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We're still working on the first boss on Mythic, but we are reliably clearing Heroic in one night, so that's good. Getting 20 people to show up on our off-night is a challenge, and we need better geared raiders anyway to make a serious push for Mythic. Well, not me (), but you need everyone performing at peak, not just your top four or five players.
I should hit 65 on my neck today or tomorrow... less than 15 percent to go.
Edited by Fighteer on Aug 28th 2019 at 9:14:09 AM
Random thought. Awhile ago in a QA Ion (at least I think it was Ion) talked about how the AH interface hasn't kept pace with the rest of the game. They quickly changed how deposits worked to discourage players from listing massive numbers of single-stack trade goods, but this was described as a stopgap measure and they planned to do a complete redesign of the system.
Since then we've heard nothing on the subject, though it could very well appear in 8.3.
What I would probably suggest is switching to an exchange system for trade goods, consumables, and item enhancements (not dissimilar to how tokens currently work, but sellers only get paid when their items are boight). Gear would probably still have individual listings due to how highly variable the system is, but we could also add buy orders.
So to give an example if you want a specific green drop you start by specifying the item minus any suffixes, and then have the option of specifying things like level (for items that scale), secondary stats (for items with randomized stats) if you so choose. Then you set a price and anyone with a matching item can fulfill your buy order.
I'd probably ditch bidding entirely since buy orders could fulfill a similar role with greater flexibility.
So with World of Warcraft Classic, I take it the two main continents have turned back to pre-cataclysm days? But have the new classes for the races still been kept in (like Human Hunters)? I'm considering coming back into this game with my own account (I piggybacked on my brother's back in the day) and get to killing Arthas as my endgame.
Nope everything is on a slightly modified 1.12 build. The only "new" thing is layering which is like sharding but covering an entire continent. Blizz said they will eventually urn this one of as well once the initial hype cooled off.
There are also Phases which are meant to simulate the old patch cycle meaning that even though some content like Battlegrounds and Raid tier 2 and 3 were part of 1.12 they wont be avaiable right away.
Oh, come to think of it, is wall walking possible? I liked getting into Hyjal, climbing Teldrassil and so on.
I would assume so, the adventure in glitching ZG to get to the beta areas and see the smiley face where Kara should be was a fun one back in the day.
Apparently World first Ragnaros has been downed by German guild <APES>.
From how I understand it, they managed it despite the fact that 15 people in their raid had yet to ding 60 and they had farmed basically no fire resist gear.
I think the conclusion we can draw here is that back when World of Warcraft was originally released even the best players were a lot worse at the game. And that's something Classic is never going to be able to replicate.
...I find some amusement in the fact that Method made a big show about racing to world first only for some guild I've never heard of to sweep in and steal their thunder. Not that I have any real ill-will towards Method, just that it is no bad thing for a titan to get blindsided every now and then.
So none of the good quality of life improvements and new class/race combinations can be used in the classic levels? I'd just hope to be able to re-live the classic levels with new mechanics, but I guess that will never happen...
but people dont want old stuff with new things
they want old stuff with old things
Not having all that stuff seemed like it was half the point of WOW Classic
There were a lot of truly terrible players in vanilla wow so I guess that doesn't surprise me too much. And man, the dps/healer/tank imbalances.
Ragnaros was never very hard, honestly that place was a joke even back then. My guild took him down with 27 people our first time, Ony with 23 people, we could never fill a full raid of 40.
Blackwing lair honestly where things start getting hard.
Edited by RainingMetal on Aug 31st 2019 at 8:41:49 AM
There's not even a Northrend to go to. It's Classic Wo W. Lvl 1 to 60. No Outland, no Northrend, no nothing.
Yeah classic is aimed at the type of person who will unironically say that Heirlooms ruin the game.
People beyond that are having fun, which is cool, but yeah.
Well, everything I hear about this just gets worse and worse. Guess some things were never meant to be.
Classic to me is more like a monument of bad game design which to be fair was made by for the most part pretty new MMO devs at that time.
People go all nostalgia gaga over it because they forget the countless bad or dumb stuff that was in Vanilla.
The worst part out of ALL of it is there is a finite ceiling. Naxx is as far as it will ever get, while its 'hard', its beatable and with people having experience of the Northrend Naxx it will be steamrolled as most of the mechanics haven't changed a heck of a lot.
Not even in the move from Classic to Northrend?
The big things are the fact you need more tanks for certain encounters than Northrend Naxx and tighter gear checks. Oh and 1 faction's lack of Shaman/Paladin.
Otherwise not so much. The biggest challenges were learning the new mechanics never seen before.
One of the few fights that did change is the 4 horsemen. In northrend they would run to their positions and ranged would tank the rear while the tanks would swap the front. In Vanilla Naxx you had to figure out putting them in the corners and it was a full 8 tanks and a circular rotation around the room to fight the stacking debuff.
if anything the big change is naxx on vanilla ended before half the server had the gear to roflstomp it.
with it being the top tier seemingly forever, eventually enough people will have full naxx tier that it will be a joke
Vanilla Naxx's 4 Horseman encounter is really stupid. You need 8 warrior tanks with a specific set bonus which is really hard to put together. The tanking rotation in itself is also a bit convoluted and if you even slightly mess it up its quite unforgiving.
You also have the ice dragon (forgetting their name) which you have to farm ice resist gear for.
Yeah, the whole "requiring twice as many tanks as any other raid" thing was a big part of why it took awhile for Naxx to actually get cleared back in vanilla.
But this time around the raid guilds are going to have enough tanks prepped up and ready to go before the raid comes out.
Though I am kind of curious if a guild is going to figure out a clever way around the 8 tank strat. I'm not familiar enough with the vanilla version of the fight to know if that's even theoretically possible, but if there is a way someone is going to work it out.
Looks like <APES> downed Onyxia, which I believe is the last phase 1 boss.
Edited by Falrinn on Sep 1st 2019 at 10:07:46 AM
Back then it was 1 healer 1 tank and 3 dps in 8 groups in a constant rotation, get to 1 boss dps for like 20 seconds then run to the next as the group behind you taunted off.
It was one boss you didn't have to worry about the 40 debuff and the 8 buff limit, which was a rare plus.
Back then they had guilds just leveling alts just for that fight or paying the 50g to respec.
Ragnaros and Onyixa being downed week one is a great example of why we can never have a perfect replication of what it was like in vanilla.
You can restore the game itself, down to the most trivial detail, but there is a core element that is going to be very different and there is nothing Blizzard can do to make it as it was. We are the core element that is different.
Gamer culture is completely different then it was back then. Streaming was basically unheard of when WoW came out, and online video was just barely starting to ramp up. The online resources are much more comprehensive then they used to be. Sure maybe the in-game UI doesn't tell me where Mankirk's wife is, but I can look it up within 2 minutes online.
That isn't to say that World of Warcraft Classic won't be an enjoyable experience for some, just that those expecting to feel as they did during vanilla will not find what they seek.
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