Why? There is nothing that makes a flamethrower kill inherently less "deserved" than any other; getting one efficiently requires getting close to someone with a class that cannot go faster than average speed, then constantly tracking the person to damage them over time instead of getting all the damage right away then getting to do whatever until it's time to fire again.
Being moderately more complicated does not make flare combos more skill-based, just less effective at the absolutely lowest skill level. It's still based on muscle memory. Doing any physical action (not even just in video games) well requires muscle memory; flamethrower, axtinguishing, headshots. It's something you get by trying it over and over again, and that's just how people get good at things.
edited 24th Feb '12 5:25:35 PM by thatother1dude
Got my hands on a strange Medigun, but wouldn't you know I always join on a team with nobody good enough to buddy with...that and 2fort is the only map my computer can take.
Anyway, does anyone ever feel cheated when someone gets revenge on them? Like you're focused on fighting someone else, and then the person you're dominating shows up and tags you for your last 2 hp and suddenly they're back on an even playing field? Or am I just taking those things too seriously?
"I know where I am, I just don't know where I am in where I am." - Me![]()
True that.
Wow, 2fort, what a map to be stuck with.
And yeah, that's probably why I don't take dominations/revenges too seriously.
So.
Anything new happen in the game, the universe, or amongst tropers recently? As in, since the Christmas weapons?
I know Meet the Pyro is supposed to come out at some point this year.
The sad, REAL American dichotomyWell, yes. True dat.
Oh man, this one time, in Gravelpit 2nd stage, I tauntkilled a Pyro who was rushing me in the long tunnel on the far right, with the Heavy's taunt. He almost got within Flamethrower range before dropping dead. The range on that taunt is very fun. Another reason to love the Holiday Punch.
The problem is, once you manage a tauntkill, it's all to easy to want to keep doing it, and get killed.
I have a message from another time...Weirdest headshot I ever got was when the nemesis icon floating above their heads pretty much telegraphed where their head was going to be half a second later. Least satisfying revenge kill I ever had.
Also, hi. I'm kinda new to the game, only started a couple days ago. Pretty much settled on Sniper, or occasionally Medic.
edited 24th Feb '12 5:58:19 PM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...I love those random moments when I mess around on sniper and end up headshotting scouts running directing at me. I don't get how I never pull that off, but it makes me very happy. Then I precede to miss every other shot, get sniped by another sniper, then change classes.
"I know where I am, I just don't know where I am in where I am." - MeMy most memorable tauntkill has got to be during one particular troper match on Yukon wherein a couple of us were tauntkilling eachother, and a couple others were playing more typically. I (as Spy, I believe) saw one of the non-taunters about to approach a corner, and so I positioned myself as any decent Pyro would and taunted... perfectly killing the guy as he turned the corner.
I'm not sure if there's anything more satisfying than tauntkilling somebody who's playing normally and isn't staying relatively still (eg. a sniper).
No weapons have been added and the only gameplay relevant change has been that a Heavy can no longer heal half of his health with his own dropped Sandvich (instead it just refills the meter as if he never set it down). However, the aforementioned announcement also mentioned the next Saxxy awards and some big "project" (that is not a map or a hat).
Among tropers we've entered this season's Highlander match, but you already know about that.
I just realized that the Demoman is the character who can most exploit others' lack of peripheral vision...
Being invisible, disguised or directly behind someone isn't really a matter of peripheral vision. Exploiting angles and corners or setting traps above is, though. They're close, though.
edited 24th Feb '12 7:21:33 PM by wanderlustwarrior
The sad, REAL American dichotomyI kind of doubt it. Payload is already a much better Escort Mission.
Good Sniper Headshot + Blue Team = Red Team Loses Forever
and now, I have been granted permission to use my beautiful Strange Loch-n-Load, in which I savagely shatter my enemies to pieces with a single shot.
God damn. So beautiful.
edited 25th Feb '12 12:43:09 AM by Vorpy
Troper Page

Fire.
:smug: