Follow TV Tropes
Oh wait, false alarm. The operation doesn't start for 2 hours.
Seems interesting. Imagine if we had to shoot 1 million Godchilds... It would have been such a success...hahaha.
I have a feeling the community would complete that task ten times over.
That might even have been enough to get me into the MP.
. . . Probably not. I still don't want to pay for X Box Live Gold.
Well, I'm not playing any Reaper maps during the weekend... PS 3 versions won't get any prizes(but you can bet that the PS3 is included in the total Brutes killed)...
It's weird, they say that it's because Sony won't do "limited time" packs(which is why it's not included for the PS3), but since the Equipment packs are limited time, and are on the PS 3, I believe that the excuse is bullshit...
edited 16th Mar '12 3:19:14 PM by Swish
Now that I think about, I hate fighting the Reapers. A lot...but I must to my part for the made up war effort. It's my Mass Effect civic duty to everyone!
no actually, they're only counting kills from PC/Xbox.
edited 16th Mar '12 3:20:47 PM by Blissey1
Sigh.... its awfully discouraging to enter a Bronze quick match as a level 1 newbie and have everyone else, who is at least 25 levels above you, drop out because they don't want to put up with you.
Did they really need to make online mandatory for the best ending? I did pretty much everything right and only got 7000 Asset points. This is going to be a pain.
My name on origin is the same as here. if you're on the PC, look me up.
Even then, that wouldn't account for 11 billion people. Harvesting is what they do, first and foremost. Killing even 1 billion people would take a long time, especially since it doesn't look like the Reapers are trying to glass the planet outright, just get rid of as much resistance as possible, then corral the rest and start harvesting.
It's not like all of Earth is in a constant hot war with the Reapers, so that rate would likely be accurate. Even if the number of dead humans each day was double that, it would still take 8 years to depopulate the planet. The Reapers can't even manage six months.
Problem 1: "Harvested" does not account for the people I just mentioned. The number of missing, dead or wounded people may be several times that. We flat out see the Reapers killing people. It's not like they were trying hard not to kill them.
Problem 2: This logic assumes that a war goes along the same pace from beginning to end. The Earth resistance was without a doubt stronger in the initial days, weeks, and months than it would be near the end. As the Reapers start killing, huskifying, or harvesting entire population centers, they are able to do so much more efficiently. Sure, humans will be harder to find, but that's because there numbers would be so small in the first place.
Problem 3: That isn't counting the amount of absolutely ruined ecosystems and landscape. Entire cities and megaolopolises are destroyed. Remember those orange patches? Yeah. That was a city.
Regardless of ending, the crew ends up alive and breathing in a predominantly colorful environment wherein the horizon's placement draws the eye upward to a cloudless blue sky. Objectively, this is an aesthetically pleasing scene that pushes a theme of hope and/or looking to the future which sharply contrasts with the greys and browns and blacks of the last few hours of gameplay. You can apply fridge logic, sure, but that wasn't the point I was making.
As far as Jesus symbolism goes, it doesn't matter who has used a trope and in what unique way they did it. At its thematic center, it alludes to purging sins of the past so that the future can have hope. Unless what you're trying to say is that Evangelion was part of the story of ME 3 all along and therefore its themes automatically apply no exceptions.
But the fact that Mass Effect has actively subverted most of the tropes you're using to say invokes a "positive ending" means that those tropes are open to scrutiny. If the theme of my story is that the Greek gods are all evil, and I spend the entire series explaining that no matter how beautiful and affable they seem, that this is still true...then you can't just end the story with the hero finding himself locked in the room, exhausted and defenseless, with a beautiful goddess and claim it's a "positive" ending. At best, it's neutral.
Also, you're flat out wrong about the cheering. The humans only cheer in the "Destroy Good" and "Control Good". In the respective "Bad" endings, the Everybody Dies ending, and the Synthesis ending, no one cheers. They just stand and watch.
Lol. At least the endings gave us these gems
edited 16th Mar '12 3:31:55 PM by Anfauglith
Alright. I'm on as "Rationalsanity" because character limits are the devil.
edited 16th Mar '12 3:25:26 PM by Rationalinsanity
Multiplayer is a pain for beginners. And I hate the unlocking system.
Is it possible for a gun to be a piece of crap and the greatest thing ever at the same time? If so, I nominate the Hornet to that position.
What makes you say that?
Your Greek god analogy is off since the main theme of ME 3 isn't that plant life is evil. The analogy you're looking for is if you have a story in which Greek gods sometimes appear, and a lot of the time they are dicks, but most of the time they are just standing in the background looking all pretty, and at the end of the story, the hero ends up exhausted and defenseless with equally exhausted and defenseless comrades in a room with a good looking goddess after pushing the theme of overcoming obstacles through unity.
Also, I wasn't taking into account the bad endings because they are bad endings. Of course they're going to be downers. Why would it not.
When I said bad endings I meant bad like despicable/not-well-done-at-all endings. I like Downer Endings but I hated this one.
The thing feels like it does no damage whatsoever to enemies, the recoil is hard to correct for when zoomed in, but then I have moments where it'll take down three people in a matter of seconds. It strikes me as a very temperamental weapon. Like the sound it makes, though.
I haven't used the Hornet. My Infiltrator was too busy sniping, my Vanguard is too busy Charging.
I'm sure I'll test it out with my Sentinel, though, when I get around to her.
I must admit, the multiplayer is actually quite addictive. I have played so many rounds as an Infiltrator and Vanguard it's not even funny.
Still hate the Reaper enemies though. Fricken Banshees.
He point was, one of the recurring themes of Mass Effect was that space is not to be trifles with lightly. From beautiful Death Worlds to animal and plantlife which multiply and try to kill you, we learn that being stranded in an unknown region of space is one of the worst fates you can suffer. We see this CONSTANTLY, only for the ending to try and pass it as a "high note". Doesn't work, because you spent over 100 hours telling us different.
Also, like I said, you can't pass off the endings as "positive" when only a minority use a particular theme, and even then, the people we see cheering are soldiers—who have no idea what happened but are just happy to see the Reapers go. Triumphant for the moment yes, but that's BEFORE the relays explode.
Speaking of multiplayer, here are the stats from the first ten days. All I have to say is wow.
I like how Operation: Goliath is the same time as the free weekend for The Old Republic.
Well played, Bio Ware.
edited 16th Mar '12 3:54:05 PM by TylerL320
Those statistics are impressive. Not that I'm surprised, because I think this game has the best variation on the whole "survive waves of enemies" multiplayer mode in any game.
Also, has anyone here beaten a Gold challenge? Those things are just brutal. I keep getting killed by the Phantoms, Turrets, and Banshees.
edited 16th Mar '12 3:52:40 PM by LDragon2
Okay, made up my mind. I'm going to do Synthesis as my ending.
Community Showcase More
How well does it match the trope?