I've heard that a major cause of discomfort for First Person games is too limited FOV's. Total Biscuit used to talk about it allot.
Hopefully, Bloodlines 2 will have a FOV scale and if it doesn't then hopefully there will be a mod.
The issue is that it's half discomfort and lack of depth perception / half just personal foible. 1st person just takes her out of the game. Not being able to play a woman does the same thing.
I've pointed out that 1st person has an adjustment period, but that's about all I'm willing to do since pushing the issue just makes me kinda feel like a jackass.
I don't disagree. Personally I go between the two. First person can feel more immersive (dialogue in Fallout New Vegas) but sometimes I just like actually seeing my character.
Edited by Cris_Meyers on Mar 28th 2019 at 3:16:44 AM
Wanna know what's great about first person?Fixed camera
New theme music also a boxI've pointed out that 1st person has an adjustment period, but that's about all I'm willing to do since pushing the issue just makes me kinda feel like a jackass.
Ah, that's too bad then.
Still, it will have mod support from day 01 so maybe someone will make a third person mod.
Edited by Fourthspartan56 on Mar 28th 2019 at 1:28:40 AM
"Sandwiches are probably easier to fix than the actual problems" -HylarnAlso,less focus making a character in a character character,i'd rather focus on stats rather then the colour of my eyebrows and hair
New theme music also a boxCharacter creators are literally the best part of most RP Gs.
Edited by BadWolf21 on Mar 28th 2019 at 3:41:48 AM
I've attempted to re-create myself in many character creators (mostly leading to at least slight disappointments just like in real life), and I will continue to do so.
Also apparently there's totally gonna be werewolves in the DLC in some way.
Edited by VutherA on Mar 28th 2019 at 6:40:40 AM
I've never been a huge fan of RP Gs in first person. Fallout and Skyrim? Sure, but I also tend to play long range changers. First Person Melee gives me a headache. Usually because of camera shaking and other things being just too close to the camera and nothing I can do about it.
Third person just feels nicer to me in games like Dragon Age, Mass Effect, or GTA.
If it's melee heavy, I generally prefer a 3rd person view. As long as I can focus on stealth, ranged and disciplines I'm fine with a 1st person view.
I definitely struggle with 1st person view for melee nowadays. Any gameplay that is beyond a crawl will make me feel sick.
I can understand the rationale - you view soaces and interact with the world differently in first person to third - you tend to pay more attention to little things. AND it's easier to identify what you're interacting with.
Third person, trying to steer your character to an item can get immersion breaking and it's harder to get the atmosphere right. Dead Space managed it from a horror point of view; Assassins Creed does well but mainly because it's about verticality and it helps to show scale when climbing.
It's similar to Cyberpunk - it makes you FEEL smaller, more isolated in first person. Third person can feel more detached. That's the rationale quoted as well, for both games.
Also, if this is successful I wonder if Paradox will expand into other CWOD games or not...or maybe even NWOD games...I kinda want to see a Demon the Descent game or something. Or Hunter the Vigil.
Give me cute or give me...something?Wait, is this Old World of Darkness (Vampire: The Masquerade) or New World of Darkness (Vampire: The Requiem)? I thought it was the first one, but I'm not super deep into the lore, so now I'm confused.
If I was them, I'd do New World of Darkness, starting with Vampire, Werewolf, and Mage as the flagship games, then see what the fans want from there. Hunter: the Vigil would probably be top of the list, but apparently Demon: The Descent is popular too.
And I'm sure everyone would love a couple fanlines integrated, but the rights for those are probably a nightmare.
So, is this for the first "Vampire: the Masquerade" game or the second one? Or is it either?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.If I was them, I'd do New World of Darkness, starting with Vampire, Werewolf, and Mage as the flagship games, then see what the fans want from there. Hunter: the Vigil would probably be top of the list, but apparently Demon: The Descent is popular too.
And I'm sure everyone would love a couple fanlines integrated, but the rights for those are probably a nightmare.
It's set in the World of Darkness, Bloodlines 2 has been developed alongside VTM 5th edition and it's a direct sequel to the original Bloodlines.
It's for both.
Edited by Fourthspartan56 on Mar 29th 2019 at 10:45:07 AM
"Sandwiches are probably easier to fix than the actual problems" -HylarnAlso remember that New World of Darkness got rebranded as Chronicles of Darkness, so nowadays World of Darkness only refers to the original version
Seeing that trailer makes me want to reinstall the original again and see what's new with the unofficial patch.
Never trust anyone who uses "degenerate" as an insult.The entire sewer section is pure bullshit, thankfully in my current playthrough I specced a gun using Gangrel and I just shot my way through the level. But even then it was a pain.
"Sandwiches are probably easier to fix than the actual problems" -HylarnThis sucky game again?
reinstalled
I'm interested to see what the balance for the clans in general will be. I never went for Malkavian in the original (mostly because Ventrue melee was a do-everything class).
I despise hypocrisy, unless of course it is my own.Pump level is DONE,had to glance at a guide at least twice to work out what to do next
now on to china town
New theme music also a boxOn another forum I visit, a summary was posted of a PC Gamer Magazine article about Bloodlines 2 that has some interesting information:
- Paradox already had plans to use Bloodlines in some form due to its value, but Hardsuit Labs worked on their own pitch for three months the moment Paradox acquired the IP
- Pitch presentation was so good Paradox immediately began talking pre-production
- First hub surrounds Pioneer Square
- Customise your appearance and background from the start
- Awaken on the floor of a courthouse, victim and witness to a mass embrace. Surrounded by members from different clans and factions you're to be trialed and almost executed, but a firebombing allows you to escape
- Start as a thin-blood due to them being at the center of political issue, and as a way to tutorialise your abilities and introduce you to the various clans and power structures, then joining a clan under unspecified circumstances later
- Five playable clans at launch, less than Bloodlines, but a focus on making every clan as distinct in play style as possible
- "If I'm someone who just likes to punch people in the face, we have a clan for you. If I'm someone that...in a normal roleplaying game, would play as a wizard or something, we also have a clan for that"
- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans
- Thin blood abilities include the ability to grow bat-like wings, transform into mist, and telekinesis
- End of tutorial has players choose one of these abilities, with its own sub-skills
- Levels design to be navigated in multiple ways, eg slip through a vent in mist form, use telekinesis to rip a fan out of the wall, fly over the gap, etc
- System Shock, Deus Ex, and Dishonored cited as primary inspiration for level design
- Gentrification and the divided between old and new a key narrative theme
- Mysterious woman contacts you via mobile phone, teaches you some of the tutorial stuff, like how to feed
- Feeding requires balancing draining the optimum amount of blood and not killing your target, else risk losing humanity
- Combat primarily in first person
- Able to equip two melee and two ranged weapons at any time
- At high levels can use devastating special moves, where the camera will zoom out to third person
- You meet another thin blood, who is killed by another vampire, then saying to you "You're not on my list"
- "Unsanctioned Seven" side quest has you hunting down the other thin bloods and learning about how vampiric life has impacted their mortal life
- First safehouse is an apartment sub-let by a reclusive vampire named Dale, who acts as a guide to the world
- Apartment safehouse belonged to the aforementioned murdered thinblood, pin board covered in notes and documents, the vamp trying to work out who caused the embrace
- Mitsoda wishes to retain the noir, black humor vibe of Bloodlines in characters and dialogue
- Game dialogue is fully voiced
- No quest markers on NPC heads, must be discovered by your own exploration and engagement
- Example of the above; a missing cat poster. Keep exploring Seattle to find greater density of missing cat posters, investigate the phenomenon, uncover the reason
- More broader choice than Bloodlines in choosing who you want to work for, different experience based on your faction alignment, can insult factions so badly they stop working with you
- Public displays of powers will violate the masquerade, as will feeding, etc
- Masquerade violations of violence will reduce civilian population at night as people are scared to go out, and heavier, frequent violations will see supernatural enforcers sent after you
- Can repair masquerade violations through specific tasks, like joining a clean-up crew to clear up masquerade violations from other vampires
- Clean-up crew run by a weird, desensitized guy named Bart, used an example of the black humor in the game. One clean-up crew mission has you clearing the mess left behind by a vampire + human romantic encounter; "if someone had exploded in a small hotel room, that's what that would look like. You're there to just pick up the pieces. Literally, pick up the pieces, and Bart just comments on whatever's there while eating his noodle soup"
- Background choices impact quest structure and options. Eg background of being a police officers, for a mission at the police station will allow you to walk straight in the door, but that comes with complications of its own as others recognize you
- Emotional resonance provides temporary buffs based on emotional state of victims fed upon. Eg, angry victims will provide a melee buff. Repeatedly feeding on angry people will provide a permanent passive bonus
- Built in Unreal Engine 4
Edited by Fourthspartan56 on Apr 12th 2019 at 12:04:44 PM
"Sandwiches are probably easier to fix than the actual problems" -HylarnI like this bit:
"- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans"
And there seems to be a fair bit more nuance in the world this time. That's a good summary right there. Sounds like they're more able to lean into the world than the original game (And this time not hamstrung by a) Activision, b) Valve / HL 2 and c) the Source engine.
"- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans"
And there seems to be a fair bit more nuance in the world this time. That's a good summary right there. Sounds like they're more able to lean into the world than the original game (And this time not hamstrung by a) Activision, b) Valve / HL 2 and c) the Source engine.
I completely agree, HSL really seems dedicated to not just aping the original Bloodlines but actually making a worthy successor.
Personally, I'm really interested in the player being able to earn Masquerade redemptions by doing Cleaner missions. It sounds much more interesting than the old system of just earning Redemptions in specific quests.
I can't wait until we have some proper gameplay and/or dev diaries.
Edited by Fourthspartan56 on Apr 12th 2019 at 1:07:07 AM
"Sandwiches are probably easier to fix than the actual problems" -Hylarn> - No quest markers on NPC heads, must be discovered by your own exploration and engagement
I know people whine about the quest markers in games like Skyrim but there are going to be a lot of lost people asking how they do quests,they've become such an ingrained part of games at this point leaving them is a bold move
New theme music also a boxI think in larger open world games you need them, because it's a pain to find people in a wide open sandbox. Hub worlds (A la Vampyr and Bloodlines) don't need that much of a crutch; if they're hand in glove with the writers / level designers, scripts can probably describe locations and you'll use that to find people.
I like how they're leaning into the factions AND redemption elements. So, no GTA paying a fine, but getting access to different missions to rebuild your rep. Could be interesting.
Yeah, I find first person to be much more immersive. And it helps that I've done more first-person playthroughs in the original Bloodlines then third person.
"Sandwiches are probably easier to fix than the actual problems" -Hylarn