(reposting the idea since it was botpaged)
The catch is that:
- Most of the enemies have invincible armor to counter your unstoppable sword, thus you must hit the exposed weakpoints.
- You have a (rechargable) energy bar, and using your dash/dodge, merely attacking, cancelling attacks, or hitting the invincible armor will drain it.
- You're also extremely fragile.
To put it? First boss is a gigantic battle mecha/vehicle thing without the invincible armor, all you have to do is keep slashing away at its attacks or dodge them, then hit it once. The entire thing goes down instantly.
Basically kinda a melee, horizontal platformer version of Titan Souls.
Finally, not all bosses will take one hit to die. A number of them get around it by either being a Wolfpack Boss or being The Worm That Walks (in the latter case, hitting them will only take out a number of the things they're "made" of).
edited 4th Oct '17 1:15:36 AM by ironcommando
...ehehA fighting game where your enemies have increasingly complex attacks and all you can do is punch.
The Protomen enhanced my life.A relatively short Boss Game where the player's primary weapon is an air cannon that can fire air projectiles, as well as suck in debris and fire it out. They're tasked to hunt down and destroy three mechanical Robeasts built by the enemy.
First boss appears to be like a harvesting machine with sickle blades, second boss appears to be like some kind of wood-cutting machine with sawblades, and the last one appears to be some kind of cement mixer/housebuilding thing.
...Oh, and yes, the robeasts are basically boar-like machine things, and the player's character has a helmet that resembles a wolf's head.
Yes, it's based off The Three Little Pigs except the pigs are monstrous machines and the "wolf" is the player. You even have to defeat the third boss by going into its boiler engine thing much like how the wolf went down the chimney.
Also, the fights are initiated by destroying the boars' "houses". 1st boss is "resting" in a massive stack of straws, you need to blow that down with your air cannon. 2nd boss is "resting" in a massive pile of sticks, you need to blow that down with your air cannon. 3rd boss though... is in a concrete industrial complex thing. And no you can't blow that down with your air cannon since it's obviously too sturdy, so what you're gonna have to do is to blow that UP with launched explosives.
edited 4th Oct '17 6:10:02 PM by ironcommando
...ehehA text adventure based on A Christmas Carol, mainly cause the Dr. Jekyll and Mr. Hyde text adventure was pretty good, the medium could work well with alternate endings and choices, and the only video game adaptations of the story I can find at all are hidden object games, a Mega Man fan game, and a licensed game based on the 2009 movie which was unintentionally hilarious/scary.
edited 23rd Jan '18 9:12:18 AM by lalalei2001
The Protomen enhanced my life.I've got a couple ideas for dream Pokemon spinoffs.
- Take the breeding mechanic and make that its own game, as a monster breeding/raising game. The idea's inspired by Animal Crossing: Happy Home Designer where it's one mechanic of the series as a game, and I think it'd actually be pretty cool. I never thought too hard into it other than I want it to connect to the main series games by connecting to whatever the next Pokemon Box app will be in the future (unless it happens to be Pokemon Bank, which I honestly doubt) and that I want eggs to hatch by time instead of steps. I just really want this because I love the breeding mechanics in the games.
- An adaptation of Pokémon Adventures as an Episodic Game... but released after the B2W2 arc finishes.
My friend came up with an idea for a fighting game with public domain literature characters, like Dorian Gray as a boss that you damage by attacking the painting or Jacob Marley swinging his chained cashboxes around to attack.
The Protomen enhanced my life.- First, a fantasy fishing game. It starts with rather regular fish in local ponds, but then you explore the game world in order to find more fishing spots, each one getting diverse and bizarre aquatic lifeforms, and eventually it turns into some sort of Monster Hunter game, but with... Well... Fishing, as you try to catch leviathans, sea serpents, krakens, titanic turtles passing as islands and such.
- Second, a fantasy sniper game. Basically, something like Sniper Elite, but your character would use magically enhanced bullets with different effects, which would help him stay as stealthy as possible or score more efficient kills. For example : a "delayed" bullet, that "marks" a character when it hits and only kills him after a certain amount of time ; bullets that only stops at organic matter, phasing through walls ; ice or fire bullets, when you need to freeze or burn something (or someone) ; bullets that create warpholes, transporting matter from one spot to another; etc etc.
Part of that sounds like the ammo types from Mass Effect, and the "shoot through walls harmlessly but kill organic matter" sounds like the Farsight XR-20 from Perfect Dark. Except for that delayed marking/death effect one: that's unique... and kinda pointless. What good is marking a target if you're planning on killing them shortly? Unless you meant that you can mark multiple targets and suddenly kill them simultaneously, THEN that becomes quite the nasty tool.
That "every game world is a different genre" thing is basically Retro Game Challenge, though not every part of it is a different genre.
I would imagine this distinctly isn't an idea that only I think is good, but going on from the earlier 'every chapter parodies a different genre' idea...
A platformer game that can be best summed up as 'if Live A Live was a platform game rather than an RPG'. The game has multiple 'scenarios' set during different time periods; each scenario has a particular gimmick, and each serves as an Affectionate Parody of a particular type of platform game, usually with some kind of twist. It could also be described as 'The Angry Video Game Nerd Adventures, except the chapters are longer, not quite as insanely hard, you play as different characters and they have their own stories'.
Some example scenarios I've thought of...
- A medieval fantasy chapter which plays like a 'classic' platformer such as Super Mario Bros., the twist being that you're playing as a princess who's on her way to negotiate a peace settlement with the local leader of the monsters, while being pursued by a rabid knight who thinks you've been kidnapped and brainwashed.
- A prehistoric Boss Rush chapter where you play as a power-copying, immortality-seeking Witch Doctor, which strangely plays a lot like Mega Man despite the extreme setting difference. At the very end, he succeeds at achieving eternal life, and appears or is somehow involved in all the future chapters.
- An old west chapter which plays like a puzzle game, with an emphasis on digging, physics manipulation and a bit of Oddworld-style stealth. You play as a grizzled prospector who's come down into the mines to seek shelter from all the gunslingers and banditos, but inevitably winds up stumbling onto some mystery down there anyway, to their chagrin.
- A Gothic/Cosmic Horror chapter which takes the phrase 'Metroidvania' to its logical conclusion, as you play as a mad scientist's assistant who's dealing with some aliens, much to the annoyance of the supernatural beasties he's sharing his castle with.
- A Cold War Run-and-gun chapter takings it cues from Contra and Metal Slug, where you play as a former commando-turned-bureaucrat who must go back to commando-ing after the CIA's attempt at creating a pro-communist revolutionary movement in a Banana Republic to justify intervening there went a little off the rails.
- A present-day chapter which parodies Sonic the Hedgehog and its crop of imitators; you play as a very fast Mascot with Attitude who's going through a mid-life crisis, but is forced out of retirement once a nasty video game company kidnaps him and tries to force him to sign an exploitative contract.
- An otherworldy Far Future chapter which parodies indie platformers, and as such the difficulty alternates between 'atmospheric' and 'Nintendo Hard Plaform Hell'. You play as a cute little robot that crawls out of the wreckage of their spaceship, and must
destroyrecover theincriminating evidenceon-board logs that tell you what happened.
edited 3rd Feb '18 7:31:59 PM by PresidentStalkeyes
Those sell-by-dates won't stop me because I can't read!A visual novel/simulation game where you play as an upcoming merchant on the verge of becoming Nouveau Riche. You wheel, deal and matchmake your way into a legacy of gentry and power.
Alright, here are two ideas that have been bugging my mind a bit. I don't know if they're great or even good — certainly they're not that refined — but I find talking about an idea helps in giving a bit of rest, even if I'm essentially just monologuing to myself. I'm putting these in folders because I ran a bit too long when writing about them.
Anyway, you start with this band of friends, who start gaming together on a specific shooter one of them likes. Along the way you're faced with a few strategic choices you tend to run into — should I heal the nice-but-unskilled player, or uber a player who's a jackass but is more likely to succeed in the task? Do you stick to a meta, or bend because the sillier player is simply doing better? None of these choices really matter in the same sense of The Walking Dead; there's probably one joke in there where time freezes, you have to decide who to save, and then time immediately resumes and the camera switches to whoever you left die saying "aww man" as you watch their respawn timer slowly tick down.
I envision the game as relatively short, a series of episodic mini-matches with long time gaps between them. But depending on who you heal, how matches play out, different friends might drop out of your circle, a newer player might gradually get better as you 'enable' his initial mistakes, and your relationship with one or two might become stronger as you fall into the symbiotic relationship that is healing (no romance, though). I dunno, I might want to make the PC mute, which would kill the specific Telltale kind of framing.
So, the core concept, the selling point, is that the game would take place around 20-30 years after the world was saved. Atop a pile of corpses, lies and hard decisions, your character saved the world from an eruption of spirits that would've wiped out Medieval-London-equivalent, and thus was declared a Hero. While the city has mostly recovered now, it's still partly haunted by remaining spirits and you can still see a few people getting by in what are essentially ruins. (I think I might want to take a look at a bit of post-war Berlin here, but I'm just spitballing potential inspirations.) Your character's now in their late 40s, trying to live a quiet life, but you're starting to deal with the fallout of your decisions. Chances for positive social change were lost, some groups hate you for what they (possibly rightly) consider to be atrocities, and some of your manipulations are starting to come out. Conversely, some actually more 'evil' seeming decisions have played out for the best, ironically improving things in ways you couldn't have imagined. I do have some specific ideas here, but I'm keeping it vague because otherwise this post will get too long and I just want to splurge about a general concept.
I do want there to be some ambiguity there. It's not all moaning at you, nor is this necessarily a story of redemption. No one can ever know exactly how much was necessary to save the world. But I do want to establish that 'the greater good' is not an easy thing to quantify — that even the most pragmatic, ends-justify-the-means perspectives can disagree on what the better 'ends' are. Your character is probably female, probably working-class — and this is likely a very gendered, classed society, which helps makes your character a bit more of an odder, mixed icon (and also even more a figure for denigration).note I thought about making character creation a thing, but I kind of wanted to jump in 'after' the story, so to speak, and I didn't want to just use male as default, and I wanted to explore class and other social divisions.
The setting is probably a bit more modern than Dragon Age, and a bit less fantastical than either DA or Planescape. There are spirits, but they weren't really overtly a thing before they almost wrecked the place. Guns are a thing, but they're still very unreliable — I envision guards looking like Dishonored, where they can carry guns but swords aren't patently ridiculous to wield. There aren't mages. Like Dishonored, I'm imagining the most-regarded religion as without an overt God figure to worship, and often focused on warnings of resisting temptation, but less ridiculously zealous (there aren't Overseers) and more obviously inspired by bits of Christian theology. The game would be very confined to this single city, I think, this wrecked capital that still pulls, as all cities do, everything nearby into it. I know some of the companions I want, both in terms of story and in gameplay. One's a bodyguard/spy assigned to watch over you, and also a traumatised soldier in the vein of Bao-Dur. Two are recalcitrant friends, relatively well-educated, with differing ideals that, regrettably, continually end up aligning with each other; neither will comment on your previous actions. I know one of those two is a stealth, utility character, much like Rhin in Torment. They can't help much in combat — or at least, don't want to — but they can bandage wounds if they get close to an ally (a process which takes time and temporarily removes both from a fight). I know there's a member of the underclass, and they'll probably die in the epilogue. I think there'll be an old lady who consoles you on regrets, then finds out she's going to die soon because of a medical issue (probably one that could've been solved with better medical care), and starts to unfurl a bit as a result.
I've had mixed ideas on what the overall plot should be. I've thought about having the player chased by an spirit of justice/vengeance — a creature that'd reflect all sorrow anyone's ever caused at them (read: kill the PC). The final event, epilogues aside, would be you facing their representation, either with acceptance, anger or sorrow, and ultimately either trying to dodge them because 1) you think they're fundamentally unjust, 2) you just don't want to die, 3) you want a shot at making things better going forward; or, alternately 4) don't, you could always try just lying down and dying. The actual presentation there would probably be a bit more ambiguous, rather than the obvious choices I presented there. I dunno, it's potentially a cheesy plot. It does kind of call back to Planescape? Eh.
edited 20th Feb '18 9:39:06 PM by Lavaeolus
#2 sounds a bit like a mix of It's A Wonderful Life and A Christmas Carol XD Maybe set it during a fictional holiday to celebrate the protagonist's deeds, good and bad? That way you could get exposition in too!
Here’s one that I am plannig on making.
A story driven JRPG game. Set in our world. Well an alternate world that showcase many elements found in a super hero comic. And you basically follow four different stories with their own protagonists that changes to a different RPG playstyle once they are the focus. Oh and the battle system for the game: its heavily inspired from early 90s fighting games of the likes of Street Fighter 2, Fatal Fury, World Heroes, Art of Fighting, etc.
A game based on the Kool-Aid Man where you crash through as many walls as possible.
The Protomen enhanced my life.A Super Robot Wars type game but with mons. Pokemon, Diigmon, Monster Rancher, Shin Megami Tensai, Dragon Quest, Fighting Foodons, Lil Monster, Jade Cocoon, Slime Rancher, Dragon Seed, Telefang, Yokai Watch, Dino Device, Bugsite, Metal Walker, Monster Hunter, Fossil Fighters, Yu-Gi-Oh (it had a capsule monster raising sim), etc.
The Protomen enhanced my life.A Super Paper Mario-style platformer about a toonish circus clown that goes off to save her fellow circusmates from a band of hardcore people trying to poach the circus of their “joy energy” for the purpose of gaining recognition and money. The MC would use and learn kooky toon techniques including floating with a Balloon Belly, squeezing through tight areas by being Squashed Flat, and the old Popeye technique of the inflate-o-fist.
(x8) I'd play that :D
- A rhythm game where your "notes" are various voice-and soundclips from other songs(likely from the same series where this would be a spinoff) and you decide yourself where the beats will go (but trying to make them match the tune)... basically making an otoMAD/YTPMV-type thing. You can also make animations with images matching the sounds
edited 23rd Apr '18 5:52:00 AM by Zanreo
My favorite failed console tbhA more serious (read: more than seven days' (and a little more) worth of development) take on Seven Day Band
, the do-it-yourself roguelike. Best roguelike idea since years and years and nobody even made another, or a fork of it, yet
.
It's horribly sad. Every once in a while I search for such a thing for an hour or two, and every piece of advice and feedback I hear from the web about it is "make your own game, it's simple", with ample amounts of tutorials...
No, it's not simple. Last time I somehow cobbled enough motivation to try developing such a game, it took all of it to set up a fairly-easy-to-set-up development environment (Eclipse)... and failed
.
I had an idea for a game that is essentially Viva Piñata meets Spyro the Dragon (with maybe a tiny bit of Skylanders thrown in). Basically, you'd build a habitat for various mythical creatures with different abilities, which you would then control in classic-Spyro-esque platformer levels to unlock more stuff, which you'd use to tame more creatures and power them up, rinse and repeat until you're finally ready to fight the Big Bad.
Edited by AgentKirin on Nov 11th 2018 at 2:34:30 AM
So hit 'em with a whole tidal wave ~ We're killing it the entire wayKinda like Chao raising in Sonic? (After a certain point the majority of my playtime in SA 2 became 'go to levels, get animals, exit, give them to Chao, rinse, repeat')
The Protomen enhanced my life.

Dunno about the bosses just taking one hit to die, but you can work with that. Like,advancing towards the asshole beam spamming you dodging a bunch of bullshit, and letting them eat some.
Yeyeye, this could be something.
edited 3rd Oct '17 10:20:49 PM by mrsunshinesprinkles
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018