Lay off your brother already. You come across badly by hating on him for giving you a gift that the people here rather like and would have liked to get as a gift. And one person's opinion doesn't require your self-censure.
Humans are very opinionated, and between people being just plain wrong sometimes (We all know I'm guilty of that from day to day
) and others being trolls because they have a hard-on for something else, opinions are utter shit. Yes, I know, they decide commercial factors, but you do MUCH better working to convert people than you do whining about it and saying, "No one agrees with me" every time ONE PERSON says something you don't like.
Legend of Zelda isn't for children, it's a series where the main villain has had his throat snapped, his head stabbed, his chest stabbed (The man's friggin' Rasputin) and where children go through trauma that would have you and I curled up in a ball in a 3x3 cell for the rest of our lives from the shock. You want people to take it seriously as is? describe these events as they really happened, don't give in to the public's sugar coated vision of it.
give it up man, you're trying to convince a lost cause.
and you, sndl. lay off your brother. you sound petty.
sndl. all this stuff about the varying opinions and suggesting for him to stop caring about peoples opinions and shit.
that stuff have been repeated sooooo many times and he just doesnt agree with it. its a waste of time.
edited 17th Mar '12 5:30:29 PM by Tarsen
I hoped that sneak wouldn't be too distracting. And it was. =/
I ask again, what elements would you want to remove from future games?
I like the sidekicks. People get on Navi's case, but when you grow up on the series post-Ocarina, and then try to go backwards, you will beg for her to come back. Sahasrahla is a terrible advisor. Rather than direct you to the Temple you should be going to next, he sends you to Lake Hylia to fetch the Ice Rod because...because.
I'm not sure what I would drop... Maybe the need to have something to ride, just to get across the Overworld. A horse, a boat, a train, a bird. I wouldn't mind a modern Zelda where everything was pretty much within walking distance of each other/had a shortcut area you could pretty much get to from anywhere (like the Lost Woods, but more dynamic). Majora's Mask was pretty good about that, although it was a little on the small side, and you still got Epona eventually (although she was really only needed for gate jumping).
I .... will never look at the Pirate Stronghold the same way. Ever again.
Look at what I noticed. The stronghold's external layout resembles the face of a whale, right? I have been thinking about it, and it does look like the skeleton of an actual whale. Would it be that, when the Lanayru Sand Sea was an actual sea, ..... the pirates went to hunt down a giant whale, then used the bones to adorn their stronghold?
O_o
It's possible.
"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStarEh, pirates are assholes. What're ya gonna do?
Experience has taught me to investigate anything that glows.![]()
I'm going to assume that Bad Wolf was making a joke about Mass Effect.
eh, if you're gonna kill something,you might aswell do something to their corpse.
eat it, fuck it, make a house of it, its all good.
but killing something without any intention of using it for anything and then just leaving it to rot?
kids, thats no good.
more seriously, animals are hunted all the time for various reasons. theres no reason not to believe its the same in hyrule, so it really doesnt stand out as anything particularly horrifying to me. maybe morbid, but at least they actually got some use out of gratuitous murder.
edited 17th Mar '12 7:23:13 PM by Tarsen
X: Dragon Age, actually. Pretty much everything I've seen from it bothers me.
The dialogue options aren't what your character actually says when you select them, leaving you control while minor NP Cs talk...allowing you to wander away and still hear them, Bloodier and Gorier. And it's exactly the sort of thing most people who claim Zelda is "kiddie" seem to want it to become.
Y'know, it would be great if the overworld was more grandiose, but also brimming with secrets and things to do. Skyward Sword went too far in the other direction from TP's scale, maybe do something similar to Xenoblade Chronicles, which seems to have a positively massive overworld.
Also, ditch the stamina meter. A run button is a good idea, but if you're trying to cover large distances, it's sometimes better not to be bogged down by a meter.
edited 17th Mar '12 7:33:32 PM by MrW
the first thing actually is mass effect. since the pc in dao doesnt have a voice, the actual options are the only things the character can say. i dont see a problem with being allowed to move around when talking to someone, even if i dont feel it belongs in a zelda game without voice acting.
They should. The Stamina meter wasn't a bad addition, but it was stifling at times.
"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStarAlso, it would be interesting if the cutscenes was more interactive. And I don't mean in the cheapo Quick Time Event way, but where you actually control your character throughout. Think Half Life 2 or Portal 1 and 2, but in third-person.
...wait that mayor dude in Ltt P tells you to go get the ice rod?
I...just...huh. I just sped through everything he said and only talked to him the times the game absolutely forced me. Though now that I think about it that's one of the first things I do when I do play the game. Even though I don't really like it much...
WHY DO I KEEP GETTING THAT STICK. WHY WAS WANDER THAT WAY MY FIRST IMPULSE.
edited 17th Mar '12 7:52:46 PM by Aondeug
If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah![]()
We'll have to agree to disagree on that. I hate when games do that. When someone is talking to you, you stand still and listen.
Yeah, I was completely lost, and figured he would tell me how to get to Death Mountain (this is me being trained by every game in the series since to collect things in the order green, red, blue, while ALttP goes green, blue, red) and he instead directed me to Lake Hylia for a "useful" item. That you don't need anywhere near this part of the game, if at all.
I don't recall ever using it. The ice rod.
The one time I got lost was when trying to get to the tower of hera or whatever it's called. I couldn't figure out how exactly to get in there with my stupid mirror thing since I hadn't yet worked out how the system worked. I had this problem with the one harp song in Oo A too...
What I had more of a problem with was maneuvering during battle in a fashion that didn't result in my death. I had grown so used to being able to jump over all my foes that it was rather hard to adjust. Not nearly so difficult as the first game though. Link moves in that stiff grid and can only stab in that game...Now you can move in eight directions, he slashes, and can spin attack...
But again the gameboy games spoiled me on their greater sense of mobility so the jump was difficult.
If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah

A new question from Maj (censored by Komehdin)
: What would you cut from the subsequent Zelda games? Suggestions range from overly long cutscenes, through handholder sidekicks, to pretty much all things SS (which is why I knew it was doomed to get divisive opinions since the beginning; thanks yet again, brother =/).
Now (and hopefully the rest won't get too distracting), I agree that the sidekick thing has gone too far. It was already irritating enough that Fi interrupted you constantly through the game; but no, she also "beg the attention of [her] Master" (at least in the Latin American dub, she did beg Link for his attention), especially on the quest for the flame of Nayru, namely in the Pirate Stronghold. I suppose Nintendo just won't fix this, however, since it has been a staple since 1998.
Another thing I agree that should be cut out is the Item Get! reminder: Why does Nintendo think it's a good idea to force the player to watch the "You got the Amber Relic!" message every time per new playthrough session? I've had no option but to try to get the collectibles with the Beetle in order to get the item while getting past the reminder.
And here's something that irritated me from Phantom Hourglass: No more major upgrades, especially NOT Heart Containers, on shops, thanks. The reason why PH's catalogue of sidequests was atrocious was because almost half of the upgrades were put for sale in shops, and at exaggeratedly high prices. What's the point of that? This is one of the reasons why I only played that game three times.