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Well, he's not very smol or tol, but... Yeah, I guess he fits in.
How is my avatar related?
Do any of you three's have magic powers? I think Psychic Powers could essentially be considered an equivalent.
Dynak is a mage. That fits him in nicely, yeah?
Also DIO doesn't really fit anywhere. Sorry.
My avatar himself isn't magical, but part of my story is that a ghost is helping him...
Oh, Bacon Zorp. I just saw your last comment on your request on the Wishlist. It's okay. I don't mind.
...But I still really wish I could organize my avatars!
I'm seeing it as a "great minds think alike" sort of deal. Crazy how we thought of the same thing at around the same time.
You know, Puma, I just looked at your voice headcanons for the first time, and now it's impossible for me to envision President O. Stalkeyes (the character) speaking in anything but that voice. Which I suppose is fitting, since the kindly, reassuring voice of Peter Sallis is ideal for an Affably Evil character. That, and I drew him in a claymation sort of style. Compare him and the Alien Radiator Salesman side-by-side and you'll see what I mean. :V
Thanks! I was kind of embarrassed that I couldn't think of anything else for your voice (you're British, and you like Aardman, so that's all I could think of. :P), but I'm glad you like it, even if only for your Author Avatar.
But who's the Alien Radiator Salesman?
edited 11th Jan '17 1:58:56 PM by DrNoPuma
Ohh, that's right, you weren't in the Hunger Games Simulator, at least not at the time. He's this guy here:
He appeared in an episode of Creature Comforts, as... an alien who sells radiators. For all of twelve seconds or less.
Anyway, I might as well mention that I'm from the south of England near London, so my accent sounds a lot more typically 'posh', as some have described it.
In addition, I wouldn't really count the Pres as an Author Avatar as such; I intended for him to be more what you'd get if you got me and took away all of my ethics and morality. I kept intending him to be the Big Bad of a text adventure, but I can never come up with enough good ideas. :/
edited 11th Jan '17 2:10:17 PM by PresidentStalkeyes
Interesting. Well, good luck. I'm thinking about starting a new text adventure too.
New Puma Adventure HYPE!
Is it PUMAQUEST?
Running a text adventure sounds like it'd be fun. I do have a few ideas for one, but I have no idea how to do it and there are some more important things to get to first. Any advice for a first-timer if I ever get around to it? Also, I noticed that most quests are original works, but my idea's based on something preexisting. Could that work? I feel so awkward asking these questions, especially since I've never posted in this thread.
You say most of these works are original, yet the most successful one is based on an existing series. It's all fair game really. What I would tell you is try to follow the commands, but not to the point that it would screw everything. Like, don't just say "no," but think of a logical reason why it would be a bad idea or at least give them a warning. Also, try to keep the plot simple. I'm loving how I'm doing on Dust to Dust so far, but it gets a bit complicated down the road, which can be hard for players to follow.
And of course, make your plans flexible. You have to be prepared for whatever the players might do.
Can I ask what your Quest is based on?
Sorry to interrupt, but it's not really PUMAQUEST. Unless every quest thread I do counts as PUMAQUEST!
I'm still thinking about the story. I have had a few ideas, but I feel like they're too dramatic. I want this one to be Denser and Wackier than Dreaming and Awake.
edited 11th Jan '17 4:10:52 PM by DrNoPuma
I might as well share my idea for a text adventure. It could best be described as Fist Of The North Star meets Oddworld.
The player character is an alien (every aspect of said alien's species, such as name, appearance and culture, is decided by the players; the only restriction I'd have is nothing too blatantly risque) who lives in the trippy, post-apocalyptic wastelands of the Planet Valtax, which had half of it blown to bits by a bomb at some point in its history, and the air is filled with hallucinogens left over from chemical warfare.
As it happens, the PC is also a powerful martial artist (their style is, again, chosen by the players) who must contend with a Blood Knight rival who wishes to defeat them simply because they can, along with being hunted down by mercenaries and robots working for the evil President Obeka Stalkeyes, who wishes to bring boring, bureaucratic order to Valtax by any means necessary.
Sounds cool. I'm already stoked about them. I've actually been thinking about running a Quest alongside Dust to Dust but I don't know if I could do it.
I think it's not difficult to gather that I'm a fan of Shin Megami Tensei, so I was planning something like that. Either a story in the vein of the main series games (haven't come up with too much here), something more along the lines of a Persona game (I've got more ideas for this one), or some kind of retelling of Shin Megami Tensei IV with more leeway as to how the events play out due to the text game format, since that game's sequel has gotten me on an SMT kick and I've been looking at different analyses on the game's story (this last one I've got a good idea of what I'm hoping to do, but I dunno if basically presenting a game's scenario with a bunch of changes and the freedom to go off the rails will work). As for making it simple... Something tells me a universal conflict between the forces of Law and Chaos where neither side is truly in the right isn't gonna be very simple, but hey, most of the things I do end up more complicated than they need to be.
Another thing about my idea; I was also intending for it to not take itself too seriously, and might even play fast and loose with the fourth wall. Because I don't really have much of a plan, I would hope that most of the plot would pretty much be invented 'on the fly' by the players. Do you think that could work?
Well you have to at least have an outline planned. Especially the endings, you have to think a lot about the possible endings.
Fourth wall idea sounds fun. I don't think it's been utilized in TV Tropes Quest outside of a horror setting. But you really should work out some idea of a plot.
Yeah, you're probably right. I haven't looked at/participated in many of these adventure threads, though, or at least not for too long; how has that usually been applied in a horror setting? I'm thinking it could go beyond simple fourth-wall-breaking jokes.
Well Keep Him Alive was (or at least tried to be) a horror series, and it established the tropers playing as actual characters, not just voices in a head. That was supposed to make people a bit closer to the main protagonist because I made it unclear what would happen if he did, indeed, die. That's how I used the fourth wall in a horror setting.
edited 11th Jan '17 4:50:58 PM by BaconZorp
Bacon, this was not what I was expecting at all.
The joke is that he says "17 I think."
I dunno his age for certain, I just know he's way older than he looks.
This is so disillusioning... how could you do this to me?
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How well does it match the trope?