I don't recall him having one either, though I have to say I really liked his "Godot waits for no one" line.
15 ship group? Hrm... Depends on who's leading it. If you're just talking about a mook fleet, than one Aesir or Vanir-class Command Cruiser (Heavy Battleships and both long-range support ships), two Renkin Shieldguards (Able to project a massive protective shield, used for defense; also has no guns), six Mallen Forward Attackers (The kind of ship Dor hijacked- Light battleships with three railguns, all on a cylinder-shapes ship designed for a small frontal profile... Hence the name), four Brethon Guardships (quick-maneuvering but slow-accelerating ships with wide, flat shapes, often sporting many turrets), and two Galdum Cannoneers (Long range, heavy weapons ships, extremely vulnerable up close but able to blast away any flight groups at distance with ease).
Salisar, however, would replace the two command cruisers with the Aterion, and probably turn one of the Renkins and the remaining slot into Galdums.
...Just realized I forgot carriers. Uhh... Fark.
Anyhow, posting soon. ^_^
edited 8th Feb '11 3:24:58 PM by Hydrall
No, you're supposed to say "NANOMACHINES?"
It's functionally similar to Poison, except that it can disable certain things too. Nothing in this case, though.
I can't imagine what an equivilant for Antidote would be, though.
Well, fark, alright then... Let me edit in the pulse turrets shooting some mooks and scanning the prison ship.
ALSO
Castellan
- Medium Carrier (2act) Total Hull Integrity: 4050%
- Subsystems: Port AMF Launch Bay x2 (130%ea), Starboard AMF Launch Bay x2 (130%ea), Fore Armor (200%), Aft Armor (200%), Engines x6 (80%ea), Bridge Sensors (50%), Bridge (150%), Generator Armor x5 (150%), Generator x5 (40%), Radiator (150%, rear).
- Beam Artillery Cannons x2: Anti Ship class (1act) (100%): Deals 150%, 215%, 340% if it hits.
- Missile Turrets x4: Medium class (3act) (65%): Deals 25%, 40%, 65% if it hits.
- Beam Pulse Turrets x8: Light Class (4act) (50%): Deals 5%, 15%, 25% if it hits.
- Radiator: Once destroyed, the ship loses health rapidly, 500% per turn. Can only be targeted by Frames and fighters, and even then only close up- It's a small target.
edited 8th Feb '11 4:04:28 PM by Hydrall

Working on the post right now... And the ship you're fighting is pretty fragile, actually.
Does Godot have a catch phrase or anything? I seem to recall one...