I mean, Ritual cards in the manga and the Duelist Kingdom arc of the anime (I think) had it so you sacrificed monsters to turn a third monster into the Ritual Monster. Yugi has only ever used two Ritual Monsters, and both of those led to Gaia the Fierce Knight turning into Black Luster Solider, and Dark Magician turning into Magician of Black Chaos. You could probably do the same thing to turn, say, Goku (End of Z) into Goku (Super Saiyan God).
Let's see if you can get past my Beelzemon. Mephiles, WARP SHINKA!- Tenshinhan - Human
Kiai: Once per turn, you may Cancel target Ki move.
Sacrifice Tenshinhan: Target Creature cannot attack until the end of the turn. - Yamcha - Human
Whenever an opponent's creature attacks or activates an ability, they must target Yamcha if able. - Imperfect Cell - Bug Human Saiyan Namekian Mutant [Creature]
As this card comes into play, you may remove any number of Creature cards from your graveyard, and attach them to Imperfect Cell. Imperfect Cell can use all special abilities (activated or passive) contained in the removed monster cards.
Sacrifice a City: Imperfect Cell gains 1000 PL until the end of the turn. - Zamasu - Kaioshin
Zamasu gains an additional 1000 PL for every card named Zamasu, Goku Black, or Fused Zamasu currently in play and in all graveyards. - Zamasu's Plan - Permanent Spell
All creatures other than Gods, Angels and Kaioshins are now NINGEN
When there are 10 or more NINGEN cards in all graveyards, and if there are no more NINGEN in play, you win the game.
Making thematic cards is fun.
edited 13th Apr '17 11:38:53 AM by JonnasN
I'm sure a talented player could probably find a way to make that awesome. In Magic, we call those Johnny cards. Cards that don't seem immediately helpful or even do seem immediately unhelpful, but can be used to make some kickass combos.
See One With Nothing
.
Kikoushou: When used in conjunction with Tenshihan, it allows him to destroy any field cards, in exchange for lowering his attack points to zero. If an opponent with higher attack points attempts to attack or use their own ability, Tenshihan will automatically counter with the Kikosho, although he will do no damage. He will also no be destroyed. This can only be used a certain number of times, determined by how high Tenshihan's Attack points were prior to activating the card, and then subtracting by 1000 (so if his attack power had be 4000 at the time the card is used, you can use the attack 4 times). Afterwords, his attack reverts to normal and this card is destroyed.
edited 13th Apr '17 1:04:59 PM by HandsomeRob
One Strip! One Strip!
Oh yeah. Right.
I keep forgetting the latter is an improved version of the former.
One Strip! One Strip!My memory of YGH's rules is a little blurry after playing Magic so long, but for Tenshinhan I'm thinking: "Once a turn, you may give Tenshinhan an attack power equal to either that of a target monster in attack position or defense of a target monster in defense position, plus one. Tenshinhan must target that monster. At the end of that battle phase, destroy Tenshinhan."
edited 13th Apr '17 3:15:58 PM by KnownUnknown
Creature Swap
's effect makes more sense for Captain Ginyu than Tributing him. It'd probably have to be a separate equip spell card, "Body Change" which grants the change ability to the equipped monster and equips itself to the monster you switch using the effect. ie:
Body Change [Spell Card (Equip)]
Equip only to Captain Ginyu. While this is equipped to a monster, you may exchange control of the equipped creature with your opponent. If you do, target choose one monster they control, equip this card to that target. You gain control of that target.
Holstein Shock would be more like "Target one monster you control. The ATK and DEF of that target becomes 100".
I think it uses a banned card, though, and I don't know what it's called. It's a Monster that allows you to play Traps directly from your hand if it gets discarded somehow. Or something.
No it isn't. Makyura the Destructor can only be used by taking your turn, making a technical First Turn Kill possible (you go first, then kill your opponent at the start of their turn by decking them out with Exchange of the Spirit), but there's no way in the legal game to kill an opponent before you take a turn in the game.
edited 13th Apr '17 5:54:20 PM by Saiga
I meant 'kill' an opponent, as in cause them to lose. I'm not being pedantic, because I was thinking of the original example and not alternate win conditions.
Although I'm still wrong, because with your opponent's input there are situations where you can kill them on their first turn (by reflecting damage, or if they make you discard Makyura etc).

Given the way Potara works, I think you can turn Vegito, Merged Zamasu, and Old Kai into XYZ monsters instead.