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Also, is just me or death dosent have a big entity with them?.
void have the void lord, nature the avatars, arcane the titans, chaos the demons, holy the naaru and death....nothing.
Currently no, but there are a lot of hints that something powerful is lurking in the Shadowlands.
All we know for sure is that Odyn made a deal with something in the Shadowlands, and something Vol'jin saw there prompted him to appoint Sylvanas as Warchief.
Bwomsamedi also has a mysterious boss that he seems to be scared of.
Death has some scattered avatars but they usually are unrelated to each other.
Val'kyrs, Odyn, The Lich King, Bwonsamdi and that thing from the shadowlands. All of those have different origins unrelated to death.
Taliesin & Evitel (one of the few WoW youtubers I follow) interviewed Jeremy Feasel (senior game designer at Blizzarr) did an interview on future content.
The full interview is a good 20 minutes long, but there are a few points I'd like to mention.
1. The island expedition quests are very much laying the groundwork for new stories, and we'll see some of them picked up within BfA.
2. Naz'jatar is very much going to be part of the main faction war storyline, and the things that happen there will have an impact on the wider world. In addition Jeremy indicated that Sylvanas would have something to do with us getting to Naz'jatar, which makes me think Xal'atath, or atleast the dagger, is going to playing a role in opening the way to the zone.
3. More Allied Races are definately coming, but he also indicated that they hadn't made any commitments beyond BfA. Which to me indicates that more are coming in BfA. I'm starting to think that Blizzard planned from the beginning to add 2 Allied Races in every .5 patch.
*Insert obligatory joke about pigs flying here*
Also, the PTR has some info that hunters may find good: We'll get to have Hati back, it seems as a regular pet (it's a Spirit Beast, tho, so BM only)). Hunters will also get objects to interact with her, like feeding her some meat (with chance of Hati licking you and inflicting nature damage), a rubber ball to play fetch, something to turn her into a mount temporarily, and a fez. Really. I hope there's a ton of fanart of that last one.
1. Looking at the PTR, it looks like Blizz is taking the concept of giving the players more choice, at least in the Horde storyline, and running with it, as you're given a choice between actively helping Baine smuggle Derek out of the Horde, or rat him out to Nathanos.
2. I really like how the Dazar'Alor raid handles your rival faction's viewpoints (Rastakhan for the Horde, Jaina for the Alliance). Its clear that the NPC retelling the battle is embellishing just a tad to make the other side look worse (Genn is a raging psycho in the Horde version of Rastakhan, which in-story is being told to us by a scout, but in the Alliance version, which in-story is what actually happens, Genn is much more reasonable and coolheaded, and even seems a little regretful that it ends up being a fight to the death). It really helps sell the concept that both sides need to be experienced to get the full story.
The page itself is mostly a recap with some spoilers towards the end, but the interesting part is what it's a recap of.
Back in Cataclysm, the End Time dungeon had four bosses before Murozond, any two of which you could get as the first two fights. Those bosses were Echoes of four characters—Jaina Proudmoore, Tyrande Whisperwind, Baine Bloodhoof, and Sylvanas Windrunner—all lost to grief and darkness. They are also among the most prominent of the Alliance and Horde leaders thus far in Battle for Azeroth, which may lend itself to suggest there was more to this dungeon than initially met the eye.
I said this last time it came up, but I'm almost positive its coincidence. Cataclysm came out over nine years ago, there's little way Blizzard was planning that far ahead.
I would think it's less thinking ahead and more taking the idea and running with it.
I just tried teleporting to Darnassus on my human mage (he's Level 111). It teleported me to the beach in Darkshore closest to Darnassus. And it turns out that the Horde, especially the goblins, have taken over Lor'danel. I had to get out of there. It was too depressing. :(
Its not much cheerier to be there as horde unless you support sylvanas since you can see tyhe smoking husk of a horrific warcrime you couldnt stop.
Darkshore is a pretty nice zone when the Night Elves control it. Auberdine is partially rebuilt, and the Goblin structures that remain are covered in vines and plant growth.
see, as a goblin fan that just makes me worry about how much they probably hurt the goblins before killing them
Why is the Enlisted buff different colors for different characters? For some of mine, it's grey, and for others, it's gold.
I think it's related to how high rank you are and how many people you've killed without dying yourself?
You know, I just realized something. In the Eastern Plaguelands, one of the Argent Crusade members you can quest for is a Forsaken who actually used to be a member of the RAS, but defected to the Crusade because he felt that Sylvanas had "changed" after the Cataclysm.
This interests me for two reasons. One, it disproves my original theory that Forsaken as a whole are "hardwired" to have Undying Loyalty towards Sylvanas, and two, it means that I may actually be wrong and Blizz has been planning Sylvanas' fall from grace since Cataclysm.
Forsaken as a whole don't, but it's kind of the schism between the two parts of their society.
One part of the Forsaken were the Third War victims, they may have had a hard time, but a lot of them viewed it as a second chance, combined with being shunned but only having Arthas/The Scourge to blame, they didn't need forced loyalty, and those that joined neutral factions were able to do so.
The second part is the "New" Forsaken, the people that Sylvanas, the Forsaken, or the Horde directly killed, yet upon being raised they ended up joining the Forsaken anyway and it got people to wonder if Forsaken really have as much free will as we're lead to believe.
I fully think there's mental programming between the Old Forsaken and the New Forsaken that makes it easier for them to adjust to their new state, but also makes them loyal to Sylvanas. But time will only tell if that's true or not.
Edited by NaraNumas on Feb 10th 2019 at 9:45:57 AM
We definitely have examples of new Forsaken doing things that wouldn't make sense if they didn't have free will. But there's also plenty of examples of the other way around and the success rate of raised individuals joining the Forsaken outright seems comically high if it was really all free will.
My guess is that the Val'kyr do have ways of manipulating the newly raised, but it does have a significant failure rate.
The fact that any Night elf willingly joins the Forsaken after Teldrassil particularly beggars belief.
The flavor text on Brynja's Beacon basically confirms that the Valkyr are mind controlling the Forsaken at least to a certain degree.
I've noticed that some Forsaken (at least the ones in Stormheim) seem almost glad when you kill them, saying they've been released or something like that.
It seems like a certain part of the process of becoming Forsaken involves a ... corruption, shall we say... of whatever you believed in or valued in life, particularly if your death occurred in a particularly traumatic manner. For many, it's a difficult process involving confusion, self-loathing, and denial.
For example, Delaryn Summermoon died watching Teldrassil burn after expending her very last breath to defend it. Is it any wonder that her doubts about Elune's benevolence combined with the horror of being raised as Forsaken cause her to turn against what she believed in? After all, what sort of benevolent, attentive deity would allow such things to happen?
The other Ranger who dies and is raised (I can't remember her name offhand) is vocally expressing similar doubts during the prelude scenario. Right, Sira Moonwarden.
Edited by Fighteer on Feb 11th 2019 at 11:02:29 AM
Ditto Sira Moonwarden, who outright calls herself Forsaken in the same way Sylvanas coined the name because she was abandoned by Maiev and Elune.
I always took it as release from undeath in general myself.
Edited by sgamer82 on Feb 11th 2019 at 9:00:50 AM
How is killing the people she died to defend a proper response to losing faith in Elune though?
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