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It's a terrible day for rain.
But it's not raining.
I dunno, its raining pretty hard here.
Yes, it is.
Oh, so it is.
Can confirm, I spotted a Pelipper with Drizzle. And it's paired with Mega Swampert.
No rain here.
Charizard's Charizardite Y is reacting to Anura's Key Stone...
In a thank you letter to fans, Junichi Masuda says Let's Go Pikachu/Eevee took two years to complete; had 100 devs.
I'm wondering if they count outsourcing, like Nintendo counted 500 people for Breath of the Wild despite them maybe only contributing one puzzle.
Edited by tclittle on Dec 4th 2018 at 8:02:49 AM
That pretty much confirms that they started on it very shortly after Go came out.
On the one hand, making a game as a knee jerk reaction to the overwhelming success of a mobile game seems a little shortsighted.
On the other hand that knee jerk reaction sold 3 million copies in 3 days, so I guess it doesn't matter.
What? They know that Pokemon games sell and that the first generation is the most well known/most popular generation. How is Let's Go a knee jerk reaction? The games are guaranteed to sell and that's exactly what happened.
All Pokemon mainline games are guaranteed to sell.
Yes so how is making Let's Go a kneejerk reaction?
Seems like a sound and well-considered business strategy to me.
Since they're all going to succeed anyway I think they might of been better served putting time into a proper Switch title and not something they rushed out the door in two years, but it couldn't of cost them much to make so I guess it doesn't matter.
Because they wanted to focus on the product that was currently their hottest thing at the moment. There's really nothing out of the ordinary here.
They saw how well GO was doing and we're like "Oh, we should follow through on this hype whole it lasts" and so Let's Go was born.
That's generally how business` work.
It doesn't seem very knee-jerky. Let's Go is, in essence, a normal RPG with a few Go elements put in. If it was literally just Go on a Switch, that'd be off.
I wouldn't mind a port of Pokemon Go, honestly, because I don't own anything to play it on.
The switch has a worthless battery life. My iPhone lasts longer than it and it has the worst battery life ever.
I can't help but feel like Let's Go would've been better off if it had a new region
Not new Pokemon (besides Meltan and Melmetal), just a new region, so that the environment can be designed around the new mechanics instead of just plopping it into a place that was designed to have wild Pokemon as threats.
I mean, it has that battery life because it's practically a handheld console.
Yeah, it actually lasts about 4 hours in handheld mode. Granted, that's not long, but it's long enough, IMO.
But dude. When the switch came out I was excited because it's like "now I can take my favorite console games and play them away from home." Like you oft want to. But the battery life is weak.
It depends on what game you're playing, I think. In my experience, you can get noticeably more battery life playing something simple like Deemo than you can with a more demanding game like Xenoblade 2.
Aren't all handhelds with rechargeable batteries weak?
I've been using my GBA for the first time in years and it honestly shocks me how long the battery lasts. I can put my GBA down for a hour or two with it on and it's still on green. I've been using it for days and the battery isn't dead yet. The lack of a light must do wonders. In contrast, Wiimotes seem to last 1 day before needing new batteries, DS' and 3DS' last a 3-6 hours, and my Wii U only lasted a hour (now it only lasts 10 minutes tops unplugged).
Edited by Pichu-kun on Dec 5th 2018 at 9:29:03 AM
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