I know all eyes are on Dark Ages right now but I just learned Legacy of Rust is a thing so I'm doing a playthrough of that.
Losing my touch. Revenants are scary again.
You are not alone.Say whatever you want, but I only like the first 2 games.
I’m not saying the new games look bad; they’re just a bit scary imo…
UPDATE FOR RING RACERS ADDON IS OUTI recently bought a buncha old Doom games from Steam and have been having fun replaying Doom 2 (my favourite Doom) from time to time. I'll be sure to give Legacy of Rust a try, and maybe I'll play Doom 3 at least.
Doom 2016 took me some time to get used to (I'm not a fan of the mechanic that locks the player in an area until all monsters are killed), but I ended up loving it. Eternal... less so.
Edited by C105 on Feb 7th 2025 at 11:15:24 AM
Whatever your favourite work is, there is a Vocal Minority that considers it the Worst. Whatever. Ever!.Ah, yeah, I forgot about that. But there was some vocal discourse by some people over how complex the mechanics were (I personally know some guys that couldn't crack it, which is fair enough).
But wasn't the divide over Ancient Gods Part Two more to do with the plot-twist surrounding Davoth?
"We all fail. We all make mistakes. That is what makes us human."
yes, some didn't like the plot twist.
Edit:it fact both that plot twist and Samuel's plot twist can both be considered controversial, as both don't really fit what the fans where expecting.
Edited by The-Azure-Star-Of-Orion on Feb 7th 2025 at 3:13:17 AM
After 10 year plus years I have the confidence to be here. My one and only Fate servent.The difficulty as well was a point of discussion. The first part was much harder than the base game, and the second part went the completely opposite way, with Davoth ending up as a Anti-Climax Boss.
I hate the Davoth bossfight, its one of if not the worst boss fight I have ever had the displeasure of playing. Both mechanically, and thematically. Seriously, evil frickin' doomguy and the entire fight is him in a mech suit? And he plays like a Marauder but only some of his melee attacks are counterable? Oh and he heals if you ever mess up the counter timing.
Maybe they've adjusted him since then, but on release, just absolutely miserable experience.
Anyways besides from that and the entire ruining Samuel Hayden's character, Eternal is still pretty good. 2016 is better overall though.
Edited by Kosjurake on Feb 7th 2025 at 11:43:58 AM
Click Click Boom BoomOn one hand to each their own, on the other hand, DOOM Eternal's combat at its worst is radically worse than 2016's. Even if Eternal's at its best is better than 2016's. Eternal forces you into a very specific loop. And it is a great loop. But sometimes that loop gets jammed up and everything becomes radically worse. Also, as a side effect of how tightly designed the loop is, if you don't like the loop, you don't really have any alternate playstyles to fallback on.
2016 is no where near as restrictive about how you approach fights. Which does mean the highs aren't quite as high, but overall I think its worth it for not having the lows that Eternal can dip into mechanically.
2016 is just straight up better on a writing and art direction side. Not sure which of the two has the best music though, they're both really good in that regards.
Click Click Boom Boom
On music: that would go to 2016 as Mick Gordon wasn't suffering under mistreatment.
On the gameplay side: I feel like 2016 has too much freedom in the fights and when you get the rich get richer rune then all challenge goes out the window, in Eternal even when you are at the hight of power you can still get screwed if you not to careful and with how low ammo is with the guns and enemy weak spots you have to pick and chose on how you kill.
On exploration:both have strengths and weaknesses, for 2016 the maps are nice and big to explore but actually traveling place to place is bit of a slog, Eternal on the other hand has good movements to play around in but the maps don't allow to fully enjoy it.
Overall I just enjoy Eternal more as it makes me feel like I earned the fight and if I lose then I should get good.
After 10 year plus years I have the confidence to be here. My one and only Fate servent.The old Doom games were my catharsis game - you blast you way left and right and you know you can always decide to pull out your BFG or rocket launcher when things become too frustratingly difficult. I found some of that in 2016 - beginning was hard, but after a while you become the killing machine you are supposed to be. On the other hand, Eternal remains stubbornly extremely hard and frustrating no matter at which level you are. Which is great for players who like a constant challenge from a game, but I'm not one of those.
Whatever your favourite work is, there is a Vocal Minority that considers it the Worst. Whatever. Ever!.I never experienced the highs of Eternal. Here's the loop I experienced:
- Get into a new room full of demons.
- Get hit by every single demon after approximately one centisecond. Get disoriented as I fly around the room, losing most of my health.
- Land on the ground after the initial barrage. Run around, desperately trying not to get hit, shooting the big guys when I get a small window of opportunity.
- Run out of ammo. Chainsaw a fodder demon.
- Get the ammo, chip away a little more at the big guys' health.
- Run around for a minute, not shooting anything because I have no ammo, waiting for the chainsaw to recharge.
- GOTO 4
- When there are no big guys left, take out the fodder demons.
The fights weren't epic shooty battles that challenged me, they were tests of endurance to see if I could survive long enough to fill up the damage sponges with bullets. It really didn't help that upgrading weapons requires me to not perform glory kills. (Cyberdemons are the big exception, since they have attack patterns that can be approached strategically. (Also, I know they're officially called Titans, but they're Cyberdemons.))
Davoth is particularly bad here, for the reasons Kosjurake said
.
Doom 4, in contrast, makes the ammo yield of defeated enemies inversely proportional to how much ammo I currently have, which means I can always keep shooting. Also, the chainsaw is a useful emergency weapon, not a mere tool to replenish ammo that has an incredibly long recharge time.
And then there's the platforming. Eternal has a whole lot of jumpy sections that require pixel-perfect positioning and frame-perfect timing to pull off, to the extent that at multiple points in the game, I arrived with full health and got to the end of a platform gauntlet with just 10% due to failing so many times that the minor health losses added up.
Edited by VampireBuddha on Feb 9th 2025 at 12:50:32 PM
Ukrainian Red Cross
I'm sorry to say this but that sounds like skill issues, as I played the game on the switch undock and had no issues with the combat.
I have the exact same feedback about the game as ![]()
. Eternal requires a different skillset than 2016, which means people who don't favour this type of playing will be frustrated. Not much to be done about that I guess except agreeing to disagree.

Edit: Page Topper: The Dark Ages.
Edited by The-Azure-Star-Of-Orion on Jan 23rd 2025 at 1:07:49 AM
After 10 year plus years I have the confidence to be here. My one and only Fate servent.