He still tries to go after her in game, but he never explicitly states its like in the anime.
Watch SymphogearYeah, it's clear that that was his intention, but then he pushed her through the T.V. by accident and things got crazier from there.
One Strip! One Strip!
You are right.
I believe he didn't even realize he could push other through, and had been smart enough to not try to go all the way through on his own. And of course, after she turned up dead, he likely was overwhelmed with the thought that that could have been him had he tried to go through.
One Strip! One Strip!Yeah, I still think the the way full moon shadows worked is half of what gave P3 better pacing than P4 or P5, despite being the less-polished game overall. Since full moon shadows were always fought on a fixed date, the plot could be written around that date specifically. P4 and P5 give you a deadline and then let you beat it anytime before then, which frequently means you make your way through the dungeon crawl that culminates in a big climactic boss fight, and then... you sit around twiddling your thumbs for a few weeks until the deadline passes so the plot can resume. P4 was understandable, as there's no real reason not to rescue someone as soon as you can manage it, but P5 was weird because they could have just said "okay, we're sending the calling card on this day, so make sure you've got their palace scouted completely before then" and it would have worked fine. Or hell, fix it so that the wrap-up plot stuff happens "X days after the boss fight" rather than "on X date", so at least you don't have that plot thread dangling for weeks.
The other half of the reason that P3 has the best pacing is — imo — the tiredness mechanic for Tartarus. Yeah, I know people hated it because it kept you from grinding endlessly, but that's the point. Mechanically speaking, the fewer in-game days you can spend on dungeon crawling, the more time you have for other things (like stat boosting or social links), so from a gameplay perspective, it makes perfect sense to spend as much time grinding on as few days as possible. The problem is that from a game design perspective this is terrible — it destroys the game's pacing. You can spend hours of playtime not advancing the in-game clock at all when you're grinding, which makes things feel like they're taking forever, even though you could advance the plot whenever you wanted. P3 forced you to limit your dungeon-crawling playtime with the tiredness mechanic. P4 and P5 try to limit your time by limiting SP, but they're much less successful at it.
Really from Jupiter, but not an alien.I don't know why but I always had a feel that Yosuke is kinda like the killer. In that both came from the big city and ended up in the "sticks" and found the place pretty dull and boring. Adachi didn't care about the people in Inaba and saw the murders as a way to cure his boredom and while shadowYosuke saw Saki's death as a way to make things less boring, Yosuke himself actually cared about Saki. I think the game wants us to compare Adachi and Yu but I feel like Yosuke is in a more similar position.
Am I the only one? I feel like the game could have worked with that narrative.
Don't know if I'd fancy the tiredness mechanic coming back but I sure wouldn't mind the cheating penalty since dating is now optional. =P
Edited by Cosplaythief on Jul 7th 2020 at 12:32:30 PM
Hm. In both Persona 4 and 5, the Magican and Chariot are the biggest jerks on the team, and they always argue.
Also in 4 and 5, the old man that takes you in is the Hierophant, the Emperor may or may not be gay, Justice dies, the Hermit is red, Strength is a duo, Hanged Man is distant, Devil has problems with her job, and Tower is a little boy.
Edited by Smasher on Aug 2nd 2020 at 3:20:46 PM
A lot of people suspect Yusuke of being gay, but he honestly reads more like being somewhere on the ace spectrum to me personally. I've seen arguments about him possibly being attracted to Ann, but there is such a thing as aesthetic attraction, especially when he often doesn't realize the implications of things he says, does, or suggest.
Edited by Kakuzan on Jul 7th 2020 at 11:51:17 AM
Don't catch you slippin' now.I agree with what has been said about how p5 should've simply made you fight the boss on the deadline rather than let you do it anytime before it, as that would've improved the pacing, but I guess they hurt a wall in the story department in that they had no idea how to justify it without making it look painfully forced. Even the time they do it with Sae feel like the know the justification sucks and they're just rolling with it to catch Akechi.
Maybe the suggestiong of moving the wrap-up plot date might be better.
As for the tiredness mechanic, while I could agree with your point, my issue personally is that I seem to remember tiredness fell to the same issues that fell on 4 and 5 : it's a very strongly limiting mechanic in the early game when you have too few tools to deal with the ennemies and the first few sections will feel like actual marathon ordeals much like kamoshida and yukiko's palace are the hardest of the game, but at some point you just become able to push through it regardless because you have more tools to deal with it than the game can catch up to, and it just becomes an annoyance when you're trying to go completionnist, which P3 doesn't really need more of, imo.
In that regard, tiredness doesn't accomplish a lot more than the SP being the limitating factor, in that it does efficiently limits you for the first palaces/dungeons/etc. The problem, to me, is more that no matter the system, Atlus doesn't want to commit to it enough to make it stick trhough the whole game and inevitably gives you ways to ignore that entirely and clear palaces in a single day no problem.
As for the idea of Dojima being the killer, unless the game was rewritten to accomodate it significantly, I'm gonna be honest : It would have made for decent shock value in the moment of it, but it would have been yet another case of "the truth behind the truth comes from nowhere with little to no foreshadowing". It'd have been a cop-out.
Adachi being the murderer was the only mystery the story bothered to play fair with and I at least respects it for that because making an investigation mystery be enitrely made of Clueless Mystery would have felt like missing the entire point.
I know some people argued that Dojima telling Adachi to shut up about the case was supposed to be a clue of that but I don't know how you can decide him secretely being the killer is the explanation when he's a detective on the job and his assistant is leaking confidential intel to a bunch of teenagers on a repeated basis. Same goes for his supposed neglect of nanako, which only really feels like it's there at the very beginning of the game and after that the game overall tries pretty hard to defy the first impression. If anything, I felt like Dojima tried really hard to make up for the cancelled trip of the early game.
Tbh, I wouldn't even have found it that shocking since Dojima's feels barely closer to you than your average social link by virtue of providing you a home. Outside of that, he's not at home most of the time, nanako is the one cooking and keeping the home in order, and even when he's home you two barely interact, and he doesn't even get to learn the truth about the plot with makes him all the more a stranger to me.
It made me appreciate the fact Sojiro actually learns the truth behind the PT's even more than I already did.
Speaking of which, I hate the Poor Communication Kills bit of the game. The protag receives a letter he notices is anonymous, after already receiving one similar and knowing what was in it, decides to open it in plain view of Dojima. Who very understandably freaks out at reading it. And then when Dojima asks you to tell your story, if you decide to tell him the turth, and Dojima understandably doesn't buy it, it seemingly doesn't cross your protag's mind to just stick his hand into a TV in front of him and be done with that, despite the fact there's one both at home and in the police station.
The little thing about this that really nails it for me is that later in the nanako plot, Kanji actually says something to that effect to Adachi "You wanna see it so bad ? Okay fine Let's go together find a TV, we'll show you, dammit". Which means the game knew the option was on the table, but wilffully ignored it because it would defuse the whole drama and they apparently have no idea how to make drama that doesn't rely on at least one side being dumb.
As for Yosuke resembling the Killer, I think Adachi can work to some extent as a foil to several members of the team. Yosuke and the protag are just the most two prominent because the former ties directly to his motive and the latter to their powers. But you could also draw a parralel to Teddie, who when faced with the absence of meaning to his existence decided to create one anyway instead of going full nietzsche wannabe, to Yukiko and Rise for his problems with meeting society's expectations, and so on.
Edited by Yumil on Jul 8th 2020 at 12:33:54 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."I was able to figure out the killer's identity on my first playthrough without looking it up, but only at the very end when they spelled out all the clues for you, and not with my first guess (the game gives you three IIRC before kicks you to the bad ending). So going into the story blind I'd say they tuned the mystery end of things pretty well — it was neither blindingly obvious nor completely impossible to figure out.
The main issue I had with P4's killer is the double whammy of "their motive isn't very interesting" and also "their motive isn't even hinted at until their Motive Rant", which made what should have been a climactic revelation into something kinda lukewarm.
Edited by NativeJovian on Jul 8th 2020 at 10:28:49 AM
Really from Jupiter, but not an alien.![]()
Did you get all six endings? I personally like to get as many endings as I can. Which is how I know there are six endings! (Also, not asking you specifically, but the general populace, is it ok to save the Golden or True ending for NG+? Golden is Maxing out Marie, by the way.)
Edited by Smasher on Jul 8th 2020 at 12:02:18 PM
Well, yes and no. No, I only botehred getting the golden ending, but I looked up the rest of the endings on youtube after finishing the game. The three "bad" endings were pretty painful to watch, not gonna lie. (and not in a bad way)
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."So... between "Kasumi"/Sumire from P 5 R and Hikari from PQ 2, who had it worse off? and how do you think they would interact with each other if Sumire had been in PQ 2?
Watch Symphogear

What about those edited pictures that had Nanako as the killer? XD