isn't the only offender on this one. I hate the instant-healing so much i've avoided healing items during combat in tons of games such as Onimusha, which was manageable and Ninja Gaiden which was... Less... So...
Is it so hard that using a potion should make a quick animation or at least have a limited amount available per encounter? Kingdom Hearts did this right, why can't others?
I don't need realism - I need fun. If realism is fun, great.
For example, Deus Ex's realistic mode is fun.
Honestly, I eventually started having to use the self-imposed challenges. One hard mode game I never used any stimpacks, relying entirely on food.
In FO 2, at least, you had to use action points to use items.
I did one run without any fast-travel, which meant I had to plan out my movement far better and be Crazy-Prepared for anything that might happen in the 20+ minutes it might take to get from point A to B. It could get a little repetitive, but I thought it was fun.
@JAF 1970: Not so much realism as difficulty/complexity. Instant, unlimited healing basically excises HP as a gameplay mechanic, which means you run solely on money instead.
What gives you that impression?
Fallout 3 was a brilliant game, but the fact that in any combat situation you could just open up a menu, scroll down to your stimpacks and hit "Use" until you had full HP took all the fun out of it. Now i don't have to burden myself with making the rules for anoether Self Imposed Challenge.
And there's something wrong with that, how?
"What gives you that impression?"
Tycho's description of a Ranger.
Community Showcase More