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GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#1001: Mar 25th 2010 at 3:52:20 PM

Wait. What? You can't have not beaten the game on Hard.

Sakamoto demands an explanation for this shit.
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1002: Mar 25th 2010 at 3:56:26 PM

It says 9:59:59 for my best time in hard difficulty. I think I unlocked the bonuses for it by completing Extreme difficulty.

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#1003: Mar 25th 2010 at 3:58:50 PM

Umm... Maybe? I guess... That just seems really strange.

If you can get to that area, then you have everything you need. There is one way to get through those barriers, and this is pretty much the only place where it won't hurt to do it.

Sakamoto demands an explanation for this shit.
Brickman Since: Jan, 2001
#1004: Mar 25th 2010 at 4:01:21 PM

You'll laugh when you figure it out. Noone spoil this one.

Ulti Since: Mar, 2010
#1005: Mar 25th 2010 at 4:15:48 PM

Beating Extreme also counts as beating Normal and Hard, and earns their unlockables. It would be silly if you had to beat the lesser difficulties after proving you could beat a tougher one IMO.

Fusion vs fission: never gave that a thought at all. :p

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#1006: Mar 25th 2010 at 4:19:50 PM

Ah. See, I was remembering things wrong — I thought Extreme was unlocked by playing through Hard mode. I guess it makes sense both not to do that, and not to force a Hard playthrough to unlock those things.

And sorry, thinking about the physics behind things is just an old habit of mine. Not likely to die anytime soon ^.^

Sakamoto demands an explanation for this shit.
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1007: Mar 25th 2010 at 5:02:59 PM

Half an hour in the room now, still no luck. Kind of resorted to hitting buttons at random and standing in every part of the room hitting every combination. I don't have a numpad, by the way, so I'm missing out on using those keys.

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#1008: Mar 25th 2010 at 5:07:43 PM

Do you a small hint?

I have a message from another time...
hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#1009: Mar 25th 2010 at 5:13:57 PM

Hurt yourself without hurting yourself

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1010: Mar 25th 2010 at 5:15:50 PM

I'VE CRACKED IT!

YESSSS

EDIT: Oh, now everyone's going to think I read the spoiler above.

I seem to be good at overlooking what should be obvious. The thought of making myself invinsible didn't even cross my mind, seriously. Even after I'd thought of rebooting.

edited 25th Mar '10 5:33:23 PM by Pacific

Brickman Since: Jan, 2001
#1011: Mar 25th 2010 at 5:59:49 PM

You cracked what?tongue

I think I used that trick at least once during my successful run of sector 7 of my SDP challenge—it's just enough time to slip past a beast under some circumstances.

Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1012: Mar 25th 2010 at 6:09:25 PM

Well, that was slightly disturbing.

I might play around with the Null Driver again in the future, although I'm not quite sure what it does to the save file.

hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#1013: Mar 25th 2010 at 6:44:09 PM

It does nothing to the save, and you have to go back for it everytime you boot up Iji. Have you found the secret sector?

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Brickman Since: Jan, 2001
#1014: Mar 25th 2010 at 8:00:55 PM

The toy is awesome indeed. You'll note that it automatically increases your time to, like, 50 hours or something absurd like that every time you fire it, to keep it from messing with speedruns; you'll also notice a certain other number which changes to an otherwise-unobtainable level. Also, free nuke. Also also, insanity.

My favorite application is spamming it until you get the "doesn't refresh between frames" background effect (or whatever it is that makes everyone leave a trail behind them), then go fight Asha 2. Just for the insanity. Tor is also fairly epic fought under that effect. In fact, that effect in general is the best part; it makes navigating the levels confusing in an awesome way.

Medinoc from France (Before Recorded History)
#1015: Mar 26th 2010 at 1:18:42 AM

I still can't have the null driver. I must train against Asha2 to finally beat him in Ultimortal...

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
KylerThatch literary masochist Since: Jan, 2001
literary masochist
#1016: Mar 26th 2010 at 3:07:15 AM

The dude's got attack patterns, if your reflexes are fast enough. The only thing that still trips me up is when he drops a bunch of electric pod thingies on the floor. Screws with your mobility, it does.

This "faculty lot" you speak of sounds like a place of great power...
Cronosonic (4 Score & 7 Years Ago)
#1017: Mar 26th 2010 at 3:25:11 AM

Ah, the "toy". Finally got it, and finally used it against Tor... MAJOR SPOILERS.

Edit: It seems spoilers don't like line breaks.

Sector Y is one messed up stroll through memory lane, and not even close to what I originally suspected it would be. That one log is funny as hell. Also, so that's the last unlockable, eh? Dan, you clever guy. It was all definately satisfying.

edited 26th Mar '10 3:30:35 AM by Cronosonic

Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1018: Mar 26th 2010 at 9:10:00 AM

Brickman: I just fought Asha and Tor with the background effect. With all skills maxed, Tor goes down with regular weapons easily, which was awesome. His limbs were all over the place, though.

I am not aware of the last remaining sector. I assume it's found by using the Null Driver. I might save it for some other time. As usual, I'd rather not be directed there, since I got this far without using a play guide for anything. Unless it's really not obvious.

Ultimortal: What sort of formula does the Null Driver run on? Does it randomise the tileset? What determines the placement of the other things, like the banana vendors?

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#1019: Mar 26th 2010 at 1:59:21 PM

Just finished my Extreme difficulty run. Started up Ultimortal. Everyone's moving at about half-Turbo speed compared to my normal speed. I'm worried about what happens when I run into Beasts.

Sakamoto demands an explanation for this shit.
MasterHand Mah boi! from Hyrule Since: Jan, 2001
Mah boi!
#1020: Mar 26th 2010 at 2:32:51 PM

I know this is late, but yes, I did do the Iji SBAHJ edit, if you're talking about "the brother ruse was a..........DISTACTION, i HAVE the shredder" one. In fact, that was what inspired me to give Iji a SBAHJ obsession.

I tend to have different usernames on different boards, if you didn't notice.

I wonder what's for dinner?
Ulti Since: Mar, 2010
#1021: Mar 27th 2010 at 9:31:31 AM

Ultimortal: What sort of formula does the Null Driver run on? Does it randomise the tileset? What determines the placement of the other things, like the banana vendors?

Let me check. Sorry for the weird formatting, it seems I need some line breaks in between spoiler tags:

-Play cracking beep sound.

-Spawn a Shocksplinter explosion belonging to Iji on top of all objects that are children of obj_alliedenemy. The explosion is not considered originally fired by Iji and won't award kills.

-Set current time to 59:59 to avoid making a speedrun with this.

-Give 99 points (they will be stored if you save the game!).

-Give max ammo for all weapons (depending on Assimilate level).

-Delete all warpback instances in case the player wants to mess around outside the level, more on this later.

-With all visible objects that are not Iji nor enemies, there's a 60% chance its sprite is replaced by any of the first 920 sprites defined in the game. If the object uses its own sprite as a collision mask, that mask is retained to prevent any hitboxes from changing. Also the sprite subimage is randomized, but objects that change subimage themselves will keep animating.

-Loop 50 times: randomly pick two of the first 150 backgrounds and tilesets defined in the game, and repoint the second one to the first. So eventually they will all be the same background, and eventually they may all be overwritten with a nonexisting background and cause the screen not to refresh. The crazy tile effect is usually because the game tries to tile the Sector with a cutscene image. This step is what causes the massive slowdown when firing.

-With all obj_alliedenemy that are not bosses, there's a 10% chance they will shapeshift into the following: paper, a computer screen, a crackbox (with a Skysmasher, Shredder, Blit or Dan inside), a banana-dispensing terminal, or shotgun shell casings.

-Kill Blits and turn them into huge piles of Nano (idea borrowed from someone commenting on Deceased Crab's Let's Play).

-Turn Turrets into Corrupted Turrets which fire Shocksplinter shell casings. Hack a Corrupted Turret and it will drop a Shredder.

-Rotate the assigned bone of each of Tor's polygons by one. He has 10 bones, so fire 10 times and he will look normal again. Bone 1 will still "look" at Iji as if it were Tor's head.

VERY SPOILER: -If Tor is finished off by this, except in Sudden Death or Single Sector Play, activate the Sector Y trigger.

Due to all of the above, the game can be severely broken and Sectors unable to be completed. If some piece of code asks an object what sprite, mask or subimage it has, the result will be something the game would never expect since you just randomized it. But it won't crash, affect the savefile or do anything like that. It will however overload the RAM on really old computers and cause a ton of disk swapping, since repeated use will load all the sprites and backgrounds in the game at once.

In order to easily leave the boundaries of a level, drive a Shredder into the ceiling or drive it up a ramp near a wall. For example, bring a Shredder to the start of Sector 4 (either by corrupting a Turret or turning an enemy into a box with a Shredder inside), then drive up the ramp to the left and you'll go through the ceiling. Iji can still ride elevators while riding a Shredder, but it looks funny. If you fall below the level borders you will still warp back to the start; normally there are objects strewn outside the level to bring back a player who would somehow manage to get stuck out there.

There was a very rare bug that let you jump on a lift while riding it, which allowed Iji to leave the level borders "unassisted". I don't know if it's been fixed or not since I can't reproduce it, but since you can't exit a Sector from the wrong way, it's not useful for speedrunning anyway.

Btw, if you call me "Dan" I confuse it with Dan the soundtrack musician and Dan the character. I'm Daniel, it was Chris who started calling me Dan. :p

Master Hand: Am I correct in that Asha backs up into the ocean with the Shredder, and slowly sinks? :)

edited 27th Mar '10 9:34:00 AM by Ulti

MasterHand Mah boi! from Hyrule Since: Jan, 2001
Mah boi!
#1022: Mar 27th 2010 at 12:23:09 PM

Yes, that's the one. For the record, I did it because the original SBAHJ I edited was about socks (more specifically, the "sock ruse"), and somehow I connected that to the Scrambled ending dialogue and the part about Asha stealing Iji's socks. I ended up changing "socks" to "brother" because then more people would get it, though.

In retrospect, if I was going for plot relation here it should have been "the traitor ruse was a...........DISTACTION, i HAVE the dan *zap*", but...

edited 27th Mar '10 4:10:27 PM by MasterHand

I wonder what's for dinner?
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#1023: Mar 27th 2010 at 1:27:30 PM

Ah, I thought I remembered you.

The original, for comparison. (It's a spinoff of the main MSPA storyline, Homestuck.)

Thanks for the info, Ulti. I was wondering what the specifics behind it were, and I wasn't expecting such a detailed answer.

and since I haven't said it yet, thanks for making such an awesome game.

edited 27th Mar '10 2:48:10 PM by Pacific

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#1024: Mar 28th 2010 at 5:59:37 PM

Is it just me, or are some of Asha II's attacks completely unavoidable due to his timing of them? Like when he'll decide to do the ground flash just after your jump peaks, so there's no way to make it to the safe zone...

Also, yes, I'm playing on Ultimortal difficulty and I've gotten to Sector X. This is literally the first time I've run into a snag.

Sakamoto demands an explanation for this shit.
Ulti Since: Mar, 2010
#1025: Mar 28th 2010 at 6:14:19 PM

If he catches you with a supermove, you jumped too high. Try to stay on the ground, don't move until he appears, and keep your jumps low or he'll punish them.

A video of the Ultimortal bosses.

Asha2 is technically the same on Extreme and Ultimortal, only in the latter he doesn't drop health pickups. Also, you can avoid the ground smash by standing on the extreme edges of the arena or jumping outside them.

edited 28th Mar '10 6:14:54 PM by Ulti


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