Painfully easy aside from the spongey bosses. First three bosses on Hard rival any of the early shit in Nocturne even with how forgiving One More is compared to Turn Press, just because acquiring Personas is much harder than talking to demons early on. Hope you know a fusion chart or got lucky with that card draw.
That remined me, I've found this neat Mod called "P 4 G Ultimax Edition" that does the following:
- New Custom S Kills.
- Changed and rebalanced some skill costs and effects.
- Retweaked Izanagi's skills.
- Retweaked Naoto's Skills
- "Fiend" Personas affinities more resembles their SMT: Nocturne counterparts as close as possible.
- Changed the effect of Hama/Mudo line of spells, now they deals damage + Instant Kill.
- Shadow Yosuke/Chie/Yukiko no longer have weakness.
- Some Bosses have additional and hidden affinities.
I've played vanilla Persona 4 so many times it's great to see mods like this that change the game up.
So, I just finished Persona 5. My first playthrough, that I started back when the game first came out. I want to give my overall impression.
I like the game on the whole. The battles are enjoyable as ever with Baton Pass being a great addition and the guns and negotiations being some not-so-great additions. Fusion is still enjoyable, and it's always better when the game just lets you pick inherited skills instead of slapping a list together at random. The game's presentation- graphics, art, UI, and music- are all excellent.
Nontheless, the game's length flags. It took me a little over 120 hours, when the last two games took around 80.
The writing strikes me as pretty hit-or-miss. I was kind of iffy on the Phantom Thieves motif, and the tone is often dour with few victories that aren't quickly undermined in one way or another. The game also liked to set up the kind of lighthearted, slice-of-life scenes that the previous two Persona games had only to quash any potential levity. And some people are probably going to say that Persona 4's slice-of-life scenes were all terrible so P5 did it better, but...
Persona 3 and 4, especially 4, are important games to me. I first played them during my Senior year of high school and my Freshman year of college, respectively, and I loved them. I loved the sense of going on some grand journey not my travelling some great distance, but by watching time pass. I loved that sense of finding the joy and beauty in everyday life. It inspired me to get out and be more sociable. They've had a bigger impact on me than perhaps any other games I've played, and I still love them.
5... I don't dislike, but it doesn't have quite the same magic for me, either. And maybe that's on me. Maybe I would've liked 5 as much or more than its predecessors if I'd played it back then. Maybe it's just how I've changed.
Still, not a bad way to spend my time. And I'm excited for Strikers next year.
Nach jeder Ebbe kommt die Flut.P5 is definitely a game where its more cynical than say P4 was, and the main villain has society under his thumb from day one so the victories would always be undermined so long as he stuck to his MO. Only when Yaldy was assured of victory did his arrogance lead to his downfall. A very different kind of game from the incredibly optimistic P4 in that regards.
But nothing will beat SJ Redux Neutral+ in cynicism.
Edited by OmegaRadiance on Nov 14th 2020 at 3:50:30 AM
Every accusation by the GOP is ALWAYS a confession.It's not exactly official, but Asian online retailers
have dated an English version of Persona 5 Scramble: The Phantom Strikers for February 23, 2021.
Best case scenario: Koei Tecmo was preoccupied with Hyrule Warriors: Age of Calamity, the prequel to The Legend of Zelda: Breath of the Wild, to provide updates on Scramble. Now that Age of Calamity is about to get released, it should give KT some sizable time to finally promote the long-awaited English localization of Persona 5 Scramble.
Edited by TargetmasterJoe on Nov 18th 2020 at 3:45:45 AM
Persona 5 Strikers might actually get me back into the ant-squashing simulator genre that Koei Tecmo oh-so-specializes in.
I can't say goodbye to yesterday…
Team Ninja is a part of them, so I'd recommend Nioh and Nioh 2 if you want something more complex. Especially with the PS 5 versions coming out alongside PC.
Shower thought of the day.
i've always loved Adachi's Shut Up, Hannibal! moment to Sho in P 4 AU.
And. The first two sentences were pretty self explanatory as to how they hit that hard - because they mirror what Yukiko threw at him during his boss battle, and, combined with the fact Adachi is very lucid on the fact Sho's just like he used to be, speaks of how much he's aware of his own situation, which hugely contrasts his self-delusionnal maniac shtick in 4, which makes the contrast between the two moment so stark. But I always loved how they managed to make "I seriously hate this world" be a genuine retort to the villain and feel almost uplifting. And it just dawned on me why.
Adachi during his motive rant in P4 spends a lot of time projecting his own issues into everyone else. "Everyone on earth are self-absorbed idiots pretending to play nice, pursuing ultimatley shallow relationships, only looking out after themselves". Adachi said, in essence, that what he was doing was okay because everyone else was just like him deep down, and all of his speech was an attempt at trying to say he's Not So Different from the investigation team.
But in this instance, he cites his hatred of the world as something that sets him apart from Sho, and by extension everyone else. Adachi no longer projects his flaws onto other people as an excuse for his actions, he admits that they're his flaws and his alone. this single sentence stands in complete disagreement of his own bullshit during the magatsu inaba section of the game.
I've said it before, but I love the development Adachi got over time. He's still unquestionnably a criminal and a dick, but you can notice a change on his outlook on the world as the result of his interactions with the p4 gang, and it really underscores the themes of persona that interacting with people is worth it. He's not forgiven, or even redeemed, but he's a better person for it than he was.
Edited by Yumil on Nov 30th 2020 at 4:54:27 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."Yeah, I've touched up on that earlier too, but while I could make a case that Vanilla Arena's story has a solid enough character work coupled with good emotionnal pull that it's worth playing despite the repetitiveness, Arena Ultimax's story barring Episode Adachi is largely forgettable outside of a couple of highlight scenes - Shadow Labrys becoming her own person and defending labrys as the biggest of them, and some more minor character stuff like Rise transforming her perosna to assume a fighting form, but it's otherwise more of a miss than a hit.
Edited by Yumil on Nov 30th 2020 at 4:58:38 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."Might as well post about it here:
A datamine for Nintendo/Cygames' gacha Dragalia Lost happened recently.
Why post it on a Persona thread?
Because the datamine says the Phantom Thieves of Hearts, namely Joker, Morgana, Ann (aka Panther), and Sophia should be around the corner!

I'd say that's more of a symtpom of his lack of presence.
You're constantly interacting with Itsuki and Adachi, so there's more of a personal connection with their villainous turns. The same holds true for Maruki
Outside of the flashback and their meeting at the hotel party, Shido doesn't really even show up in person. Everything you learn about him is second-hand. To the point where Shido can't even remember who he is until their final confrontation.
Edited by BlackYakuzu94 on Oct 30th 2020 at 9:23:27 AM
A lazy millennial who's good at what he does.