TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

Sid Meier's Civilization Series (Main Titles)

Go To

Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
alekos23 Since: Mar, 2013
#7627: Feb 8th 2025 at 3:58:07 AM

Not quite related to Civ but the EGS making Humankind free this week made me laugh. Surely couldn't be intentional. [lol]

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#7628: Feb 8th 2025 at 9:52:00 AM

Someone found some files in the code under AssetCloud.env and found some names attached to it that basically confirm what the 4th Age will be and a whole bunch of naval based civs and leaders.

    spoilers 
  • Leaders: Edward Teach, Sayyida al Hurra, Whina Cooper
  • Civs: Ottomans, Maori, Tonga, Pirate Republic, Iceland
  • "There was also 'age-atomic-shell'. And Asia's wonders pack...or something like that. "

Location of the files:

C:Program Files (x86)SteamsteamappscommonSid Meier's Civilization VIIBasePlatformsWindowsConfig

A VR port for VII will be out on Meta Quest 3/3S in Spring:

Edited by tclittle on Feb 8th 2025 at 2:31:27 PM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7629: Feb 8th 2025 at 10:57:40 AM

Holy shit BLACKBEARD IN CIV!

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7630: Feb 8th 2025 at 9:23:32 PM

No crashes since the first day I played. Either there was a stealth patch or the game just decided to work better.

After winning with Ben Franklin, I'm now going as Xerxes. I have to admit that I absolutely love the flavor text of his quests, which are largely about people worshiping him properly and paying him his due obeisance. So far, I haven't moved away from Governor difficulty, as I want to get a feel for the game. The systems aren't all that difficult to learn, and there's a bit of a Beyond Earth feel to how the buildings and improvements work.

I really should write down all my observations as I make them, since I'm going from memory and am about to hit the sack, but let's do a few now.

  • The user interface keeps getting worse in each game. I'm not sure how Firaxis does it: there must surely be some kind of golden raspberry for this sort of thing.
    • Figuring out what game elements are in which menu requires trial and error, as there are no guides to tell you.
    • They've gone from a tiny little unit list to no unit list. Not even one. No way to tell if you left a unit on sleep in a distant corner of the map unless you happen to see it while scrolling around.
    • There's no breakdown of city yields by type so you can see what effects are helping you out. For example, Incense is supposed to boost Missionary production, but it seems broken. I can't tell either way because there's no tooltip showing how much production is going into a given build order.
    • Unless I missed it (highly possible) there's no list of trade routes, either available or active.
    • As I noted earlier, the camera doesn't snap to units or cities that are being attacked, so you may not even notice until you get a notification that something died or was captured.
    • The resource allocation interface is legendarily bad at explaining why you can't assign certain items to certain slots. Different icons for different slot types might work here, I don't know.
    • Unit icons on the map are so small that they really blend in. In fact, the gorgeous graphics of the map are its most disruptive feature as far as understanding what's going on. The screen is too damn busy. Units blend in, features blend together, you can barely tell what a given hex is or is doing without the tooltip, which doesn't give enough info.

  • I figured out why phantom independent tribes were happening in the Modern Age. As soon as that Age starts, the AI makes a beeline to disrupt as many of them as it can. If it does that "out from under" me as I'm trying to recruit them, I may or may not get a notification, but it can leave some of the tribe's owned tiles behind.
    • Paradox: I can leave a unit on a hostile tribe to prevent the AI from disrupting it, but as soon as the tribe becomes Friendly, my units get pushed off of its tile. Then the AI is free to squash it and there's nothing I can do. Bollocks to that.

  • The AI just loves asking me for alliances, which immediately rope me into its wars. In my latest game, this got me into a three-way war a few turns into the Modern Age. Fortunately, I'd built enough Army and Navy commanders in previous Ages to get a massive military carried over, allowing me to wipe the map with those silly civs.
    • The game should tell you what wars you'll be getting into if you ally with someone. This goes back to the UI issues I mentioned.
    • There's no way to bury the alliance offer to check the war status of the civ in question. It's either accept and find out the hard way or decline and lose relationship points.

  • The Settlement cap prevents going wide without a lot of infrastructure, but really does hamper wars as you're encouraged not to conquer your opponents. That said, there is no apparent penalty for doing so other than the risk of blowing out your own Happiness.

  • There are so many buildings in the game that they lack distinctive character. In previous games, you had a Market, Bank, and Stock Exchange. Those were your gold buildings. In this game there are like twelve buildings that provide or can provide gold, some of them permanent and some that become useless in the next age. It leads to paralysis of choice. (I end up trying to build them all anyway.)
    • Why are Modern Age buildings labeled Timeless if there's no age after that? I guess that's for future content.

These are gripes, by the way. The overall game is fun. The AI is still pretty bad at it, though.

Edited by Fighteer on Feb 8th 2025 at 12:25:58 PM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Resileafs I actually wanted to be Resileaf Since: Jan, 2019
I actually wanted to be Resileaf
#7631: Feb 8th 2025 at 9:37:43 PM

Civ always struggles with how to make wars of expansion viable, doesn't it. The unhappiness penalties to conquering territory always make any attempts at keeping happiness positive an exercise in futility.

I guess that's the balance necessary to make conquest not desirable at all times.

Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7632: Feb 9th 2025 at 9:07:12 AM

So if you plop a building on a tile, the tile loses the yields? Or do tile yields add bonus to said building?

Silasw A procrastination in of itself from A handcart to hell (4 Score & 7 Years Ago) Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#7633: Feb 9th 2025 at 9:23:58 AM

The yields are replaced by the yields of the building, if you’ve got a rural district (pop that comes with tile improvement) on the tile you place the building/urban district you then get to replace the rural district somewhere else.

You can actually chain a new city’s border growth to grab strategic territory this way. Put down the starting pop next to the city centre (culturing bombing into surrounding hexes) then immediately buy a building and displace them to one hex away from the city centre (causing another culture bomb), you can even do it again with another building to instantly grab even more tiles.

“And the Bunny nails it!” ~ Gabrael “If the UN can get through a day without everyone strangling everyone else so can we.” ~ Cyran
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7634: Feb 9th 2025 at 9:38:42 AM

Rural tiles are the ones you placed with city growth, while Urban tiles are the ones you build buildings on right?

Silasw A procrastination in of itself from A handcart to hell (4 Score & 7 Years Ago) Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#7635: Feb 9th 2025 at 9:41:14 AM

Yes, note that urban tiles must be connected to each other and don’t require a pop on them to produce yields (though once you have specialists they can have pops placed on them for even greater yields).

“And the Bunny nails it!” ~ Gabrael “If the UN can get through a day without everyone strangling everyone else so can we.” ~ Cyran
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7636: Feb 9th 2025 at 9:41:29 AM

[up][up] That's correct.

[up][up][up] That explains what I observed, then. Strange that I missed how the mechanic works, but this is part of the game being bad at explaining itself.

Edit: I also totally missed that urban tiles have to be adjacent to each other. This explains why some cities can't expand into their rural tiles, if there are geographic features or bonus resources blocking the path.

Edit 2: There's no "just one more turn" option after finishing games. Boo.

Also, I think the production time listed in the city build UI lies, or at least it doesn't take into account modifiers. My World's Fair project finished way faster than 16 turns.

Edited by Fighteer on Feb 9th 2025 at 2:25:12 PM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7637: Feb 9th 2025 at 4:21:24 PM

Oh man I'm just noticing the parallels. So basically the rural tiles are now the "worked" tiles in older civs. And for buildings you can even place one in the city center and some have "adjacency bonuses" like a district.

I don't think I have encountered a "need buildings adjacent to each other to build them" though.

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#7638: Feb 10th 2025 at 9:51:32 AM

A second patch for 1.01 fixing some gamplay and UI related issues on PC has been pushed out. This includes Epic and Marathon game speeds going faster than intended and city-states disappearing during the Age transition being fixed.

They also note that they will occasionally push out PC patches earlier than console patches and have temporarily disable cross play between PC and consoles.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7639: Feb 10th 2025 at 9:56:09 AM

[up][up] I've confirmed this through experimentation. You must place urban districts adjacent to other urban districts, forming a connection to the city center. (Some Wonders may be able to create exceptions.)

City-States and independent states disappearing during Age transitions never made any sense. Glad that's getting fixed.

Edited by Fighteer on Feb 10th 2025 at 12:56:59 PM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#7640: Feb 10th 2025 at 10:07:40 AM

It does seem like if an independent power is still an independent power at age transition they will still disappear. It's only a fix for city-states being downgraded to easy to re transition friendly independent powers.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
alekos23 Since: Mar, 2013
#7641: Feb 10th 2025 at 4:00:56 PM

So does that mean you get to keep the silly bonuses or will you have to suzerain them again? I thought it was part of the "Age transition resets" pack

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7642: Feb 10th 2025 at 4:14:25 PM

I just went through an Age transition after the latest patch, so I can tell you that all independent powers, including city-states, vanish from the map, but the ones that became city states respawn a turn or two into the next Age. You have to befriend them all over again, meaning you get to re-select the bonuses.

In the category of "duh things that used to work before anyway", Submarines cannot attack Settlements in this game. Aww.

However, Army and Fleet Commanders can order ranged units to attack targets out of their line of sight. That is really cool, if not immediately intuitive within the UI.

Edited by Fighteer on Feb 10th 2025 at 7:16:15 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7643: Feb 10th 2025 at 5:16:27 PM

I do like how more resource reliant this game is.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7644: Feb 10th 2025 at 5:26:19 PM

Hmm. In the recent patch it was claimed that cities in Distant Lands connected to your capital via Ports should be able to build Factories. This doesn't seem to be the case. Makes it much harder to score an Economic victory in the Modern Age.

Edited by Fighteer on Feb 10th 2025 at 8:26:43 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
alekos23 Since: Mar, 2013
#7645: Feb 10th 2025 at 9:18:58 PM

Can they not build railroads first?

Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7646: Feb 11th 2025 at 6:40:43 AM

I think the patch fixed leapfrogging.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#7647: Feb 11th 2025 at 7:10:36 AM

Is it just me, or is the Economic Golden Age by far the best one, letting you keep all your Cities? The gold savings alone to convert them are staggering.

Edit: Very annoying bug that I'm running into: you can't repair certain Ageless buildings after their original Age. They become permanently broken since you can't build over them either.

Edit 2: I found out that you can buy repairs with gold instead. Good to know.

Edited by Fighteer on Feb 11th 2025 at 11:54:29 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7648: Feb 12th 2025 at 4:34:36 AM

So many features they've been listening. Interesting that they're making One More Turn per age.

alekos23 Since: Mar, 2013
#7649: Feb 12th 2025 at 4:40:18 AM

Hm, does that mean you extend the age till you get everything you want? Or does it turn off age switching? Can't watch right now.

Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#7650: Feb 12th 2025 at 8:58:47 AM

Basically you can play the current age endlessly.

Also I just finished my first age (not game). Setting Age length to Long really makes it feel long.


Total posts: 7,869
Top