If it's objective and about the the work itself, it should stay on the main page.
Edit: The sort of things that are getting moved are individuals' reactions to the work (Subjectives, Moments of X, etc.) and trivia that's doesn't directly relate to the work as published (the movies you might recognize these actors from, the plot of the original movie script that never even made it into shooting, etc.).
edited 16th Nov '10 12:51:11 PM by Ironeye
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Fast Eddie specifically defined tropes as only building blocks of storytelling. I'm more than a little curious about if this was meant to be a hard-and-fast rule or not.
Technically, none of these are actually tropes by that definition.
While I realize the push is to kill natter (because natter is the root of all evil), there are implications for the overall structure of the wiki, here.
edited 16th Nov '10 1:00:34 PM by ccoa
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.Fair enough, I suppose. What about gameplay tropes, though? They are not storytelling, visual or otherwise.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.That's kinda stretching it, since not all video games even have a story. :P And even those that do, the gameplay elements could change and the story would be completely unaffected.
edited 16th Nov '10 1:10:33 PM by ccoa
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.I don't know some of the stuff is worthy of this like Montages, Camera Abuse, Camera Chase, Mood Lighting, Bad Blue Lighting.
edited 16th Nov '10 1:17:53 PM by Raso
Sparkling and glittering! Jan-Ken-Pon!
Those all easily qualify.
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Well, yes, it is stretching things a bit, but really, the idea behind Eddie's statement (as I understand it) is that the main page should have the tropes that are part of the "text" of the work, however "text" would be defined for the medium. Even for games without much of a story (such as Tetris), there is still an objective experience being given to the consumer of the work, and our goal is to identify and classify the individual units of that experience.
I don't think it's a bad idea to separate, at the very least, narrative and gameplay tropes as they both relate to entirely different parts of the game. Some people are only interested in the game's narrative and others are only interested in the game's play mechanics. Also, the narrative tropes interact with each other as well as the play mechanic tropes also interact. Generally speaking, however, the two are quite separate.
I think a soft-split can improve the usability of game work pages... but I'm not quite sure if we have enough gameplay tropes to justify it.
Helpful Scripts and Stylesheets here.I think most video games do have a story, actually. Often the story is a very simple one, like "Space pilot tries to survive a hazardous asteroid field while fending off an enemy flying saucer until his inevitable destruction." But it's still a story (aka per Wiktionary, "An account of real or fictional events.) Even if it is something as basic as "I use the joystick to turn left," that's still an event of sorts.
edited 17th Nov '10 5:53:30 AM by suedenim
Jet-a-Reeno!As someone with a vested interest in the craft of game design, I would aruge that gameplay tropes are to games what camera and technique tropes are to film and TV. You're engaged in manipulating the thoughts/actions of the viewer/player to a certain effect.
We cover media: we're not really exclusive to fiction. We have pages for Non-Fiction Series, we cover games that don't have stories. We draw the line at nonfiction literature I guess but that doesn't necessarily mean we won't ever cover it. But even nonfiction media is "constructed" - it's not unfiltered Real Life. It takes writers and producers and directors and designers and personalities. Therefore, it has tropes.
edited 20th Nov '10 6:33:51 PM by Elle

Since there is a move to make the main works pages contain only storytelling tropes, I am curious where gameplay tropes fit in. They are not a trope in the strictest sense - they are not a building block of a story. However, they are an element that objectively appears over and over in a specific form of media.
Similarly, camera tricks are not storytelling tropes. Do they still belong on the main pages?
I'm sure there are others I'm not thinking of off the top of my head that don't seem to fit on the new vision for the main works pages. Is storytelling tropes only meant to be the new guideline? If so, where do non-subjective, non-storytelling "tropes" go?
edited 16th Nov '10 12:46:11 PM by ccoa
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.