3DS Gyorg has a second phase where he destroys the central pillar and you have to fight him underwater
Bewitching EyesThe first phase is easy since you only need to arrow him (except when he runs you over in his honda civic), it's the second phase that makes me want to grill him in lemon juice. Long story short you need him to swallow mines but he only sucks when you're really close and you can't use the zora barrier swim to unleash the mines since when he sucks they move down and you have a tendency to bounce straight into them thanks to the wonky controls. The fight took me 1 and a half days of slowed time and this was a repeat when I already knew what to do. He didn't even have the decency to kill me, we were just stuck in a stalemate for 72 mins.
Edited by AwkbutTVT on Jun 25th 2025 at 1:19:15 PM
Ey, migi vuru?Huh. I don't remember having that much trouble with the Gyorg fight in the 3DS.
Either I knew something the rest of you didn't, or I forgot how tough it was.
One Strip! One Strip!It's been too long (2011, so 14 years ago) since last time I played Spirit Tracks, I'm afraid. I have a vague memory of always drawing forward Zelda's route so she could continue walking until Cole summoned rats and Link had to dispatch them. I can't say for sure if that's the most optimal strategy, however.
135 -> 180 -> 273 -> 191 -> 188 -> 230 -> 300 -> 311CLATTER CLATTER CLATTER CLATTER
ETA: Oh thank heavens that wasn't a page topper.
Edited by Durazno on Jul 1st 2025 at 7:34:05 AM
So, I'm replaying Ocarina of Time, as one is wont to do sometimes, and I'm realizing on this playthrough... Farore's Wind is useful, actually?
I think at this point "the Water Temple isn't as bad as everyone says" is more of a room temperature take than a hot one, but even in the event that you miss a key? Hey, that's actually what Farore's Wind is for: just leave a warp point at the door and teleport back after you find the key. It cut back on a lot of backtracking for both there and the Forest Temple, and helped out in the Fire Temple when I realized I was missing Scarecrow's Song for a side area.
It's probably only truly useless if you know where everything is already anyways, and even then I'm sure there's still areas where it's a time saver if you know what you're doing.
Edited by NesClassic on Jul 6th 2025 at 8:21:05 AM
🏳️⚧️she/her | Vio Rhyse AlberiaOo T 3D has been added to Nintendo Music.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."I don't think it's the worst thing ever, but I will never understand why they didn't make the Ancient Zora Waterworks the Water Temple instead.
Yeah, its not bad, just.....boring.
Honestly, the whole Zora region plot just feels misdesigned if that's a word I just invented. The Water Temple being in the sky feels like a retread of the Wind Temple, how they barely use the many waterfalls in the area which would have made much better sense for the temple (and use the Slippery status with climbing), how the game keeps Sidon away from you until there's literally no option left, whereas Tulin and Yunobo cover a massive distance with you in their region's (I assume Riju has the whole desert, haven't gotten there). Even the lead up makes the region feel like a second thought, where you can either see the issue like with the Rito or Gorons or how NP Cs keep discussing the region problems. But Zora region is like "Oh yeah, something is happening probably."
Its not bad on its own,but compared to the other locations, its very weak.
-Witty line-I consider the TOTK water temple to a bad dungeon, like the low gravity gimmick doesn't do much for it, most of the puzzles are just not well designed, even the dungeon itself is just bland as you could mistaken it as another set of floating islands.
Edited by The-Azure-Star-Of-Orion on Jul 8th 2025 at 11:07:31 AM
After 10 year plus years I have the confidence to be here. My one and only Fate servent.

Hn, I wonder why they changed it? MM was fine the way it was.