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This thread is for tropers who have trouble with English and would like some help with the crazy grammar of this crazy language.

Write down what you wish to edit on the wiki. If you have been suspended from editing, another troper might be kind enough to edit for you after your suggestions have been corrected.

The thread is for help and feedback on your own suggested edits.

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Edited by Mrph1 on Nov 16th 2023 at 5:37:57 PM

Tylerbear12 What you see is what you get, just a guy. from The Green Hills. Since: Apr, 2015 Relationship Status: Yes, I'm alone, but I'm alone and free
What you see is what you get, just a guy.
#23551: Mar 23rd 2023 at 5:25:42 PM

AwesomeMusic.Vocaloid

  • Yamai's cover of Oster Project's Piano x Forte x Scandal is a relaxing, smooth jazz take of the classic Meiko song that would be perfectly suitable for a lounge or coffee shop setting.

  • "Burenai Ai De" by Mitchie M is an incredibly upbeat and energetic EDM track that will surely make you dance with lots of charm.

YMMV.Sonic Frontiers:

  • Fandom-Specific Plot: One fanfic scenario that has quickly garnered a ton of traction following the game's release is Sonic becoming corrupted and possessed by THE END as a result of succumbing to the cyber corruption. Such fics would usually either have Sonic's friends (as well as Dr. Eggman and Sage) attempting to rescue him from THE END's possession or Sonic having to fight THE END from inside.

  • Fanfic Fuel: What if Sonic had fully succumbed to the cyber corruption? Unsurprisingly, many a Dark Fic was made based on this scenario, with the usual result being THE END using the corrupted Sonic as a vessel.

YMMV.Journey Into Imagination:

  • Audience-Alienating Premise: Journey into YOUR Imagination fell into this territory from the day it opened. Beyond the fact that the fan-favorite Figment and Dreamfinder are absent from the attraction (outside of Figment getting a couple of small cameos), the second version would shift away from the ride's original whimsical premise about the wonders of imagination in favor of a more scientific-oriented story starring the comparatively less charming Dr. Nigel Channing, who constantly talks down to the riders and treats them as if they're unimaginative idiots throughout the entire ride. In short, it failed to appeal to longtime fans by lacking the elements that made the original attraction so beloved, while also turning off the more casual riders thanks to its condescending plot that had little to do with imagination. Due to the backlash, Disney would shut down the attraction only two years after its opening and replace it with the current incarnation, with the second incarnation quickly going down in infamy as one of Disney's worst ideas.

Characters.Sonic The Hedgehog One Shot Characters (Princess Elise):

Edited by Tylerbear12 on Mar 24th 2023 at 9:45:06 AM

FateStayWho Since: Jul, 2016
#23552: Mar 23rd 2023 at 6:44:20 PM

Arivne got it.

The Venture Bros S 2 E 7 Love Bheits

  • Everyone Has Standards: Brock will kill henchmen left and right without hesitation, but when he learns the one he is interrogating has cancer, he lets him go.

The Venture Bros S 3 E 7 What Goes Down Must Come Up

  • Dumbass Has a Point: Hank and Dean note how Rusty and Brock have vanished, and since the two always bring the boys for their adventures, they realize something is up. They lose points later when it turns out that they didn't bother checking the basement.

The Venture Bros S 3 E 10 The Lepidopterists

  • Curb-Stomp Battle: The Monarch's cocoon is no match for the Ventronic, and the only reason JJ doesn't kill the Monarch and everyone in the cocoon on the spot is that he's warned the Guild of Calamitous Intent will strike back.
  • Even Evil Has Standards: 21 and 24 are disturbed by the Pirate Captain's addiction to tranquilizer darts.

The Venture Bros S 3 E 12 The Family That Slays Together Stays Together Part I

  • Near-Villain Victory: Le Tueur almost kills Brock, who only survives because Hank distracts Le Tueur when he's about to land the finishing blow.

The Venture Bros S 3 E 13 The Family That Slays Together Stays Together Part II

  • Awesome, yet Impractical: The Monarch's "deathshead panoply" can fly and has built-in weapons. It's also so bulky he can't move in it, needs henchmen to carry him as a result, and when it flies, he can't steer it.
  • Pet the Dog: Rusty warns Hank and Dean to stay away from the battle as their clones are being slaughtered, indicating that he does value his sons' lives if he can't replace them.
  • Unfinished, Untested, Used Anyway: Deconstructed. Dr. Mrs. The Monarch states that the "deathshead panoply" wasn't tested and sees using it as a mistake. She is correct, since the Monarch can't actually move while using it, steer it in flight, or even aim its weapons.
  • Wrong Genre Savvy: The police holding Brock and the Venture family assume they are in a standard Police Procedural and don't believe the claims that assassins are hunting Brock.

The Venture Bros S 4 E 2 Handsome Ransom

  • Complexity Addiction: Monarch attacks Captain Sunshine at night when he's powerless, which would have worked if he hadn't tried to kill him using a gun that fires sunlight.
  • Curb-Stomp Battle: Captain Sunshine easily defeats the Monarch and his henchmen at the start of the episode. After Monarch inadvertently repowers him, Sunshine dishes out another one-sided battle.
  • No-Sell:
    • Hank trying to punch the much more buff 21 has no effect.
    • Monarch trying to shoot Captain Sunshine with a gun that shoots simulated UV radiation, which predictably just gives the superhero back his powers instead of hurting him.

The Venture Bros S 4 E 5 The Revenge Society

  • Beware the Silly Ones: Phantom Limb has lost his mind and talks to inanimate objects, but he still took down two members of the Council of 13. As he reminds his captives, he can also kill people just by touching them.
  • "Shaggy Dog" Story: It turns out that the ORB was broken the whole time, so there was never any danger of it being used.
  • Troll: The Sovereign uses his shapeshifting powers to pretend to be Rusty's future self for no reason other than to mess with him.
  • The Un-Reveal: What the ORB does remains a mystery because Sandlow broke it.

The Venture Bros S 4 E 6 Self Medication

  • The Bad Guy Wins: 21 kills the therapist under orders from the Monarch, and none of the patients are any wiser to the truth.

The Venture Bros S 4 E 7 The Better Man

The Venture Bros S 4 E 8 Pinstripes And Poltergeists

  • Always Someone Better: While 21 Took a Level in Badass, he still isn't good enough to defeat Brock, who has years more training than him, plus, while 21 bulked up, Brock is still much bigger than him.
  • Curb-Stomp Cushion: While 21 and Brock appeared evenly matched when their fight started, the aftermath implies Brock took the upper hand, resulting in a one-sided pummeling. Still, 21 managed to get a couple of hits in before losing, and Brock is impressed by seeing how much he improved after just one year.

The Venture Bros S 4 E 9 The Diving Bell Versus The Butter Glider

  • Bad Boss: The Monarch always has a We Have Reserves attitude with his henchmen, but he reaches a new low this episode when he shows up with his expensive Butter Glider and brushes off concerns about him wasting money after Dr. Mrs. The Monarch explains they couldn't purchase body armor for their henchmen.
  • Boring Yet Practical: Sergeant Hatred might not be the fighter Brock is, but since he has Team Venture using guns, the casualties among the Monarch's henchmen have been climbing recently, so much so that 21 demands body armor for the henchmen.
  • Cool, but Inefficient: 21 ridicules the butterfly-themed costumes worn by the Monarch's henchmen since they offer no protection and make the wearer a big target.
  • Offscreen Moment of Awesome: 21 disarms and subdues the gun-equipped H.E.L.P.eR.
  • Pet the Dog: Monarch is sad to hear about King Gorilla's poor health.

The Venture Bros S 4 E 11 Any Which Way But Zeus

  • Jerkass Has a Point: Rusty initially seems callous when he suggests killing Hank, but even though he's not aware his kidnapping is a hoax, he points out that captors who don't have it in them to actually torture their captives won't kill any of them either.

The Venture Bros S 4 E 13 Bright Lights Dean City

  • Didn't Think This Through:
    • The Revenge Society's plan to kidnap Rusty by having Underbheit pretend to be a cab driver runs into an issue with Professor Impossible putting the gas machine in the front of the car. This still nearly kills Rusty because the cab nearly crashes.
    • The Revenge Society's second plan to kill Rusty almost succeeds, but because they shut off the lights, Fat Chance trips over Phantom Limb's invisible leg and sends Rusty to another universe. Fat Chance rightly points out that shutting off the lights had no practical purpose.

The Venture Bros S 5 E 8 The Devils Grip

  • Let's Get Dangerous!: When Sergeant Hatred thinks Gary has betrayed him, he finally brings out his tank and, albeit accidentally, destroys the Monarch's cocoon.

The Venture Bros S 6 E 2 Maybe No Go

  • Hidden Depths: Sergeant Hatred is a former supervillain and OSI agent, so he is a useful source of information on Wide Whale.

The Venture Bros S 6 E 5 Tanks For Nuthin

  • Affably Evil: Think Tank is a supervillain who has the day job of a college professor. However, he takes his job seriously and cares about Dean as a student, ensuring he isn't home when he breaks into the Venture building and tries to be a Friendly Enemy to Rusty.
  • Entertainingly Wrong: Dr. Mrs. The Monarch's attempts to learn Blue Morpho's identity result in her concluding that Rusty is Blue Morpho.
  • Pet the Dog: Think Tank has Dean as a student and ensures he isn't home when breaking into the Venture building.
  • Polite Villains, Rude Heroes: Think Tank comes to Rusty expecting an enemy who can provide him the intellectual match he seeks and, despite breaking into his building, treats their encounter like meeting a new neighbor. On the flip side, Rusty treats the villain as an annoyance due to the number of villains barging in that he's already had to deal with.

The Venture Bros S 6 E 6 It Happening One Night

  • Jerkass Has a Point: Phantom Limb shoots down Dr. Mrs. The Monarch's theory that Rusty is Blue Morph. He argues that the footage Dr. Mrs. The Monarch shows in her attempt to prove Blue Morpho's identity doesn't leave enough time for the suspects to change clothes.

The Venture Bros S 6 E 8 Red Means Stop

  • Large Ham: Red Death is usually a calm and composed man, but when he is acting as a supervillain, he goes total ham.

The Venture Bros S 7 E 2 The Rorqual Affair

  • Even Evil Has Loved Ones: Wide Wale is revealed to be the brother of Dr. Dugong, and despite pursuing opposite paths, Wide Wale still loves his brother and wants revenge on the Monarch.
  • You Killed My Father: Dr. Dugong is revealed to be Wide Wale's brother, and Wide Wale wants to kill Monarch for revenge. Dugong turns out to be alive at the end of the episode, so Wide Wale drops the vendetta.

The Venture Bros S 7 E 5 The Inamorata Consequence

  • Jerkass Has a Point: Rusty chews out the OSI and Guild for acting like children with their inability to compromise. Nobody denies his words.
  • Throw the Dog a Bone: While things don't usually go well for him, Rusty is able to successfully mediate a deal between the Guild and the OSI.

The Venture Bros S 7 E 8 The Terminus Mandate

  • Reconstruction: Red Death reconstructs Chained to a Railway and other old types of murder that are typically seen as clichéd. As his speech to Blind Rage points out, being stuck on a railroad track as a train gets closer and closer is a terrifying way to die, on top of also being cost-effective.
  • Surrounded by Idiots: In the flashback, Z, has a couple of henchmen who saw an Anubis mask fall on Johnny's dog, and when the dog's walking causing the mask to move, they assume it is the actual Anubis. Z isn't pleased with their idiocy and plans to execute them, though in the present, he looks back on the experience with amusement.

Arcana Heart

Mildred

  • The Comically Serious: In Konoha's storyline, Mildred assumes Kamaui sent Konoha to stop her plans. To her annoyance, Konoha knows nothing about Mildred's plans or that the Elemental Plane even exists. In response, Mildred explains she wants Konoha to leave and not meddle with her plans.
  • Stationary Boss: Mildred's first form doesn't move and relies on her Attack Drones to attack the player.
  • Visionary Villain: In the original game, she seeks to create a new world by merging the human world with the Elemental Plane, believing she is doing humanity a favor.

Parace L'sia

The Sopranos: The Lupertazzis and Other Criminals

"Little" Carmine Lupertazzi Jr.

  • Big Bad Wannabe: He tries to take over as the boss of his father's crime family. Aside from not being competent enough for the role, he also does not have the stomach for violence. This actually works in his favor, since staying away from the Mafia means he’s one of the few characters for whom the series ends on a high note for.

Puss in Boots: The Last Wish

Primal (2019) E15: The Primal Theory

  • Ambiguously Human: The Madman is allegedly human, despite his Glowing Eyes of Doom and pointed teeth, not to mention how he keeps fighting despite injuries that ought to have killed him several times over.
  • David Versus Goliath: Darlington is the David, and the Madman is the Goliath in their final confrontation. The Madman is bigger and stronger, on top of being ludicrously durable. Darlington is a boxing champion, and while his skills in a fistfight do allow him to weave around the Madman’s predictable attacks, he can't beat the larger enemy with his bare hands. When reduced to fighting with a broken spear, his fighting instinct still shows as he dodges most of the strikes by the Madman while mortally wounding him.
  • Jerk with a Heart of Gold: Darlington mocks Darwin for his theory, but he still tries to ensure that no historical society members die when the Madman breaks in.
  • Mugging the Monster: The Madman breaks into the historical society expecting to have fun killing a group of defenseless old men. Darlington proves far more formidable than the killer expects, fights back when pushed into a corner and slays the killer.
  • Strong, but Unskilled: The Madman is a super strong brute who can keep fighting through injuries that would kill an ordinary man. While he's not stupid, he's reliant on brute strength and clearly not used to his victims fighting back. Ultimately, his lack of tactics allows Darlington to beat him, as, during their final confrontation, the Madman struggles to land a single hit on him. At the same time, Darlington inflicts increasingly worse injuries before finally killing him.

Majikoi! Love Me Seriously! - Kazama Family

Momoyo Kawakami

  • Invincible Hero: Deconstructed. Momoyo is all but unbeatable. Almost anytime she gets into a fight, it's a quick Curb-Stomp Battle in her favor. As a result, she is bored from the lack of challenges as well extremely arrogant. Her only defeats come about because her arrogance causes her to fall prey to unconventional tactics she could have otherwise avoided.
  • Invincible Villain: For a given definition of "villain" in her route. Momoyo joins Class 2-S's army in the Kawakami War, so she opposes the protagonists. Despite all the preparations Yamato makes, nothing he throws at Momoyo can defeat her. Class 2-F only wins because Momoyo sat around for so long that 2F is able to defeat Hideo, and as 2-S's leader, beating him is an Instant-Win Condition.
  • Person of Mass Destruction: In her fight with her grandfather in Kazuko's route, a barrier had to be built around them so their battle didn't level the city. The end of Momoyo's route has Agrave state Momoyo could wipe out all of Japan if she were in a bad mood.
  • Underestimating Badassery: Inverted in the prologue in her fight with Margit. Momoyo cuts loose, thinking she has a Worthy Opponent. She is wrong. Margit turns out not to be in Momoyo's league and is knocked out with a single blow, to Momoyo's horror, as Margit is put in the hospital for days.

Edited by FateStayWho on Mar 24th 2023 at 5:36:20 AM

Melinda Since: Dec, 2019 Relationship Status: Puppy love
#23553: Mar 23rd 2023 at 6:59:20 PM

@ Angel One Shot

  • Took a Level in Kindness: He is the most abrasive of Angel's fellow prisoners for most of his scenes, but does show some sympathy for the young Hellish later on and also helps save them all rather than escape himself. By the time of the Schrödinger's Canon short story "A Joyful Noise" (set early in season 3), he makes an appearance at Angel's Christmas party and tips Angel off about a cult murder spree.

@ Jeremiah

  • Foreshadowing: In "Deus ex Machina", Jeremiah and Theo talk about Michael, and Jeremiah shows skepticism about whether he is real or a myth, even if that belief is seemingly dispelled by what people know about Michael.
  • Pursued Protagonist: The first scene of "Deus ex Machina" (after the recap) shows one of the delegates to the Thunder Mountain convention running through the woods after an ambush and then being hit with a crowbar and taken prisoner by a tribe of serial killers (he is later rescued).

@ Jeremiah

  • In "Deus ex Machina", Jeremiah asks Theo how she knows for a fact that Michael exists and is really so powerful when she has never met him. She replies with a story about how she saw fossilized dinosaur footprints as a child and that even though she never saw dinosaurs in person, she knows they were there by the enormous and intimidating tracks they left. Then she emphasizes that the tracks Michael has left are far scarier.
  • In "Rites of Passage", a flashback shows Dr. Weil (Ezekiel’s father) try to create a distraction to allow his son, Mary, and Devon escape from the Valhalla Sector. He kills five soldiers and takes three more hostage offscreen, then defiantly yells at them that the virus he made killed the whole world, and it will take more than them to stop him. His suicide quickly turns the moment into more of a tearjerker one, though.

@ Jeremiah

  • In "Deus ex Machina":
    • Jeremiah tells Libby that Markus is a masterful orator who probably has the regional leaders following his lead without any trouble. He opens the door to the constitutional convention and sees people throwing thing at each other and Markus swearing angrily to try to restore order. Jeremiah quickly closes the door and suggests they come back later.
    • Theo is silent while Markus talks to her about the conference. When he gets annoyed, she points out she is eating and says she was taught never to talk with her mouth full. Markus asks if her mother taught her that and has a Brain Bleach reaction when Theo says that it was a prostitute who told her that piece of advice.

@ Recruit the Muggles

  • Ready Player One:
    • Pretty much every gamer in the virtual world heads out to help fight with their avatar in the final battle and help the heroes save the Oasis from being take over by unworthy forces.
    • In the real world, when Sorrento chases Wade into Wade’s neighborhood, quite a few human residents gather together and briefly try to pull an angry Go Through Me move before Sorrento pulls out a gun.
  • Silver Bullet: Almost every townsperson with a name or dialogue joins in a massive effort to hunt down the werewolf after the sheriff steps aside and confines their efforts following a Shamed by a Mob speech. They accomplish little besides giving the werewolf a few more victims.
  • The Institute: As the sheriff’s department gets shot up by black ops thugs, just about every local (or the parents of younger ones) who the main character befriended earlier show up to provide some lethal assistance.
  • Andor: In the season one finale, a neighborhood of Fenrix residents from many walks of life (mechanics, doctor, watchman, belllringer, etc) who are among the people the Rebel Alliance is trying to free from the Empire’s tyranny end up rising up to fight back against the local garrison at a time when it is threatening the rebel heroes.
  • Justice League: In "Patriot Act", when a group of heroes are attacked during a parade, several kids try to help them by throwing rocks at the villain and then the whole crowd marches up to face him down before he can finish off the defeated heroes.
  • Superman: The Animated Series: In many episodes Detective Turpin and his SCU troopers are just a source of Exposition and a g-rated Red Shirt Army who get battered around by the villains, respectively, and are rarely included in anything big by Superman. In "Apokolips Now Part 2", the situation is desperate enough for a Superman to need them (and later on a large crowd of civilians) to help fight Darkseid's Mooks, and they handle the job admirably.

@ Star Wars Legends

  • Grand Moff Disra, Grodin Tierce, and Flim, the villainous triumvirate from The Hand of Thrawn are far more popular than villains with significantly more appearances. Fans appreciate the dynamics between them as each tries to supply one part of what made Thrawn great (political acumen, military tactics, and public charisma) and do a convincing job of making it look like Thrawn is Back from the Dead.
@ Forest Warrior
  • Fanfic Fuel: Did McKenna ever get revenge against his killers and halt their plans after gaining his powers?

Edited by Melinda on Mar 25th 2023 at 5:40:38 AM

N2002 Since: Mar, 2022 Relationship Status: Singularity
#23554: Mar 23rd 2023 at 7:32:36 PM

The Heavy -> Video Games :

Edited by N2002 on Mar 24th 2023 at 12:58:13 PM

N2002 Since: Mar, 2022 Relationship Status: Singularity
#23555: Mar 23rd 2023 at 8:52:57 PM

Edited by N2002 on Mar 23rd 2023 at 5:04:34 PM

N2002 Since: Mar, 2022 Relationship Status: Singularity
#23556: Mar 23rd 2023 at 9:04:09 PM

Disc-One Final Boss -> Live-Action TV

Edited by N2002 on Apr 2nd 2023 at 5:08:09 PM

jOSEFdelaville Since: Dec, 2018
#23557: Mar 24th 2023 at 4:00:59 AM

Gaston Lagaffe

  • Comically Missing the Point: Gaston sometimes misses important points when making his inventions:
    • In one strip, he proudly presents his invention of the elastic safety belt, which allows him to avoid having to fasten and unfasten it every time he has to get out of the car to post a letter. He adds that he always fastens it because security is no laughing matter, not realising that if the seatbelt is that elastic, it's completely useless as safety.
  • Klatchian Coffee: In one strip, Gaston offers a cup of coffee to De Mesmaeker. A single sip is enough to make him so energic that he accidentally crushes a pen while trying to write. Gaston then says that he puts several spoonful (with a spoon made for soup) of coffee powder in each cup.

Helluva Boss: Trivia

  • The Other Darrin: For the French dub:
    • Loona was voiced by Jeanne Tymen in the pilot. For the series, she's voiced by Ninon Moreau.
    • Stolas was voiced by Joris Georges in the pilot. For the series, he's voiced by Laurent Blanpain.

Leonard (comic book)

  • Knife Outline: Leonard tests a tommy gun by shooting around Raoul, making an outline of bullet holes for the cat.
  • The Man in the Mirror Talks Back: Leonard has a mirror with a reflection of himself that has its own sentience. Leonard likes to compliment and kiss the reflection so he can stroke his own ego, but the Leonard reflection isn't actually fond of the real Leonard.
  • Massive Numbered Siblings: Averted. With Basile having a huge extanded family, you'd expect him to have many siblings, but he surprisingly doesn't have any.
  • Mirror Universe: There's a short story where Basile falls inside a mirror's reflection and finds himself in an alternate dimension where logic is either backward or non-sensical.
  • No More for Me: When a giant caterpillar-like creature emerges from the ground and ask for Leonard's adress, a drunk citizen throws away his bottle after giving directions.
  • Non-Indicative Name: When Leonard discovers a Z-shaped constellation, he decides to call it the "Leonard" constellation because of its form. Basile is dumbfounded by that lack of logic.
  • Not the Intended Use: Retroactive examples. Some of Leonards inventions were created for something different than their real life usages.
    • He invents the scaphander so people can peel onions without crying.
    • Leonard invents the submarine to get into the town's sewer to look for a ring he lost.
  • Overly Long Name: Leonard invents a gaz called "Normophétolicyamimoldequoilinochlorinatrascorbisacharimagnésicholoïdamatimatolum". It makes random objects edible.
  • Overly Long Tongue: When Basile is exhausted, his tongue tends to get several feet long.
  • Santa Claus: One strip has Leonard taking the role of Santa, before meeting the real one who don't appreciate that someone is copying him.
  • Series Continuity Error:
    • A strip has Leonard inventing various potatoes-based recipes, including the French fries. A later strip is entirely dedicated to Leonard inventing the French fries, has if he hadn't done so already.
    • There's a strip where Leonard implies that he doesn't believe Mathurine has what it takes for inventing things, despite her inventing something in her introductory strip.

Arivne Since: Jan, 2001
#23558: Mar 24th 2023 at 7:22:42 AM

Page 942 @Tatermater 12

At the end of the episode "Mascot"...

Later, <- comma when...loot, <- comma and a...journal, <- comma and...the sabotaged helping hands.

^ Who or what are the "sabotaged helping hands"?

Edited by Arivne on Mar 24th 2023 at 7:22:58 AM

Clare Since: Aug, 2009
#23559: Mar 24th 2023 at 7:28:52 AM

@ Melinda

Angel One Shot

  • Took a Level in Kindness: He is the most abrasive of Angel's fellow prisoners for most of his scenes, (comma) but does show some sympathy for the young Hellish later on and also helps save them all rather than escape himself. By the time of the Schrödinger's Canon short story "A Joyful Noise" (set early in season 3), he makes an appearance at Angel's Christmas party and tips Angel off about a cult murder spree despite there not being any apparent way for Angel to act on that knowledge to benefit Cribb.

Jeremiah

  • Foreshadowing: In "Deus ex Machina", Jeremiah and Theo talk about Michael, (comma) and Jeremiah shows skepticism about whether he is real or a myth, even if that belief is seemingly dispelled by what people know about Michael.

  • Pursued Protagonist: The first scene of "Deus ex Machina" (after the recap) shows one of the delegates to the Thunder Mountain convention running through the woods after an ambush and then being hit with a crowbar and taken prisoner by a tribe of serial killers (he is later rescued).
^ Partial-Context Example. It's not clear if the guy being pursued is the protagonist of this episode.

Jeremiah

  • In "Deus ex Machina", Jeremiah asks Theo how she knows for a fact that (superfluous word - cut) Michael exists and is really so powerful (move text) when she has never met him. She replies with a story about how she saw fossilized dinosaur footprints as a child and that even though she never saw dinosaurs in person, she knows they were there by the enormous and intimidating tracks they left. Then she emphasizes that the tracks Michael has left are far scarier.

  • In "Rites of Passage", a flashback shows Dr. Weil (Ezekiel’s father) try to create a distraction to allow (move text) Mary and his son, Devon, to escape from the Valhalla Sector. He kills five soldiers and takes three more hairs he offscreen, then defiantly yells at them that the virus he made killed the whole world, and it will take more than them to stop him. His suicide quickly turns the moment into more of a tearjerker one, though.
^ The way you wrote "his son, Devon, and Mary" makes it hard to tell if there are two or three people involved, which is one of the drawbacks of the Oxford comma. I've assumed Devon and Weil's son are one and the same and rearranged that sentence to make it flow better. Also, "hairs he offscreen" is not correct English.

Jeremiah

  • In "Deus ex Machina":

    • Jeremiah tells Libby that Markus is a masterful orator who probably has the regional leaders following his lead without any trouble. He opens the door to the constitutional convention and sees people throwing at sexy other and Markus swearing angrily to try to restore order. Jeremiah quickly closes the door and suggests they come back later.
^ What do you mean by "throwing at sexy other?"

  • Theo is silent while Markus talks to her duec. (period) When he gets annoyed, she points out she is eating and says she was taught never to talk with her mouth full. Markus asks if her mother taught her that and has a Brain Bleach reaction when Theo says that it was a prostitute who told her that piece of advice.

Recruit the Muggles

  • Ready Player One:

    • In the real world, when Sorrento chases Wade into Wade’s neighborhood, quite a few human residents gather together and briefly try to pull an angry Go Through Me move before Sorrento pulls out a gun.

  • Silver Bullet: Almost every townsperson with a name or dialogue joins in a massive effort to hunt down the werewolf after the sheriff steps aside and confines their efforts following a Shamed by a Mob speech. They accomplish little besides giving the werewolf a few more victims.

  • The Institute: As the sheriff's department gets shot up by black ops thugs, just about every local (or the parents of younger ones) who the main character befriended earlier show up to provide some lethal assistance.

  • Andor: In the season one finale, a neighborhood of Fenrix residents from many walks of life (mechanics, doctor, watchman, belllringer, etc) who are among the people the Rebel Alliance is trying to free from the Empire’s tyranny end up rising up to fight back against the local garrison at a time when it is threatening the rebel heroes.

  • Superman: The Animated Series: In many episodes Detective Turpin and his SCU troopers are just a source of Exposition and a g-rated Red Shirt Army who get battered around by the villains, respectively, and are rarely included in anything big by Superman. In "Apokolips Now Part 2", the situation is desperate enough for Superman to need them (and later on a large crowd of civilians) to help fight Darkseid's Mooks, and they handle the job admirably.

Edited by Clare on Mar 24th 2023 at 2:34:58 PM

Arivne Since: Jan, 2001
#23560: Mar 24th 2023 at 7:29:08 AM

Page 942 @Juju P

Pay Evil unto Evil

Right Wing Militia Fanatics: The...of communists in Colombia...

^ That's {{Right Wing Militia Fanatic}}s -> Right Wing Militia Fanatics.

Escobar has total control over Médellin, <- comma to the point they elect him to the Congress. He is wealthy...and the Customs and...

The Cartel of Cali was powerful enough to be able to get information on...

Arivne Since: Jan, 2001
#23561: Mar 24th 2023 at 7:32:00 AM

Page 942 @Minorica

...Nishimura (a.k.a. fake Mrs. Munakata) getting...by lightning and said lightning destroying all...using to commit suicide...herself as when murdering her victims.

Arivne Since: Jan, 2001
#23562: Mar 24th 2023 at 7:35:26 AM

[up] @Tylerbear 12

I can't find any English problems in those examples.

Edited by Arivne on Mar 24th 2023 at 7:36:28 AM

Tatermater12 Since: Aug, 2018
#23563: Mar 24th 2023 at 7:36:23 AM

Western Animation/Arthur

  • Dude, Not Funny!: In the episode "Besties", Arthur, unlike Buster and Ladonna, doesn't think their popcorn jokes are funny due to him not experiencing a popcorn explosion at the movie theater.
Cup Head
  • Ms. Fanservice: Pilot Saluki has gained a massive following due to her sexy figure and attire.
1000 Ways to Die

Melinda Since: Dec, 2019 Relationship Status: Puppy love
#23564: Mar 24th 2023 at 7:54:59 AM

Thanks Clare. A Pursued Protagonist is almost always a minor character, though, and Devon and Weil’s son are not the same character so now I say his son, Mary, and Devon.

Edited by Melinda on Mar 24th 2023 at 7:57:41 AM

Arivne Since: Jan, 2001
#23565: Mar 24th 2023 at 7:59:04 AM

[up] @Melinda

...scenes, <- comma but...(set in early...Christmas party and tips him off...for him to act on...

In "Deus ex Machina", Jeremiah asks Theo if she knows for a fact that a Michael exists...

...distraction so his son <- no comma Devon <- no comma and Mary can escape...takes three more hairs he...

^ "takes three more hairs he" is not correct English.

...people throwing at sexy other and Markus sweeting angrily...

^ This is not correct English.

Theo is silent while Markus talks to her duec. <- period When he gets...

^ What is a "duec"? Also, the first sentence is a run-on sentence connected together by a comma splice.

...save the Oasis from being taken over by unworthy forces.

...when Sorrento chases Wade...to perform an...

...and confines their efforts...

^ This is not correct English.

As the sheriffs' department...

...(mechanics, doctor, watchman...garrison at a time...

...episodes, <- comma Detective...a source of...a G-rated Red...of civilians) to...

...the villainous triumvirate from The Hand Of Thrawn, <- comma are...

Arivne Since: Jan, 2001
#23566: Mar 24th 2023 at 8:08:31 AM

[up] @N2002

...through, he is replaced by the Fell Princess Veyle, <- comma who...

...but dies at the hands of Inazuma Ginga near the end of the show, <- comma and...

...but is defeated 2/3 of the way through.

Finally, their mom Grandiene is revealed to be the true Big Bad, <- comma and...

Rio is built up as the Rival Final Boss throughout the show...

...until his death 3/4 of the way through. He's... Yogoshimacritein, <- comma and...

He's defeated 2/3 of the way in and his disappearance...

Arivne Since: Jan, 2001
#23567: Mar 24th 2023 at 8:19:59 AM

[up] @jOSEFdelaville

...it's completely uselessfrom the standpoint of safety.

...make him so energetic that...several spoonfuls (with...

...making an outline of bullet holes around the cat.

With Basile having a huge extended family...

...where logic is either backward or nonsensical.

...ground and asks for Leonard's address, a...

Some of Leonard's inventions were created...

Leonard invents a gaz called...

^ Did you mean "gadget"?

...Santa <- no comma before meeting the real one, <- comma who doesn't appreciate...

...various potato-based recipes, including the French fries....inventing the French fries, has if he hadn't done so already.

^ Did you mean to write "even though he had done so already"?

Arivne Since: Jan, 2001
#23568: Mar 24th 2023 at 8:23:07 AM

[up] @Tatermater 12

I don't see anything incorrect about the English in those examples.

jOSEFdelaville Since: Dec, 2018
#23569: Mar 24th 2023 at 9:30:49 AM

[up][up] No, I really mean a gaz. A spray if you prefer.

kawaiineko333 (4 Score & 7 Years Ago)
#23570: Mar 24th 2023 at 10:39:29 AM

@aArivne from Page 942

I capitalized Pocket Watch since it's an accessory that can be equipped.

JujuP Since: Jul, 2013
#23571: Mar 24th 2023 at 12:28:50 PM

Main.Mismatched Atomic Expressionism

Anime

Correction

Series.Narcos

  • Pay Evil unto Evil: The Pepes use brutal methods against Escobar supporters and sicarios, frequently slaughtering their relatives.
  • Right-Wing Militia Fanatic: The AUC (Autodefensas Unidas de Colombia, "United Self-Defense of Colombia") want the total extermination of communists in Colombia, including inhabitants of villages under FARC control. They join the crusade against Escobar after they learn he helped the M-23 leftist guerrilla group.
  • Totalitarian Gangsterism:
    • Escobar has total control over Médellin, to the point they elect him to Congress. He is wealthy enough to bribe most of the police and Customs and could walk unimpeded around the city.
    • The Cartel of Cali was powerful enough to be able to get information on whoever they wanted through informants and telephone tapping, to the point it was nicknamed the Cali KGB.

Edited by JujuP on Mar 24th 2023 at 8:29:29 PM

N2002 Since: Mar, 2022 Relationship Status: Singularity
#23572: Mar 24th 2023 at 5:06:09 PM

I modified my posts, thank you Arivne.

Melinda Since: Dec, 2019 Relationship Status: Puppy love
#23573: Mar 24th 2023 at 6:37:56 PM

Thanks

@ Star Wars Adventures

  • Just Here for Godzilla: "Night of the Gorax" is only one issue but draws in a lot of Star Wars Legends readers. This is due to its respectful and faithful Continuity Porn of so many species and characters from the Ewoks movies and cartoons, while still using some Awesome Art and a tense plot to make one of the scariest stories in the Vader's Castle miniseries.
@ Step Up
  • Greater-Scope Villain: Alexandra from All In fails to win much favor with either the cast or the audience for rigging the contest and being so flippant about it. However, a quick line at the end emphasizes that she is just a hired worker for the show and that the unseen producers are the ones making the call about who wins the rigged show.
  • Took a Level in Jerkass: Sean is a pretty Nice Guy in the fourth movie but has several irritable, victory-obsessed Control Freak moments in the fifth one (such as breaking ties with his old crew for sensibly giving up on an impossible and humiliating series of auditions and not even having the decency to ask them if they want to audition for The Vortex before putting together a new crew). Multiple people call him out on his newfound abrasiveness.

@ Step Up

  • Contested Sequel: Some fans consider the third movie to be the high point of the franchise while others think it is the worst or second worst of the original five films.
  • Ensemble Dark Horse:
    • Recurring characters the Santiago Twins have little dialogue or characterization in any of their appearances but are some of the best-liked supporting dancers for the main cast.
    • Sophie from the second film does little dancing with the main cast, most of the scenes fleshing her out were deleted, and her Last-Minute Hookup with Moose is disliked and often ignored. Still, she has a respectable number of fans for her Defrosting the Ice Queen Lovable Alpha Bitch moments and for being a rare dancer in the franchise who also sings.
    • The Robot Girl dancer and the Grim Knight twins from All In have almost no dialogue, relatively few scenes, and little plot importance beyond some Pair the Spares moments with Vladd and the Santiago Twins. Still, they get some good choreography and a few Meet Cute moments that make them some of the best-liked dancers from the rival crews in the series, with some fans wishing they had gotten more screen-time.

@ Recruit the Muggles

  • Frankenstein (1931): The famous Torches and Pitchforks mob of villagers in the final act set out to help Dr. Frankenstein kill the mosnter to rescue one of his victims and avenge another as soon as they learn of his existence.
  • Harry Potter: While the trope-naming muggles never get involved in the final battle against Voldemort, the staff and many of the older Hogwarts students are rallied to help fight Voldemort even though many of them were previously uninvolved in the war. Later, the local shopkeepers and families of the students also show up to help.
  • The Scholomance: While the students of the Scholomance are all magic users, most of them they tend to rely on Orion and El to save them from seriously dangerous monsters. In the final act of book 2, everyone in the school joins El and Orion in a brainstorming effort to get everyone out alive while not leaving them vulnerable to the mals In the outside world, and then they band together to implement that plan, at no small risk to themselves.

@ The Scholomance

  • Die for Our Ship: While Liesel is still an Ensemble Dark Horse for some fans, others view El hooking up with her a few times in the third book as an enormous betrayal of the El-Orion ship, although El did think Orion was dead when that started. These fans take out that frustration on Liesel.

@ Growing Pains

  • Eating the Eye Candy: Both boys and girls in the early seasons have few qualms about ogling attractive members of the opposite sex, although some memorable examples are only described secondhand and not shown.
    • In multiple episodes, Carol's friends Debbie and Shelly are unapologetic about how they like to lustfully watch members of the boys swim and basketball teams practicing for their sports.
    • In "A Star is Born", Carol refers to the leading lady in the School Play as "Monica 'Draws a Crowd in her Gym Shorts' Shackleford" while explaining Mike's eagerness to play the male lead in the play.

@ FunJungle

  • Ensemble Dark Horse:
    • Security guard Kevin Wilks (who has tertiary roles in two books and cameo roles in two others) is a fan favorite for his hilarious but likable Good Is Dumb charcterization and Accidental Hero moment in the fourth book.
    • Dinosaur-obsessed rocket scientist Harper Weems only appears in Tyrannosaurus Wrecks, but is one of the better-liked one-shot suspects.
    • Lovable Jocks Dash and Ethan are less prominent than Teddy's other friends, but tend to get good reactions when they do show up for having some good Bully Hunter moments and humorous dialogue about how Ethan is an Agent Mulder.
    • FunJungle employee Krist Sullivan, who has a major role in the second book but is Demoted to Extra afterward. Fans appreciate how nice she is to Teddy and how she is also used to explore the improtant message that someone can love animals but not be qualified to care for them (which leads to her changign jobs from zookeeper to PR spokesperson after her bosses realize this).
  • They Wasted a Perfectly Good Character: Athmani Okeke, a South African game warden turned FunJungle security consultant. His intelligence, good sense of humor, rapport with the Fitzroys, and experience fighting murderous Evil Poachers in Africa (when the regular cast are all American) make him interesting to read about, and many fans are disappointed that he only appears in Big Game. While his being the villain of that book is an effective twist, some readers would have liked it better if he was innocent and remained a recurring character.

@ Proposal Thread

  • American Hustle: Victor Tellegio is a Mafia member who went Up Through the Ranks from a hit man known for not bothering to hide the corpses of his victims to a cultured boss with lucrative casino interests. When he is offered a chance to bring casinos back to Atlantic City, he is cautious but intrigued, proposing calculating strategies in how to get around legal obstacles and showing an unexpected fluency in Arabic that nearly exposed a phony Arab Oil Sheikh. His ruthless reputation intimidates the Boxed Crook con artist protagonists so much that they sabotage the case against Tellegio to make sure he won't seek revenge, with Victor thanking them for this through an intermediary.

Edited by Melinda on Mar 25th 2023 at 8:59:07 AM

FateStayWho Since: Jul, 2016
#23574: Mar 24th 2023 at 7:37:22 PM

Age of Empires II: Units (there isn't a page for this, I am trying to create one)

Units Introduced in Age of Kings

Villager

The Worker Unit for all factions. They build structures, gather resources, and while they can fight, it is best to keep them away from combat.

  • Purely Aesthetic Gender: Villagers come in male and female varieties, but the stats for both are the same.
  • Worker Unit: They act as the builders and primary resource gatherers. Oddly when hunting animals, they will use a bow, which is more effective than the knife they use against units.

Militia Line

The basic infantry unit produced from the Barracks. All Civilizations have access to the first three ranks. The Militia are the first ones available in the Dark Age. After advancing to the Feudal Age, they can be upgraded to Men-at-Arms. In the Castle Age, they can be upgraded to the Long Swordsmen. All Civilizations aside from the Persians have access to an upgrade in the Imperial Age called the Two-Handed Swordsmen. Certain Civilizations have access to another upgrade in the Imperial Age called the Champion.

  • Balance Buff: Since the Militia Line tends to fall out of use past the early game, its units have received several buffs like the Arson upgrade note , the Supplies upgrade note , the Tracking upgrade being made free note , along with improvements to their stats.
  • BFS: As their name implies, the Two-Handed Swordsmen carry giant swords that are almost as long as they are tall and require two hands. The Champions have similar-sized swords.
  • Heavily Armored Mook: Each rank wears armor, but the higher ranked wear heavier armor, the highest two wearing plate mail.
  • Non-Indicative Name: Despite what the name says, the Long Swordsmen do not actually use longswords as their swords; while larger than those of the Men-at-Arms, they are still carried in one hand.
  • Overshadowed by Awesome: A problem the Long Swordsmen and ranks above it have long suffered from. The Spearmen line units are weaker than the Militia Line but are cheaper and better at countering calvary, and since games that reach the Castle Age see the Knight line get more use than the Militia line, being Anti-Cavalry had made many players favor the Spearmen. Once players reach the Castle Age, they have access to Knights, which are faster, stronger, and more durable, so despite their greater cost, most players rely on them.
  • Primitive Clubs: Militia, the starting unit on this line, carry spiked clubs, as opposed to the more impressive swords the more advanced units carry.
  • Shields Are Useless: The Men-at-Arms gain purely cosmetic shields as their armor isn't any better than a Militia. The Two-Hand Swordsmen and Champion have no shields, which doesn't lower their protection.
  • Zerg Rush: Militia line units are cheap, so a popular strategy is to amass them in the early game to go for a quick kill before the enemy can advance to a later age. Malay's Forced Levy technology removes their gold cost allowing them to be massed even when gold runs low.

Spearman Line

Cheap Anti-Cavalry infantry available once a player reaches the Fedual Age. In the Castle Age, most Civilizations can upgrade them to the Pikeman. In The Conquerors, an upgrade is added to the Imperial Age called Halberdiers.

  • Anti-Cavalry: Their primary purpose as their attacks inflict bonus damage to cavalry.
  • Blade On A Stick: It is in their name; after all, they carry large polearms.
  • Not the Intended Use: Spearman line units are designed as Anti-Cavalry since they without that bonus damage, they are weak units. However, they are cheap and don't cost any gold. Plus, Knight line units have generally seen more use past Castle Age than the Militia line, so it is common to see players rely on Spearmen in place of Militia.

Archer Line

The most common ranged units. They are not as durable as close combat military units, but they attack from a distance and benefit from upgrades that increase their range. All Civilizations get the basic Archer in the Feudal Age, all but the Spanish and the Bulgarians and the Spanish get the upgrade known as the Crossbowman in the Castle Age, and certain Civilizations get access to the Imperial Age upgrade, the Arbalester.

  • Armor Is Useless: The Arbalesters wear plate mail, which is merely cosmetic. Their armor isn't any better than the lower-rank archers.
  • Long-Range Fighter: The Archer Line benefits from several upgrades that increase their range, making them especially dangerous in mass.
  • Zerg Rush: The Archer Line are cheap units, so when massed, they are especially dangerous in a Fedual Age rush. Persians can make them even more affordable in Definitive Edition with their Kamandaran unique tech, which lowers the total resource cost for the unit line and removes their gold cost, making them easy to mass even in the late game.

Skirmisher Line

Spear-throwing units that have extra pierce armor compared to other units. This and their bonus damage against archer units make them an excellent counter to ranged units. All Civilizations have access to the basic Skirmisher in the Feudal Age, and everyone besides the Turks can upgrade them to the Elite Skirmisher in the Castle Age.

  • Blade On A Stick: The Skirmisher Line wield spears, though they throw them instead of stabbing with them.
  • This Looks Like a Job for Aquaman: The Skirmisher Line are anti-archer units that aren't good for much else the player cannot afford archers. Luckily they are very good at this, and the threat of massed archers means they frequently come in handy.

Calvary Archer Line

Horse-mounted archers who have greater mobility, HP, and damage than the Archer Line but are more expensive, less accurate, and have a shorter range. The Calvary Archer is available in the Castle Age to most Civilizations. Only a handful don't have access to it. Most Civilizations with access to the Calvary Archer can upgrade it to the Heavy Calvary Archer in the Imperial Age.

  • Balance Buff: New expansions and patches frequently buff this unit line. They have gained increased range and a lower cost, and Civilizations gain bonuses improving the unit, or existing bonuses have been buffed. The exception is the Huns, whose bonus lowering the cost of this unit line has been decreased.
  • Fragile Speedster: While they are more durable and hit harder than the Archer Line, they still have less damage and HP than Militia Line units of the same tech level, with the Bloodlines, upgrade note  only bring their HP to that of a Long Swordsman. Their main strength is their speed, with their mobility allowing them to fire at enemies, retreat out of their reach, and fire again.
  • Horse Archer: As their name implies, they are archers who ride horses.
  • Some Dexterity Required: Units of the Calvary Archer Line are not meant to stand and shoot. Players need to ensure they stay out of the reach of slower units, which, if done correctly, means melee units will never get close to them.

Hand Cannoneer

A gunpowder unit only available in the Imperial Age that only certain civilizations can access if they research Chemistry. Hand Cannoneers have greater range, far greater damage than Arbalesters, and bonus damage against infantry. Aside from requiring an expensive technology to train, they have the downside of lower accuracy and rate of fire compared to the Archer Line.

  • Anti-Infantry: They get a significant damage bonus against infantry, and a little extra damage to the Spearman Line, making them dangerous to almost all infantry.
  • Balance Buff: In the base game, Hand Cannoneers and other gunpowder units had their own technologies that needed to be researched for players to access them. As these technologies were expensive, on top of the cost of researching Chemistry, they are removed in The Conquerors, so gunpowder units only require researching Chemistry. The Conquerors also increased the Hand Cannoneers’ accuracy and bonus damage. Lords of the West increased their accuracy again, and Dawn of the Dukes increased their HP.
  • Bottomless Magazines: Hand Cannoneers use what is clearly a single-shot weapon, but they never run out of ammo.
  • Glass Cannon: Hand Cannoneers do not benefit from damage upgrades to ranged units. They still do greater damage than Arbalesters, especially if they are attacking infantry, where their bonus damage allows them to deal more than double the damage of fully upgraded Arbalesters. They do start with a point of melee armor, making them slightly more durable than Arbalesters. However, they have the same HP, so they are just as fragile to ranged fire.

Scout Cavalry Line

Frail, speedy cavalry units with a high line of sight. Most Civilizations start with one Scout Calvary in the Dark Age but need to advance to the Feudal Age and build a Stable before they can train more. Advancing to the Feudal Age gives the Scout Calvary a free bonus to damage, speed, and line of sight, making them good at hit-and-run attacks. Advancing to each subsequent age improves their line of sight. In the Castle Age, they can be upgraded to Light Calvary. The Conquerors adds another upgrade and certain Civilizations in the Imperial Age called the Hussar. While weaker than the Knight Line, this unit line does not cost gold, so they will often replace the more expensive cavalry if gold becomes scarce.

  • Boring Yet Practical: The basic Scout Calvary isn't much of a fighter, but their line of sight is vital for early game recon. They also do not cost gold, so if it runs low, they act as substitutes for players who can no longer afford the Knight line.
  • Fragile Speedster: Units of the Scout Calvary Line are weaker than the Militia Line. But they are fast, even beating the Calvary Archer Line. Their speed means they are surprisingly deadly against archers and siege units, which have difficulty hitting them. The basic Scout Calvary getting a boost to its speed in the Feudal Age actually makes it a hair faster than the Light Calvary and Hussar.
  • This Looks Like a Job for Aquaman: Most cavalry units are vulnerable to conversation by Monks. The Scout Cavalry line lacks their vulnerability and does extra damage to Monks, making them useful as support for the stronger cavalry.

Knight Line

Armored cavalry who form the offensive punch of most Civilizations. They are fast, durable, hit hard, expensive, and vulnerable to the Spearmen Line and conversation by Monks. Civilizations, except for the Mesoamerican (who don't have cavalry) and Indian Civilizations (who have different units as substitutes), have access to the Knight in the Castle Age. Aside from the Saracens, all Civilizations with access to the Knights can upgrade them to Cavaliers in the Imperial Age, and a handful can upgrade the Cavaliers to Paladins.

  • Awesome, yet Impractical: Upgrading Cavaliers to Paladins is typically this in one on one games. Paladins are the stronger, but the upgrade is so expensive that the resources are generally better spent creating more Cavaliers. In team games where resources are plentiful, and the Knight line can benefit from team bonuses, Paladins see more use.
  • The Faceless: The helmets on Cavaliers and Paladins hide their faces from view.
  • Heavily Armored Mook: Knight line units are covered in armor. The basic Knights wear chainmail, and the Cavaliers and Paladins wear plate mail.
  • Lightning Bruiser: Knight line units hit harder than infantry, attack bonuses notwithstanding, are much more durable, and are faster. As a result, once players reach the Castle Age, they are often favored over the Militia line. Balance Buffs to the Militia line means they can potentially beat Knight line units of the same level with equal resources, but the greater HP and armor of the Knight line means they last longer against defensive structures.

Camel Rider Line

Specialist cavalry who are weaker than the Knight Line but faster are faster and cheaper while dealing bonus damage to other cavalry. Compared with the Spearmen Line, they are more expensive, but their speed means they have a better chance of catching fleeing cavalry as opposed to simply frightening them away. Their main strength is that they deal bonus damage against other cavalry. Only certain Civilizations whose real-life counterparts have domesticated camels have access to Camel Riders in the Castle Age. Certain civilizations upgrade them to Heavy Camel Riders in the Imperial Age.

  • Anti-Cavalry: They are cavalry units that specialize in killing other cavalry.
  • Balance Buff: The Conquerors reduces this unit line's training time and increases their speed. The Forgotten increases the Camel Riders' damage and lowers the time it takes to upgrade them to Heavy Camels, and Dynasties of India improves their line of sight.
  • BFS: Heavy Camel Riders carry much larger swords than their un-upgraded counterparts.
  • Horse of a Different Color: A realistic example of cavalry who ride on camels.
  • Lightning Bruiser: Compared to the Knight Line, the Camel Rider Line is faster and deals greater damage against other Calvary, though they do not hit as hard against other units. Camel Riders and Heavy Camel Riders have as much HP as Knights and Cavaliers, respectively, though they lack the Knight line’s armor.

Battering Ram Line

Siege units designed for destroying buildings. They have a low base attack as they are meant to attack buildings, which they inflict heavy bonus damage against. They have high HP and pierce armor, so they are resistant to attacks from archers, but their melee armor is actually negative, so they die quickly in melee or if they come under attack from the Mangnel Line. In The Conquerors, this unit line gained the ability to garrison infantry and archers. For each unit garrisoned, the ram gains a slight boost to its speed and increases its bonus damage against buildings. Fully garrisoned, the ram is faster than a Scout Calvary, even after their speed boost in the Feudal Age.

All Civilizations aside from the Indian Civilizations have access to the Battering Ram in the Castle Age and upgrade it to the Capped Ram in the Imperial Age. Far fewer can upgrade the Capped Ram to the Siege Ram.

  • Anti-Structure: The Battering Ram line has low base damage and heavy bonus damage against buildings. As such, they are not suitable for attacking units.
  • Awesome Personnel Carrier: The Conquerors allows this unit line to garrison infantry and archers. Battering Rams can garrison four units, Capped Rams can garrison five, and Seige Rams can garrison six. This helps protect these units from archers while increasing the ram's range and anti-building bonus damage.
  • Siege Engines Dedicated Anti-Structure siege units that are cheaper than most other siege units and far more durable. At a cost, they have to get in close to deal damage.
  • Stone Wall: Even the basic Battering Ram has more HP than a Paladin with Bloodlines. While garrisoning units makes them extremely fast, they have low damage unless they attack siege units or structures.

Mangonel Line

Catapults that launch a cluster of rocks at the enemy. They deal heavy damage, which, combined with their high pierce armor, makes them deadly against archers. They deal bonus damage against buildings, not as much as rams, but their already high attack means they deal far more damage than non-siege units. All Civilizations have access to Mangonels in the Castle Age. All Civilizations aside from Turks and Huns can upgrade them to Onagers in the Imperial Age. Certain Civilizations can upgrade the Onagers to Siege Onagers.

  • Achilles' Heel: Calvary. Their speed means they can avoid the projectiles and get in close where the siege units cannot attack them.
  • Balance Buff: Before The Forgotten, researching Chemistry reduced the speed of this unit line's projectiles.
  • Glass Cannon: Aside from their high pierce armor, this unit line is frail with low HP and no melee armor, and they cannot attack units that get too close. This is the trade-off for their raw damage.
  • Long-Range Fighter: More than archers. They have a greater range, which increases when upgraded to the Onagers. Unlike archers, the Mangonel line has a minimum range where they cannot attack a unit.
  • Mundane Utility: The Forgotten allows them to attack and destroy trees, making them extra useful on maps with lots of trees since they cut a path to sneak around to an enemy base.
  • Siege Engines: They are flexible siege units whose range and damage make them effective against buildings and units.
  • Some Dexterity Required: Friendly units are not safe from the Mangonel line's vast area of effect, so players using them must aim their shots carefully to avoid damaging their own units.

Scorpion Line

Siege units that fire giant bolts that strike multiple targets in a line. Unlike other siege units, these are designed to kill units and do poorly against buildings. Of the siege units, they are easily the cheapest. All Civilizations can build Scorpions in the Castle Age. Certain civilizations can upgrade them to Heavy Scorpions in the Imperial Age.

  • Achilles' Heel: Like the Magnonel Line, the Scorpion Line is highly vulnerable to cavalry since their speed means their projectiles have difficulty hitting them.
  • Expy: Of the Ballista line from the original game, acting as a siege unit that fires bolts meant to kill infantry.
  • Herd-Hitting Attack: They deal damage in a line, which depending on the formations of the enemy, can be devastating.
  • Long-Range Fighter: Like the Mangonel line, they attack from a distance and cannot attack enemies that get too close.

Bombard Cannon

Gunpowder siege units available in the Imperial Age to certain civilizations. They have high base damage and deal as much bonus damage as Siege Rams against buildings, and they have a longer range than fully upgraded Archer Line units. The downside is that they have a vast minimum range, so they die even more quickly than other siege units if enemies get close to them.

  • Awesome, yet Impractical: In the base game. In that, they have an expensive technology that has to be researched to unlock them on top of the cost of researching Chemistry. Between this, their high cost and low HP, they were not considered worth using before they were buffed in later expansions.
  • Balance Buff: The Conquerors removed the need to research a technology to unlock the Bombard Cannons, increased their HP, gave them bonus damage against siege weapons, and increased the speed of their projectiles.
  • Glass Cannon: They have high base damage and heavy bonus damage against many different targets but have low HP for an Imperial Age unit—bonus points for being actual cannons.
  • Long-Range Fighter: Bombard Cannons have a greater range than most buildings, though at a cost; they have a very wide minimum range where they cannot attack.

Monk

Religious men available to all Civilizations in the Castle Age. They are the only units that can pick up Relics and carry them to a player's Monastery, which gives the player a steady supply of gold that never runs out. Collecting and holding all of the Relics for a set period allows the controlling player to win automatically if that option is enabled. For a secondary role, they can convert enemy units, adding them to their player’s side, or heal friendly units.

  • Awesome, yet Impractical: Converting enemy units is this for most Civilizations. Stealing enemy units and adding them to your side sounds useful, especially if it's something expensive like Paladin or a Siege Onager. The problem is that the ability takes very long to work, meaning the Monks will likely die before finishing, especially if the enemy brings archers or Light Calvary since they can quickly kill Monks. On top of all this, late in the game, some technologies make units resistant to conversation. Civilizations with bonuses for Monks can avert this by using a rush of Monks before the enemy researching Monk resistant technologies.
  • Boring Yet Practical: The Monks' other abilities. Healing is not common in the game, so it's helpful to have units that can heal expensive ones. While collecting all the relics can allow the player to win instantly, the primary use for having Monks collect them is that they give a supply of gold that never runs out.
  • Instant-Win Condition: If the Monks collect all of the Relics for their controlling player, that player wins automatically if they hold onto them for a set period.
  • The Medic: Monks can heal friendly units.
  • Non-Action Guy: Monks cannot attack, only have slightly more HP than Villagers, and benefit from no armor upgrades. If not protected, they die very quickly.

Trade Cart

Utility units available to all Civilizations in the Feudal Age. If a player has an ally, Trade Carts can travel to their Market and back to their player's market. The process generates gold. The further the distance traveled, the more gold is generated. Most maps have a limited amount of gold, so this helps players keep their gold from running out. However, Trade Carts cannot attack and need to be protected.

  • Boring Yet Practical: Trade Carts are not fighters and die quickly if attacked. However, they still provide a boost to their player's economy.
  • Non-Action Guy: As their role is trading, they cannot fight.

Trebuchet

Powerful siege units available to all Civilizations in the Imperial Age. They are built in their packed form as a cart, and to attack, they have to unpack, which turns them into a stationary unit with the longest range and damage in the game.

  • Anti-Structure: Trebuchets have the highest attack in the game, with a base attack almost as high as a Siege Ram with its bonus damage. Their bonus damage to structures more than doubles this already significant damage.
  • Dual Mode Unit: Trebuchets switch between their packed forms to move and unpacked forms to attack. Switching takes a little over ten seconds, so it is not be done carelessly.
  • Long-Range Fighter: Trebuchets have the longest range in the game. While their minimum range isn't as bad as Bombard Cannons since they cannot move while unpacked and it takes time for them to switch between their packed and unpacked forms, they are even worse at retreating other already slow-moving siege units, so they are especially vulnerable if an enemy gets close.
  • Mighty Glacier: Trebuchets are slow, and since they have to be packed to move, they are the least mobile siege units.
  • Siege Engines: Massive catapults that deal heavy damage to buildings.

Fishing Ship

A ship available to all Civilizations in the Dark Age. They are cheap and unarmed, as their name implies. They are meant to collect fish, giving their controlling player food.

  • Non-Action Guy: These ships are meant for fishing rather than combat, so they cannot fight.
  • Worker Unit: Resource gatherers that only gather food from sources on water. While they only collect food, they do so faster than Villagers.

Transport Ship

Transports available to all Civilizations in the Dark Age. At first, they can only transport five units. Researching Careening doubles their capacity, and Drydock doubles it again.

  • Boring Yet Practical: These transports cannot fight but are the only way to get units across water maps.
  • Clown Car: The model for the Transport Ships are far too small to fit the number of units they are supposed to, especially the elephants, which are almost as big as the ships.
  • Defenseless Transports: Transport Ships cannot attack and must be protected because if they are destroyed, all units they carry die.
  • Non-Action Guy: These ships cannot attack.

Trade Cog

The sea-going counterpart to the Trade Cart, these ships are available to all Civilizations in the Feudal Age. They fulfill the same role as Trade Carts, only they travel between Docks as opposed to Markets, with the greater the distance they travel, the greater the gold they generate.

  • Boring Yet Practical: Trade Cogs cannot fight, but they allow their controlling player to keep their gold supply from running out.
  • Non-Action Guy: Being Trade Ships, they cannot attack.

Galley Line

The primary warship for most Civilizations. The Galley is available to all Civilizations in the Feudal Age, and all of them can upgrade these ships to War Gallies in the Castle Age. All Civilizations except for the Aztects and the Malians can upgrade War Gallies to Galleons in the Imperial Age.

  • Cool Boat: These ships are more durable than most land units, even as a basic Galley, and have decent range and attack while benefiting from archer upgrades that improve range and damage.
  • Nerf: The Conquerors almost doubled the time it takes to build these ships.
  • Zerg Rush: Galley Line units are cheap, and when built in large numbers in the Feudal Age, it means their controlling player will have a lot of their upgraded version.

Fire Ship Line

Close-range warships that attack by spewing fire at the enemy. The actual damage per attack is low. However, the ships have an almost constant attack rate, so they deal far greater damage in practice than on paper. In the base game, this line starts in the Castle Age. The African Kingdoms adds a Feudal Age tier called the Fire Galley, available to all Civilizations except for the Vikings. All Civilizations with access to Fire Galleys can upgrade to the Fire Ships in the Castle Age. Most Civilizations can upgrade the Fire Ship to the Fast Fire Ship in the Imperial Age.

  • Crippling Overspecialization: Unlike the Galley Line, which can attack shore targets once their range is upgraded, the short range of the Fire Ship Line means they are only suitable for attacking targets on the water.
  • Video Game Flamethrowers Suck: Zigzagged. Since these ships set enemies on fire, they deal far less damage to ships per attack than expected. On the other hand, they have much higher DPS than the Galley Line and will defeat them in slugfests with equal resources, assuming the Galley Line ships aren't microed to take advantage of their greater range.

Demolition Ship Line

Suicidal ships that explode to deal massive damage to nearby targets. Like the Fire Ships, this line of units starts in the Castle Age in the base game until The African Kingdoms adds a unit in the Feudal Age. All Civilizations except the Koreans have access to the Demolition Rafts and can upgrade them to Demolition Ships in the Castle Age. Certain Civilizations can upgrade Demolition Ships to Heavy Demolition Ships in the Imperial Age.

  • Action Bomb: Kamikaze ships that players direct into other targets on the sea. Even if enemy attacks destroy them, they still explode and deal full damage.
  • Balance Buff: The Forgotten increases the HP of Demolition Ships and Heavy Demolition ships.
  • Crippling Overspecialization: Like the Fire Ship Line, these ships are useless against targets on land.
  • Glass Cannon: These are the fastest warships and have the greatest damage of all ships (only Trebutches deal more damage per attack than a Heavy Demolition Ship) but the least health. Even the Heavy Demolition Ships only have as much HP as Fishing Ships.
  • Herd-Hitting Attack: When these ships explode, they damage everything around them.

Cannon Galleon Line

Siege warships armed with a massive cannons on the front. All Civilizations except the Cuemans, Huns and Native American Civilizations have access to Cannon Galleon when they research Chemistry. Compared with their land counterpart, the Bombard Cannons, they have lower damage in exchange for higher speed. Certain Civilizations can upgrade the ships to Elite Cannon Galleons, which have higher HP, increased range, damage, and bonus damage.

  • Balance Buff: In the base game, the Cannon Galleon, like other gunpowder units, has a technology that needs to be bought before they can be built. Lords of the West removed this requirement.
  • Crippling Overspecialization: These ships excel at dealing with structures thanks to their damage and long range. Since they fire a Painfully Slow Projectile, they are terrible at attacking units since their attacks are easy to dodge. The exception is with the Spanish, as their ships have faster and more accurate projectiles.
  • Long-Range Fighter: They have the longest range of all ships by a wide margin, outranging any structures they may fire at on shore.

Arivne Since: Jan, 2001
#23575: Mar 25th 2023 at 8:14:05 AM

[up] @Juju P

The opening of Great Pretender uses this style, inspired by Catch...


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