I think it is kinda hard to justify the first place not being the Kamehameha in this sort of list. Like, their criteria are vague, but stuff like iconic-ness is relevant, right? The Kamehameha blows these out of the water so much that, even if it sucked in every other way (which is not the case), it kinda have to go to the top spot.
Anyway, Fusion is a great pick. It is such an ingenious concept that is fun, really cool and fuel for a lot of fan art. I is one of the most creative things in Dragon Ball, so it is a well deserved second place. Kinda weird the Potala fusion is included, as it is obviously of a "technique", but the concept is basically the same anyway so whatever.
Edited by Heatth on Dec 23rd 2019 at 9:20:18 AM
Well they did establish with their Villains list, Freeza was number 1 because of just what he is and what he represents, they could find none better, no one else held up, and they aren't about to go against the grain and be contrarian for the sake of being different.
Which I appreciate, sometimes predictable is a good thing.
I believe it is this one:
- Flying
- Burning Attack
- Heat Dome
- Light Grenade
- one of Piccolo’s techniques that they couldn’t remember (but that sounds like Explosive Demon Wave)
- Masenko
- Mafuba
- Vegeta Self Destruct
- Super Ghost Kamikaze Attack (more Gotenks techniques implied)
- Spirit Sword
- Final Kamehameha
- Big Bang Kamehameha, kind of (they talk about it sucking)
- Final Shine, kind of (they talk about it sucking)
- Ultra Instinct (discussion on whether it is even a technique or not)
- A handful of Kefla and Jiren stuff
- Merged Zamasu stuff, especially the hand blade and the scythe
- Beerus’s “Destroy” (Hakkai)
- Body Swap
- Death Beam
- Death Ball
- Death Wave, kind of
- Death Saucer
- Wolf Fang Fist
- Spirit Ball
- Chiaoutzu (or however you spell that bastard’s name) stuff
- Dodonpa
- Tao Pai Pai tongue stab
- Humanity Extinction Attack
- Candy Beam
- Absorption? (Is it a transformation or a technique?)
- Clothes Beam is mentioned in passing
- as is the Carrot Touch
- they talk about the x100 Solar Flare sucking
Didn't know "cuscuz" is just "couscous". Also didn't know Kirren was gay.
So yeah, two new things I learned today.
Edited by HailMuffins on Dec 23rd 2019 at 1:33:46 PM
Apologies about the double post, as I have not played Fighter Z, why does Kaiser says Android 21 in handled in a uncomfortable manner in the game?
It's a really strong ki-beam that flashes the opponent.
Very useful.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.You know, any time a video game comes out and Light Grenade isn't Piccolo's Ultimate attack, there's always a bunch of people who start complaining about it, and I never understood why. Then you look at Fighterz, which made Light Grenade Piccolo's Level 3, and it's easily the single most underwhelming Level 3 in the whole game.
Like, I never understand that. Light Grenade is not cool, it's not very flashy, it does not deserve to be Piccolo's Ultimate move. Piccolo's Ultimate in games should either be the Makankosappo or Hyper Explosive Demon Wave (that giant dome explosion he used against Goku in the 23rd Tenkaichi Budokai), end of story. Honestly, it's weird how often games tend to forget about the latter move.
Games tend to use Makankosappo as Piccolo's standard beam attack.
Y'know, it's kind of interesting. As much as the games try to reproduce the feel of Dragon Ball fighting, the super attacks rarely have the punch that they should. A big part of that is that they're just so commonplace.
In a given fight, Goku will probably fire seventeen Kamehamehas, drop a couple of Taiyokens, teleport spam a few times, etc. Whereas in the actual story proper, these attacks are always huge game-changers; 90% of the fighting in Dragon Ball consists either of martial arts, midair martial arts, or nameless ki blasts.
I wonder what it would be like to play a Dragon Ball game where something like successfully charging up the Makankosappo is a legit fight-ender. Like, imagine a FighterZ system where having Piccolo use the Makankosappo sets him off to the side and automatically swaps in one of your other guys to buy time for him to charge the attack.
And, like, if he gets it to full strength, you can pick an opposing character to insta-gib with it. With Raditz pose as the Makankosappo pierces their chest.
As opposed to, "Goku used the Super Genki-Dama! The move that defeated Majin Buu!!! It did 40% damage to Krillin, almost as much as two Kamehamehas!"
I don't know. The upcoming One Punch Man fighting game puts Saitama on a timer so that if his team can stall out a 2v3 matchup for long enough, he can show up and oneshot all the foes. And that's got me thinking about how asymmetrical fighting, where the players are trying to achieve different objectives to win the fight, could be applied to enhance Dragon Ball fighting games and make super moves feel special again.
Edited by TobiasDrake on Dec 24th 2019 at 8:17:00 AM
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.Well being game-changing moves is more inline with the Tenkaichi games.
But...they're also easier to dodge, so...balance.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.At least with Base Goku you can charge the Spirit Bomb and depending how long you charge the thing it can range from the small one used on Vegeta to the big one we all know and it's one of my more damaging attacks on the game.
It's drawback is that it's fairly impractical. Oh and then GT Goku came and got the universal Spirit Bomb that doesn't require a charge and does as much damage ¯\_(ツ)_/¯
Screw Ratku
Uni catAlso, more game-play variations on the Kamahameha...
Like being able to control it, launching yourself with it, or running while charging it.
2 of these 3 things were in games already, but even more.
Edited by randomness4 on Dec 24th 2019 at 7:20:16 AM
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I assume the Light Grenade is Piccolo's Ultimat Blast cause it's used in his last stand against Cell, so I assume he would be attacking with everything he's got (aside from the Hellzone Grenade), plus it's like the last new moves he comes up with IIRC.
Also, the videogames where never intended to be 1 to 1 with canon, otherwise balance would be non existent (since if you pick say SS 4 Gogeta vs Guldo, there isn't an actual fight just do anything and Gogeta wins).
¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"I think what FighterZ (or a sequel) needs to give the ki attacks more weight is more explosions. Usually, when Goku fires a Kamehameha, even a small one, it's accompanied by a large explosion on impact. This is notable because, with the exception of Level 3 beam attacks (and even then, only with Destructive Finishes), NONE of the beams in FighterZ cause explosions. The ones that hit the opponent just move through them with a few hitsparks, while even the ones aimed downward just phase in front of the ground. I know it would require a lot more programming, but beam attacks really should cause large explosions on impact with other characters or the ground. Ideally, said explosion effect would have its own spherical hitbox, like the projectile ki blasts that cause explosions do.
![]()
Balance doesn't need to matter if the Tenkaichi is good.

You know, I was going to give it to Monster Carrot's Magic Touch, but the Para Para Dance might actually be more potent. Monster Carrot can't touch you if he's doing a salsa.
Has anyone ever talked about the fact that Majin Buu's Candy Beam is basically Monster Carrot's Magic Touch as a projectile? The ultimate expression of power from the last great villain Goku ever fought prior to the revival is just a souped-up version of one of his early gag villains.
Edited by TobiasDrake on Dec 23rd 2019 at 3:19:28 AM
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.