To answer my own question: my extensive experimentation (three runs) has shown a 0% drop rate from Anisette's mission and a 900% drop rate from Erik's.
Just so you know, flamethrowers kill all stationary defense units (turrets, bunkers, towers, etc) instantly. That's... kind of helpful.
It's extremely helpful, but my APC was a little busy dealing with the boss on that map. I ask you, how on Earth do you dodge a jet of burning ragnite? Six jets of burning ragnite in a row, no less.
Well, no matter. I got through it in the end. With a D-rank.
Yeah, I made it out with a C, but I play on easy (I have so many other games I'd like to play as well that I want to at least speed it up a bit. Besides, even easy can get pretty brutal...). He dodged about half my attacks, which is why it took me two turns to do him in, even with bloodlust, but he didn't have a chance to kill anyone, so it didn't really matter to me. And considering that my characters all at level 13 by then, the extra experience wasn't really needed...
edited 12th Sep '10 4:13:53 PM by Miijhal
I got a B (normal). I kinda just ignored the boss, since apparently he will never capture your main base.
edited 12th Sep '10 4:29:31 PM by Clarste
I didn't want to deal with him. He moves waaay too much.
FYI for all those who are having trouble with bosses, it's a heck a lot easier to do it with a tank instead of APC, look into your weapon development menus and try to find which Ace you need to kill for small tank B chasis. It have better stat than the normal small tank A AND IT ONLY USE 1 CP. That chasis pretty much made most of my lancers obselete and later tank bosses road kills.
Lancers can capture bases and move more freely. Honestly, the best strat would technically be the one that uses no tank ever, since they're fundamentally limited in ways that infantry aren't.
True, though I find it a lot easier to capture bases with tanks. I just have the tank shoot the closest lancer then run over anyone on the way to the flag that is crouching behind sandbags or crawling in grass and then park the tank right by the flag. Even if my infantry cannot make it to the flag in one go, the tank is already there to intercept any reinforcement.
Better yet, do it with an APC carry a trooper and a lancer and you are ready to go. Lancer for any tank you meet on the way, trooper to defend the flag once you tag it.
So is there any talk about DLC at all?
What does an Anthem Corpsman's buff do, exactly? Give a +1 Morale bonus to attack and damage rolls?
Depends on the instrument. First it does Attack, then attack and defense, and then it adds evasion or something. It's basically the same effect as proccing a potential or using an order, lasts 2 turns. It's quite powerful but uses up a CP so it really depends on whether you need that buff to do whatever.
I see. It also replaces the ability to repair vehicles, right?
Yep. Also, one of the final classes for Anthem Corps has the ability to buff how many shots a character fires.
edited 13th Sep '10 6:39:46 AM by Miijhal
That doesn't strike me as particularly useful unless it works on snipers and lancers.
edited 13th Sep '10 6:42:00 AM by Clarste
It does. On top of buffing damage and evasion as well.
edited 13th Sep '10 6:42:32 AM by Miijhal
I really wish the item descriptions in R&D weren't so terse. I can hazard a guess at what "AilRes" and "SupRes" do, but what on Earth does a "Spec" value of "Drop" or "AP Wst" mean?
edited 13th Sep '10 5:11:11 PM by SuperDimensionman
Well, AP Wst reduces movement distance.
Oh, so it's that thing that the enemy keeps using to screw up my plans by afflicting my Scouts with it with their interception fire. What good is that on a mortar lance?
^ well, assuming mortar lances are still AoE like in the first game, if you ever come across a tightly packed enemy formation...
XP granted for befriending a giant magical spider!If that's the case, then not being able to move as far will be the least of their problems.
Boy howdy, June sure is needlessly melodramatic. Particularly the ending there. It's proof if proof were needed that all three main characters are a few rounds short of a magazine, if you catch my drift.
I thought Zeri was okay at first since all he did was exercising some common sense. Avan on the other hand explemplify everything I hate with hot blood idiot heroes. I found him annoying at first but after June I just fast forward any scene where Avan is talking.
If there's one thing this game needs more of, it's documentation. It doesn't look like I'm going to be able to promote anyone to a third-tier class any time soon, but for future reference, I have a couple of questions about some of them.
Firstly, what's the alternative to the Elite Armored Tech? Some kind of Mobile Armored Tech?
Secondly, how effective is an Anti-Tank Sniper's rifle? Is it as good against armor as an AT lance and as good against infantry as a sniper rifle, and as accurate to boot? That seems like a bit much, even taking the highest-level Lancer classes into account.
No idea on that, sorry.