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Blueeyedrat Since: Oct, 2010
#251: May 26th 2010 at 10:30:13 PM

For materials, if you're going for armor, then perhaps different kinds of metal? Each metal could have their own pros/cons. Example: "Gold" material (when equipped) increases Defense, but decreases Speed.

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#252: May 27th 2010 at 3:46:00 AM

^Are we using fantasy metals? Like Mithril, Adamantium, Blueeyedrium, Humorium...

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
BlackHumor Since: Jan, 2001
#253: May 27th 2010 at 11:41:50 AM

Fantasy metals: Yes.

Please no gold armor, though; gold IRL is a terrible material for this kind of thing.

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#254: May 27th 2010 at 2:18:36 PM

^Gold armor = vendor trash?

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Blueeyedrat Since: Oct, 2010
#256: May 27th 2010 at 3:41:10 PM

Sorry, I just picked a metal off the top of my head. o_o;

eX 94. Grandmaster of Shark Since: Jan, 2001
94. Grandmaster of Shark
#257: May 27th 2010 at 4:10:59 PM

^ I assumed that, because really, you can hardly pick a metal any less usable for armor than gold.

Anyway, I can make the spirits. But first I need to know which maker version we are going to use or if they are using different spirit sizes. The only game I've ever made was with the 2000 version, so I'm only familiar with these spirits.

The second thing is, I'd like to work with actual artwork. So does any of us have drawing skills? Or does anyone who reads this topic but doesn't contribute has some?

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#258: May 27th 2010 at 6:11:19 PM

I wish I could draw. Or sprite. Or really do anything other than contribute ideas. Meh.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
BlackHumor Since: Jan, 2001
#259: May 27th 2010 at 6:16:51 PM

I think we're going with XP, whose sprites look like this.

eX 94. Grandmaster of Shark Since: Jan, 2001
94. Grandmaster of Shark
#260: May 28th 2010 at 5:24:15 AM

Ok, I am going to make a first version of our heroine. Two last questions, though. Warcraft or Tolkin style ( Green skin or black fur) and how about noses?

BlackHumor Since: Jan, 2001
#261: May 28th 2010 at 11:45:40 AM

I think more Warcraft then Tolkien.

And no clue on the nose.

eX 94. Grandmaster of Shark Since: Jan, 2001
94. Grandmaster of Shark
#262: May 30th 2010 at 11:54:53 AM

Okay, I am working on it, but I run into a problem.

As I designed the basic outfit for the orcs, based on Roman legionaries, I realized that the player avatar is going to be our heroine and that her "basic outfit" is going to be the standard orc armor. But thanks to the limited graphics, that means she basically looks indistinguishable from the rest of the soldiers, which isn't really bad, but looks a bit boring.

So two options: Either we don't care, but remember, this is the character people will see the majority of the time, or we find a reason for her to ditch the armor.

BlackHumor Since: Jan, 2001
#263: May 30th 2010 at 5:18:02 PM

Why do we have to make the standard orc NPC female?

Besides that, we can give her a slightly different tint to her skin if we want to make the difference more obvious.

BlackHumor Since: Jan, 2001
#264: Jun 5th 2010 at 10:53:01 AM

Perhaps what this thread needs is a BUMP.

That is why I phrased my last response as a question, after all. Really don't want this to die.

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#265: Jun 7th 2010 at 7:03:44 PM

Perhaps the orcs are a society where the women are valuable warriors?

And, to differentiate her, perhaps her superiors gave her some new experimental armor? Or she stole it and everyone assumes it was given to her?

edited 7th Jun '10 7:03:58 PM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
BlackHumor Since: Jan, 2001
#266: Jun 8th 2010 at 9:44:38 PM

Or she's just higher rank then the standard grunt?

gumbal1 Cool Person from Glass Housing Since: Sep, 2009
Cool Person
#267: Jun 17th 2010 at 7:17:30 AM

How about we call the Orcs something else?

edited 17th Jun '10 7:18:15 AM by gumbal1

Signatures are for squares.
BlackHumor Since: Jan, 2001
#268: Jun 17th 2010 at 9:52:22 AM

Why? They're still physically going to be orcs no matter what we call them.

Blueeyedrat Since: Oct, 2010
BlackHumor Since: Jan, 2001
#270: Jul 1st 2010 at 11:37:17 PM

Of course.

I'm just waiting for someone to respond.

(Y'know what, I'm gonna PM eX again.)

EDIT: Sooooo I guess we're oughta talk about the gameplay?

We already established we're taking a bunch of stuff from Chrono Trigger (enemies are visible on the map, combination attacks). So maybe we should move away from Chrono Trigger a little in the mechanical details?

For one, should we have Limit Breaks, and if so what should they be?

Also, how should the skill system work? Using other RPGs as examples, I kinda liked how the skill/magic systems worked in FF 6 and FF 9 (and FF 10, but that's way too complicated to script).

Also also, what do we do for accessories/relics/whatever we're gonna call that type of armor that gives you some kind of special effect?

Also also also, do we have summons and if so what are they? (Probably this should tie into the plot, it kind of lends itself to this.)

edited 1st Jul '10 11:44:57 PM by BlackHumor

Wicked223 from Death Star in the forest Since: Apr, 2009
#271: Jul 2nd 2010 at 8:00:05 AM

I won't be much help with ideas, but I can be a dedicated scripter/coder, if you like.

You can't even write racist abuse in excrement on somebody's car without the politically correct brigade jumping down your throat!
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#273: Jul 4th 2010 at 12:34:49 AM

These are just my preferences, but I LOVE skills and abilities ala Final Fantasy Tactics Advance.

Perhaps not nessicarily from weapons, but just a system where the player gets to choose skills and spells. Some sort of customization.

As for summons; could there be a split faction of the Neater Monocles that just want the fighting to stop?

edited 4th Jul '10 12:36:52 AM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
BlackHumor Since: Jan, 2001
#274: Jul 15th 2010 at 5:08:09 PM

Neater Monocles? Really?

Oh, and eX P Med me to say he's gonna be posting here again pretty soon, so yay, finally we'll be moving again.

Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#275: Jul 15th 2010 at 5:51:18 PM

Yup! Anagram of Enter Cool Name.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander

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