I think I said this before, but the Android saga would've made way more sense if the Androids actually had unique abilities that could bring down the strongest being in the universe. Absorbing Ki was exactly this, I remember watching this as a kid, and thinking those robots were pathetic until C-19 absorbed the Kamehameha. In my mind, that made him as powerful as a Kamehameha, and absorbing Goku's life would've made him as powerful as him. But then that was quickly discarded, and I lost interest again when 17 and 18 appeared.
It was cool that GT actually decided to run with this concept again with Super 17 (and even came up with a genuine and clever weakness for him), but the writing bungled a lot of that arc.
Yeah, I always thought that the absorbing Ki made 19 and Gero way cooler. 17 and 18 were just...assholes in jeans. Oh, yeah. These dickheads I buy going toe-to-toe with Super Saiyans. This is totally an appropriate shift from God Emperor of the Universe to shitbag teens listening to Nirvana.
My various fanfics.The characters are already a hodgepodge of implausible features and traits. You can take one race and make it bare absolutely no resemblance to the race it started as.
I'm aware of games that make racial differences work but Dragon Ball's races make that fucking hard. Most of them are really only separated by their appearance and power. And you can't implement the power differences.
Cosmetic options absolutely do matter, even if they don't have an impact on battle. There is absolutely nothing to be gained from forcing aesthetics and performance to be tied together, because you can implement any number of gameplay differences without needing to tie them to anything cosmetic.
Kaio-ken and Super Saiyan are already the same thing. The only difference is appearance, and Super Saiyan being objectively better in every way. Do you really want to implement that? I don't find it boring just because the transformations are equal. They'd both still have "weight" because the transformation still boosts you. But your choice in aesthetic doesn't need to restrict your gameplay options.
Only Dragon Clan Namekians can make the balls. The playable versions are based on warriors. Stretchy arms would make way more sense, because the reach can make a big difference in a fighting game.
Personally I think they gave them the item bonus so that health items would heal more, fitting the regeneration theme. Tying it to the Dragon Balls makes no sense.
There's validity on both sides, I think:
There's something to be said about having character creation that puts you inside the universe as a part of it - with a measure of its restrictions and benefits - rather than just having the universe be the plaything of the user, if you're the kind of player where that sort of thing hurts your immersion (something similar to this is more or less why Xenoverse hasn't interested me anywhere near as much as Super Extreme Butoden). However, if poorly balanced that sort of thing can easily lead to poor design, and DBZ fighting games don't always have the best track record with character balance in the first place (anime fighting games and all).
On the other hand, a character creator that pigeonholes the user based on aesthetic choices to the extent that they limit their ability to create a character the way they want to in the first place, can be really annoying and is outright bad when paired with irritating balancing (or even logic) in regards to the choices' effects. It something I still have strong memories disliking about Soul Calibur IV and both its good/evil mechanics and its ability system for character creation, and from what you guys are saying the restrictions there don't hold a candle to the restrictions here.
I wonder what a good middle ground would be.
edited 27th Feb '15 9:16:17 AM by KnownUnknown
And apparently it was Gohan who harmed him enough to fail to break a full Nelson.
So, in this altered history, Gohan's rage did nothing, since Raditz dodged the headbutt and instead got his shit rocked by Dumplin. Wouldn't Piccolo be much less interested in training Gohan in that case?
I have a message from another time...Or since this version of Raditz was stronger than the one in canon, (at least according to the voice of Trunks that was advising Dumpling) Goku and Piccolo never attacked quite as recklessly as in canon, and thus never ran straight into a blast capable of dismemberment.
| Wandering, but not lost. | If people bring so much courage to this world...◊ |I get the impression that, at the point the player character intervenes, it's at a point before Piccolo gets his arm blown off. Then again, the game seems to go out of its way to make sure not to show anything too graphic. Even in the video, TFS mention how there aren't any blast holes in Raditz or Goku when the attack hits.
edited 28th Feb '15 1:45:53 PM by Dragon_Ranger
No, they can't show Piccolo without his arm for rating reasons. This has always been the case, and it's why Future Gohan always has both arms despite having the facial scars he got at the same time he lost his arm.
Good point. However, since Piccolo can sense ki, and Gohan's battle power was still 1307 at that point, Piccolo would realize he's way stronger than Goku or himself.
None really.
It's entirely possible that we've never seen Ginyu's real race at all.
One Strip! One Strip!

1: Yeah, nobody expects Dumplin'
I have a message from another time...2: "Special Scouter"? How's it special? Does it not explode trying to calculate super-Raditz power levels? Is it not fooled by power masking? Does it make tacos?