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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#301: Aug 9th 2010 at 9:53:42 AM

I'm going into Computer Science! So I'll probably have programming experience in 5 years or so!

...Not very helpful, I admit.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Twilightdusk Since: Jan, 2001
#302: Aug 9th 2010 at 10:53:01 AM

Sorry to say I'm not too versed in programing or graphics, I could try to help organize ideas though.

Question about the Tech and Magic stuff, is that going to be a matter of gaining techs and spells as you level up, or some kind of tree format, where the player places points into various skills?

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#303: Aug 9th 2010 at 11:08:14 AM

I love the idea of characters gaining new skills and magic by finding them (like an ancient warrior scroll the orc can read, or a piece of machinery the goblin can tinker with).

That being said, I don't know if we decided on how we're doing skills yet.

edited 9th Aug '10 11:09:03 AM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
eX 94. Grandmaster of Shark Since: Jan, 2001
94. Grandmaster of Shark
#304: Aug 9th 2010 at 11:15:58 AM

Well, with all suggestion, always keep in mind that we are all amateurs and that Ruby and the engine itself have their limits. Also, each and every variable in our character system does make the fighting system a lot more complicated, That said, I think so far all idea could be realized.

edited 9th Aug '10 11:16:29 AM by eX

Twilightdusk Since: Jan, 2001
#305: Aug 9th 2010 at 11:47:19 AM

We could always have most of the skills learned via leveling up and have a handful, probably higher level skills, be found on sidequests. Most obvious one would be some ancient technology the Goblin can use for a tech, but learning ancient spells or sword techniques could work as well.

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#306: Aug 9th 2010 at 11:57:32 AM

A mix of both could certainly help. After all, my system means it's all too easy to gimp a character if you couldn't find enough of their skills.

How about something like this: basic techs are learned upon level up. You can later find advanced versions of techs that are just the same but more, and finding an advanced tech will also upgrade the combo attack it's related to.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
eX 94. Grandmaster of Shark Since: Jan, 2001
94. Grandmaster of Shark
#307: Aug 9th 2010 at 12:18:31 PM

^

Do you know that a Mid-Season Upgrade is already planned?

The different "techs" out heroes steal from the different races will give them new, different abilities. If it is manageable, you will be able to freely assign the upgrade. I wouldn't add other findable techs, if only because it would lower the impact of the major upgrades, both in terms of story and gameplay.

edited 9th Aug '10 12:18:41 PM by eX

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#308: Aug 9th 2010 at 12:19:20 PM

Right, forgot about that.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Twilightdusk Since: Jan, 2001
#309: Aug 9th 2010 at 12:23:45 PM

That being the case then, a standard learning skills as they level up should work for normal skills.

BlackHumor Since: Jan, 2001
#310: Aug 9th 2010 at 3:05:41 PM

So, uh... when do we start actually making stuff?

Twilightdusk Since: Jan, 2001
#311: Aug 9th 2010 at 6:11:08 PM

I assume the graphics are under construction right? Any coding that we know we need and doesn't need the graphics can be started now I guess.

Blueeyedrat Since: Oct, 2010
#312: Aug 9th 2010 at 9:03:15 PM

Jeez, I lost track of this thread. o_o; I didn't expect it to pick back up so quickly. Anyway, what've I missed?

Twilightdusk Since: Jan, 2001
#313: Aug 11th 2010 at 9:23:11 AM

Among other things I think we were discussing the 5 heroes? I think we have:

  • Orc Warrior - Melee unit, tanks well for party. Possible weapons, Sword, Axe?
  • Fairy/Satyr Magic Knight - Versatile unit, will have skills that combine magic and force. Weapon, Spear?
  • Elf Ninja - Speed unit, either long range or versatile range. Possible weapons, Bow, Daggers.
  • Goblin Engineer - Slow, strong unit. Strong melee attacks as well as mid-long range techs. Weapon, Technology (His mecha, possibly guns?)
  • Human Necromancer - Main magic user, has healing spells in addition to traditional necromancy.

Twilightdusk Since: Jan, 2001
#314: Aug 19th 2010 at 9:12:55 PM

We aren't just going to let this die are we?

BlackHumor Since: Jan, 2001
#315: Aug 19th 2010 at 9:15:08 PM

Neeevaaaar!!!!

So, uh, we've decided the broad details of the setting, the characters, the gameplay, and the plot. Any reason we can't get started?

I say no. I'll make inroads on frankenspriting some early sprites for some party member or other and post it here.

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#316: Aug 23rd 2010 at 7:06:05 PM

-Thread hop-

So, what are you guys doing now? Any help ya need?

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
BlackHumor Since: Jan, 2001
#317: Aug 23rd 2010 at 7:13:22 PM

Trying to work up the momentum to actually get working, at this point.

By the way, does anyone think we maybe ought to move out of this topic now we've got the basic outlines down? Maybe move back to Wave, maybe move to our own forum like the Doujin Circle did.

Desertopa Not Actually Indie Since: Jan, 2001
Not Actually Indie
#318: Aug 23rd 2010 at 7:15:45 PM

I only just noticed Black Humor's sig link. Provided this is actually going anywhere, I'd be happy to be part of this. I'm terrible with programming, and I'm sure you don't need everyone trying to write for the plot and characters at once, (although I certainly wouldn't mind contributing to that either) I'd be happy to, say, write NPC dialogue.

I need some deadlines or a bit of prodding to be productive, but I get a lot more done when I have other people placing expectations on me, so this would be good practice.

...eventually, we will reach a maximum entropy state where nobody has their own socks or underwear, or knows who to ask to get them back.
BlackHumor Since: Jan, 2001
#319: Aug 23rd 2010 at 7:21:56 PM

Yay, my sig attracted another person! [Damnit, now I can't change it to that awesome Raw Power quote I saw.] But also:

I need some deadlines or a bit of prodding to be productive, but I get a lot more done when I have other people placing expectations on me, so this would be good practice.

I think this is pretty much everyone in this thread.

BUT! I have one sprite of The Lancer that I promised you guys; I'll work on finishing off his spritesheet now.

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#320: Aug 23rd 2010 at 7:28:21 PM

So what kind of game is being made here, exactly?

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
BlackHumor Since: Jan, 2001
#321: Aug 23rd 2010 at 9:13:49 PM

I have the satyr!

Also, Zersk, maybe you should read the last few pages, it's kind of complicated to explain.

edited 23rd Aug '10 9:15:50 PM by BlackHumor

RadicalTaoist scratching at .8, just hopin' from the #GUniverse Since: Jan, 2001
scratching at .8, just hopin'
#322: Aug 23rd 2010 at 10:41:57 PM

OOOooohh, I like that sprite.

edited 23rd Aug '10 10:42:28 PM by RadicalTaoist

Share it so that people can get into this conversation, 'cause we're not the only ones who think like this.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#323: Aug 24th 2010 at 5:39:02 AM

It took me a while to realize those were hooves and not white shoes.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#324: Aug 24th 2010 at 5:57:44 AM

Well! That didn't take very long! But now I've caught up!

So let me get everything straight here, correct me if I'm wrong:

This is going to be an RPG made on RPG Maker XP. It's going to use a fighting system similar to Chrono Trigger. The story is that there are a whole bunch of races that have been at war. Recently, the orcs have summoned their "gods" to help them stop the war. When the other factions hear about this, they put aside their weapons and see what's happening. Instead, the Neater Monocles have chosen to take over instead. To do this, they take over the dead bodies of the soldiers from all sides. When the factions find out about this, the trust that was building has shattered. They all go back, hoping to fight back the onciming war by themselves. The main characters, knowing that this is a bad idea, go to each faction to steal their superweapon to use them all at once against the Neater Monocle. Once that's done... I forget.

The main characters are a female orc, a Feyfolk Magic Knight, an Elf Ninja, a goblin riding a mech, and a kid human necromancer.

So...

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
RadicalTaoist scratching at .8, just hopin' from the #GUniverse Since: Jan, 2001
scratching at .8, just hopin'
#325: Aug 24th 2010 at 5:41:51 PM

So we need to work on graphics and level design, as well as iron out some programming responsibilities, which is tricky as apparently a majority of us can't program.

Share it so that people can get into this conversation, 'cause we're not the only ones who think like this.

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