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Zeromaeus Since: May, 2010
#43001: Feb 9th 2023 at 7:18:56 PM

This is insane news. Even just having more permanent maps will be huge.

FGHIK Since: Aug, 2013
#43002: Feb 9th 2023 at 7:20:03 PM

They said I was mad for not believing the game was dead yet. Mad! But here we are.

Zeromaeus Since: May, 2010
#43003: Feb 9th 2023 at 9:29:36 PM

So, if you've seen anything in the workshop you really want in the game, I guess now is the best time to push it.

badtothebaritone (Life not ruined yet) Relationship Status: Snooping as usual
#43004: Feb 9th 2023 at 10:02:22 PM

Time to make The Motherly Father and The Fantastic Dr. Plastic official.

Edited by badtothebaritone on Feb 9th 2023 at 12:02:49 PM

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#43005: Feb 10th 2023 at 6:19:58 AM

Never thought I'd see the day. Might be time to dust off the cobwebs.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
TheGrayShadow Meandering warlord from The depths of the Internet (Experienced, Not Yet Jaded) Relationship Status: All I Want for Christmas is a Girlfriend
Meandering warlord
#43006: Feb 11th 2023 at 9:06:47 AM

If this kind of update really is coming, then I might need to spend my 1400 blood money before the Jungle Inferno campaign is switched out (or is that not how it works?)

"Stand up, gallop on. Nothing can be done by feeling so sorry for myself."
God_of_Awesome Since: Jan, 2001
#43007: Feb 11th 2023 at 8:04:28 PM

More weapon ideas:

Geneva Protection

Takes the place of a Medic's side arm slot, it's a passive item that takes the form of a big, shiny and very obvious armband with peace symbols on it that glows and sparkles.

Its effect is that if you're killed, your killer is marked for death for X seconds, taking mini-crits the whole time and/or taking some kind of flame-like poison damage.

If you hurt anybody, the glow on the armband shuts off and you lose the benefit for Y seconds.

Coconut Catapults

A replacement for the Engineer's whole tech line up. The turret becomes a hamster powered coconut catapult, the dispenser becomes a tropical juice bar and the teleporter turns into a spring mechanism that only works in open areas to launch people to a landing pad.

While having a few advantages and disadvantages, mostly it can be used on Medieval Maps.

Edited by God_of_Awesome on Feb 11th 2023 at 8:04:58 AM

badtothebaritone (Life not ruined yet) Relationship Status: Snooping as usual
#43008: Feb 11th 2023 at 8:11:21 PM

Geneva Protection is automatically bad outside of Medieval Mode because it takes up your Medi-Gun slot, which is the whole point of picking the class in the first place. Even in Medieval Mode, you probably want to be shooting with the Crossbow more than you want the on-death benefits.

Edited by badtothebaritone on Feb 11th 2023 at 10:12:42 AM

TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#43009: Feb 11th 2023 at 10:06:15 PM

[up] Even if it didn’t take up the Medi-Gun’s slot, and they instead meant the Syringe Gun slot, it would still be an egregiously unfair weapon given how much Shoot the Medic First is in effect. Punishing someone for killing the most important target on the field is the last thing you should be doing. And given how the Medic is only damaging enemies in self defense or to sneak in hits with the Ubersaw and spends most of his time healing people, the downside is completely irrelevant. The weapon would also, like the Vita-Saw, be near completely pointless since it’s always better to not die in a fight than give up a weapon slot for an item that decreases the penalty for dying.

Edited by TheLivingDrawing on Feb 11th 2023 at 1:10:55 PM

Once Upon A Time.
God_of_Awesome Since: Jan, 2001
#43010: Feb 12th 2023 at 9:59:18 AM

The syringe gun is what I meant.

TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#43011: Feb 12th 2023 at 10:47:35 AM

[up] Still it’s a very unfair weapon for the reasons listed. Medic rarely has his Syringe Gun out except when he’s cornered, so Medic has very little downside to equipping it and you’re giving up the utility of the Crusader’s Crossbow for an item that only comes into play on death. Discouraging players from killing the highest priority target on the field is the last thing you should be doing and it would force Medics on your team to run it as well, just like the pre-Jungle Inferno Darwin’s Danger Shield (which was one of the most hated weapons in the game).

Once Upon A Time.
Agentnutty Agent JC(Just Collateral) from UNACTO Basement level Since: Jun, 2022 Relationship Status: Robosexual
Agent JC(Just Collateral)
#43012: Feb 13th 2023 at 1:01:40 AM

"TF 2 is having update"

WHAT YEAR IS IT? NO MATTER. MY TIME HAS COME.

Does that mean I don't get the job?
God_of_Awesome Since: Jan, 2001
#43013: Feb 13th 2023 at 5:17:59 AM

[up][up]So replacing the melee weapon would be more appropriate?

FergardStratoavis A Fluff Ringer from Bellveins (Troper Knight) Relationship Status: A gay little love melody
A Fluff Ringer
#43014: Feb 13th 2023 at 5:22:56 AM

The idea might just be too scuffed to be implemented. Maybe if you were to slap some of it on one of the weapon slots rather than replace it completely - but even then, I don't think it's good to punish people for making a smart decision to Shoot the Medic First.

Crit saws are more than enough of a deterrent.

FGHIK Since: Aug, 2013
#43015: Feb 13th 2023 at 5:43:42 AM

Yeah, it's neat in theory, but it'd either be useless or obnoxious to play against. Or both.

I remember Great Blue had a similar concept turn up in one of his random weapon generator videos, but even more extreme... a medigun that made anyone who attacks you take the same damage back when attacking you. So if you're a light class, you can just die, I guess.

Now, I do think a weapon that plays with the standard Shoot the Medic First strategy could be interesting, but it'd probably have to go in the opposite direction. Maybe something that gives the Medic resistances while healing someone, making him hard to kill until separated from his patient- oh, right. The Vaccinator exists.

TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#43016: Feb 13th 2023 at 6:24:40 AM

[up] And the vaccinator is stupid OP, extremely unfun to fight against, and I really hope it’s nerfed in the coming update.

Once Upon A Time.
Eriorguez Since: Jun, 2009
#43017: Feb 13th 2023 at 6:30:55 AM

I mean, I think it is agreed upon to be the most situational Medi Gun, and its inability to have consistent overheal is a damper.

TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#43018: Feb 13th 2023 at 6:47:01 AM

[up] Yeah but being able to completely shut down an entire class on demand with no penalty for switching resistances makes it very unfun to fight against. I’d institute some sort of penalty for switching resistences such as requiring one of the 4 ubercharges, reduced healing for a few seconds after switching, or a cooldown on switching. Some other balance changes. Give the Bushwacka a 25% damage penalty. Remove either the increased damage output or the shield on the gunslinger. Change the Sandman’s ball to mark enemies for death with duration dependent on distance. Give the Classic the ability to quickscope but not charge its shots until it reaches full charge (so you either do 150 or 450 damage with no in-between). Remove the disguise on kill for the Your Eternal Reward and instead make the silent killer attribute the selling point of the knife. Give the Ubersaw a 50% damage penalty and no random crits.

Edited by TheLivingDrawing on Feb 13th 2023 at 9:58:51 AM

Once Upon A Time.
badtothebaritone (Life not ruined yet) Relationship Status: Snooping as usual
#43019: Feb 13th 2023 at 9:11:52 AM

At least Pyro and Soldier have multiple kinds of shotguns, so they're not completely screwed if the right damage type is up and they're running them. Demo admittedly has a lot more trouble unless he's knighting.

TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#43020: Feb 13th 2023 at 9:38:00 AM

[up] True… unless the medic just swaps to bullet res or the shotgun isn’t enough to take down the Vaccinator Medic who has the medi-gun permanently glued to his Heavy boyfriend’s ass 24/7 in which case you’re screwed because running up to a revved up Heavy and his pocket with a Shotgun or Melee is dumb.

Edited by TheLivingDrawing on Feb 13th 2023 at 12:38:36 PM

Once Upon A Time.
Eriorguez Since: Jun, 2009
#43021: Feb 13th 2023 at 12:57:37 PM

Demoman has insane damage output and an overhealed heavy is the only thing he cannot kill with a few direct pipe hits (and then there are stickies). Nah, demo is fine.

Bullet resistance may make an overhealed heavy able to survive a headshot, but a Medic has to use a charge to avoid being an easy pic, and snipers should be trying to kill Medics on sight.

Basically, it is TEAM Fortress 2, and a Medic with a patient is something you are supposed to be at a disadvantage versus.

Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#43022: Feb 13th 2023 at 1:01:00 PM

At this point, all I really want out of an update is a set of massive Sniper nerfs. A good Sniper can singlehandedly make a causal match unplayable.

FergardStratoavis A Fluff Ringer from Bellveins (Troper Knight) Relationship Status: A gay little love melody
A Fluff Ringer
#43023: Feb 13th 2023 at 3:25:15 PM

In an event the bots can't be adequately tackled (things are better than they were some months back, but you can still find some popping up fairly often), taking a bat to Sniper's ability to quickscope (minicrits if the gun isn't at least halfway charged?) is the only way to otherwise deal with them.

Base stats of characters have been changed before (Spy's movement speed was increased back in 2016), same with stock weapons (minigun spinup changes, flamethrower and how fire works etc. ). Assuming we're not getting any new weapons, I would still appreciate some fiddling with the old ones.

Would be fun to have the Bison or the Caber back to usability, for one.

Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#43024: Feb 13th 2023 at 4:00:54 PM

If feel like you can do more than that.

  • Reduce Sniper's base damage to 45 so they crit for 135 uncharged and can't quickscope Medics or body shot them at full charge. I think this also lets them quickscope cloaked Spies to kill them through the Damage Reduction but am not sure. Sniper should still be allowed to quickscope Scouts, because if you land that hit you deserve to kill them tbh.
  • Charge time should take longer and be reduced if Sniper takes damage while scoped. That way they need to commit to their positioning more.
  • Nerf the Danger Shield so it either no longer negates afterburn completely or it reduces max health. It's super dumb how the item completely turns off Pyro's only long range option to harass Snipers.
  • Some sort of Bazaar Bargin nerf because that weapon is dumb.

Would be fun to have the Bison or the Caber back to usability, for one.

There was nothing wrong with the old Caber and still hate how they randomly decided to nerf it.

Edited by Karxrida on Feb 13th 2023 at 4:05:57 AM

Eriorguez Since: Jun, 2009
#43025: Feb 13th 2023 at 4:24:42 PM

Sniper should, by design, be more threatening to Medics and overhealed Heavies than to Scouts closing on him. Instantly killing a Medic with a fully charged bodyshot is far more on point than being able to quickscope a Scout about to kill it.


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