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Wryte Since: Jul, 2010
#17901: Apr 30th 2014 at 2:21:49 AM

Another thing that occurs to me is whether we really want to keep the players separate in two opposing teams. I know that for me, the two-team system had a lot to do with why I left the game: the Fed team had really dropped off in activity while the Cents hadn't, to the point that the Cents seemed much further advanced in their plot, while I felt like I was the only one still inching my team forward until I eventually gave up and stopped keeping up with the game. That scenario is a lot less likely in a game where all the players are on the same team.

This could also work into the new plot. Say that the Federation and the Confederacy (Empire?) have been in a state of cold war for however long, and we're the forces that have been stationed at two opposing bases out on the fringe. We're far enough out and there have been few enough conflicts that we've grown into Friendly Enemies, and we run our first few missions as joint operations facing neutral threats like space pirates or killer megafauna or whatever. Then, suddenly, the cold war turns hot. Out here on the fringe we don't really know why or what's happening, only that our truce is up in smoke and our former frenemies are now just plain enemies. Will we fall in line like good soldiers and fight one another? Will we abandon our posts to hunt for the truth behind this turn of events? Will we join forces to put a stop to it? Etc., etc.

Fauxlosophe Since: Aug, 2010
#17902: Apr 30th 2014 at 2:33:33 AM

I've run a lot of games with A and B teams which is especially helpful when the sign ups are large and it's not always the case. Though it's true that if you keep them as two separate R Ps one is likely to die before the other, barring it being a problem on the DM's side. As a player, I really like this competative route and it makes for a really fun game; I had the P Cs interact as rivals to my spin off to strong effect.

That said I think a team up was in the end game for Mythril Aces, it was just a long way off. MA died before a skip forward while my spin off AG died right before the climatic battle that would have basically been my Disc/Book I ender.

If we go the Post-ROZUM route, it messes with the coldwar angle a little bit but would help push us towards this earlier. I think it is more a question of how long should it be until this happens. I'd like to see it happen but only late in the plot with occaisional team ups mixed inbetween PC to PC combat before hand to create an awkward sense of relate-ability and rivalry between the teams.

That said, I think you raise a good point and I'd like to see what the general opinion is.

edited 30th Apr '14 2:48:05 AM by Fauxlosophe

neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
つ ◕_◕ ༽つ HELIX
#17903: Apr 30th 2014 at 2:56:35 AM

I think that while having seperate groups for a while just so everyone is familiar with each other and can figure out everyone's character slowly and steadily, eventually merging both sides is vital to the RP's survival imo. That's sort of why I want to have ROZUM or a similar entity come in at some point in time so the two sides would be forced to work together.

Wryte's idea is cool too though. I just don't want the two sides not interacting at all.

edited 30th Apr '14 2:57:24 AM by neobowman

rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#17904: Apr 30th 2014 at 3:02:06 AM

Even if we don't go the post-ROZUM route, I'd like to say that we could have a sort of backup plan in case one of the two started lagging, where we could do something along the lines of Ace Combat 4 and both teams could be declared traitors by their government(due to the controlling influences of ROZUM or another group) and join together to clear their names, having to fight both Cents and Feds along the way.

Your legacy shall drift away, blown into eternity, like the sands of the desert.
Wryte Since: Jul, 2010
#17905: Apr 30th 2014 at 3:18:00 AM

FYI, the plot I outlined up there was in the context of an AU, not a sequel. ROZUM might be behind the cold war turning hot, they might not exist, they might be a conspiracy theory like the Illuminati or something, etc., since you mentioned you thought rediscovering ROZUM would be a tad underwhelming for vets of the previous games.

I'm not totally opposed to playing a two-team game again, but I do think it's important that the teams be kept in pace with each other so it doesn't feel like one's getting too far ahead of the other. Giving them some way/reason to stay in contact with each other would also be a good idea, I think, even if they don't do it routinely.

Hydrall Since: Jun, 2009
#17906: Apr 30th 2014 at 7:16:38 AM

MRW

TEEENN THOUUUUUUSAND YEAAAAARS since I lasted posted here, it feels like.

For one thing, this game didn't just start out as this - it literally started off as bored musings in the Troper Updates thread of Yack Fest. I remember when I had the energy to pay attention to that...

Also, I've been working on a revised list of robots. A revised list of everything, come to think of it, though it's still not totally in a readable form... Also I have no idea how to make tables on the forums. If you want I could post it and let you guys now the basis of what I'm changing, but to put it simply I'm making each mech have a defined role - Since they are military machines, after all. Felt like we didn't have enough Schematized Props sitting around. wink

Faux, I thought you said I could make the post about all that? grumbles about being taken advantage of in my sleep

To explain some of the stuff Faux vaguely brought up but never went into in his post:

The less-terraformed setting makes things a bit more fraught when it comes to conflicts. Garden worlds are too precious to bomb willy-nilly, and even semigarden worlds need to be fought over carefully. There's no room for some of the more devastating sci-fi tactics (Rods From God, for example) or mundane nuclear saturation when you need to be careful about the planets - lest you end up wiping out your food supply.

Personally I'm in favor of the Confederacy moving elsewhere and being a colony ship that attempted a Gate-less hyperspace jump but lost communications (mostly due to there being a whole lot of SPACE in the way), winding up on some garden world by sheer chance (or making one themselves). They could be the Eden Confederacy / Confederacy of Eden / Eden Commonwealth / whatever, and handily avoid the question of why people don't just attack each other's capitals if they're literally right next to each other in galactic terms.

We already had a few neutral factions - Shahal, for one thing, though they were more of a comedic footnote than anything else. We also had an alliance of multiple planets, slightly smaller than the two main factions but still tough enough to stay independent while they slugged it out - They never did much, but I had ideas for them. Well, have ideas. The ISDTA, as Rider mentioned.

I like what Faux and Rider have said for the Confeds - seems about what I was hoping for the Cents. And the Feds were always meant to be this democracy only held together by an "us versus them" attitude and Earth-based nationalism, fairly split as the megacorps are given greater power in exchange for continued production of war material, while the military has almost free reign to keep from being bogged down.

My rules ideas range from balanced (in my opinion) to ludicrously badly planned, so I'm still working on that. But let me say this - when it comes to rolling, I don't intend to fill your heads with numbers; partially for your ease of sanity and partially because I know at least some of you*

would minmax it.

Your strategies and actions would be wholly based on in-character decisions, and I'd figure out the numbers to go along with it. Or just say I did and make shit up to make it more fun or interesting, which is more or less what I did in the original half the time.

I have an excellent map tool now, so I could do that easily.

Space battles are actually fairly complex - interlinking orbits, transfers, maneuvers... And that's all to reach the enemy. However, while I could write this (due to a lifetime of playing Kerbal Space Program) I suspect it would make balls-all sense to you guys, so simplifying it wouldn't be out of the question. I mean, you're mechs. The carriers do the orbital stuff, you just hop out to fuck shit up Gundam-style.

The problem of 2D-space maps isn't actually as major as you think. In a space battle everyone would generally be on the same orbital path, in order to stick near the opponents and fight them. The alternative is going in the alternate direction and firing salvos in the mere milliseconds that you're near enough to ensure hits. In this way a 2D map is still accurate enough for our purposes - not a perfect representation, but battles are still going to be more 'horizontal' (as arbitrary as that word is in space) than 'vertical'.

Now, when it comes to the old games... Hrm.

Personally, I'm in favor of timeskipping ahead and leaving the old games behind. Maybe some old characters return, but I'd be more interested in playing a smaller scale game - at least at first. I have plenty of ideas for that, which Parable helpfully summed up as "Space Vietnam". Have the events set up be resolved in some vague fashion - I wasn't exactly left many notes at all about how to proceed, if I'm honest. One half-written scene.

Real talk, I also had no idea where I was going with ROZUM. Or who any of the mysterious shadowy figures were. I had vague ideas but they never went anywhere, at least partially because you guys kept ignoring my plot hooks. tongue

Maybe I hid them too well. Or the reverse.

Finally, as far as two teams go - Merging was always the endgame. Team-based RPs are great, but I've never seen a PVP RP that's actually been at all successful. Killing off each others' characters leaves at least one person unhappy almost every time - unless it's planned out beforehand, anyways. PVE with PVP missions on occasion is fine, though. Usually.

Personally I'd prefer to begin it as it was, or near enough to it - but have things get changed up later. A sequel, but also a reboot at the same time - the problems the first uncovered are not yet solved, but they might be on their way.

I do like Wryte's idea. It doesn't entirely fit with the setting I'd been working on, but I could easily work with it with a bit of finagling. Space Vietnam or Space Christmas Truce? You decide.

edited 30th Apr '14 7:20:08 AM by Hydrall

Flanker66 Dreams of Revenge from 30,000 feet and climbing Since: Nov, 2009 Relationship Status: You can be my wingman any time
Dreams of Revenge
#17907: Apr 30th 2014 at 7:25:28 AM

I'm making each mech have a defined role - Since they are military machines, after all. Felt like we didn't have enough Schematized Props sitting around

Sweet. One of my favourite things about the original MA was that it felt like every mech was an actual production war machine being gradually updated and moulded into several variants as requirements changed.

Also I have way too much fun doing that sort of thing, so if you ever want help or some armchair military designing, you know who to call. wink

Space Vietnam

As the above-mentioned Cold War nerd and someone interested in the Vietnam air war, will we get Space Rolling Thunder and Space Linebacker I/II as well? What about Space Operation Bolo? tongue

edited 30th Apr '14 7:26:54 AM by Flanker66

Locking you up on radar since '09
Fauxlosophe Since: Aug, 2010
#17908: Apr 30th 2014 at 8:02:01 AM

Aeris was my taste of Space Vietnam with a little bit of Space-Operation-Barbarossa mixed in for good measure. I quite enjoyed it!

"The Christmas Truce" would be an interesting touch but it could be a sort of add in after a particularly rough battle where both sides have stalemated and are too worn out to push. Parable has a few stories about that sort of thing happening in the American Civil War.

I don't think it's worth rushing but after a little while playing it'd be nice to see that angle played up to allude to an ultimate team up. It's hard to set these things up and time it for activity, so I think it can be chalked up as something to be kept in mind.

Finally; I think the Confed/Commonwealth staying as Cents is the one point where we actually differ abit. I think planets near earth would have the biggest populations and so would be best situated for opposition, so colonizing outwards makes sense. I remember having it as a bit of a question in the first game and being quite convinced by your point that they'd be the most populated and difficult to assault, so you have a sort of Cold War situation even in a open warfare; Eden and Earth are each too powerful to assault and Scifi planet crushing would end in the same for the otherside [ie. MAD].

This is open to players but it would feel a little wierd to me to have the Centauri Confederacy renamed the Edenic Commonwealth, though it could definitely work.

Satinel -Grin- from Eden. Since: Jul, 2010 Relationship Status: Hello, I love you
-Grin-
#17909: Apr 30th 2014 at 10:18:45 AM

I forgot what it was like to check my watched threads and find a huge number of posts waiting for me. :D

First I want to say that .. I forget how to do formatting and everything on TV Tropes. And also that whatever direction a new version of Mythril Aces goes in, I am joining it. It's something that I never stopped thinking about, which is why I'm now going to just blab a whole bunch at you all about ideas I had and you're all allowed to ignore it if you want to.

First, the stuff Faux posted...

I don't mind what the Cents end up being called or even if they're still from the Centauri system. I always had it in my head that the reason the two closest points of both powers didn't attack directly was because they'd tried it once and it went horribly wrong. Like, there was some sort of damage to The Flow from a bunch of FTL attacks hitting each other and it became impossible to target each other that way. In a way they were right next to each other in scale, but there was a giant barrier which meant engaging anywhere else in the galaxy was faster.

Planet names and third parties aren't something I care too much about. I did like the Cents naming their original home planet Eden.

I'm not very strategic, if you remember my playing in the original game. The combat was always secondary to me, so my only concern there is with GM burnout. I remember Faux saying in Aeris there were hundreds of dice being rolled behind the scenes and that wasn't reflected in what actually happened in the battles. No matter how combat is handled, I think it's best to keep things on a small scale for the GM's sake.

I think the general feel from most people so far is to reboot things, or at least shift them far enough away from the pervious story to allow new players in. I think that's a good idea, BUT. Feel free to say no at any time, I was thinking of a way to do it as a sequel.

Lockon did post in this thread somewhere that there was going to be a time jump forward, just not why or anything else about it. And from the sounds of it, Hydrall doesn't have much more information on it either. My main idea is we do a jump forward however many years it takes for things with ROZUM to have come to a head. In the aftermath an uneasy peace is reached between both powers and those who want to maintain that peace create a team of both Fed and Cent pilots to act as an inspiration to the ideal of cooperation. Their mission would be to go to disputed places left from areas where the war refuses to stop and try to resolve things. This group can be previous characters their players want to reuse, or new characters they or new players make. There could be tons of tension within the group, from people with different world views trying to solve difficult situations in their own way, and due to the loyalty they have to their homes.

I could ramble on about this sort of idea forever and how the original war ended. Like, Jaedong did a hostile takeover of ROZUM and the original two squadrons banded together in an uneasy alliance to defeat him, in doing so revealing that the peace conference had been attacked to create the new war and blahblahblah. :P Also I'd name it Mythril Aces: (Re)United.

An alternate universe is fine too! Personally I'd make a new character for it, Roxy went through too much to start over from the beginning again. And even if we kept it as the same universe, I think some drastic changes to the background would be ok and in some places necessary for the sake of new players and to keep things simple for older players.

Other stuff. I don't think ship captains should be playable characters, it becomes a role that can single handedly hold up the RP without really bringing enough to the game. That's why I jumped on with a replacement when the Cent captain left, to try and prevent more stalls from happening. Whether we do things as one group or two there should be the least amount of separation possible between the players and their orders.

edited 30th Apr '14 10:19:32 AM by Satinel

Hydrall Since: Jun, 2009
#17910: Apr 30th 2014 at 11:12:16 AM

Yeah. You'll still have a carrier and all, but no more overall admirals and such. Maybe someone could play as a light frigate or something if they really wanted to play as a ship, but nothing that would logically have Frames of its own.

While I don't think your idea of the next game will be what we do (not sure yet, these are early days. Yesterday I didn't even think rebooting this would happen!) I do love your name idea. tongue MA:(R)U it shall be, unless anyone objects?

The basic idea so far is for it to be a sequel, though likely none of the former PCs will be appearing as major characters - mentioned or cameos? Sure! But that's probably the extent of it. If you have ideas otherwise, go ahead and PM me and I'll see what I can do.

At the moment we're thinking of a hybrid of Wryte's idea and my initial thoughts for the reboot: two colonies in the same solar system - one on a garden world and the other spread around several airless colonies. Neither are part of the Cons or Feds, officially, but they each have one of the two supporting them with funds and ships. More importantly, though, they're being supplied with the materials and technology to build their own Frames - while directly trading them would be extremely questionable, there's no harm in teaching the techniques to build them. To go along with this both factions have sent a number of 'battlefield advisers', who are theoretically there only to advise and train the native troops. You all would be part of these advisers, specifically involved in training the natives in the operation of Frames.

But the war's been cold a while, though, and so the squadrons have relaxed. There's trade between the two colonies, and a few neutral spaceports set up to facilitate it - occasionally the soldiers meet up and, while not exactly friendly, they do know each other at this point. Trade each other - Federation cigarettes for Confederacy wines, coffee for tea, various media... You know how it is. It's tense, but... Peaceful, almost. Like a family reunion with a racist aunt.

And then... Things happen. Things that would be sorta spoilers even if it's obvious. tongue

EDIT: Got a thought that I'm curious to hear yours on. Inventories?

Basically my idea was that Frames could carry a certain number of ammo packs and items (in their legs? Dunno); for a light Frame they have 16 slots, 25 for a medium, 36 for a heavy. Light weapon ammo takes up one slot, medium 2, and heavy 3, and there'd be a number of different ammo types that could be chosen from. If you ran out, of course, you'd have to retreat to the ship and rearm (or someone could elect to be an ammo mule / you could buy a drone to do it for you) but it'd let you carry multiple types for various situations. Also, you'd be able to carry weak personal healing items and the like, or grenades / the mecha equivalent.

The problem is that this would be possibly a lot for you to have to think about - don't want to drive you guys crazy from numbers, after all. Plus, running out of ammo is suffering.

edited 30th Apr '14 11:33:12 AM by Hydrall

Wryte Since: Jul, 2010
#17911: Apr 30th 2014 at 12:28:04 PM

I'm a little disappointed that it's going to be a sequel rather than an AU reboot, since I did have my heart a bit set on playing AU!Hobbes and giving him the full story he deserved rather than thE ONE I abandoned his original self to - I think Para told me once that Absynthe took over playing him after I left, and he turned into a total hardass instead of the Team Dad I'd been playing him as, which really disappoints me - but c'est la vie.

Taking carriers off the PC list is a good idea, I'm glad someone thought of it. I do think we were a little too lax in what we allowed during character creation sometimes, which is how we ended up with problems like a new Fed pilot who got immediately banned from actually participating in battles because he was mentally incapable of following orders (I still to this day wonder if I made the right call there, since it's almost certainly what drove his player to quitting the game soon after).

edited 30th Apr '14 12:39:54 PM by Wryte

Fauxlosophe Since: Aug, 2010
#17912: Apr 30th 2014 at 12:47:51 PM

I don't know if we even want Frigates or light vessels, easier to just stick us all in Frames, I think. Maybe if someone really really wants it, but otherwise everyone was happy as a framepilot on Aeris.

If we go for this being the same universe, it's still going to be pretty AU. If P Cs show up, I think we're going to assume good endings for them; Hobbes, Jimmy, Earl and Roxy all really stepped up to the plate and grew as people even if their stories were cut short. I feel like that would give me some closure, honestly since even if it ended prematurely a lot happened. Having them in the background as people who completed their journeys, even if we weren't there would be a nice touch if you ask me.

If you want to go in with a similar design to Hobbes, I think it could work as a character even in a universe where a figure based off Hobbes was kicking around with his character growth more completed. Hell, if I can convince Hydrall to give them decent roles, he may be a sort of role model/bigbrother in the background; though ideally used sparingly.

edited 30th Apr '14 12:50:32 PM by Fauxlosophe

Hydrall Since: Jun, 2009
#17913: Apr 30th 2014 at 12:53:31 PM

I'd be okay with Hobbes showing up as a mentor or something. And you can make a not-hobbes if you want, too; hell, if you're dead set on bringing him back as a major character we could switch things around and have the 'old' Hobbes be a different character entirely, if he ever needs to show up at all, while your new character is the real Hobbes. If that makes sense.

And yeah, while I enjoy letting you guys think up what you want... The Federation team looked more like a Penal Legion towards the middle of it there. :P

edited 30th Apr '14 1:14:22 PM by Hydrall

Hydrall Since: Jun, 2009
#17914: Apr 30th 2014 at 1:15:31 PM

Ahem, since the forums apparently don't support tables in any way that makes sense... Here's a list of the new Frames and returning favorites that I've assembled. Note that this isn't every Frame - only the main ones. If you've got anything you want to see, PM me and I'll see what I can do. These also aren't the final abilities - particularly for the Clarent and Magellan, who I sort of phoned in when it comes to uniqueness here. Any ideas?

Here they are.

rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#17915: Apr 30th 2014 at 1:22:10 PM

Well I would probably switch "Anti-Frame" to something more along the lines of "Balanced" or something since for the most part Magellans and Clarents fulfilled a sort of "standardized Frame" role with the ability to customize them into other roles due to their flexibility. I don't see why they couldn't remain that way, unless that's what you're going for and you're just trying to name it something.

Your legacy shall drift away, blown into eternity, like the sands of the desert.
Hydrall Since: Jun, 2009
#17916: Apr 30th 2014 at 1:26:25 PM

Well, for one thing it was ''Quicksilvers' that were highly customizable*

, but your point is made. Instead of 'balanced', though, I'll call them Multirole Frames. Sounds more military, and also there's absolutely no guarantee that any of this will be balanced. tongue

Fauxlosophe Since: Aug, 2010
#17917: Apr 30th 2014 at 1:27:44 PM

Rider: I think that is what Hydrall is going for but you need an ability for it to balance it with the other frames who have more specialized skills. Thus, while some will throw down shields or repairs, those who pick Clarent will mostly just be using it for murder since their ability slightly increases damage.

They're sort of balanced but more in the sense that they don't do anything but murder and not in a flashy way. I think Anti-Frame suits but Balanced would do.

Edit: Hydrall, you ninja.

edited 30th Apr '14 1:28:14 PM by Fauxlosophe

nman Since: Mar, 2010
#17918: Apr 30th 2014 at 1:27:57 PM

Faux and Parable and Flanker told me this is where I can find the giant metal robots and oh God I'm so confused.

zzzdragon Pattern Select : RHB from The Duchy of Riksent Since: Sep, 2009 Relationship Status: And they all lived happily ever after <3
Pattern Select : RHB
#17919: Apr 30th 2014 at 1:35:42 PM

Just read all ~18000 posts. You'll understand everything in no time.

Personally I'd like it to be mostly contemporary with what was going on; maybe only a matter of months later with a GREAT LOGISTICS MESS UP explaining the re-arranging of old characters and the addition of new ones. I'd like to see a mixing of old and new faces.

Also I finally broke down and responded from work. Almost made it to 5, but couldn't resist.

edited 30th Apr '14 1:36:06 PM by zzzdragon

Fear the Gothilolions! | Anime list
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
Fauxlosophe Since: Aug, 2010
#17921: Apr 30th 2014 at 1:45:41 PM

Nice to see you both back! I haven't really seen either of you around the boards for a while.

[up][up]My two cents here is that I don't think I'd like to go back to playing Earl. He had a lot of real growth and looking back, I have a fondness for him. I think however that it might be nice to move to a fresh start with nice tributes in the background rather than trying to step into 5-year old characters who have been out of comission for two years.

edited 30th Apr '14 1:46:29 PM by Fauxlosophe

Parable Since: Aug, 2009
#17922: Apr 30th 2014 at 1:51:43 PM

Posting on a hurry here, but I just want to chim in that I am not against having players be captains or anything. Just as long as they have a primary pilot character. I think our captain probl stemmed from those players not having as much to do as everyone else so they rarely showed up even when they were finally needed. If they have a frame pilot character then they are encouraged to keep up to date and participate, so they will be ready when their other character is needed. Note that Sat had no trouble playing Roxy and Zalez.

I also suggest it so that the G Ms don't have to juggle so many NP Cs, Aeris had a plethora of them and I always got confused as to who I was talking to. I'm sure it wasn't a great joy for Faux to remember who he was supposed to be talking as for that matter. On that note though, I do say that G Ms should not hesitate to take control of important characters temporarily if their player is unable to be here.

Blargh. This post was stuck in my phone till I got home, and now it's like ten posts too late.

edited 30th Apr '14 1:53:48 PM by Parable

SonofMelonHead Green food from the ceiling Since: Sep, 2011
Green food
#17923: Apr 30th 2014 at 1:51:45 PM

Hey! Hey guys! I was sitting around in the spinoff for the few months before it died.

That makes me a vet too right? No?

Well anyway, count me in as well.

On the subject of splitting players into teams, it must be said that character interaction is life for an rp. If the players are to be teamed, I think they ought to be given the chance to compete with one another to some degree, like the beginning of Aeris Gaiden where the cent squad leader was killed off immediately and Yazan's frame reduced to a cussing torso.

With regards to the above, I think that an awesome way to kick off this reboot with a bang,(though it may clash with the cold war idea) start both teams in a fleet battle between the feds and cents. They'd be the elite pilots for their respective sides and they'd be pretty much let loose amidst all this carnage, free to try and affect the battle in whatever way they can. This would allow them the possibility of confronting each other as well as giving them some satisfying agency over the outcome of the battle. Perhaps we could even have the plot branch off from there based on that outcome, with the two fleets fighting for control of a system with what forces they have left and the reinforcements they receive. Just my quick idea to begin things.

I'm indifferent as to whether this is a sequel or an au, so I'll let you sort that out.

"And then the dead man of the dead did dead things to all the dead people."-Two Best Friends Play Dark Souls
Fauxlosophe Since: Aug, 2010
#17924: Apr 30th 2014 at 1:54:41 PM

[up][up]I remembered. Half of them were plotting to kill you guys too. Some had conspiracy on the mind, the others were just mad that you kept calling them all John.

edited 30th Apr '14 1:55:02 PM by Fauxlosophe

rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#17925: Apr 30th 2014 at 2:01:40 PM

[up][up][up][up] Pretty sure that's actually your one Cent. Also, I will probably be recycling Gabriel in some form because I had about five posts with him before the game died.

[up][up] I agree with this quite a bit, I feel like the enmity and opposition between the two sides is a central theme of the setting, if we take that feeling of opposition away it really doesn't seem like MA to me. It might just be that I feel this way because I was a member of Aeris Gaiden, where shit was real and everyone was in the trenches stabbing people with bayonets, but that's my perspective on it.

It's very important to have the two sides interact in non-combat situations but we have to handle it in a realistic manner where it doesn't seem like these two squads are super good friends while everyone else on their side feels that absolute conquest of the other is necessary.

edited 30th Apr '14 2:02:42 PM by rabbitRider

Your legacy shall drift away, blown into eternity, like the sands of the desert.

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