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edited 19th May '10 4:23:19 PM by Luzerne
edited 19th May '10 4:24:11 PM by DoctorLeft
edited 19th May '10 4:36:43 PM by DoctorLeft
And it's down for the count!
edited 19th May '10 4:51:10 PM by Blueeyedrat
edited 19th May '10 4:52:28 PM by DoctorLeft
edited 19th May '10 4:52:31 PM by Luzerne
Fixed the numbers.
edited 19th May '10 4:52:06 PM by Blueeyedrat
arg ninja'd again
edited 19th May '10 4:54:40 PM by Luzerne
edited 19th May '10 4:55:39 PM by DoctorLeft
I'll just give Suicune a point just for the heck of it. Friggin' ninjas.
edited 19th May '10 4:56:44 PM by Blueeyedrat
^The world is Japan and all the men and women merly ninjas.
edited 19th May '10 4:58:42 PM by DoctorLeft
Huh, other people like Articuno?
^ It's pretty. :3
Round 12 Results:
Round 13: (Non-Legendary) Water-Types
Alright, a few pointers on this round... For the same reasons as Smugleaf's omission from the Grass-type Round Derp Derp Snowoobie won't be making an appearance in this round. Second, since there are 42 non-legendary water lines, this round will be structured slightly differently. We'll be playing with two ladders with 21 mons each, play both ladders as you have been playing the prior rounds (so on each post take -2 from two mons / + 1 to two mons on seperate ladders. After clearing both ladders, the victors of both ladders will duke it out for the distinction of Best Water Type (or whatever you wanna call the title). Now that that infodump is over, let's move onto the round...
Ladder 1: (1st & 2nd Generation Lines)
Ladder 2: (Mostly 3rd & 4th Generation Lines)
Don't count on seeing this format too often, and have fun!
edited 19th May '10 10:45:19 PM by CaptainNapalm
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