Okay wowowow. Now I just got to ask how my design is so overpowered? Sure it had many weapons, but most of them were very basic and I couldn't use some of them between modes. I'm looking through everyone else's loadouts, and most of them have some kind of "Destroys anything it hits" weapon. Or generally just have really big guns.
EDIT: I also just want to point out, Armored Core mechs have insane firepower.
edited 3rd Oct '10 1:52:10 PM by CommandoDude
Have you seen any Universal Century stuff?
From what I've seen technology levels are between One Year war and Gryps level.
Look at these
two
lists of mobile suits to get an idea of roughly where technology is at. In general, one hand carried weapon, and maybe something on the shoulders, no especially powerful Applied Phlebotinum.
...Attitude? I don't have an attitude whatever you think it is. But I'm kind of starting to develop one because I don't appreciate those kind of comments about a reasonable point.
EDIT: Which is of course, most of these suits DO have weapons with powerful Applied Phlebotinum.
edited 3rd Oct '10 2:03:45 PM by CommandoDude
We've made a reasonable point, and that is that for what you had on there, it was too overpowered for our RP. And the fact that you are whining and saying "it's not overpowered" to the GMs is not helping.
So either stop acting like a tool, or leave because we won't put up with this.
TVTropes Nuzlocke Thread. - Arceus Help Us All.I never whined, I never said "It's not overpowered" I asked how it was overpowered (Esp. compared to those other suits) something which you didn't even bother to reply. And then began attacking me with quips like "Your attitude" and "You obviously don't understand"
You say its "overpowered" but when I asked you to clarify/justify what makes it overpowered, you totally blew me off. You never made a reasonable point.
Alright, I will admit I haven't been specific, and also fairly rude. My bad.
For one thing having that large a variety of weapons on hand is a little too much. It you had one or two, that'd be better.
Since you deleted the list I can't remember anything other than that.
edited 3rd Oct '10 2:12:16 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.[quote]Zzz: Well, except for the CVW and the Hadron MECC, but no one's used those yet...
And, Commando, let's just start over. I think everyone's pissed for no real reason, and if I'm the cause of that, I'm sorry.[/quote]
I'm not just talking about that. When I look at these suits I see things like
- Assault-class laser
- "Glaive" Railgun. Requires precision and a long reload time, but is extremely accurate and powerful
- long-range particle artillery cannons
- 1x Rail Lance. A new weapon that is a long 2-handed polearm. Meant for stabbing, on contact acceletates metal core to extremley high velocities, virtually destroying whatever it manages to hit. However, reloading takes around 1 minute, making it much more viable for hit and run.
Most of these totally blow the water out of a puny set of gattling guns and some assorted close range weapons.
Saying it in that much is still not helping your case.
Repost the whole list.
TVTropes Nuzlocke Thread. - Arceus Help Us All.Yes, that is a good point... From a story standpoint. Those are (generally) the players' weapons. The [=GMs=] have final word on their damage values, and thus far I've been treating them like slightly more damaging normal weapons.
Except for the artillery one. Who's got that?
And can we move on from this?
edited 3rd Oct '10 2:17:18 PM by Hydrall
This was the origninal list
- Frame Model: MYZR-XVF 300 Aurora (Variable Trans-mode Frame)
- Armaments:
- 2x Quad barrel Gattling Guns (Collar mounted) *All modes
- 2x Beam sabers (Mounted on feet) *Only AMF/Gunship mode
- 1x Beam shield (Mounded left forearm) *Only AMF/Gunship mode
- 1x Beam Boomerang (Mounted left forearm) *Only AMF mode
- 1x Beam Rifle (Mounted right forearm) *Only AMF/Gunship mode
- 2x Lance (Mounted back, acts as wing thrusters in AMF mode) *Only Gunship mode
- Appearance: AMF Mode
◊ Fighter Mode
◊ Gunship Mode * Penetrator Mode *
- Size: 16m
- Upgrades/Customization:
- Mirage Lumiere Interface (Creates false images of the Marauder)
- Rocket Arm (Left arm can be fired from base of elbow, attached to tethered cable which can be reeled in)
- Variable Frame Transformation (4 modes)
- AMF mode - Regular mobile suit
- Fighter mode - Regular fighter (Waist/legs retracts behind back, Lances fold forward over arms)
- Gunship mode (legs & arms unfold, combines manueverability of AMF mode and speed of Fighter mode, but excels in neither)
- Penetrator mode (Compact mode, looses most maneuverability, no weapons except whole body as kenetic missile)
Frankly this doesn't even seem like "A lot" because I've designed mobile suits before with "A lot" of firepower. But I'll change it.
Feet mounted laser swords...? Huh, guess it makes sense. And Gatling guns on its... Neck? That makes less sense...
What's a beam boomarang?
And finally... Lances that are also wings? So, in gunship mode, you ram people? Or am I missing the meaning of lance?
Only three real objections- The Penatrator mode seems useless except as a suicide attack (if that's its point, sure), the rocket punch is silly, and the number of weapons, divided up amongst your AP, will make combat difficult since only a few can be used each turn.
edited 3rd Oct '10 2:22:15 PM by Hydrall
Again, you miss the point that this isn't about mobile suits. This is about Frames. But I digress.
Personally, the only things I would say should go would be your ◦Mirage Lumiere Interface, and the beam boomerang. The former because there's no in-(RP)universe precedent for that level of technology, the latter becuase it makes no sense as a weapon.
A) No air in space, no way for boomerang to return
B) Catching it would require engineering and computer precision on an insane level. Like the kind of precision on the Hubble.
Well, for one thing, unlike most Gundam, we don't have secondary gatling guns, so that was a little unexpected.
Another thing is there are too many modes. A frame mode and fighter mode should suffice.
Also, the false image thing is a game breaker right there this is a good enough frame without it.
TVTropes Nuzlocke Thread. - Arceus Help Us All.I said I would change it. Look, I got caught up in the moment. That frame originally had a beam cannon mounted in the stomach, the left hand doubled as a vibroblade claw, the right arm could be remote controlled like an attack drone, and there were grenades on the hips. The Mirage Interface also doubled as a cloak (Which was beaten by Infrared)
The lances are just that, lances, big stabbing weapons. They go over the arms in Gunship mode. The gattling guns are mounted in a similar fashion as the Wing Zero, (they're not in the neck, they're on the collar, just above the chest).
Beam boomerangs...are kind of hard to explain. Just watch a video
but yeah, removed.
The Penetrator mode is...too overpowered for this RP I see now. Basically the suit just turns into a huge kinetic missile and cuts through ships.
Also, it's not a "rocket punch" the arm grabs other suits and reels them in. Or grapples onto whatever and the forearm mounted beam rifle shoots point blank.
Gunship mode is similar to Robotech's STOMPA mode
◊. Might've been easier if I just called it that.
I am woefully underwatched in the mecha genre. I had no idea what any of those were, but I understand what you're saying.
The biggest problem is this... We already have two or three more Federation players compared to the Confederacy. With the addition of yours, there's a huge problem in terms of strength.

Yes. And the technology level of this game is generally early-mid Universal Century.
Not really my place to say anything, but this is the kind of the point that we're trying to make. I also like how he linked to the Gundam DESTROY. Which to translate to Hydrall is more like an Arms Fort than a mobile suit.
edited 3rd Oct '10 1:46:58 PM by zzzdragon
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