This thread is for tropers who have trouble with English and would like some help with the crazy grammar of this crazy language.
Write down what you wish to edit on the wiki. If you have been suspended from editing, another troper might be kind enough to edit for you after your suggestions have been corrected.
The thread is for help and feedback on your own suggested edits.
If you want help correcting other people's edits (e.g., if you find a page which seems to have grammar problems but want a second opinion, or you don't feel able to fix it by yourself) then that's off-topic here, but we have a separate Grammar Police cleanup thread
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Edited by Mrph1 on Nov 16th 2023 at 5:37:57 PM
Page 909 @Melinda
...is similar to how two is pronounced in some languages and...Kyle is also nicknamed<- no comma "Doofus", but that is...
...nicknames, although, <- comma depending...
The yearbook says some people call Elliot "Ness". <- period
The yearbook says some people call him "Skittle". <- period
..."Hollywood", <- comma and many report referring to...
The yearbook says some people call him "Hoagie". <- period
She's fairly self-centered, <- comma and...
The Sunnydale High Yearbook reveals...
Edited by Arivne on Feb 5th 2023 at 10:15:51 AM
@Arivne thanks.
Peon
Peons are the allegedly stupid lowly workers of the Horde tasked with menial labor like gathering resources and construction. Nonetheless, their work is essential for the Horde to function.
- Informed Flaw: As usual, the descriptions of the Peons implies they aren't very smart even though they perform complicated construction work.
- This Is Gonna Suck: When ordered to attack an enemy, their quotes mostly show them as less than confident since they know they are not warriors.
- Worker Unit: They are the builder and resource gatherer for the Orcs.
Grunt
The rank and file of the Horde's armies. Formerly characterized by their cruelty and thirst for blood, under the leadership of Thrall, they have returned to the savage, yet noble ways of their ancestors.
Grunts are the strongest of the basic units by a wide margin, but also the most expensive.
- Cannon Fodder: Expensive cannon fodder who far outstrip the killing power of their counterparts in other factions.
- Took a Level in Badass: Warcraft III upped the strength of Grunts so they are now the strongest of the basic units as opposed to being the equal of the Footman. They have the most HP by a wide margin and the highest damage, and that is even before Berserker Strength is researched, which gives them almost as much HP as a Knight and increases their damage.
- Walking Shirtless Scene: Unlike in the previous two games, Grunts have nothing covering their upper body besides a shoulder pad and the straps holding it on. Yet, they are more resilient.
Troll Headhunter / Berserker
While the Horde's attempts at conquering Lordaeron failed, the oppressed Trolls of the continent have still found common cause with the Horde under Thrall's leadership. Troll Headhunters are raised from birth to hunt and track wild beasts. In war, they will fight as the ranged troops of the Horde with their throwing spears.
- Blade On A Stick: They wield spears, though they throw them instead of using them in close quarters.
- Expy: Of the Spearman from the original game, being a ranged unit of the Horde that throws spears.
- Healing Factor: Most units in the game slowly regenerate HP, but Troll units stand out thanks to an upgrade to their natural healing called Troll Regeneration. Researching it enhances the Spearmens' inherent regeneration.
- Power at a Price: The Berserk ability they gain when upgraded to Berserkers increases their attack rate at the cost of increasing the damage they take.
(Troll Regeneration doesn't have an upgrade, it is the upgrade. I should have made that more clear.)
Catapult / Demolisher
A staple of the Horde's armies, the Catapult hurls burning projectiles over great distances. It is the most powerful siege weapon of the Horde.
In Frozen Throne the unit was changed to the Demolisher.
- Glass Cannon: It has the highest damage and HP of the long-range Siege Engines. However, its HP is still low.
- Long-Range Fighter: While it has a long range, its minimum range keeps it from attacking units that get too close.
- Kill It with Fire: Frozen Throne changing the unit to the Demolisher also brought an upgrade that gives it the Burning Oil ability. This causes all of its attacks to light the ground on fire and slowly damage whatever was in the area they hit.
- Nerf: Frozen Throne lowered the unit's damage so they only slightly beat the Meat Wagon for having the highest damage per hit, but they compensate for being able to inflict a Damage Over Time effect.
- Retcon: Originally the Demolishers were called Catapults until Frozen Throne, then the name was changed to Demolishers and the description treated them like they were always called that.
- Siege Engines: It is a long-range building destroying that can set targets on fire for extra damage.
- The Voiceless: The unit has no visible crew so it has no quotes.
Raider
Raiders were honored warriors of the Horde until Warlock Gul'dan arranged for them to be disbanded before the Second War. Under the leadership of Warchief Thrall, a new generation of Raiders has been trained. Riding on top of giant wolves, the Raiders wield massive blades.
- Anti-Air: While they cannot attack air units, researching Ensnare allows them to force air units to the ground and render them immobile, making the target vulnerable to the Orcs’ powerful melee units.
- Anti-Structure: Raiders do Siege damage, which makes them better at destroying buildings than units since most buildings have Fortified armor which takes reduced damage from everything except Siege and Chaos damage.
- BFS: The Orc on the wolf carries a sword that is as big as he is.
- The Bus Came Back: After vanishing in Warcraft II, the Raiders make a return.
- Canis Major: Raiders ride on top of giant wolves that are as big as horses.
Kodo Beast
Kodo Beasts are huge creatures native to the plains of the Kalimdor. The Orcish Horde learned to use them as beasts of burden, carrying war drums to act as symbols of the Orcs' strength and valor and aiding the Orcs through their size and power.
- Extreme Omnivore: The Kodo Beast’s Devour ability lets it swallow any land unit that isn’t a Hero Unit or a Creep above level 5, after which the unit slowly takes damage unit it dies or the Kodo Beast is killed. It doesn’t matter if the unit is undead or even flesh and blood.
- Stone Wall: While the Kodo Beast is a support unit, it’s a very durable one, with the most HP of the Orc units next to the Tauren.
- Support Party Member: The Kodo Beast has a weak attack, so its main purpose is to use its War Drum Aura to buff the damage of friendly units.
- Throwing Your Sword Always Works: The rider of the Kodo Beast throws axes at the enemy.
Wind Raider
Impressed by the honor of the Orcs, the Wyverns of the Kalimdor willingly allied with the Horde and allowed the Orcs to ride them in the battle against threats to Kalimdor. The Wind Raiders hurl spears from the Wyverns at ground and air targets.
- Glass Cannon: They have the least health of the hard-hitting flying units (less than an Orc Grunt) and since they have Light armor, they take extra damage from attacks that do Piercing damage, and most units with Anti-Air abilities inflict Piercing damage. They can, however, do a ton of damage with their Envenomed Spears.
- Poisoned Weapons: Researching Envenomed Spears means each attack they make poisons the enemy, causing them to take damage over time.
Shaman
When Thrall became the Warchief of the Horde, he turned them away from the use of fel magic and towards the Shamanistic traditions of their ancestors. The Shamans of the Horde draw their power from the natural world and its elements to battle their enemies of the Horde and aid their allies.
- Anti-Magic: Their Purge spell removes all beneficial spells from a target and immobilizes them for a few seconds. It has the secondary purpose of damaging summoned units.
- Blessed with Suck: Creative use of Lightning Shield causes it to become this for the enemy. It creates a shield of electricity that damages units near the target. Since it can be cast on enemy units, a popular tactic is to use it on fragile enemy units who are clumped together.
- Nerf: The Bloodlust spell is much weaker than in Warcraft II, going from tripling a target’s damage to giving a forty percent increase in the target's attack speed and a twenty-five percent increase in movement speed. It also comes with another drawback of making the target grow larger, which makes them get stuck more easily. The spell is, however, still powerful and can still easily turn the tide if cast on enough units before a fight.
- Shock and Awe:Aside from Bloodlust, their attacks and spells create lightning.
- Support Party Member: The Shaman’s spells are meant to help units deal more damage, and he won’t be dealing much since he is meant to stay away from combat.
(Fel magic in Warcraft is actually spelled with on "l" not two."
Troll Witch Doctor
The dangerous Troll Witch Doctors aligned with the Horde out of necessity, using their magic to manipulate the chemical processes in their allies to enhance their battle prowess.
Witch Doctors are the Horde's other caster unit, who, rather than using spells that target units, set up magical wards that have special effects.
- Healing Factor: Like the Headhunter, the Witch Doctor’s HP regeneration is increased by researching Troll Regeneration.
- The Medic: With his Healing Wards, the Witch Doctor acts as the main source of healing for the Orcs with his Healing Wards
- Support Party Member: The Witch Doctor acts as the Orcs’ healer and can set traps to hinder enemy units.
- Trap Master: The Witch Doctor’s Stasis Trap Ward is invisible and stuns enemies who get too close to it, and are invisible. Properly setting it up means it can cut off retreating enemies or slow them if they attempt to return to defend their base.
- True Sight: The Sentry Ward detects invisible enemies and is also invisible itself.
Tauren
In exchange for their aid against their mutual enemies the Centaurs, the Taurens of Kalimdor have joined the Horde. While normally a peaceful culture, the Taurens are the strongest warriors of the Horde when they march onto the battlefield.
- Critical Hit Class: With their Pulverize ability researched. Rather than dealing extra damage to its target (unless it is upgraded), it deals damage to enemies around the target.
- Herd-Hitting Attack: Researching Pulverize gives the Taurens a 25 percent chance of dealing area effect damage. Between this and their high health, they are the most powerful land melee unit.
- Horned Humanoid: Being bull men, they sport a nice big pair of horns.
- Improbable Weapon User: Taurens fight by hitting enemies with totem poles. Reforged makes the poles even bigger.
- Mighty Glacier: The Taurens aren’t any slower than starting units, but their size does make it less mobile due to pathfinding issues. In exchange, they are the strongest non-hero non-creep land units before the Mountain Giants were added in Frozen Throne note , and even then the Taurens win fights against Mountain Giants with equal resources note .
- Our Minotaurs Are Different: They are a race of Gentle Giants who are even bigger than orcs.
Spirit Wolf / Dire Wolf / Shadow Wolf
A spirit wolf created by the Farseer.
- Canis Major: All three wolves are as big as the one ridden by the Farseer.
- Critical Hit Class: The Dire Wolf gains its own version of the Blademaster’s Critical Strike, giving a chance for its attacks to deal more damage.
- Fragile Speedster: Wolves at all three levels are fast, but not especially tough or hard-hitting.
- Invisibility: The Shadow Wolf is invisible unless it attacks an enemy.
Troll Batrider
Trolls riding on giant bats are fast units with an obsession with fire and causing destruction with their deadly chemical concoctions.
- Anti-Air: The Batrider can attack ground and air units, but his main source of damage is Unstable Concoction, which only affects air units.
- Anti-Structure: Researching Liquid Fire gives the Batrider the ability to set buildings on fire, which in addition to dealing damage keeps them from being repaired and reduces their attack rate.
- Glass Cannon: The Batrider doesn’t have much health, but using his Unstable Concoction allows him to do more damage than any other unit in the game.
Tauren Spiritwalker
Tauren born with white fur are believed to be omens of an incoming ill age and are held in reverence by the rest of their kind, becoming priests who search the land for kindred spirits.
Tauren Spiritwalkers are a fairly strong caster unit who allow their allies to survive longer in battle by splitting up the damage their allies take, and can revive their fellow Tauren who fall in battle.
- No-Sell: When using Ethereal Form, the Spiritwalker is immune to everything except spells and Magic Damage, which do extra damage to them in this form. As another cost, they cannot attack in this state.
- Not the Intended Use: While Spiritwalkers are designed as support units because they are fairly strong for a magic unit, they can make a surprisingly good source of ranged damage.
- Synchronization: Their Spirit Link provides a beneficial example, connecting four units and dividing the damage they take between them.
- Squishy Wizard: Downplayed. The Spiritwalker has no armor, though, being a Tauren, he does have very high HP for a magic unit, actually possessing more than the basic land units of each faction, save the Grunt.
- Support Party Member: They are an unusual example compared to the other magic units, as Spirit Link helps friendly units survive longer by splitting the damage between them. They can also revive dead Taurens, including other Spiritwalkers, which brings them back with full mana.
Thanks, Arivne.
- One particularly humorous piece of fanon in the LGBT Fanbase is the idea that Larry Butz is the only straight character in the entire franchise, due to him explicitly stating that he doesn't swing that way, which comes in contrast with the Ho Yay and Homoerotic Subtext that is often present between many of the other main characters.
YMMV.Ace Attorney:
- So Okay, It's Average: This seems to be the consensus on the first season. The animation can fall into Off-Model territory at points, and it has some severe pacing issues thanks to the anime cramming the first two entries into 24 episodes), causing characters and events to become rushed and underdeveloped compared to the original visual novels, and for some of the personality from the visual novels to be lost in translation. However, despite its issues, it's still a perfectly serviceable adaptation that is faithful to the original visual novels (and expands on them in some aspects), with some arguing that the anime outright surpasses them in more intense and emotional scenes thanks to not being bound by the inherent limits of a visual novel. Fortunately for the anime, the second season would be regarded as an improvement in nearly every area.
WhatCouldHaveBeen.Disney Theme Parks:
- Before the Oriental Land Company won out, there were numerous proposals to build a Disneyland in Japan, going as far back as the '60s. Interestingly, the now defunct Nara Dreamland was originally conceptualized to be a Disney park, until talks between Walt Disney and the park's founder, Kunizo Matsuo, fell through late in the park's construction due to licensing disagreements, forcing the park to adopt an original identity at the last minute (this explains why the park resembles Disneyland so heavily). If the deal hadn't fall through, Nara Dreamland could've potentially been the second Disney park to be built instead of Magic Kingdom Park in Florida.
- Disney's early ideas of Tokyo Disneyland incorporated a lot more traditional Japanese culture into the park, which is reflected by the park's Working Title, Oriental Disneyland. This approach was rejected by The Oriental Land Company, however, as they simply wanted a straight translation of Disneyland/Magic Kingdom, Americanisms and all, much to Disney's surprise.
- Tokyo Disneyland originally planned to give Tomorrowland a massive revamp in the late '90s and early 2000s titled "Sci-Fi City
", which was meant to address the land's Zeerust problem and transform it into a more general science fiction themed city. The concept would've included a revamp of Space Mountain titled "Hyperspace Mountain",note a new E-ticket thrill ride aimed at teens called Rocket Bikes, a revamp of the Grand Circuit Raceway titled Lunar Races, and an area themed to Treasure Planet, amongst other ideas. However, since Disney and the Oriental Land Company were putting all their resources into Tokyo DisneySea's construction at the time, Sci-Fi City would be scrapped.
Trivia.Disney Theme Parks
- Working Title: In early documents, Tokyo Disneyland was originally named Oriental Disneyland.
Edited by Tylerbear12 on Feb 6th 2023 at 2:18:05 PM
@ Sunnydale Residents
- In-Series Nickname: According to the Sunnydale Yearbook, some of her classmates call her "Mad-woman", presumably due to her surname beginning with "Mad" and her affinity for magic that not everyone believes in.
@ Sunnydale High
Joy
- Bitch in Sheep's Clothing: She may seem stern but fair at times, but she can be very rude and unforgiving toward people trying out, and, in one episode, mocks Buffy as a loser who shouldn't waste cheerleaders' time when Buffy is trying to find Cordelia.
- Cruel Cheerleader: She is a cheerleading captain who is bereft of truly nice moments.
- Dirty Coward: She is quick to insult Buffy and Amy, but shrinks back in fear when threatened.
- Put on a Bus: She graduates sometime after her second and final season one appearance and is succeeded by Cordelia as captain.
Nancy Doyle
- Academic Alpha Bitch: She knows all of the answers to Shakespeare questions and is mad at how Buffy keeps answering them before her (due to temporarily having the power to read Nancy's mind).
- Academic Athlete: Possibly. She is a well-read girl, and after watching Buffy doing some tricky Roofhopping, her only reaction is to say "I could have done that". However, it's unclear if this is true or is mere wishful thinking.
- One-Steve Limit: She has the same surname as another season 3 character, a member of La Résistance who appears in the Bad Future episode. However, they have different performers, and there is no suggestion that they are the same character.
- Nancy from the Alternate Reality Episode "The Wish" is the only member of La Résistance who isn’t anyone the cast knows in the main timeline and dies rather abruptly. However, she has some fans for the novelty of her unexplained role in the group (some theorize she is a Potential Slayer) and for having a couple of funny reactions to the relationship dynamics between the cast.
- When She Smiles: She spends most of the book being a hostile and off-putting Alpha Bitch, but Maia admits that she does have a radiant and appealing countenance when she briefly "forg[ets] herself" and has fun while dancing at a party.
- Beware the Nice Ones: He is a kind and dutiful man whose first reaction to any serious threat against the empire is to request permission to militarize the court. Later, after a second plot is revealed, he asks to detain anyone associated with the known conspirators.
- My Master, Right or Wrong: He was loyal to the late emperor and considered him a friend, but makes it clear that he frequently disapproved of his conduct, especially his mistreatment of Maia.
- Old Man Marrying a Child: He is about sixty but his wife is barely out of her teens, although they seem to have a good relationship.
- Oppose What You Suffered: He has been called an abomination in the past because of his oddly colored eyes and thus is willing to defend people who are shunned or hated for their physical traits, like albinism.
- Rugged Scar: He is a combat veteran with battle scars on his nose and forehead.
- Condescending Compassion: His version of being nice still emphasizes his assumed superiority over the subjects of his concern.
@ Jeremiah What Happened to the Mouse?
- The last known remaining Valhalla Sector collaborators decide to join Daniel at the end of "Strange Attractions", but are never seen or mentioned again.
@ Batman
- Johnny Witts specializes in anticipating Batman and Robin's future moves and having traps and gadgets prepared that rarely fail to give the heroes difficulty. During one scheme, he arranges for one of his henchmen to get caught and impersonated by Batman, while painting the words "I am Batman" on the man's clothes in fluorescent paint that will shine when Johnny pretends to expose the imposter with psychic powers. In his last appearence, he and several accomplices use gadgets to impersonate Batman and other heroes to foil a robbery alongside of the Wonder Twins and then invite them over to Batman's house in an effort to follow them and learn his secret identity. Capable of admitting his rare mistakes, Witts stands out as a particularly clever Rogues Gallery member.
- "Detective Comics 168'': Professor Ralph Vern is a well-traveled scientist who has spent years dreaming of committing the perfect crime. To learn from the mistakes of other criminals, he spends years studying their methods and exposing them with laboratory sleuthing, to the point where he is accepted into a society of detectives that includes Batman and Commissioner Gordon. Vern steals a valuable gem, replaces it with a copy, and leaves a message revealing the theft, daring his fellow detectives to solve it, and admitting that he is one of them. He pretends to aid the investigation and switches the stolen gem with the copy again, hiding it in plain sight. Even after being exposed, he shows no bitterness in defeat and points out that since the gem is back with its original owner, it will be difficult if not impossible to convict him of stealing it.
Edited by Melinda on Feb 6th 2023 at 5:25:25 AM
Lanfeust: Character (Bascréan)
- Good Is Not Nice: He cares about the well being of the people of Eckmul, but he's a condesending jerk to absolutely everyone. He can also take extreme measures for the sake of Eckmul's protection.
- Well-Intentioned Extremist: When he sees that Lanfeust is sensitive to the Magohamoth's magic and can gain absolute power, he wants Lanfeust to be killed. Though he's only doing this out of paranoia as he thinks that Lanfeust can be a danger for the world by becoming a tyrant if he were to achieve the absolute power.
Madness Combat: Characters (MAG Agents)
- Non-Standard Character Design: MAG Agent: V3's facial cross doesn't have lines of even lenghts, the upper line is unusually short despite V3's size. Because of this, V3's cross is completely hidden by his mask and can only be seen by looking at the animation's Flash files. Appearing to lack a facial cross by itself also gives him a non-standard design.
Grow
- Double-Meaning Title: The title of Grow Comeback refers to the game's plot which involves a retired hero needing to make a "comeback" to fight a monster one last time. It also references the fact that it came out two years after the previous Grow game, making Grow Comeback a "comeback" to the Grow series.
- Fire/Ice Duo: In the second level of Grow RPG Sigma, you can build two giant horn shapped structure, one made of ice and one made of magma. Both horns are homes of two elemental creatures fitting the horns' elements.
- Made of Iron: Because of their alien nature and toon physic, Onkies can take plenty of physical abuse. Notably, the sleeping Onky from Grow Cannon is still fine and asleep after being blown up by a rocket.
- Non-Standard Character Design: The hero from Grow Comeback looks different than usual Onkies. His muscular build gives him a rather human-like body, even though his head is still a mere circle with no face. He also has hair, rather than being bald like every Onky. After the Time Skip from the intro, he looks like a more standard Onky, except he's much fatter.
For Magnificent Bastard:
- LEGO Star Wars: Terrifying Tales: Vanee is Darth Vader former assistant who schemes to become Dark Lord himself. Residing in Vader’s castle waiting for someone who can open a tomb of Sith. Setting his sights an newly arived Poe Dameron, Vanee lures Poe and young Dean futher into a castle while telling them scary stories. Eventually realissing he acctualy needs Dean, Vanee manipulates boy into opening tomb and Sith artifact they find there. Vanee takes artifact for himself and uses it to create Lightsaber wielding mecha, before activating droid army, ready to bring new terror onto galaxy.
For https://tvtropes.org/pmwiki/pmwiki.php/UnintentionallyUnsympathetic/Pokemon:
- Norman from the Ruby & Sapphire chapter is supposed to be seen as a man who cares for his son deep down in spite of their differing interests. However, it's hard to buy into such a claim when his first instinct upon finding Ruby after he ran away (with Ruby believing his father would never approve of him being a coordinator) is to physically attack his son and try to take him home by force. There is also the implication that Norman holds some resentment towards Ruby for letting Rayqauza escape captivity note , which resulted in delaying his promotion to Gym Leader by five years. But, at the end of the day Norman made the decision to take the fall on his own, when it's unlikely Ruby would've received any substantial punishment for it considering he was only six at the time. All these combined results in Norman coming off less like a noble Papa Wolf put in a tough situation and more like an idiotic Abusive Parent.
Edited by Mariofan99 on Feb 6th 2023 at 10:18:09 AM
Before the Oriental Land Company won out, there were numerous proposals...Japan, <- comma going...park early on, until...deal hadn't fallen through...
^ "originally" and "early on" are redundant.
Disney's early ideas of Tokyo Disneyland originally incorporated...
^ "early ideas" and "originally" are redundant.
...in the late '90s and early 2000s titled <- no comma "Sci-Fi City"...
In early documents, Tokyo Disneyland was originally named <- no comma "Oriental Disneyland".
Edited by Arivne on Feb 6th 2023 at 8:22:11 AM
@Melinda
According to the Sunnydale Yearbook...call her call her "Mad-woman"...
...people trying out and, <- comma in one episode, <- comma mocks Buffy...
She is a cheerleading captain who is bereft of truly nice moments.
She is quick to insult Buffy and Amy, <- comma but shrinks back in fear when threatened.
...final season one appearance and is succeeded by Cordelia as captain.
...and after watching Buffy doing some tricky Roofhopping...
...considered him a friend, <- comma but...frequently disapproved of...
He is about sixty...to have a good relationship.
...at the end of "Strange Attractions", <- comma but are never seen or mentioned again.
...imposter among his career with psychic powers...last appearance, he...them their and...
...with laboratory sleuthing...and Commissioner Gordon....
Edited by Arivne on Feb 6th 2023 at 8:37:55 AM
Apologies I double posted by mistake
Edited by G-Editor on Feb 6th 2023 at 11:45:38 AM
My sandbox of EPs and other stuffHey I got some more write-up to check for spelling and grammar corrections.
- The White Lotus
- Greg Hunt is a frequent guest of the White Lotus resorts who first meets Tanya McQuoid in Hawaii where he begins a relationship with her. Eventually marrying Tanya, Greg plots to have Tanya murdered when their relationship turns sour, so that he can inherit her money. Greg would invite Tanya to Sicily with him before leaving Sicily himself to establish an alibi while hiring the Sicilian hitman, Quentin, to kill Tanya while Greg is away, which proves successful for Greg.
- Sicily: Lucia Greco is a High-Class Call Girl native to Sicily who along with her friend Mia, seduces wealthy men into paying them large sums of money for their services. Taking an interest in Albie Di Grasso, Lucia plots to scam him of 50000 euros using her beauty to charm Albie while having her friend, Alessio, play the role of an abusive stalker to make Albie more vulnerable to her manipulations. Successful in scamming Albie of his money, Lucia celebrates her success with her friends while planning to con more men out of their fortunes.
Anythoughts?
Edited by G-Editor on Feb 6th 2023 at 11:46:29 AM
My sandbox of EPs and other stuff
@jOSEFdelaville
...paranoia, <- comma as...danger to the...achieve the absolute power.
...doesn't have lines of equal lengths: <- colon the upper line...
The title of Grow Comeback refers to the game's plot, <- comma which...
...you can build two giant horn-shaped structures, one...
Because of their alien nature and Toon Physics, Onkies...
...looks different from usual....every other Onky....looks more like a...
Vanee is Darth Vader's former assistant, <- comma who schemes to become a Dark Lord himself. He resides in Vader’s castle, <- comma waiting for someone who can open a Sith tomb. Setting his sights on newly arrived Poe Dameron, Vanee lures Poe and young Dean further into the castle while telling them scary stories. Eventually realising he actually needs Dean, Vanee manipulates the boy into opening the tomb and the Sith artifact they find there. Vanee takes the artifact for himself and uses it to create lightsaber-wielding mecha <- no comma before activating a droid army, ready to bring new terror into the galaxy.
Edited by Arivne on Feb 6th 2023 at 8:51:23 AM
Thanks, Arivne.
- Creator's Favorite:
- Takashi Iizuka has stated in an interview
that Shadow is his favorite character in the franchise.
- Shadow is also a favorite of former head writer Shiro Maekawa, and he frequently retweets art of him and Maria on his Twitter account.
- According to a tweet
from Morio Kishimoto (the series director since Sonic Colors), his favorite character is Blaze the Cat.
- Takashi Iizuka has stated in an interview
- Fandom Heresy
- Lilo And Stitch: Don't ever speak ill of Lilo in any fashion unless you want to become the bane of the fandom and get torn to shreds, as they are incredibly protective of her. Criticizing Lilo's successors (Yuna and Ai) is fair game due to how divisive they both are, but criticizing Lilo herself is absolutely off-limits.
Edited by Tylerbear12 on Feb 7th 2023 at 7:06:13 AM
Acolyte
Acolytes are human worshipers of Ner'zhul, intent on spreading the will of the Lich King. Utterly fantastical, they do not fear death, viewing it and becoming undead as the ultimate reward for their service.
- Boisterous Weakling: Unlike the Peon and Peasant, the Acolytes are oddly confident when sent to attack despite being a weak unit.
- In the Hood: Acolytes all wear hoods, and most of their faces are covered as well.
- Summon Magic: Rather than constructing buildings, Acolytes use magic to summon them.
- Worker Unit: They are the builder of the Undead. Unlike the other Worker Units, the Acolyte only needs to start the construction of a building rather than work to maintain it, freeing up an Acolyte to create more buildings. As a downside, they cannot gather wood.
Ghoul
Once a zombie makes the final transition into undeath they become Ghouls. They are bloodthirsty creatures who revel in combat and will consume the flesh of those who fall in battle.
Ghouls are the basic warriors of the Scourge. Of the basic warriors, they are the cheapest.
- Extreme Omnivore: Researching Cannibalize allows a Ghoul to eat a corpse to get back health, regardless of whether the corpse was a living or undead unit.
- Fragile Speedster: A of the starting combat units, Ghouls have the lowest HP next to the Archer and the lowest damage. Researching Ghoul Frenzy gives Ghouls a boost to their attack rate and speed, making them as fast as a knight
- Our Ghouls Are Creepier: They are ugly zombies with long claws who can eat almost anything.
- Worker Unit: In addition to fighting, Ghouls are also used to gather lumber. Since Ghouls cost more than a Worker Unit and take up more population space, they carry back twice as much wood as normal so fewer are needed to gather lumber.
- Zerg Rush: Ghouls are the cheapest of the basic land units and train slightly faster than others, so it is easy to mass them in large groups.
Crypt Fiend
After the Scourge destroyed the spider kingdom of Azjol-Nerub, its inhabitants the Nerubians were raised as undead servants called Crypt Fiends. These spider creatures attack by summoning swarms of insects to kill their enemies and can use their webbing to pull flying units to the ground.
- Anti-Air: While they cannot attack air units (unlike other ranged units), Crypt Fiends can force air units to the ground with their Web ability.
- Big Creepy-Crawlies: Undead Big Creepy-Crawlies, being mummified spiders.
- Ninja Pirate Zombie Robot: Undead giant spiders with human torsos, giving them a centaur-like appearance.
- Non-Human Undead: Crypt Fiends were giant arachnids in life rather than humans.
Gargoyle
Gargoyles are evil creatures brought from Northrend by the Lich King. Normally they attack from the skies but can descend to the ground and harden their skin while regenerating their wounds.
- Anti-Air: While they can attack ground and air units, the attack against the former is very weak compared to the latter. Hence their main use is to kill other units.
- Glass Cannon: Gargoyles are fast and can inflict a ton of damage when attacking air units but have the least health of the air units.
- Healing Factor: Using their Stone Form causes their HP to rapidly regenerate.
- No-Sell: When using their Stone Form, they are immune to spells.
- Our Gargoyles Rock: They are flying undead creatures who can turn themselves to stone to heal their wounds.
- Stone Wall: Using their Stone Form causes their armor to skyrocket while also rapidly healing the Gargoyles.
Shade
An Acolyte can be sacrificed at a Sacrificial Pit to create a Shade. A Shade acts as an invisible scout who can see other invisible units, though he cannot attack.
- Fragile Speedster: Shades are fast to help with spying on the enemy.
- Invisibility: Shades are permanently invisible.
- Non-Action Guy: Shades have even less HP than the Acolytes sacrificed to create them, and they cannot attack. Instead, they are used as scouts since they are permanently invisible and can see invisible units. Voice lines for the Shades attacking exist in the game implying that originally they were going to be able to attack but the ability was cut for balance purposes.
- True Sight: Shades can see invisible units.
Necromancer
Formerly aspiring mages of Dalaran, the Necromancers were tempted by the promise of power and knowledge by Ner'zhul. In service to the Scourge, they use their magic to create and command various forms of Undead and hinder their enemies.
- Animate Dead: Their Raise Dead spell allows them to create two skeletons from a corpse. The mana cost for it has decreased considerably since the last game and it can be set to autocast, meaning it is finally worth using.
- Evil Sorcerer: They are human mages who chose to fight for the Lich King in exchange for power.
- The Necromancer: It is in their name and creating armies of skeletons is their main purpose.
- Power at a Price: The Necromancer's Unholy Frenzy almost doubles the attack rate of the target, at the cost of draining their HP during its duration.
- Squishy Wizard: Necromancers are poor fighters and need friendly units to keep the enemy away from them.
- Support Party Member: Necromancers are frail so they are meant to stay behind the more sturdy units while creating an army of Skeletons and using Unholy Frenzy on a powerful friendly unit and using their Cripple spell to weak a strong enemy.
Skeletons Warriors and Skeleton Mages
- Achilles' Heel: Before Frozen Throne introducing the Skeleton Mage, the masses of Skeletons had no way of dealing with air units. Even with that they still have a weakness to Anti-Magic spells since the low health of the Skeletons means such spells will mow them down faster than the Necromancers can create new ones.
- Anti-Air: Skeleton Mages do less damage than Skeleton Warriors, their use is that they allow masses of Skeletons to attack air units.
- Cannon Fodder: Skeletons are fragile and do not do much damage. Their strength is that it only takes a spell from the Necromancer that can be set to autocast to create them.
- Dem Bones: They are Skeletons animated by Necromancers.
- Shields Are Useless: Skeleton Warriors carry shields, which serve no purpose.
- Zerg Rush: Raise Dead can create two skeletons from any corpse, including a skeleton. This allows the Necromancers to easily amass an army, especially if they have Meat Wagons to supply them.
Banshee
Some Night Elf women murdered by the Burning Legion remained in the world for thousands of years as vengeful spirits. When the Lich King became aware of these spirits, he convinced them to serve him in exchange for the chance to exact their vengeance on the living. Granted terrible voices that they could use as weapons, striking enemies with sonic force and wielding magic to weaken them. If need be they can drive out the spirit of a living being and take the body for their own.
- Anti-Magic: Their Anti-Magic Shell stops a set amount of magic damage.
- Enemy Exchange Program: Using Possession allows the player who is controlling the Banshee to take control of an enemy unit at the cost of losing the Banshee. This doesn't work on flying units, hero units, or Creeps above level 5.
- Grand Theft Me: The Banshee's Possession spell drives out the soul of the target unit, letting her take control of it and by extension, the Banshee's controller.
- Make Me Wanna Shout: They attack using screams.
- Our Banshees Are Louder: They are ghosts of elves with lethal screams and wield magic.
Meat Wagon
Unusual contraptions resembling catapults, the Meat Wagons are used to collect and store corpses from the battlefield so they can later be raised as undead warriors. In combat, the Meat Wagons fling diseased corpses at enemies.
- Abnormal Ammo: They are catapults that fling corpses at the enemy.
- Glass Cannon: Meat Wagons have the highest damage of the siege units next to the Demolisher, but have low health and die easily if they come under fire.
- Long-Range Fighter: Like the other long-range siege units the Meat Wagon cannot attack targets that are too close.
- Siege Engines: An odd building destroyer that flings dead bodies at the enemy that can be upgraded to release a cloud of germs wherever its projectiles land.
Abomination
By sowing together the various body parts from different corpses, the Scourge creates massive warriors called Abominations. These brutes delight in hacking apart enemies with their huge meat cleavers and giant hooks. Being made of several bodies sown together, the Abominations are dull-witted creatures who think about little besides murder.
- Body Horror: It is a huge zombie made from multiple corpses sown together. Sown together very crudely as it has a patch of flesh with no skin covering it.
- Dumb Muscle: Abominations are so dim they can barely use words.
- Elite Zombie: Of the brute variety, acting as the strongest of the Undead's land units.
- Extreme Omnivore: Like Ghouls, Abominations benefit from Cannibalize, allowing them to regain HP from eating corpses.
- Informed Flaw: Abominations are described as slow in the manual, but in-game they are not any slower than the average unit.
- Mighty Glacier: Like the Taurens, Abominations aren't any slower than the average unit, but their bulk means they have path-finding issues. In exchange for the lack of mobility, they hit hard and have high HP.
- Royal "We": In their quotes, the Abominations always refer to themselves as "we" or "us" likely stemming from them being made from multiple bodies sown together.
Frost Wyrm
In the past, Dragons in their twilight years would fly to Northrend to die, leaving massive graveyards full of the bones and skulls of long-dead Dragons. When Ner'zhul took full control of Northrend he raised the skeletons as undead servants called Frost Wyrms who only think of serving the Lich King. Infused with cold power they breathe blasts of frost.
- Awesome, but Impractical: Frost Wyrms are the Scourge's most powerful unit in terms of raw stats. They also cost an arm and a leg on top of requiring a unique structure to produce so they are easy to see coming and overwhelm with Anti-Air. As a result, they do not see much use outside of team games where it is easier to amass the resources need to produce them.
- Balance Buff: Patches to the game increased the Frost Wyrms' health and damage.
- Breath Weapon: Being skeletons doesn't stop the Frost Wyrms from having a Breath Weapon.
- Draco Lich: Reanimated skeletons of dragons with no legs in the original. Reforged adds legs to them.
- Giant Flyer: The largest flying units players normally have access to outside of a dragon.
- Herd-Hitting Attack: When attacking ground units their attack has a small AOE.
- Mighty Glacier: They have the highest HP of any non-hero or non-Creep next to the Mountain Giant, and the greatest damage per attack of any unit in the game. Unlike most flying units, however, they are also slow.
Infernal
Near mindless amalgamations of fel energy created by the Burning Legion and summoned by a powerful Dreadlord with his ultimate.
- Anti-Magic: The Infernal is immune to spells.
- Infinity +1 Element: Infernals inflict Chaos damage.
- Lightning Bruiser: Infernals have the highest HP of any nonhero or Creep unit next to the Mountain Giant, hit almost as hard as a fully upgraded giant, and their Permanent Immolation ability damages any enemy touching it. Unlike most late-game melee units they have a short cooldown on their attacks and are fast.
- My Rules Are Not Your Rules: Infernals are sometimes encountered as Creeps or built by the enemy during the campaign. In both cases, they are not considered summoned units and have no timed life.
- Scissors Cuts Rock: Infernals are immune to spells so the various Anti-Magic spells that inflict heavy damage to summoned units do not work on them.
Obsidian Statue
Obsidian Statues are magic statues used at the forefront of Undead armies thanks to their ability to restore health and mana to friendly units.
Introduced in Frozen Throne.
- The Medic: Their Essence of Blight Spell restores HP to nearby units.
- Support Party Member: Filling role the Undead were missing, the Obsidian Statue can heal units without them returning blighted ground, and also restore to magic units and heroes.
Destroyer
Terrible creatures are held within Obsidian Statues. Once these Destroyers are released they cannot be bound again. The beasts have an insatiable hunger for magic that they aim to sate by consuming any magic they come across on the battlefield while using the magic they consume to rain destruction on the enemies of the Scourge.
- Anti-Magic: While Destroyer can do fairly high damage with its Orb of Annihilation spell, its primary purpose is punishing magic units by stealing their mana with Absorb Mana and removing buffs and debuffs with Devour Magic. The latter also damages summoned units. This fills a hole in the Undead’s roster as the Necromancer and the Banshee had no that could do this.
- Mechanically Unusual Fighter: Unlike most units that start with their mana partially full and slowly regenerate it, the Destroyer starts with all of its mana and slowly loses it. Aside from Orb of Annihilation, its spells give its mana back instead of costing it.
- No-Sell: The Destroyer is immune to hostile spells.
- One-Winged Angel: The creature sealed inside an Obsidian Statue breaks free to give a player a Destroyer. Once this happens, the Destroyer cannot change back.
- Stone Wall: A Destroyer has high HP and high armor for a flying unit. However, its damage is relatively for its cost unless it uses Orb of Annihilation, which turns it into a Lightning Bruiser thanks to its speed.
Carrion Beetle
Beetles created by a Crypt Lord.
- Big Creepy-Crawlies: They are not as big as the Crypt Lord that creates them, but these beetles are still big.

@ Sunnydale
Lance Lincoln
Edited by Melinda on Feb 5th 2023 at 10:23:29 AM