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JAF1970 Jonah Falcon from New York Since: Jan, 2001
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Carbonpillow Writer Since: Jul, 2010
#28: May 10th 2011 at 10:03:04 PM

"Hitman Absolution follows Agent 47, a cold-blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he once trusted — and now hunted by the police — he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world."

So basically, like every Hitman game ever.

The Blood God's design consultant.
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#29: May 10th 2011 at 10:26:33 PM

Do you want it any other way? grin

Jonah Falcon
Carbonpillow Writer Since: Jul, 2010
#31: May 10th 2011 at 10:50:04 PM

I want a nuke shaped like a pen.

The Blood God's design consultant.
Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#32: May 10th 2011 at 11:04:26 PM

Really hope they encourage new ways of killing, though. I always got a little complacent in the murders...

Was Jack Mackerel. | i rite gud
HerrKman Fantastic! from New New York Since: Jun, 2010
Fantastic!
#33: May 11th 2011 at 12:04:52 PM

Something I always thought would be cool to see in a Hitman game, but I doubt anyone else would want, is that, before each contract, you're able to wander a small accessible area as a HUB where you could interact with certain characters to buy info on the target, purchase weapons and upgrades, test and hone your skills, learn new skills, etc.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Carbonpillow Writer Since: Jul, 2010
#34: May 11th 2011 at 12:21:32 PM

[up]well they had:

The church farm in Hitman 2

The giant training facility in Hitman: Contracts

Blood Money was lame, the hideout was just some basement.

The training facility is by far the best "hub" area in a hitman game.

What if the next Hitman is open world?

edited 11th May '11 12:22:14 PM by Carbonpillow

The Blood God's design consultant.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#35: Jun 9th 2011 at 12:54:16 PM

Hoo boy.

"It may sound as if the Hitman has become very easy, but it need not be. "One of the problems with old hitman game was that unless you were an expert in the game, would you look like a real little killer," says Tore Blystad. "This time it's not hard to be a good assassin. Instead, it's hard to keep the situation under control, and hold yourself back from going berserk. We'd rather try to tempt the stealthy players to go into a more action -oriented direction. "

"Here we see one of the first innovations in the game that probably will immediately get a mixed reception from the series' fans. For while Hitman sits in hiding behind a bookcase, the ambient colors suddenly dim, and the ushers will light up in a golden glow, so you can see their entire figure through walls and other obstacles. A bright line in the floor shows the route the nearest cop follows - with a direct path to Hitman. "

http://www.gamereactor.dk/previews/84312/Hitman%3A+Absolution/ http://translate.google.dk/translate?js=n&prev=_t&hl=da&ie=UTF-8&layout=2&eotf=1 &sl=da&tl=en&u=http%3A%2F%2Fwww.gamereactor.dk%2Fpreviews%2F84312%2FHitman%253A%2BAbsolu tion%2F

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#36: Jun 9th 2011 at 8:49:35 PM

[up]I... oh. That could make the game really easy, if I'm understanding correctly. Some kind of preternatural training wheels which tell you how enemies are going to move and let you see through walls? Uuuum...

This post has been powered by avenging fury and a balanced diet.
Carbonpillow Writer Since: Jul, 2010
#37: Jun 9th 2011 at 9:02:15 PM

Yeah, that's not good. 47 isn't psychic.

Basically, have everything like Blood Money except: More levels, better graphics, better game engine, more dialogue, better melee, and better AI. Do this and everyone will be happy.

Any changes to the formula is suspect at best.

The Blood God's design consultant.
Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#38: Jun 9th 2011 at 10:36:30 PM

Personally, I just hope they don't penalize you for the shooty shooty bang route, if there's anything to insinuate for that.

Being stealthy is FUN, but sometimes, you need to murder an entire rogue Russian base with your M4.

Was Jack Mackerel. | i rite gud
NULLcHiLD27 Since: Oct, 2010
#39: Jun 10th 2011 at 11:23:35 AM

[up]I liked the idea of people seeing you and eye-witness reports from previous levels making people suspicious of you in later levels. I kinda wish you couldn't just buy them off though and just had to live with the added difficulty.

Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#40: Jun 10th 2011 at 3:03:00 PM

Not to mention it wouldn't matter to both stealthy players (who'd never get caught, anyway) and players who keep going on rampages.

Hmm... I just hope the non-linear actions are really Hitman-ish. This sounds more like the movie than the games. Not that's bad, mind you.

Was Jack Mackerel. | i rite gud
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#41: Jun 10th 2011 at 3:04:34 PM

Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.

Longtime 47's voice actor David Bateson will not be returning.

Series is over.

NULLcHiLD27 Since: Oct, 2010
#42: Jun 10th 2011 at 3:12:28 PM

Longtime 47's voice actor David Bateson will not be returning.

Okay...47 barely ever talked and his voice wasn't exactly memorable.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#43: Jun 10th 2011 at 3:15:51 PM

Not to everyone I spoke to.

NULLcHiLD27 Since: Oct, 2010
#44: Jun 10th 2011 at 3:18:52 PM

[up]Some people'd say the same about Master Chief, doesn't make his voice actor irreplaceable. It's not like getting rid of Solid Snake's voice actor. 47 barely says anything and when he does, his voice doesn't stick out from the crowd of voice actors.

Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#45: Jun 10th 2011 at 3:21:45 PM

Yeah. The only thing memorable is "I can do whatever I'm paid to".

Was Jack Mackerel. | i rite gud
Carbonpillow Writer Since: Jul, 2010
#46: Jun 10th 2011 at 3:56:32 PM

I actually felt that 47's personality was never developed beyond "Machine like killer". I think that was intentional on part of the developers, but it makes parts of the game really boring.

Like, what does he need the money for besides buying new guns? Is he saving up to have a procedure that can save his life? Is he just a miser? Does he like killing for the sake of killing?

Answers damn it!

The Blood God's design consultant.
thatguythere47 Since: Jul, 2010
#47: Jun 10th 2011 at 4:19:13 PM

Considering he donated all his money to the church once he thought he was "out" I think he just holds onto it all, just in case of...something.

I always felt that he WAS a literal killing machine.

Step 1: go kill someone for money

Step 2: ???

Step 3: go kill someone for money

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
NULLcHiLD27 Since: Oct, 2010
#48: Jun 10th 2011 at 4:25:26 PM

[up]Wasn't that the point? He's supposed to be some sort of super-assassin cloned into existence simply to take out people for money or something, right?

Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#49: Jun 10th 2011 at 4:57:05 PM

Yeah, and not to mention there was an incident where a good samiritan who thought he was a runaway buying him dinner (not knowing he just snapped another clone's neck for killing his pet rabbit).

47 thought he was getting rewarded for killing.

Was Jack Mackerel. | i rite gud
Carbonpillow Writer Since: Jul, 2010
#50: Jun 10th 2011 at 7:06:28 PM

The in game dialogue of Blood Money was painfully canned. I can accept 47 having a robotic voice, but everybody else...it was getting annoying.

I think the worst part was the santa from the Christmas mission, God that voiceacting was horrible.

edited 10th Jun '11 7:06:59 PM by Carbonpillow

The Blood God's design consultant.

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