This is literally how an entire subset of side quests works. Punchline included. You are expected to actually do this.
Edited by TobiasDrake on Jan 22nd 2024 at 6:21:29 AM
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.I struggled with one Korok in Hebra. It was a big chore fixing a bridge so I could get it to its friend.
One Strip! One Strip!I like the Koroks just fine otherwise, but the backpack ones don't fill me with joy. Every time I see them I think "Ugh, this is gonna be a whole thing" and debate whether I should do it right now or mark it on the map and leave it for later.
They're just a bit too labour-intensive, and break the flow of your exploration, is what I'm saying.
Edited by Kayeka on Jan 22nd 2024 at 4:25:26 PM
I wholeheartedly agree. Most of the time I was all "too far away, I'll just mark it for now and come back when I'm not exploring" (which I my defense, I ended up doing).
Edited by Medinoc on Jan 22nd 2024 at 5:28:39 PM
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I liked the rollable Koroks, personally. But they were intrusive at times.
But overall, I did have a lot of fun with them. I liked the challenge of figuring out what I could make with the supplies on-hand, but if I wasn't feeling up to it, I had vehicles I could fast-build to just get it done.
Or not bother and take a pleasant stroll instead
. Whatever I felt like.
The Wrong Side of the Backtrack
This feels like something that could be applied to any survival horror game.
The legend has returned.![]()
The Wrong Side of the Backtrack
The perils of arbitrary supply limits.
Edited by Eagal on Jan 29th 2024 at 6:19:46 AM
I know exactly which supply box this is. Because it made me want to throw things.
In the first area of the game, after you unlock the second half of the map, there's all kinds of new stuff to do over there that you can do right away to completion... And this one fucking locked supply box.
There is no reason for it to be locked. It's just supplies. There is no reason to come back for it. It's just supplies. And yet, the mystery of why it would be locked, why the game would want you to come back to this one rinky dink supply box is tantalizing. What could possibly be inside that would warrant a return trek?
The answer is supplies. It's just a supply box. There is no reason to come back for it. It's locked because the game is not very well designed.
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.Is that thing some kind of incinerator?
Do the Pikmin sometimes not take unconscious crew members to the ship and instead just toss them to this thing to die?
Is this them rebelling for being used as slaves?
One Strip! One Strip!It is kinda weird that castaways being fed into an Onion turn into Leaflings though. Like. They're even still alive and can be cured back into being an ordinary castaway so... it raises all kinds of questions about the Animal Corpse -> Pikmin process.
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.Well, typically the animals going into the Onion are already dead, so I guess the Pikminization process works differently for things that are still alive.
EDIT: Alternatively, it could be a defense mechanism akin to vomiting against any predators/parasites whose strategy might involve getting sucked into an Onion on purpose, and so what we see is the Onion expelling its meal "half-digested".
Edited by IrishZombie on Feb 12th 2024 at 12:38:16 PM

Humanity in Splatoon sort of went extinct three times, actually. The vast majority of humanity (and every land dwelling species) were wiped out by the rising sea levels, but the last bastion of human cilization on earth survived for an entire generation underground in Alterna until they were all killed in the failed first launch of the Spirit Lifter rocket, and thirdly it's implied that the human crew of the Ark Polaris were technically alive in cryosleep until the ship finally crashed some years-to-decades before the series began.