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Hydrall Since: Jun, 2009
#9851: Feb 8th 2011 at 3:01:43 PM

Working on the post right now... And the ship you're fighting is pretty fragile, actually.

Does Godot have a catch phrase or anything? I seem to recall one...

Parable Since: Aug, 2009
#9852: Feb 8th 2011 at 3:05:08 PM

Oh, I wasn't sure which ship you were talking about. There are so many now.

Oh yeah, you run the Federation. If you had an advance fleet of 15 ships (exluding transport ship and other smaller vessels) to invade and occupy a system , what ships would you assign to it?

Fluid Since: Jan, 2001
#9853: Feb 8th 2011 at 3:09:55 PM

I don't recall him having one either, though I have to say I really liked his "Godot waits for no one" line.

Hydrall Since: Jun, 2009
#9854: Feb 8th 2011 at 3:24:11 PM

15 ship group? Hrm... Depends on who's leading it. If you're just talking about a mook fleet, than one Aesir or Vanir-class Command Cruiser (Heavy Battleships and both long-range support ships), two Renkin Shieldguards (Able to project a massive protective shield, used for defense; also has no guns), six Mallen Forward Attackers (The kind of ship Dor hijacked- Light battleships with three railguns, all on a cylinder-shapes ship designed for a small frontal profile... Hence the name), four Brethon Guardships (quick-maneuvering but slow-accelerating ships with wide, flat shapes, often sporting many turrets), and two Galdum Cannoneers (Long range, heavy weapons ships, extremely vulnerable up close but able to blast away any flight groups at distance with ease).

Salisar, however, would replace the two command cruisers with the Aterion, and probably turn one of the Renkins and the remaining slot into Galdums.

...Just realized I forgot carriers. Uhh... Fark.

Anyhow, posting soon. ^_^

edited 8th Feb '11 3:24:58 PM by Hydrall

Fluid Since: Jan, 2001
#9856: Feb 8th 2011 at 3:38:17 PM

For the record, can I assume I'm there with Hobbes/Sune if I want to make a post?

Parable Since: Aug, 2009
Hydrall Since: Jun, 2009
#9858: Feb 8th 2011 at 3:40:35 PM

Nanomachines.

edited 8th Feb '11 3:41:04 PM by Hydrall

Parable Since: Aug, 2009
Hydrall Since: Jun, 2009
#9860: Feb 8th 2011 at 3:45:46 PM

No, you're supposed to say "NANOMACHINES?" tongue

It's functionally similar to Poison, except that it can disable certain things too. Nothing in this case, though.

I can't imagine what an equivilant for Antidote would be, though. tongue

Parable Since: Aug, 2009
#9862: Feb 8th 2011 at 3:48:53 PM

Forgive me, I've never played Metal Gear.

So much for the Castellen watching my back.

Hydrall Since: Jun, 2009
#9863: Feb 8th 2011 at 3:50:30 PM

Well, Sat didn't say any actions, as far as I saw. :|

And the nanomachines in this case just do 10% dpt.

Wryte Since: Jul, 2010
#9864: Feb 8th 2011 at 3:51:48 PM

Did Flint ever actually return to the ship yet? I don't recall him doing so.

Fluid Since: Jan, 2001
#9865: Feb 8th 2011 at 3:52:41 PM

I landed, but didn't post any other actions yet.

Parable Since: Aug, 2009
#9866: Feb 8th 2011 at 3:54:12 PM

Jimmy: Watch my back.

Zalez: Got it, Golden Wings. Pulse turrets, clear him a path.

Guess I'll just fall back a bit.

dpt is Damage Per Turn, right?

edited 8th Feb '11 3:54:41 PM by Parable

Satinel -Grin- from Eden. Since: Jul, 2010 Relationship Status: Hello, I love you
-Grin-
#9867: Feb 8th 2011 at 4:00:25 PM

I didn't make specific attacks for the Castellan because I didn't know what the enemy ship had. :P I did make a post about scanning it, though!

Hydrall Since: Jun, 2009
#9868: Feb 8th 2011 at 4:03:55 PM

Well, fark, alright then... Let me edit in the pulse turrets shooting some mooks and scanning the prison ship.

ALSO

Castellan

  • Medium Carrier (2act) Total Hull Integrity: 4050%
    • Subsystems: Port AMF Launch Bay x2 (130%ea), Starboard AMF Launch Bay x2 (130%ea), Fore Armor (200%), Aft Armor (200%), Engines x6 (80%ea), Bridge Sensors (50%), Bridge (150%), Generator Armor x5 (150%), Generator x5 (40%), Radiator (150%, rear).
  • Beam Artillery Cannons x2: Anti Ship class (1act) (100%): Deals 150%, 215%, 340% if it hits.
  • Missile Turrets x4: Medium class (3act) (65%): Deals 25%, 40%, 65% if it hits.
  • Beam Pulse Turrets x8: Light Class (4act) (50%): Deals 5%, 15%, 25% if it hits.

  • Radiator: Once destroyed, the ship loses health rapidly, 500% per turn. Can only be targeted by Frames and fighters, and even then only close up- It's a small target.

edited 8th Feb '11 4:04:28 PM by Hydrall

Fauxlosophe Since: Aug, 2010
#9869: Feb 8th 2011 at 4:04:40 PM

Hey all. What is happening?

edited 8th Feb '11 4:04:51 PM by Fauxlosophe

Parable Since: Aug, 2009
Fauxlosophe Since: Aug, 2010
#9871: Feb 8th 2011 at 4:24:26 PM

It is happening very slowly then. No posts since last night.

Edit: Scholable. I will actually mail you five dollars, if over the radio, you reply to Godot's taunting with, "Well... I'm waiting."

Five Dollars.

edited 8th Feb '11 4:26:00 PM by Fauxlosophe

CommandoDude Since: Jun, 2010
#9872: Feb 8th 2011 at 4:28:33 PM

Radiator? I thought only cars had those.

Hydrall Since: Jun, 2009
#9873: Feb 8th 2011 at 4:34:48 PM

Where does the heat of the engines go in space, then?

CommandoDude Since: Jun, 2010
AtomicNut Sandwich Summoner from Classified Since: Apr, 2010 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Sandwich Summoner
#9875: Feb 8th 2011 at 4:39:18 PM

In space there's only one method to expell heat. Radiation. :P


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