It's secretly legal, and that fact alone is lulzy enough. Heck, the concept of secretly legalizing a crime because it somehow has actual benefit to society (or a subsection thereof) is hilarious!
Fiat iustitia, et pereat mundus.Take out some Triad/Ganger/Yakuza joint (Money Laundering Parlor, Bunraku Parlor, Mahjong Gambling Joint).
Intercept a Shipment of Drugs / Other Illegal Wares.
Eliminate a Witness or a Snitch under Lone Star / Corporate custody.
Acquire some Corp chips that can be used to make higher grade BT Ls.
Kidnap some prosecutor's relatives to ensure his cooperation in an upcoming trial.
Prevent rival outfits from becoming allies by tricking them into thinking the other's out to kill them.
...So basically stuff you do in Regular Shadowrun...
edited 27th Dec '13 6:14:44 AM by CobraPrime
Runner's Companion includes a bunch of metavariants; if you think being a troll isn't cool enough, you can be a cyclops or a minotaur.
My Blog | My Steam profileInteresting thing about 5th edition is how they overhauled decking and the matrix.
Everything is wireless now. You can deck from just about anywhere and there are more things to hack. Guns with Smartlinks have wireless connections to get weather reports. Gadgets use wireless induction to recharge. Cybernetics sometimes use wireless to activate built in tools and weapons. All drones use wireless controls.
On the other hand, decks are now super expensive. A low tier deck is about 10k while a mid tier deck is 100k. High tier decks go for half a million nuyen and up.
So anyway, even though I probably can't ever actually play this, it's fun to create characters so here is a question:
Can cyberarms have more than one thing in them? Like, can they both have hand blade and shock hand? Are implant weapon essence cost on top of full arm augments or do you only need to pay them? Can cyberarm have a cybergun and accessories? How much money and essence it costs to have all limbs full arms and legs and have them be alphaware? How much essence left for additional stuff? If I later in the game replace them with deltaware or something, do I get some of lost essence back or would I have needed to get deltaware in first place?
If an accessory has an Essence cost, that only applies if you're installing it into your meat. If you're putting it into 'ware, it uses up the 'ware's capacity.
When upgrading cyberware, the Essence cost of original becomes a "hole," which can be filled against the Essence cost of new 'ware, but is never refunded. For example, getting a basic cyberarm costs 1 Essence; if you upgrade to a delta cyberarm, the new arm would cost 0.5 Essence, but because it's replacing old chrome, it takes up half of the old arm's Essence cost, leaving you with 0.5 Essence to pay against something else (like, say another delta cyberarm).
If the Essence hole rule isn't in play, you can die from replacing your cyberarm enough times.
My Blog | My Steam profileYou won't get deltaware anyway. No GM is going to allow that.
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von Lewis![]()
You're forgetting the ridiculously low Essence costs they have, at least in 4Ed. That alone makes them obscenely powerful for certain characters like Adepts. Plus, the Essence Drain abilities of some enemies are less deadly to characters who start their augmentation from deltaware level, as opposed to typical heavily-wired starter characters.

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I don't think shadowrunning is explicitly legal; it's how the Corps (try to) avoid playing by the rules they set up. Loophole Abuse, if you will.
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