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the powah of anime mascots
I mean Pikachu is an electric mouse, so it makes sense for it to be more of a general Fragile Speedster or Glass Cannon rather than specializing on ea single side of the phys/special split. Plus before Sinnoh, the type of move dictates where it fell on said split in the first place.
Edited by MorningStar1337 on Jan 30th 2022 at 1:06:09 AM
I would be interested in seeing a physical counterpart to Thunderbolt, with a name like "Thunderstrike", with the exact same base power, accuracy and chance of paralysis.
And I would also like to see an Electric-variant of Close Combat and an Electric-type priority attack. But maybe it would make the Electric-type too overpowered?
"Great, now this gal named Dawn is stalking me and complaining about no Sinnoh Megas! It's getting on my nerves!" - TaunieLegends: Arceus has the 4th best selling launch in the franchise in the UK.
Edited by tclittle on Jan 30th 2022 at 11:51:46 AM
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."tbh, would anyone else be fine with Frostbite replacing Freeze as the main Ice-type status? We could still have Freeze tied in to Blizzard and Icebeam, but it could be replaced elsewhere with Frostbite (the special equivalent to Burn), including as part of Tri Attack, or a contact based ability (possibly called "Icy Grip"), etc.
I think getting rid of Freeze and Sleep was a good move. A basic tenet of game design is that making the player unable to play the game is generally a bad idea (which is why I think you should always get the first move against wild Pokemon unless they were attacking you).
Frostbite is a good addition, special Burn was a big obvious hole in the status list, and it's a pseudo-defensive buff to Ice which it also needed. Now all we need are Frostbite versions of Will-o-Wisp and Flame Orb.
Drowsy is a bit trickier. Randomly missing turns is annoying in a different way to missing an unknown random number of turns, the two are difficult to compare. Also, permanent defence reduction (if it appears in the main series) is a death sentence. I'd personally take a cue from Touhou Puppet Dance Performance and copy what they did for bad paralysis: moves used on a Drowsy target never miss, so it becomes permanent Lock-On instead. You can build strats around that, maybe moves like Zap Cannon would make a comeback.
Edited by Anura on Jan 31st 2022 at 1:00:17 PM
A society grows great when old men plant trees whose shade they know they will never sit in.
technically every wild pokemon was attacking you until they started with overworld pokemon.
So I totally forgot about this when it comes to Brilliant Diamond & Shining Pearl:
Always did like this song, though I admit, it's not as good as the original, or even the smash bros version.
Nothing beats the smash bros version.
One Strip! One Strip!I just realized something about a weird mechanic that Legends Arceus canonized.
Since pokemon shrinking to fit in balls is just something they do, it means that of course we only ever battle pokemon who want to battle themselves- any other pokemon is just shrunk too small to see and hiding somewhere.
Freeze is frustrating on both the giving (no way of consistently inflicting it, random duration) and receiving (utterly debilitating, random duration) ends, so I'd be fine with them replacing it. I don't necessarily think a special clone of Burn was really needed (I generally hold the view that "different things should do different things", so I would prefer if physical and special attacks had different inherent pros and cons, rather than having largely interchangeable strategies), but I'm willing to roll with it.
I don't particularly like the idea of Drowsy replacing Sleep, though. Sleep is already pretty balanced by virtue of how it has a maximum duration, only a few moves can inflict it, the fact those moves have methods of evading/blocking them, and that those moves do nothing other than inflict Sleep. Every other status has a large number of moves that inflict damage and have a chance to status, but if you want to inflict Sleep, you're forced to go all-in on that turn. Or roll the dice with Effect Spore, I guess, which is not very reliable and requires you to get hit first.

Raichu and Lugia are evenly matched offensive-wise.
Or, Lugia is just bulky Raichu.
Volt Tackle debuted as a special move, in any case.
And not only 30 BP; Double Edge is Take Down, but doing 33% more damage; 4 Take Downs are the same as 3 Double Edges.
Edited by Eriorguez on Jan 30th 2022 at 10:05:19 AM