TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

Sonic the Hedgehog 4

Go To

KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#826: Aug 31st 2010 at 3:18:16 PM

How about when Mario had red overalls and a different, almost thai skintone?

OHMYGODRUINEDFOREVER!

Sonic hates SOPA
IYellalot READY! from The Flower Kingdom Since: Jul, 2010
READY!
#827: Aug 31st 2010 at 3:24:44 PM

Sooo, I just got this month's issue of Nintendo Power. In their downloadable games section, they give yet more coverage to Sonic 4 when they could be giving coverage to other promising Wii Ware games like La-Mulana. Seriously, this is the second month in a row they've given coverage of it!

Discover the rest as the game progresses.
KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#828: Aug 31st 2010 at 3:27:38 PM

Well, relevant to the thread, any new coverage or same old, same old?

Sonic hates SOPA
IYellalot READY! from The Flower Kingdom Since: Jul, 2010
READY!
#829: Aug 31st 2010 at 3:40:54 PM

A couple new screenshots of the Lost Labyrinth Zone, and some discussion of the mechanics in each level, such as the torches in the Lost Labyrinth Zone.

One part mentions a part in the Lost Labyrinth Zone where water rises and a moving wall tries to crush you, (sounds awfully familiar...) but aside from a few descriptions of the level designs, there's really nothing new.

edited 31st Aug '10 3:41:14 PM by IYellalot

Discover the rest as the game progresses.
SabreJustice Since: Dec, 1969
#830: Aug 31st 2010 at 5:32:33 PM

Isn't that the bit with the minecart that they removed for everything but the iPhone version because we could see the Scrappy Mechanic coming from here?

KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#831: Sep 1st 2010 at 3:26:16 AM

They do have a minecart in the level, but only a tiny section, I hear.

Sonic hates SOPA
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#832: Sep 1st 2010 at 4:57:35 AM

Cue half the fanbase going "THEY LEFT IN A PORTION OF THAT HORRIBLE MINCART THING?!" and the other half going "WHY DID THEY CUT DOWN ON THE MINECART SECTIONS?!"

I have a message from another time...
KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#833: Sep 1st 2010 at 6:57:56 AM

I wonder if we can pit those two bases againts each other inside a gladiator arena, arm them all with flamethrowers and see if anyone survives...

Sonic hates SOPA
SabreJustice Since: Dec, 1969
#834: Sep 1st 2010 at 7:53:29 AM

That's what the entire Sonic fanbase has been doing for the last ten to fifteen years. Metaphorically. Most of us are tired of it by now.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
SabreJustice Since: Dec, 1969
#836: Sep 1st 2010 at 8:04:41 AM

No, trust me, I've been personally involved in such flamewars since at least 2002.

edited 1st Sep '10 8:05:05 AM by SabreJustice

KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#837: Sep 1st 2010 at 10:08:50 AM

Yes, but I meant literally. Heheheh...

Sonic hates SOPA
SabreJustice Since: Dec, 1969
#838: Sep 1st 2010 at 4:56:41 PM

...come to think of it, maybe all this shit is my fault.

...naaah.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
takashi.0 Sayonara, Monty Oum from Somewhere Since: Jun, 2009 Relationship Status: Brony
Sayonara, Monty Oum
#840: Sep 2nd 2010 at 12:07:33 PM

^ Never trust IGN, that's what my thoughts are.

BattleMage Since: Dec, 1969
Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#842: Sep 3rd 2010 at 3:02:07 PM

Precisely.

New screenshots has been released on the Xbox Live Marketplace.

Care to share your thoughts? Personally, I'm wondering when the game will be "released".

Experience has taught me to investigate anything that glows.
KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#843: Sep 3rd 2010 at 3:09:05 PM

Lots of those screens have familiar looking sections in them... Well, as long as it's not all too much recycled level design and rather the occasinoal throwback to earlier games, looks good.

Sonic hates SOPA
TommyX from Atluff Since: Aug, 2010
#844: Sep 3rd 2010 at 4:27:20 PM

So I forget if they announced a specific date for this games release. Did they?

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#845: Sep 6th 2010 at 8:59:08 AM

Not yet.

Anyway: Another Iizuka Interview by Digital Chumps. This concerns both Sonic Colors and Sonic The Hedgehog 4.

Your thoughts? For me, it's mostly alright. I certainly learned something new from this. One part concerning Sonic 4 simply bugs me:

Digital Chumps: Back when Sonic 4 was still known as Project Needlemouse, Sega stated the game would have speed would not be found by hitting a boost button, but rather through momentum. The opposite of this appeared at E3, where the levels (though a work in progress) contained a good number of artificial boosts. Is creating an appropriate sense of speed a major challenge for the development team?

Takashi Iizuka: I think there were an misunderstanding here, what I tried to say was classic Sonic series would not use those actions that were featured in ‘Sonic Rush’ series and which is for example activating boost by charging up the gauge and push button… I believe instant execrations by gimmicks like booster are important elements to keep the better game pacing.

Well... as far as the 2D games are concerned, I can't exactly say that I agree, Mr. Iizuka.

Experience has taught me to investigate anything that glows.
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#846: Sep 6th 2010 at 9:00:53 AM

The old Sonic games were platforming segments and then they transition into speed segments.

You got some dirt on you. Here's some more!
KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#847: Sep 6th 2010 at 1:33:16 PM

Yeah, there were some boosters here and there, and some zones usre had a lot more than others (Cheimcal Plant in Sonic2 for one has a section with springs speeding you down back and forth) but for the most part, you'd find a good long "runway" or spindash down a hill. And loops! A well timed jump in those 2D loops was a great way to get more speed!

Sonic hates SOPA
KnownUnknown Since: Jan, 2001
#848: Sep 6th 2010 at 1:36:33 PM

They're bringing back the giant ring portals to the bonus stages? Flashbacks to Sonic CD.

IYellalot READY! from The Flower Kingdom Since: Jul, 2010
READY!
#849: Sep 6th 2010 at 1:44:01 PM

I personally don't mind the presence of speed boosters. After all, wouldn't you just spin dash up the slopes anyway?

Discover the rest as the game progresses.
KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#850: Sep 6th 2010 at 1:52:37 PM

Indeed you would. But it makes many players feel like the level is trying to babysit you through. Though I accept them if the ledge with the high ramp is on an hard to reach area you could easily fall off from when trying to jump there, as hitting the ramp would send you speeding down. The booster stops you from falling and doesn't add an extra wall on the ledge.

No, I do not recall seeing this kind of thing, just thought up of a potential excuse to have a booster near a high ramp thats easy to spindash upwards from.

Sonic hates SOPA

Total posts: 1,555
Top