-The game is basically set up as one of the maps from the original game divided into a large grid. A group of Pikmin can move up to 5 spaces unless weighted down sufficiently. After making a move, fighting Pikmin will have a die* rolled to see how much damage they deal, and how many they lose*. At the end of the turn, a coin is flipped six times, and some enemy markers* will be moved by the player who's turn it was according to those coin flips. There are some yellow markers on the field for neutral marbles along with a black and white marker on each side for the team marbles. Pikmin are marked by stacks of blue or red, and the base squares have red and blue outlines on the grid markers.-
-Kris has about 15 Pikmin swarming Bianca's marble, and the rest in his base, while Bianca's Pikmin are all at Kris's base to try and snag his marble.-
Sorry about the minor wall of text.
And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...Kris: Good night, Risky.
-By sheer luck, Kris staves off Bianca's army, resulting in them all being buried in her base. She spends her time uprooting them all, and tries to stop Kris from taking her marble back to his base.-
And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...

Laura: Yes. :|
a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.