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Editing the OP to show how the header post is maintained.

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Doing random test edits! [tup][tup]

Testing pinned post function.

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Edited by Tabs on Jan 25th 2023 at 3:33:31 AM

Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
PhilosopherStones Anyways Here's Darude Sandstorm from The North (lots of planets have them) (Troper Knight) Relationship Status: You can be my wingman any time
Anyways Here's Darude Sandstorm
#4252: Apr 29th 2013 at 10:06:18 AM

...hi.

GIVE ME YOUR FACE
Catfish42 Bloody Fossil from world´s favourite country. Since: Dec, 2010 Relationship Status: I'm just high on the world
Bloody Fossil
#4253: Apr 29th 2013 at 5:03:41 PM

Absolute hilarity!

edited 29th Apr '13 5:03:51 PM by Catfish42

A different shape every step I take A different mind every step of the line
Vgm3 This is the Monado's power! from Miami, Florida Since: Apr, 2013 Relationship Status: I get a feeling so complicated...
This is the Monado's power!
#4254: Apr 30th 2013 at 8:21:32 AM

Elena and Christie Monteiro, Co-Goddesses of Dance Battlers 

Elena
Christie
Chizuru Kagura, Momoko (''The King Of Fighters)
  • Prior to their Ascension, the two had met each other, Elena immediately taking a liking to Christie, had a brief battle, and became good friends.
  • Elena has an odd ability to communicate with the trees, so the can tell her any secrets certain god might be hiding, thus, there is very little foliage in the Council of Shadows to prevent other from hearing their plans.
  • Most Gods seem to enjoy their presence given their cheerful attitude, certain God enjoy them for, other, reasons...

Now's it's Shulk Time!
Anura from England Since: Apr, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#4255: Apr 30th 2013 at 4:18:54 PM

Shin Megami Tensei: Persona

A society grows great when old men plant trees whose shade they know they will never sit in.
Parable Since: Aug, 2009
#4256: May 2nd 2013 at 4:58:36 PM

Updated Rules

Character Elements:

These are the stats and attributes which make up your character during combat.

  • Level
    • Levels are increased by gaining experience points from battle. The total points required to level up are 2x current character level.
    • Experience points are generated by defeating enemies, and are distributed equally among the participants at the end upon victory.
    • The experience points gain for defeating enemy are equal to their levels.
    • All player characters start at level 3. The maximum level is 10.

  • Health
    • Character's health is equal to 2x their character level.

  • Attribute
    • Attributes affects HP and movement ranges. Earth, Air and Water are the choices based on the warlord's history. These are:
      • Earth: Default element. 6 movement.
      • Air: 7 movement, ignores Terrain Movement penalties. -20% maximum health.
      • Water: 5 movement, +3 movement on Coastal terrain. + 1 Attack roll on Water.

  • Weapon Type
    • Long Range: 2-3 hex range. +1 attack roll vs Short Range, -1 attack roll vs Melee.
    • Small Arms: 1-2 hex range. +1 attack roll vs Melee, -1 attack roll vs Long Range.
    • Melee: 1 hex range, +50% base damage (rounded down). +1 attack roll vs Long Range, -1 attack roll vs Short Range.

  • Magic Abilities
    • Magical abilities come in three types:
      • Offensive: Provides a +1 roll to attack damage under specific conditions.
      • Defensive: Applies -1 Damage roll to enemy attack under specific conditions.
      • Utility: Utility abilities provide benefits not related to increasing attack damage or reducing damage taken.
    • A character may choose one new magical ability each time she levels up, but is limited to only one ability of each type until she has chosen one of all three types, then two of all three, and finally three of all three.
    • At level 10:
      • Characters receive Super Ability. Major effect on field. Can only be used once per battle.
      • Character receives Ultimate Ability. Instant battlefield victory. Requires sacrifice of character and creation of new replacement character.

Battle Actions:

Actions are performed in phases during team-based turns. During the player turn, all player characters may act. During the enemy turn, player characters cannot act. A character's actions during a turn are divided into 2 phases.

  • Phase 1 Actions
    • Move: Move across the map, up to your maximum movement range, and end the phase.
    • Rest: Recover 10% of your maximum health, rounded up, to a minimum of 1, and ends your turn.
    • Pass: Go the Phase 2.
  • Phase 2 Actions
    • Attack: Deal damage to a target enemy and end your turn.
    • Defend: Reduce damage from enemy attacks by 1 until your next turn and ends your turn.
    • Ability: Use an active ability and end your turn, unless otherwise specified.
    • Pass: End your turn.
  • Talking Is a Free Action. Actions should be contained in spoiler text to easily differentiate them from chatter and flavor text.

  • Movement
    • Different terrain conditions can increase or decrease a unit's movement.
    • Entering a hex space with a + or - movement effect from terrain alters a unit's movement for the phase by the given amount.
    • A unit cannot enter a hex with a - movement effect if the amount of the effect reduces them below the minimum movement value to enter that hex. Ex. A unit with 6 maximum movement cannot enter a Hill hex if they have already moved 5 hexes.
    • Water units gain +3 movement on Coastal terrain, added to their remaining movement for the phase when they enter a Coastal hex. This bonus only applies while on Coastal terrain; if the unit move onto a non-Coastal hex, the bonus is lost. A Water unit may not enter a non-Coastal hex if they do not have enough movement to enter it without their Coastal movement bonus.
    • Movement effects from terrain are only applied upon entering the hex, not when starting the turn on the hex.

  • Attack Damage
    • Attack Damage is calculated by roll. Roll results are related to your level from a base amount at level 2, and are as follows:
      • 1: Counterattack, target autorolls 3 against attacker.
      • 2: Miss
      • 3: Base damage to target. (+ Bonuses skip to 5)
      • 4: Base damage to target.
      • 5: +1 damage to target.
      • 6: +2 damage to target.
    • Every other level (4, 6, 8, etc.) the rolls get the following additions, with fractions rounded to the nearest whole number:
      • 3: +0.25
      • 4: +0.5
      • 5: +0.75
      • 6: +1
  • After Attack damage is done the target has a 50% (Rolls 4,5,6) chance to counterattack with an autoroll 3 if the attacker is in range. All bonuses apply. Cannot be done if the attacker rolled 1 and was already countered.

Terrain:

Battles are played on a map made up of hexagonal spaces. Terrain is divided into four categories, each with its own subset of different conditions which may help or hinder units when occupying them or traveling across them.

  • Grasslands
    • Grass
      • Clear
    • Hills
      • -2 Movement. +1 Attack roll. -1 Damage roll.
    • Woods
      • -1 Movement. -1 Damage roll.
    • Wooded Hills
      • -2 Movement. +1 Attack roll. -2 Damage roll.
    • Marsh
      • -2 Movement. Rest unavailable
    • Swamp
      • -2 Movement. -1 Damage roll. Rest unavailable

  • Desert
    • Sand
      • Clear
    • Dunes
      • -1 Movement. +1 Attack roll.
    • Rocky
      • -1 Movement. Rest unavailable.
    • Brush
      • -1 Damage taken.
    • Scrub Hills
      • -2 Movement, -1 Damage roll.
    • Badlands
      • -1 Movement, -1 Damage roll. Rest unavailable.

  • Snow
    • Drifts
      • -1 to movement.
    • Muddy
      • -2 to movement. Rest Unavailable. Defend Unavailable.
    • Glacial
      • -1 to Movement, -1 Damage roll. Rest unavailable.

  • Coastal: Applies Water bonuses.
    • Beach
      • Clear
    • Sea
      • Only Water or Air can move.

  • Other
    • Road
      • Clear
    • Obstruction
      • Only Air can move.

Terrain can be converted to Improved Terrain by the addition of structures. These are:

  • Fortification: -2 to attacks roolls against, +1 to attacks roll.
  • Field Hospital: 20% health every turn healed, rounded up

Resources

Some battles may include bonus objectives. Bonus objectives are not necessary to winning the battle or completing a mission, but will award Resource Points when completed. Bonus objectives include:

  • Capturing structures
  • Defeating certain enemies
  • Assisting civilians
  • Completing timed missions under the time limit.
  • Etc.

Completing bonus objectives awards the team with a communal pool of Resource Points which can be used to gain tactical advantages. Points are retained between missions, but degrade by 100 points at the end of each mission.

  • 50 Points
    • Deploy Wall
      • Targeted hex becomes Improved Terrain: Wall
      • Walls are impassible
      • Walls can be attacked, and have 10 health.
    • Scout
      • The targeted hex adds +1 damage taken for 3 turns.
    • Obscure
      • The targeted hex reduces damage taken by 1 for 3 turns.

  • 100 Points
    • Diffused Artillery Strike
      • Deal 1 damage to all units in the targeted hex and all adjacent hexes
    • Focused Artillery Strike
      • Deal 1d6 damage to the target unit
    • Resupply
      • Heal the target by 1dX, where X = the party's level

  • 250 Points
    • Reinforce
      • Heal target to full
    • Combat Engineers
      • Add or remove an Improved Terrain feature.
    • Terraform
      • Change the targeted terrain hexes to a type of your choice.
    • Rally
      • Grants all units in the targeted hex and all adjacent hexes +1 to their next roll or -1 to the next roll made against them, whichever comes first.

  • 500 Points
    • Revive
      • Brings the last player to be KO's back to life with full health
    • Summon Magical Girl
      • Summons an available ally Magical Girl equal to the party's level.

edited 2nd May '13 5:10:14 PM by Parable

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#4257: May 3rd 2013 at 10:53:20 AM

fkdshkfvhskldbfkdshkfvbsdlkfklzdsbfldsbfldzsbkzdxblfbzdsljkbhzkfbvhldkxfbkldxzbflzbfzdxfbndxkfvnhzdklfnhdknfvhnxhknhkz test text.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
fancywig ⋆ ⋆ ⋆ from heckie Since: Apr, 2013 Relationship Status: It was only a kiss
⋆ ⋆ ⋆
#4258: May 3rd 2013 at 4:29:10 PM

lovely!

edited 3rd May '13 4:29:30 PM by fancywig

GO AHEAD .... MR. JOEHSTUR .......
joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#4259: May 4th 2013 at 2:46:25 AM

White Fortune Die d6

Black Misfortune Die d6

Purple Difficulty Die d8

Yellow Expertise die d6

string.toUpperCase() ⚔ string.toUpperCase() 💧 ⌛ string.toUpperCase() 🐦 ⚒ string.toUpperCase() ✵ ⚒+ Literal Character ☄

hashtagsarestupid
rmctagg09 The Wanderer from Brooklyn, NY (Before Recorded History) Relationship Status: I won't say I'm in love
The Wanderer
#4260: May 4th 2013 at 11:28:16 AM

| | |||||

edited 4th May '13 11:28:25 AM by rmctagg09

Hugging a Vanillite will give you frostbite.
BluBeriPi done w ur shit Since: Feb, 2013
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#4262: May 6th 2013 at 5:36:27 AM

Test post

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
RobinZimm Since: Jan, 2001
#4263: May 6th 2013 at 11:12:00 AM

[[colorname:white]]White text?[[/colorname]]

Sixthhokage1 Since: Feb, 2013
#4265: May 7th 2013 at 9:06:39 AM

edited 7th May '13 9:07:04 AM by Sixthhokage1

stevebat Since: Nov, 2009
m8e from Sweden Since: Jul, 2012 Relationship Status: Wanna dance with somebody
#4267: May 9th 2013 at 3:32:57 AM

Can I edit this?

Edit Edit!

edited 9th May '13 11:55:33 AM by m8e

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#4268: May 9th 2013 at 4:56:52 AM

https://tvtropes.org/pmwiki/posts.php?discussion=i8uor2qhs54fh07tkxkxpktr&page=171#4267

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Butterfinger Since: Aug, 2010 Relationship Status: Sinking with my ship
#4269: May 9th 2013 at 9:44:28 AM

Can I edit this post?

okay now I can edit

edited 9th May '13 9:48:30 AM by Butterfinger

♥ ♦ ♠ ♣
fancywig ⋆ ⋆ ⋆ from heckie Since: Apr, 2013 Relationship Status: It was only a kiss
⋆ ⋆ ⋆
#4270: May 9th 2013 at 7:46:53 PM

edited 9th May '13 7:51:59 PM by fancywig

GO AHEAD .... MR. JOEHSTUR .......
m8e from Sweden Since: Jul, 2012 Relationship Status: Wanna dance with somebody
#4271: May 10th 2013 at 12:31:00 PM

edited 10th May '13 12:31:52 PM by m8e

Parable Since: Aug, 2009
FastEddie Since: Apr, 2004
#4273: May 11th 2013 at 8:23:17 AM

wild mass guess

edited 11th May '13 8:26:39 AM by FastEddie

Goal: Clear, Concise and Witty
MikuruFan from Away Since: Nov, 2012
#4274: May 11th 2013 at 7:53:03 PM

grin  

edited 11th May '13 7:54:06 PM by MikuruFan

MikuruFan from Away Since: Nov, 2012
#4275: May 11th 2013 at 8:27:35 PM

Aryuke Line
# Station Transfers Distance
01 Tibara   0.0 mi 14.5 mi
02 Sayane   1.2 mi 13.3 mi
03 Damsana   2.4 mi 12.1 mi
04 Toquini   3.5 mi 11.0 mi
05 Arisa   4.6 mi 9.9 mi
06 Banori   5.8 mi 8.7 mi
07 Tayasi Wakina Line 6.9 mi 7.6 mi
08 Asbana   7.9 mi 6.6 mi
09 Yoquane Central Line 8.5 mi 6.0 mi
10 Ornawa   9.2 mi 5.3 mi
11 Wamiwa   10.1 mi 4.4 mi
12 Arane   10.8 mi 3.7 mi
13 Sinase   11.6 mi 2.9 mi
14 Bowona   12.3 mi 2.2 mi
15 Darisa   13.6 mi 0.9 mi
16 Kaware Airport Line 14.5 mi 0.0 mi

edited 11th May '13 8:30:24 PM by MikuruFan


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