I just had a thought. If you could play the entire game in Sudden Death, there wouldn't be a second Asha battle. Probably. Maybe.
Why do the Assassins just stand there for about a second and a half before slashing at you with their laser blades? It's not like they're charging them up like they do their plasma cannons, right?
This "faculty lot" you speak of sounds like a place of great power...100 armor and 1 HP. So yeah, machinegun works fine and is rather cathartic once you've gotten tired of going through the game being stuck using almost exclusively explosives, but not that absurdly overpowered. And for the record assasins still teleport away in sudden death mode; you don't get a kill and there's not a ginormous explosion like there was when Asha dies.
And I said I wouldn't have to restart a sector. I didn't promise I wouldn't have to restart Proxima. I would, however, still be able to beat Proxima; there's a lot of health scattered around that arena and the points that would've been invested in health will instead be giving me the assimilate necessary to fry him with the devastator and possibly velocithor while waiting for the electricity to recharge. Assuming I haven't been abusing the nuke that much during the level, though admittedly it is level seven so that's a distinct possibility.
Even on Extreme (and especially if you bring guns) it is quite possible to finish off Proxima before it has time to use the nuke. And if you do turn out terribly unlucky and it uses the nuke when the fields are down (and keep in mind, I have never ONCE been forced to test this strategy so it's hypothetical—Proxima really does not nuke very often) I would think that you could just stand on top of Proxima until you take 1 HP collision damage right before it goes off. Or if really desperate do a nanofield reboot right before it goes off.
And anyways, the nuke is 3 HP. Health Level 2 gives me 4 HP. Long as I'm at full health I can survive the nuke, and there's a half dozen health pickups around the arena.
*comes back in cackling madly* One hit. One hit with the plasma cannon. BOOM. One lovely nanotech prize inside.
Iji: Hm. I guess it pays to be prepared.
Well, the "Resonance Detonator only" strategy I used with Health 10 is in line with Ultimortal style, so it was good practice. Next time, after what happened in Sudden Death, I'm thinking high Assimilate, maxed Attack, and the Komato arsenal. I've been leaning too far towards the Tasen arsenal lately.
Sakamoto demands an explanation for this shit.
I've been Bluelinked
^ jebuz: Yes to both. I'm so mean. :( It's a "fatality" attack as the code calls it, which is normally untechable, ignores the Suppression trait and cuts through invincibility in order to prevent players from walking into a lesser attack to avoid it.
However, there's a special case for Proxima's Nuke that checks whether your Health level is 10 or not, so technically it doesn't ignore your Suppression.
Other "fatality" attacks are Iosa2's supermove, being killed by the timer running out on Ultimortal, and the Phantom Hammer. Iosa's Velocithor too, except it won't connect if you're invincible before the first hit. So there are even special cases to the special cases. :/
The only way to avoid Proxima's Nuke (besides the lasers) is to activate Retribution. It even makes you invincible to the Phantom Hammer.
Please tell me to stop jammering if you're not interested in the mechanics behind random stuff. :p
edited 25th Mar '10 7:09:41 AM by Ulti
Don't worry, internal mechanics are what we Munchkins crave. You wouldn't imagine the time I've spent looking at numbers in the Dawn Of War player's guide...
It's strange, I was sure I had once teched a Nuke. By accident, at that (I'm utterly awful at teching).
edited 25th Mar '10 7:15:10 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."What you see on the screen is what deals the damage. Iji creates 78 rocket explosions, 16 MPFB explosions and 1 nuke explosion. The power of these explosions increase with your attack stat, so if everything hits and your attack is 10, the maximum damage is 418.
If you have 10 Attack and get hit by one of Tor's weapons while he's in the distance, and manage to perform Retribution right before he lands on top of you, you can take off a lifebar and a half.
edited 25th Mar '10 7:52:39 AM by Ulti
Oh well. As I said, I never had to test that theory because Proxima almost never uses its nuke. Guess devastator ammunition is expensive to obtain for the Komato or something.
Is Iosa 2's "supermove" the one where she becomes a whirlwind of claws you have to jump to avoid? There's really not that much difference between her moves other than which direction you move to dodge them and maybe how much damage if you fail. None kill you outright.
I never mastered teching because I never got hit enough. I know it's there but the only time I would ever even bother trying is when beasts are involved (or the shredders in level 4), and I couldn't do it reliably then. I'm not sure I've ever used retribution successfully, though I may have once when I wanted to see what it did and didn't feel like consulting Youtube. As I said, don't get hurt nearly enough. Besides, it feels more like a "fun" move than a "useful" move. I forgot what the health threshold is; is it less than half your health?
I'm fairly sure it's "less than 5 health."
As for the ammunition, I know this is reading physics into a game and all, but by appearances the Komato rely heavily on fusion for power, and have abandoned fission. The Tasen rely more on fission reactons, as evidenced by their only nuclear-powered weapon being a fission-powered explosive. You can't make such powerful fission devices without large neutron fluxes, which means a fission reactor or a hybrid. The Komato probably don't bother with fission elements because they're too heavy to go flying around with.
Sakamoto demands an explanation for this shit.Maybe if they had a cold fission reactor...
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I made it past the teleporter in Sector Z, I've reached these electric walls in Inner prey.. They seem impassable, unless I'm missing something obvious. I think it may be something to do with the fact I have yet to beat the game on Hard difficulty. I've beaten all the others, but I went straight from normal to extreme. Wait, don't tell me the solution yet. I'm going to see if I can figure it out for myself- that is Unless I Sequence broke, I hope not.
@Master Hand: Am I right in thinking you also did the SBaHJ /Iji crossover on TiGSource?
EDIT: Redlinks everywhere
edited 25th Mar '10 3:51:53 PM by Pacific

THIS
is catharsis. And hilarious.