Dragon Blooded are horrible people.
This is specifically different from Lunars are horrible things, as in creatures and animals, but just what is bad about people.
Exalted IN SPACE
The Solars will become the Stellar Exalted, champions of Stellar Invictus, God of the Unconquered Stars. Their castes would be named for the life-cycle of main-sequence stars, Nebula (Eclipse), Yellow Star (Zenith), Red Giant (Dawn), White Dwarf (Twilight) and Black Dwarf (Night). Orihalcum is also called Stargold.
The Lunar Exalted will become the Atrium Exalted, champions of Atria, Goddess of the Darkness Between the Stars. Their castes would be named for the miscellaneous things the travel wildy through the darkness of space, the Comet (Nomoon), the Meteor Caste (Changing) and Asteroid Caste (Full). Moonsilver is called Spacesilver, but commonly just Mithril.
The Sidereal can keep their name and their auspices. They are the champions of the Five Maidens, the Goddesses of the Shapes The Stars Take and they still preside over a number of prominent constellations and are named for the galactic arms, Perseus (Mercury), Norma (Jupiter), Scutum (Saturn), Carina (Venus) and Orion (Mars). Sidereal attune to Cosmicmetal instead of Starmetal, made my unpredictable spacial anomalies.
The Terrestrial are no longer terrestrial as of being in space. They are still dragons so let's work with that, they are the Draconian Exalted. Or, as they are the chosen of the Elemental Dragons, they are the Elemental Exalted. Their aspects are a mix of Creation's elements and Autochthonia's and whatever else seems appropriate for SPACE. The Plasma Aspect (Fire, still just fire but even hotter and an excuse to be different pretty colors), the Solid Aspect (Earth and Steel, basically metals and rocks and such), the Liquid Aspect (Water, Oil and we'll throw in acid and liquid metal), the Atmospheric Aspect (Air, Smoke, Steam, Lightning, the weather) and the Living Aspect (The Living Elements like Wood and Crystal, since it's natural to assume in a sci-fi setting any crystaline structure you find is alive). They attune to Powercrystal. The Elemental Poles are set to actually make a three-dimensional shape around the galaxy, a four-side 'pyramid' with the Solid Elemental Pole in the middle.
The Abyssal Exalted keep their names and their master's. Their castes are named for the life-cycle of stars that may eventually lead to Black Holes. Blue Star (Daybreak), Blood Star (Moonshadow), Nova (Dusk), Neutron (Day) and Black Hole (Midnight). They attune to Voidsteel.
Infernals remains the same. They're cool.
Alchemicals just have their castes renamed for the new magical materials' names, Stargold, Spacesilver, Cosmicmetal, Powercrystal and Voidsteel. They also have Adamantium.
edited 9th Apr '12 10:09:22 AM by God_of_Awesome
The Void resembles the super giant black hole in the center of our galaxy but is located more somewhere below. Yu-Shan is like the bright cluster of stars in the center of our galaxy but now located up above. The Blessed Earth is located in the center of the galaxy, acting as the Elemental Pole of Solidity. It actually rotates on a sideways axis, half of it facing Yu-Shan while the other half must face the gaping maw of the Void or they would if the Unconquered Stars didn't mercifully cover it up so everyone didn't go insane.
Malfeas and Autocthon, instead of being located Elsewhere are physically located outside the galaxy. Instead of being outside the galaxy, the Wyld is another dimension from which Reality (Creation) was shunted from. Elsewhere still exists though, and is a common means by which interstellar travel is achieved. I considered having the Wyld be the means of FTL travel but I thought it would be too 40k-y. At most, I'd make it the sucky Age of Sorrow way of doing it.
On a different note:
Physics Class at Exalted High
Teacher: All right class, I've got the results back from our test on gravity. If you'll recall, the question was to calculate how long it would take a rubber ball to fall. Liu, you wrote 'as long as I think it should'. Would you care to explain that?
Liu Tsang, Twilight Caste: I have custom Charms built off Shinmaic Calibration, physics is my bitch.
Teacher: I see. Star, you did the maths right, but you based your calculations on a figure of 4.9m/s2 .
Emerald Star, Defiler Caste: In my own internal world, gravity is only half as strong.
Teacher: Sigh. Surak, you got the answer right, but you didn't show your work.
Surak Surathandin, Chosen of Secrets: It will take as long as it takes.
Teacher: Did you use Efficient Secretary Technique to cheat?
Surak: ...Maybe...
Teacher: Ah. Sesus Rakan -
Sesus Rakan, Fire Aspect: Candleflame, please!
Teacher: Fine. Candleflame, your answer was "A rock must be a rock, a feather a feather."
Rakan: "And only the feather shall rise."
Teacher: What have I said about koans?
Rakan: "Save them for Literature class."
Teacher: Great. And Thirteen Rivers, why did you fill the page with angsty poetry?
Thirteen Rivers of Blood, Day Caste: You don't understand my pain!
Teacher: Why am I not teaching fretwork?
Also, inspired by Heresy charms:
[In Yu-Shan]
Red Flower: We both know you're only here because the Sidereals don't have any idea what GSP's are capable of.
Devil Tiger: I'm pretty sure I can give them a demonstration. For example: you know those Ebon Dragon charms that f*** with the Loom? I found a better use.
[Manifests a guitar out of solid darkness shot through with lines of Malfean green, and plays a chord - but nothing happens for a second. Then all of Heaven quakes, and a discordant snarl echoes over the skyline]
RF: What the hell was that?!
DT: Oh, sorry. That was a power chord being played on the Loom of Fate.
edited 6th Sep '11 2:59:26 PM by CountDorku
Arrayed against me are a curse, uttered by dying beings greater than the reality around them, dark, twisted versions of others like me, now turned to serve a force that seeks to ultimately end all existence, in a quest to satiate its endless hunger, mad Titans, trapped in the body of their leader, warring desperately to get out, insane monsters from beyond the edge of the universe, that only take a form to devour the sanity and reason of mortal man, and others like me, who believe that my very existence is more dangerous than all of the above, combined.
Now, in a world like this, how will I be remembered? What legends will grow from my deeds?
edited 6th Sep '11 3:51:36 PM by God_of_Awesome
So I have a bit of an odd request.
My "pet" Infernal, Coda, has finally had a chance to break free of just my brain. Now, my long-term goal for Coda (whether in Beyond the West Pole or some future game) is for him to learn Heresy charms, break free of the Yozis, and eventually reach full power as a new Primordial. You know, standard Infernal stuff. The problem is that, when it comes to Charm design beyond the basic concept ("this one allows me to heal the plague with a letter!"), I have all the ability of a concussed jellyfish. (And Infernals being frelling weird just adds to the difficulty.)
So, sages of TV Tropes, I beg of thee: help me build a Charm set for Coda's evolution beyond E6: as the Tiger that Hunts the Storm. [Yes, I know every renegade Infernal starts from the phrase "Triumphant Howl of the Devil-Tiger" and mutates from there, but as a Scourge who's trying to find someone I think Coda has a right to Charms that involve tracking, pouncing, and mauling things.)
(Luckily this is exactly the opposite of urgent, since BTWP has been going for more than a day and we haven't even seen all the members of Team Good Guy let alone made plot progress, but I'd still like to get a rough skeleton of how his powers will evolve down just in case I ever need them.)
edited 7th Sep '11 8:20:17 PM by CountDorku
They even have Charms for it. (The Path of a Thousand Whispers
and The Song of the Shadow
.)
I'm asking for help with the bit that derives from The Flame of the Rising Phoenix
, which allows a GSP to create their own personal Charm set.
Bronze Faction Meeting Hall NO MOLDIE GOLDIES ALLOWED
"Alright people," Chejop Kejak took to the podium, "The Solars have returned in full force. Their are 300 of those bastards, counting their corrupted version which honestly I don't see the difference, and only 100 of us. We need some ideas."
One Sidereal stood up, "We should release Kukla!"
Chejop shot the Sidereal dead in the head with an Essence Pistol, "Stupid here has ensured now their are 99 of us."
"Actually, sir, their were 67. Now 66 of us."
BAM!
"Now 65," Said Chejop, "Anyone else wanna be a smart ass?"
Artifacts generally do not offer some benefits of being artifacts unless you commit motes of essence to them. These are a semi-permanent expenditures of essence that allow you to "tap" into artifact abilities, such as being attuned to an Orichalchium Daiklave gives you offensive and defensive benefits.
The process is rather simple: you need to touch an artifact to commit motes of essence to it. Some artifacts have more stringent requirements for attunement. Once committed, the motes essentially reduce your permanent essence pool (generally peripheral) by the amount committed until you unbind the committed essence.
When you remember that we are all mad, all questions disappear and life stands explained.Alright, let me put it this way. Essence is a pool within you. Using an instant charm is to take some of the water and use it immediately.
To commit essence on the other hand, is to take some of the essence and redirect it into something, like an artifact or a charm. It's like fencing off a small part of a thousand-gallon pool so you now have two pools, one smaller pool of nine-hundred gallons and one tiny pool of a hundred gallons. The tiny pool is attached to a hydraulic system (which serves as the metaphorical charm or artifact), using that water to operate the hydraulic indefinitely. Since your main pool is smaller, you can't refill it into its previous thousand-gallon capacity because that space is being used. Once you remove the hydraulic system and collapse the fence, you regain the space and can refill the pool into its previous housand-gallon state.
tl;dr: Committing essence is to spend essence in something that stays spent, until you will the thing to go away.
I'm playing in an Exalted game right now. I'm playing Rebbecca, a compassion 5 Dawn Caste Solar who looks very Bifauxnen (and acts a bit like a Lad-ette) and wields a Grand Daiklaive. She was a town guard and soldier in a town being attacked by the forces of a war god—which was really part of a plan by the gold faction to get the captain of the guard (not her) to exalt as a solar general, this plan backfired as my character did something heroic and exalted instead (as she put it she "got hit with the exalt stick"). Ever since she's tried to help people and solve problems in creation. This doesn't always work because she mostly has the skill set to solve "sword problems," although she does have some social skills (she's slowed down vastly because she only uses natural mental influence). Her shard name is Lightning Struck Candle (as in "the candle that burns the brightest burns half as long") because in the first age she died. a lot. (Trying to fight essence 9 solars who are doing bad things when you're essence 2 tends to do that to you). She's in a relationship with a goth loli abyssal (formally from the bishop's court, now a "free abyssal"—she was actually released by her Death Lord to come up with a religious dogma of her own) who my character is the Morality Chain for (although sometimes the chain doesn't do a very good job of restraining her). She likes to talk people into the void but isn't above killing them with a spike chain—especially when he valor acts up. Rebbecca has to (sometime literally) restrain her from killing a lot of people (especially Sidereals). Also in the party is Maurice, a gambling addict former bronze faction Sidereal who got fired from his job as a Wyld Hunt arranging fate write (he "wrote obituaries") for punching Chejop Kejak after having to arrange a Wyld Hunt on a twelve year old solar. After hanging around creation being temperance 1 and racking up gambling debt, he eventually fell in with the Rebbecca and Graveflower (the abyssal girl). We also have an alchemical and a Zenith (who's the only one in the party who thinks Solars are great and likes the Unconquered Sun—Rebbecca thinks he should "get off his lazy ass and do something to help the world"). The vast majority of the party are anti heroes of varying stripes (except for Rebbecca and maybe the Zenith)—with Maurice being type I to III and Graveflower being probably type IV.
In addition to the regular party there is also the infernal party who we created to be villains for our party to go up against. My infernal, Desolate Heart's Desire, is a malefactor of Cecelyne with 27 dice of social attack who can hear prayers from pretty much anywhere. She is also compassion 5, but in a messed up infernal way (she likes to kidnap people and mind control them into loving her, but for their own protection, and because she thinks she can take care of them better than their abusive former partners—she sort of has a victim fetish). There's also Perfect Shadow of Virtue, who is an Ebon Dragon infernal, who is a Complete Monster (except perhaps that he Crosses the Line Twice and is at times funny in his horribleness). His tagline is "his dickery knows no bounds." There's also Slayer of Ages a Malfean slayer who is the leader of the infernals party and blows thing up with green fire and Smiling Strange an Adjoran infenal who is currently obsessed with Maurice. Also in the party is Candor, Rebbecca's adopted brother before he was an infernal. He's sort of a sympathetic villain as he only turned GSP to save his mentor (Rebbecca's father) from dying of a plague (Rebbecca's father was doctor). Then, when he was killed anyway for being too good at being a doctor by the war god who invaded their village, Candor went on a Roaring Rampage of Revenge ending when he met Rebbecca again (who defended the war god as he was terminal sanctioned into helping the village and surrounding areas and wasn't doing half bad). He also has somewhat of a crush on Rebbecca, although she only sees him as a brother. Unfortunately for him, he made the mistake of telling Perfect Shadow to check up on his mentor (who he saw as an adopted father)—this was how he knew he was dead— this lead to Perfect Shadow snorting his ashes than summoning up his ghost and torturing him (such as decapitating him while keeping him "alive" and handpuppeting his head). Needless to say the party is trying to go save Rebbecca's ghost dad now.
edited 10th Sep '11 4:07:11 PM by RuthieA
Bizarre thought for the day:
"I'd say I wouldn't trust him further than I could throw him, but I know Crack the Sky
, so I can throw him pretty damn far. Say...that gives me an idea..."
Robert "The Demented One" Vance gives away charm previews!
Admittedly they're still in "work in progress" stages, but just take a look at this awesomeness.
Invisible Thieving Style
Cost: 3m (+2m); Mins: Larceny 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Dynasty
Duration: Instant
Prerequisite Charms: None
A shimmer of Essence cloaks the Exalt’s fingers from notice as they dip into an unguarded pocket or vault. This Charm can supplement any Larceny-based roll to pickpocket, shoplift, or perform an act of prestidigitation. Rolls made to notice the Dragon-Blood’s theft suffer an external penalty equal to his (Essence). Characters opposing the roll with supernatural senses do not suffer this penalty.
If the Dragon-Blood has been ordered to steal the targeted item by a blood relative or Celestial Exalt of higher Essence, he may pay a surcharge of two motes when activating this Charm. Doing so substitutes that character’s Essence rating for that of the Dragon-Blood. He must sincerely intend to comply with his orders in order to gain this benefit.
Hang High the Gallows
Cost: 2m; Mins: Investigation 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Crime-Unveiling Wickedness
The Underworld is not without justice. Oblivion’s Chosen may be cold, cruel, and merciless, but their knives will cut down wicked men as well as any other. The Abyssal may activate this Charm whenever he uncovers evidence or learns new information that causes him to believe a specific character is guilty of committing a crime–an action that violates either the laws of a social group which that character belongs to, or which the Abyssal belongs to. He may use this Charm even if the suspect is not actually guilty, although the Abyssal must sincerely believe him to be so, at the Storyteller’s discretion.
Once he has activated this Charm, the Abyssal immediately forms an Intimacy of merciless retribution against the suspect. The Intimacy cannot be altered or removed while this Charm remains active, and the Abyssal may treat any mental influence that opposes it as an unacceptable order. Furthermore, channeling Conviction on action to find or cause harm to the suspect costs no Willpower for the duration of this Charm.
Once the Deathknight has killed his suspect, this Charm ends. If the victim truly was guilty of the crime that triggered the activation of Hang High the Gallows, then this is revealed to the Abyssal with their dying breath. Add (Essence x 2) automatic successes on any contested roll against Charms that oppose this detection. If the suspect was not guilty, then there is always room for one more on the gallows–once the Abyssal has found a new lead on the crime, he may use this Charm anew to hunt down the next suspect.
Ending this Charm prematurely by releasing the motes committed to it denies the Abyssal any chance to use it again on suspects of the same crime, even if he finds new evidence that implicates the real perpetrator. Although the Abyssal may still use it to hunt down suspects for similar, or even related crimes, he cannot return to the case he abandoned.
Forgotten Faces Masquerade
Cost: 5m, 1wp; Mins: Essence 3; Type: Simple (Speed 6 in long ticks)
Keywords: Combo-OK, Illusion, Social
Duration: Instant
Prerequisite Charms: Silver Gaze Appreciation
Szoreny's reflections distort both identity and perception. Those who wander too long within his silvered woods emerge uncertain if they can trust anyone to be who they truly appear to be. This Charm allows the Infernal to inflict similar delusions on a single character within 100 yards. He rolls (Manipulation + Presence) as an unblockable telepathic social attack, warping their perception of one specific person chosen by the warlock. The Infernal must choose a person that his victim already knows, even if only in passing; a merchant they had spent five minutes haggling with before would be just as valid a target as their own mother.
Should the Infernal's roll exceed the target's MDV. From then on, any time they see or interact with the chosen character, they believe that he is not truly who he appears to be, but has somehow been replaced by a pernicious impostor. They might believe that the impostor is a ingeniously-disguised thief, a shapeshifting Anathema, or a hitherto unknown evil twin. This delusion defies all reason, forcing its victim to rationalize away or simply ignore any evidence to the contrary. Although they are not compelled to take any harmful action against the "impostor" by this unnatural mental influence, they will treat them with distrust and suspicion at best.
Any Intimacies that the victim may possess towards the chosen person are not altered by this mental influence, but the deluded character considers that person completely distinct from their impostor. For example, a victim with an Intimacy of love for his mother would show no affection to the duplicate he believes has replaced her, and his Intimacy would not penalize his MDV against her attempts at convincing him of the truth. A new and separate Intimacy may be formed towards the supposed impostor, although the delusion of this Charm forbids its victims from form any such Intimacies with a positive emotional context.
A special case of this Charm occurs when the Infernal distorts the victim's perception of their own self. Instead of believing that they have somehow become an impostor, their delusion fixates on their reflection. They become unable to recognize the reflection for what it truly is, thinking that it is someone maliciously posing as them. They will engage with their reflection as if it were an actual and independent person, much to the confusion of those watching them scream at a mirror.
Resisting this unnatural mental influence costs two Willpower. A character may do so immediately upon succumbing to the Illusion; if not, then they can only pay Willpower to resist upon being presented with some Storyteller-approved evidence that the impostor really is the genuine article.
Here's an idea: Tepet Fukof turns out to be a Green Sun Prince, Fiend Caste. Not that he was before he became Regent and used Infernal Charms to Magnificent Bastard his way to the throne. No, AFTER he had been placed as Regent, he began to realize what a failure he was. At his moment of greatest despair, the Ebon Dragon whispered into his ears.
Return of the Scarlet Empress already suggested that, after his EPIC failure to do anything more meaningful with his position than masturbate a lot, he was an ideal Fiend candidate.
I strongly recommend picking up ROTSE, if only because it has the Charms that give GSP's the option of saying "I AM MALFEAS".

Alchemicals turn into sociopaths or psychopaths, it depends...
And the Tea Party? Brilliant. One minor comment: I think technically they're Daeva, not demons, if the Games is a Primordial not a Yozi.