@Plumbum: I think I just figured out why I don't want to play on the Normandy. Or the Citadel.
What did the Mines of Moria, the Portal, the Jedi Temple, and Peaceful Gulch all have in common?
edited 19th Apr '11 3:19:42 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Hi, I have an idea for a setting!
It's a nice
◊ hotel
◊ in
◊ England
◊! I'm sure all of you will love it!
◊
@TARDISES: Close. Kinda.
They're all relatively closed areas. In the maps from videogames, they're not a straight line that the heroes have to shoot their way through. They're one big area that you're not really meant to leave. They're like Wide Open Sandboxes, but ones that we're still able to leave while still kinda making sense (except this last one, but whatever).
In Mass Effect (I'm guessing here, but it's an educated guess), you go on a one-way trip through the Citadel, and don't stay put for long if you can help it. That won't lend itself well to a map that's essentially a Hub with one locked door. The Arena isn't one group that is trying to get somewhere, it's a mess of people meant to fight each other until a bossfight shows up. 2Fort, Pelennor Fields, and whatever map we used in v2 worked because it was a static location and not a path.
edited 19th Apr '11 3:38:44 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.You obviousloy don't mean wide open in the same way I do. By wide open I meant there's a lot of space in the area.
and a Minecraft themed area COULD work as a closed area in the way you mean - there is one block that cannot be broken. To prevent exit, The edges of the arena could be really tall walls of it. Extending from the highest possible point to the lowest possible point (where that block is normally found)
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You reported his posot for what reason, again? And does OFC mean what I think it means?
edited 19th Apr '11 3:46:15 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Okay, just to make doubly sure you know this... I do not play, nor have ever played, Minecraft. I also highly doubt that I'm the only one here that could say that. I don't know how it works, all I know is that you make your own levels, and I'm pretty sure that what you're suggesting would not only take a lot of time to create, but even more to upload a Youtube video and construct a map of it, so that we had any idea what it'd look like. I don't want somebody to go to all that trouble when we could take a perfectly serviceable map from a standard squad-based shooter that we could all figure out and be able to play in inside five minutes.
Now give me a minute to catch up. Typing all this takes forever.
Takes even longer for me to figure out what the hell I'm saying.
edited 19th Apr '11 3:48:34 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Well, if I am advertising a LP, is that a horrible sin? Last I checked, it wasn't against the rules. If you say something about "OMG NSFW SITE AAH!!" I wanna remind you: It's linked to the images. As in, you can't go to the site from the images. Just the images, nothing else.
Procedurally generated levels. Like the real world, but made of blocks and with zombies at night.
edited 19th Apr '11 3:49:22 PM by thespacephantom
UN JOUR JE SERAI DE RETOUR PRÈS DE TOIIn fact, the very page you linked lists the Normandy as the Hub of Mass Effect.
Curse the ill fortune that led you to me.Well, how easy it woudl be to figure out would vary - I don't really play many shooters ( FPS is pretty much Doom and Quake. top-town is, well, a couple of bullet hells.)
...Hang on... we could use a non-space themed map from Quake 3 Arena. All the maps i nthat are closed off areas. Why not the space themed maps? They haven o walls, only bototmless pits instead. It'd be annoying to fight on THOSE.
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I stand corrected. That map is huge, though. I'll have to check again, I got the impression that it's the size of a dozen cities stacked on top of one another.
EDIT: Wait, you said Normandy. Is it the hub in the same way the Ebon Hawk is in KOTOR? I.e., a spaceship that the cast travels in?
edited 19th Apr '11 3:54:13 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.

Pretty much, the whole map is made up of large cubes fitted together to form terrain. They can be broken with en9ough effort, with a few exceptions. Hazards would be falls, and if underground, lava. Water might also be a threat if it's in the area, cacti (if any exist in the area) would damage on contact by anything other than a weapon. Destroyed grass, dirt and wood would go into an inventory and could be replaced on other blocks. For balance issues, these blocks will not be able to be taken out of the Minecraft world.
I think each block is roughtly 1 cubic metre? (except for stair blocks, they can be esaily walked up.) Each combatant will have their jump height increased enough to jump high enough to ascend blocks 1 at a time. As such it would take a few metres to sustain falling damage. I think it starts at 10 blocks, ahnd the higher the fall the more damage. Should someone be tetermined enoug hto reach the bottom and fall through, they die. Even if they can fly. (tehn agian, of all the current poarticipants, only 2 can do that anyway.)
Would taht work?