An RPG based on the five food groups. Meat is the physical attacker, bread/grains the defense, dairy the healer, fruits/veggies the spellcaster, and dessert is either the villain or the beast tamer.
The Protomen enhanced my life.An ASOIAF/Game of Thrones and Pokémon crossover.
If Pokémon Conquest can work, so can this!
Please help out our The History Of Video Games page.i actually think this is an idea with legs to it, but I can't be bothered to look for that other thread.
A Persona/Yakuza-esque sandbox for a boxing game, with a lighter version of Punch Club's training mechanics. You accept fights from the gym, arrange your workout menu to tweak your stats, then spend the rest of your free hours sidequesting around your small block of the city. When you're satisfied, you can skip to fight day. The side quests give you moves, bonuses, maybe even sponsors if you're lucky enough.
Combat would be kind of like a slower-paced God Hand, or a hand-to-hand Dark Souls, like that Absolver that's coming out. You can customize your strings and finishers, it's heavy on spacing, stamina management, and knowledge on your enemy's moveset. Normal encounters would be easily-generated schlubs, while the big fights would always have buildup, and even a few substories where you run into them outside the ring.
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018I can't be the only one who thinks that Breakfast of the Gods could have been so much better if there had been a fighting game (think a mix of Mortal Kombat and Marvel vs Capcom) instead of/in addition to the webcomic.
"If I was a tabletop RPG character, my player would be accused of both minmaxing and overdramatic roleplaying." -MeA reverse stealth type game where you're a guard on patrol and have to note anything suspicious and/or find the heroes.
The Protomen enhanced my life.I first shared this idea in Paradox's forum, tell me what do you think about it:
I'd like an America (not United States, the real meaning of the word America, which is the continent) specific game starting in 1500 where you have to manage a colony and guide it to independence (or crush the filthy rebels). I would plan the game in three "stages":
1. The first stage is the colonization stage. You start the game by choosing a colonizer (historical options would be Spain, Portugal, England, Netherlands, France, Scotland, Sweden, Russia, Courland
, Denmark, or Norway, while some fantasy options like Morocco, China, Japan, one of the Italian maritime republics
, the Polish-Lithuania Commonwealth
, the Ottoman Empire, Mali and a surviving Vinland could also be available) and a starting general location (the actual starting point is randomized, but generally by the coast). When you're actually playing, your objective is to develop your colony, whether by expanding your territory or improving what you already have (growing your population, building infrastructure, setting up trade routes with other colonies of the mother country, etc). Your colony is in direct competition with natives, and other nation's colonies, and it can compete indirectly with other colonies of the colonizer (by trying to make stuff more attractive for settlers, smuggling goods through your own ports if the colonizer has designated another colony's ports as the only port for legal trade with foreign nations, making deals with natives to attack that other colony and related stuff). Finally, the mother country can take some policies that condition your playthrough (for example: if the mother country takes a mercantilist approach, they will have very strict control of which ports the colonies can use to trade, or what nations you can trade with), decide to set up other colonies (maybe you are a French colony in Sao Paulo and you want to extend southward into the River Plate Basin, but France decides to put another colony there) merge and split colonies (it should normally not affect player controlled colonies, unless you become very big, or there's a big rebellion in a neighboring colony and after crushing the rebels it decides to make you deal with the now unstable territory, and you can refuse but that may cause an independence war) and give you objectives ("the Russian colony is expanding very quickly down the pacific northwest, make sure they don't spread south of the Columbia River", or "We think there're silver mines in the Altiplano, explore and expand in that region, be careful about the natives, they seem to be very organized").
2. There will be a value for Liberty Desire, that will go up under circumstances like:
- Your colony developing a different identity form the mother nation
- If the colony starts feeling that its interests are not being respected fairly by the motherland.
- The colonizer is conquered by another power (looking at you Napoleon)
- And successful revolutions from other (former) colonies.
This will kick-start the revolutionary stage, where you can either decide there'll be no taxation without representation, or that you owe allegiance to the motherland, and you'll take control of the revolutionary or counterrevolutionary forces in the colony, to start a war for independence. If you lose it's game over. During this stage you can try and convince other colonies who share your overlord to join your war and seek support from foreign powers (and natives, if you haven't absorbed them into your country or exterminated them). If you are controlling the side of the loyalist forces and crush the rebels you may make an arrangement with the motherland to try and solve some of the issues (becoming a commonwealth, or getting some representation in the overall government, for example). As a revolutionary, should you manage to achieve independence you'll have to build a nation.
3. The final stage is the nation-building stage, where you get to try and heal the growing pains of a newly independent nation: what kind of government should you adopt? if you were allied to another colony, will you become two (or however many) different countries now or will you continue as one nation? what about the ideological issues? what do we put in our constitution? should there be one strong central government or many regional ones?, should slavery be allowed or not?, what do we do with minority religions? is our manifest destiny to stretch from Atlantic to Pacific and from Alaska to Tierra del Fuego? Why do you filthy bastards disagree, what do you mean you're seceding? and so on... I'd say this stage should go until maybe the mid 1920's, with that as the end date.
Now, while I admit I haven't thought about how to model in game the native peoples of America as much as I should have (and I hope people here can contribute to fixing that mistake), they should be playable, and in general, a native playthrough should be about:
1. Recovering from the societal collapse caused by disease and the irruption of Europeans in the geopolitical plane.
2. Navigating the new web of competing powers to try and guarantee your independence.
3. Resisting colonialism and defining your relation with the old world in your own terms instead of being assimilated and subjugated by European colonies.
Different native american playthroughs should be very distinct from each other, playing the Incas at their height shouldn't be the same as a nomadic tribe of the Argentine pampas like the Charrúa or one in the United States' midwest, and neither should be like navigating the complex system of alliances and rivalries between city-states around the valley of Mexico that the Aztec triple-alliance dominated, nor should they be like the lives of the Caribbean tribes.
1 2 We are what we pretend to be, so we must be careful about what we pretend to be. -KVSingStar K-Pop.note With the option of either hangul or romanised on-screen lyrics.
An Eternal Champions reboot by Netherrealm Studios in the style of Mortal Kombat 9 and Mortal Kombat X.
edited 10th May '17 6:58:58 AM by ReikoKazama
FC: SW-1445-0294-1719/PSN: TekkenGirl4Lyfe/Currently playing: Croc: Legend of the Gobbos HDanything anime turned into a dissidia style 3d battle arena fuck-em-up is a very good idea.
X-Com/Invisible Inc style turned based strategy, the twist is that you are prohibition-era gangsters, and you are the fat italian boss, sending out, buying, and disposing of expendable troops.
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018An actual Crash and Spyro crossover that isn't just a collection of minigames with minimal platforming like Spyro Orange and Crash Purple were.
FC: SW-1445-0294-1719/PSN: TekkenGirl4Lyfe/Currently playing: Croc: Legend of the Gobbos HDAction RPG set in Rome, spanning from the beginning of Roman Repiblic to the fall of Western Roman Empire.
Protagonist will be an immortal, and is fully customizable (appearance, skill, gender). Choices made during the game will change how the events will unfold (the most prominent being Rome staying as the Republic).
Stats include:Health, Strength, Stamina, Perception, Speed, Intelligence, Charisma, Flexibility and Luck.
Skill trees: Close Combat, Ranged Combat, Unarmed, Engineering, Strategy, Stealth.
Dialogue options depend on stats and skills character excels at.
Everything that lives is designed to end.A reverse adventure survival game of sorts where instead of encroaching darkness killing you, you are a creature of darkness and too much light kills you, so you need 'darklights' instead of flashlights to drive monsters away and such.
The Protomen enhanced my life.Reading a few pages back I noticed this post
predicted Splatoon exactly and this one
predicted Persona 5.
An Open World(Gothic style) RPG that takes inspiration from: The Soulsborne games, the Gothic/Risen series, and the Drakengard/Nier series.
Here's the deal: no character creation(but you can pick between two character, a man and a woman. The one you don't pick will go off and do their own adventures), no HUD(so you will have to visually assess how injured your character is), no minimap(you'll have to go by directions NP Cs give, road signs, and landmarks to find places), nothing respawns. the world gradually opens up to you as you get stronger, and side quests are "randomized"*.
- all the side quests are set in stone, but whether or not you get them at all is randomized. So playthroughs where you get all the side quests, no side quests, or anywhere between all or none are entirely possible. Joining a faction will also lock out certain side quests as well, as will making NP Cs hostile(even if you make not be hostile, you are locked out of their quests).
A modern military shooter, where instead a band of highly trained commandos, we get a bunch of wimps and wannabes who somehow managed to accidentally destabilize a country and/or come into possession of a WMD, and now every intelligence agency, mega-corp, criminal organization, or terrorist group either want to kill them or recruit them.
A videogame where your character wields a sword that kills everything (even bosses) in one hit. Hell, it even nullifies entire attacks, such as erasing an entire Wave-Motion Gun if you so long as to slash it. Finally, you're also pretty agile and can use a flash step like maneuver to avoid attacks.
The catch is that:
- Most of the enemies have invincible armor to counter your unstoppable sword, thus you must hit the exposed weakpoints.
- You have a (rechargable) energy bar, and using your dash/dodge, merely attacking or stopping attacks (or hitting the armor) will drain it.
- You're also extremely fragile.
To put it? First boss is a gigantic battle mecha/vehicle thing without the invincible armor, all you have to do is keep slashing away at its attacks or dodge them, then hit it once. The entire thing goes down instantly.
Basically kinda a melee, horizontal platformer version of Titan Souls.
edited 3rd Oct '17 7:18:14 PM by ironcommando
...eheh

Fire Emblem spinoff for a lot of games would work
Dark Emblem
The Emblem Scrolls
Need for Emblem
Call of Emblem
Pokemon Fire and Pokemon Emblem