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Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#251: May 3rd 2016 at 11:27:48 AM

Speaking of Company of Heroes, I dearly hope this game doesn't take from it in terms of it's gameplay.

Am I the only one who felt Dawn of War 2 and it's expansions felt like Co H reskins? Co H was a game I used to like, until I realized just how much of a transparent sham it is. It uses lots of pretty explosions and particle effects to disguise the fact that it's combat is just rolling dice.

You'll have these completely stupid situations where two squads are less than ten meters apart from one-another, and they're just unloading at each-other, hitting fuck-all. And then occasionally, one Ork or Nazi will get nicked by a single bullet whose shooter wasn't even aiming their weapon in that direction. Hate that shit.

This trailer is pretty damn good, though. It's actually kind of somber and understated, with the emphasis being on the perpetual violence and brutality that characterizes the 'verse, which is not something that you'd expect from 40k at all.

That Space Marine kind of smiles as he dies. I'm more accustomed to 40k being garish and over-the-top.

edited 3rd May '16 11:27:57 AM by Gault

yey
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#252: May 3rd 2016 at 11:34:51 AM

well... Dawn of War 1 was basically a Command and Conquer reskin... so 6 of one, half a dozen of the other.

but I preferred Do W 2, the gameplay was more intense, and lore accurate, plus the Guard in Retribution were bloody awesome

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Ultimatum Disasturbator from The Wiggle Room (Old as dirt) Relationship Status: Who needs love when you have waffles?
Disasturbator
#253: May 3rd 2016 at 11:50:26 AM

>Dawn of War 1 was basically a Command and Conquer reskin

not really.

have a listen and have a link to my discord server
Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#254: May 3rd 2016 at 12:03:26 PM

[up][up] U fackin' wot m8?

yey
VutherA Since: Jul, 2009
#255: May 3rd 2016 at 12:04:43 PM

In the grim darkness of the present fanbase, there is only war

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#256: May 3rd 2016 at 12:45:31 PM

I'm not too thrilled to see base-building back, but everything else sounds great. I'll be especially pleased if the additional factions are a free update, as at least one ought to be.

theLibrarian Since: Jul, 2009
#257: May 3rd 2016 at 12:50:44 PM

I wonder how the Blood Ravens have done since Kyras. I hope they've recovered back to at least close to full strength instead of being like 2-300 men.

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#258: May 3rd 2016 at 12:51:58 PM

If the Steam store page on Do W 3 speaks true, apparently battles will be of a larger scale in this game. We've commanded squads in the previous Dawn of War games, so does that mean we're stepping up to platoons? The presence of larger units like Knights might suggest so.

Also, I'm digging that persistent army concept. Do W 2 was a bit too much of an RPG, so here's hoping they get the balance right in this one.

yey
theLibrarian Since: Jul, 2009
#259: May 3rd 2016 at 12:53:34 PM

Space Marines don't have "platoons". They go Squad, Company, Chapter.

From what I can gather it's a mix of 1 and 2, where you control large numbers of units but you have a number of elite units that you can upgrade like your squads in Dawn of War 2, and can also do that with the Knights and whatnot that are huge units like the Eldar Titans and others.

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#260: May 3rd 2016 at 12:55:11 PM

So probably still squads, then.

yey
theLibrarian Since: Jul, 2009
#261: May 3rd 2016 at 1:00:18 PM

Yes, but probably more like the first Dawn of War games, where you're not limited to 4 at a time.

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#262: May 3rd 2016 at 1:04:22 PM

Thank fuck. Only having 4 hero squads to play with at a time was kind of irritating. Dawn of War was never really meant to be a real-time tactics game, and it always bothered me that the named squad leader just happens to be the last person alive in a squad no matter what.

Things like that- they just bring the sense of artificiality home. Yeech.

edited 3rd May '16 1:04:32 PM by Gault

yey
theLibrarian Since: Jul, 2009
#263: May 3rd 2016 at 1:06:24 PM

It helped with the "you're kind of on your own" feeling, but I still missed the epic battles (though in Chaos Rising the siege of the Governor's Palace on Meridian was pretty good regardless).

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#264: May 3rd 2016 at 1:07:02 PM

Come to think of it, I wonder if the grander scale and the persistent army will change the type of building you do. Like instead of building a Chapel-Barracks to call in Marines and doing the same research in map after map, you might be building defenses, traps, bridges and roads, that kind of thing. I could be down for that.

theLibrarian Since: Jul, 2009
#265: May 3rd 2016 at 1:08:40 PM

Yeah, that seems better, especially since you could just call in squads by drop-pod. Really all of the other barracks and stuff in the first game and its expansions and whatnot just had multiple drop pods fall onto the buildings and the Astartes would then come out.

edited 3rd May '16 1:09:01 PM by theLibrarian

Nerevarine Since: Mar, 2016
#266: May 3rd 2016 at 1:39:11 PM

I am totally fine with only 3 races. Relic has shown that balance isn't their strong spot, and it's hard enough to balance 3 distinct races as is. I'm a bit sad to see the Imperial Guard not being present, but I'm fine with Space Marines and Orks.

Here's an article by PC gamer with screenshots and some more details. They'll have more in their full magazine release apparently. A summary:

  • 3 races
  • Big armies
  • Bases
  • Elite units level up
  • Super units for each faction
  • Space marines get a giant laser superweapon controlled by the player.
  • Cover system tweaks.

Also, I like the look of the wraithbone in the trailer. Hopefully that gets incorporated into the game. I was also surprised myself that the trailer wasn't as action packed as the cinematics for the first two games. It was really sombre and represents a part of the 40k universe usually not represented in most 40k media.

FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#267: May 3rd 2016 at 2:43:26 PM

well it was a Command and Conquer reskin... the gameplay mechanics were near identical...

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amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#268: May 3rd 2016 at 2:51:59 PM

...I don't mean to sound offensive, buddy, but are you high?

C&C and DoW have nothing in common beyond the genre.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#269: May 3rd 2016 at 3:00:35 PM

The Marines in the trailer don't look nearly bulky enough.

Politics is the skilled use of blunt objects.
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#270: May 3rd 2016 at 3:03:19 PM

does nobody else see it? the base building aspect is identical, the combat is identical, and yet people moan about Do W 2 being too similar to a different game?

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theLibrarian Since: Jul, 2009
#271: May 3rd 2016 at 3:05:42 PM

Dawn of War is also an RTS where you command squads, not individual units.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#272: May 3rd 2016 at 3:07:15 PM

Yeah, the squads (along with their weapon upgrades and independent characters) give Do W a very different feel than C&C. I say this as a person who strongly prefers Do W 2.

Ultimatum Disasturbator from The Wiggle Room (Old as dirt) Relationship Status: Who needs love when you have waffles?
Disasturbator
#273: May 3rd 2016 at 3:10:26 PM

> well it was a Command and Conquer reskin... the gameplay mechanics were near identical...

Nice trollin

have a listen and have a link to my discord server
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#274: May 3rd 2016 at 3:24:26 PM

If I had to make comparisons, the original Dawn Of War felt closer to Age of Empires or even the later Warcraft games than C&C.

Politics is the skilled use of blunt objects.
amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#275: May 3rd 2016 at 3:39:59 PM

[up][up][up][up][up]Base building mechanics are not identical; only C&C Generals uses a worker unit. DoW is closer to Warcraft than C&C.

Combat is also not identical, the entire C&C franchise has a grand total of ONE unit with melee combat. Warcraft has melee units, but I know of no other RTS where melee infantry have ranged weapons and ranged infantry being engaged in melee will melee back instead of shooting at point blank range.

Anyway, let's consider two facts:

  • The Steam page of the game apparently claims that the story is centered around a powerful weapon the factions are fighting each other for.
  • Multiple Youtube comments are claiming that the trailer's opening quote is from the Necron codex.

What do you guys make of that? Necrons for surprise Big Bad?

edited 3rd May '16 3:47:14 PM by amitakartok


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