We downed Magmaw and Omnitron tonight, to much celebration. Magmaw mostly required a change in strategy - we had our DK make a Frost spec and just kite the larvae around the entire fight so that the entire rest of the raid could turret the boss. Down in 6.5 minutes with nary a hitch.
Omnitron just required practice, in the end. Everyone has to switch, everyone has to DPS down the slimes and run away when they're targeted, everyone needs to spread out for chain lightning, everyone needs to interrupt Arcane Annihilator... there's just a lot of moving parts to the fight that have to be handled properly. As long as all the healers stand in the Puddles of Power (TM) dropped by Arcanotron, they don't OOM over the course of the fight, so we just played a survival game and finished the fight in 11 minutes.
We also beat Halfus a couple days ago as he was enraging, which was pretty funny. We're still inexperienced with this tier of raiding overall, but I feel like we're starting to get our act together. And I'd say we're doing pretty decently for a guild that consists of about twelve people and can only raid for five or six hours in a week.
Killed Magmaw on 25 on Tuesday, then took out Omnitron again on Wednesday in 10 man. Tried Maloriak again, but we just can't beat his enrage timer yet.
Took out Halfus for the second time and killed the two dragons for the first time in 10 tonight, then made some attempts at the first boss in Throne of Four Winds to no avail. The group on the right boss kept getting knocked off the platform, getting the rest of us killed by Silence.
And I haven't gotten any loot from any of these guys! D:
My group beat our heads on Maloriak on Wednesday; we got him to under 10% and the berserk timer wasn't an issue, just seemed like people started dying to stuff all over the place.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Our guild took out Halfus on tuesday(dropped the staff and my hunter got it, woot!). Yesterday we tried Valiona and Theralion, and after about 15 wipes learning the fight, managed to get them down to about 10 percent before we called it because people had to go.
They're going down next time. and then we'll hit up BWD because the the next boss, the Twilight Ascendant Council, is apparently hard as hell.
edited 21st Jan '11 7:57:42 AM by Blissey1
XP granted for befriending a giant magical spider!Had a great time last night during my paladin's first heroic tank run. The finale was beautiful, we gave up fighting Setesh in HoO because it was 3am, so we hit Rajh to get our valor points and finish the dungeon. Two of the DPS got killed on the first recharge AE spam, it took like 10 minutes but we three-manned him with self healing, cooldown, and some careful moving/interruption.
But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you.The Chaos construct, the one who opens gates that spew super adds. The gates themselves have to be killed, but the adds get left up for the tank to kite in an ever increasing pack while the boss runs around opening more and tossing out Shadow Crashes. A timely Thunderstorm on the add pack and a few Earthbinds make the tank's job much easier, because once that add pack gets to an appreciable size they can kill the tank pretty quickly.
First time I tried a complete HoO run, we got pasted by Setesh enough that we finally gave up. Second time I tried him it was super easy. Group makeup has an awful lot to do with that one.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"call me crazy but when leveling I use A Bar every other spell (With AM used after every ABAR) this leads to NEVER HAVING TO DRINK
Apocalypse: Dirge Of Swans.My boss fights as Arcane tend to go like this:
Make sure Mage Armor & Arcane Intellect are up, and make sure Mana Gem has three charges.
Flame Orb.
Arcane Blast(AB) until about 40% mana left.
Evocation to 100%
AB to 90%.
Eat Mana Gem.
Enter mana neutral rotation: AB x3, then Arcane Missiles(if proc'ed, otherwise Arcane Barrage) to break AB debuff stack.
Maintain mana neutral rotation until Evocation comes off cooldown.
Fire off your Flame Orb every time it's up.
When I use the Big Three(Arcane Power, Mirror Images, Berserking) depends on the fight. If it's a standard Tank & Spank, I blow the Big Three right away and again as soon as they cooldown. If the boss has a "nuke it, nuke it NOW" phase, I save them for that.
Timewarp is also fight-dependent. If there's a shammy in group, it simply doesn't get cast.
Oh, and Remove Curse as needed, of course. Don't be one of the de-curse slacker mages, now.
Indeed. I employ Remove Corruption liberally as a Boomkin myself.
Boomkins do have a rotation, pretty much, with only a few major procs to worry about. We move the Eclipse bar towards whichever side is next in the sequence by casting Wrath or Starfire, cast Starsurge on cooldown or when Shooting Stars procs, and maintain Moonfire and Insect Swarm dots (ideally refreshing them when Eclipse procs to get the haste bonus from Nature's Grace). Starfall and Force of Nature get used on cooldown or in the case of Starfall saved for key AoE moments.
Mana management is basically moving through Eclipse states as quickly as possible to trigger Euphoria, and using Innervate judiciously. It's hard to go OOM in single target DPS. AoE, on the other hand, can drain you quick quick.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"

I am picking a server to roll an alt on. Could anyone point me to a server with a great community?
(Decent guilds would be nice too)
edited 19th Jan '11 3:39:26 PM by stevebat
Apocalypse: Dirge Of Swans.