One thing that would be easy to change is to get rid of the steep ramp right at the end of the Imprisoned's course. One time, I knocked him down when he was a few feet from the exit, but then he fell so that his body was lying parallel to the ground ten feet in the air, and so I wasn't able to get at his spike.
Ocarina of Time: 1998 - 2011
Majora’s Mask: 2000 - 2015
Wind Waker: 2002 - 2013
Twilight Princess: 2006 - 2016
Skyward Sword: 2011 - 2021
I would call it a safe bet we’ll see something around then, at the very least. Maybe not exactly 2027, but close enough.
Edited by BadWolf21 on Jul 16th 2021 at 10:33:41 AM
I'd argue that would still be too recent for a BOTW remake, since that would put the game on the Switch 2 (or whatever the successor will be). But then I remember that Sony gave us The Last of Us Remastered for the PS4 a year after its PS3 release, and might be working on a remake for the PS5, so...
Edited by RacattackForce on Jul 16th 2021 at 8:34:53 AM
Someone should double check the Skyward Sword credits to see if Takashi Nagasako actually did voice Demise or if we have Common Knowledge on our hands. Every wiki lists him as the voice actor for Demise, but only Wikipedia has a source and that source link is utterly broken (not to mention potentially unreliable given that Wikipedia only takes secondary sources which may be in error).
Aelvir
stated this:
And also mentions that you will not find Takashi Nagasako in the credits at all.
Speak of the devil.
Well, I decided to take matters into my own hands and looked at Zelda Wiki's page Skyward Sword's credits
In the voice section, we have...
Takashi Oohara
Yu Shimamura
Anri Katsu
Kenji Takahashi
Tsuguo Mogami
Rei Shimoda
Kei Hayami
Ayumi Fujimura
Nobuyuki Kobushi
Go Shinomiya
Takashi Nagasako is not on the list.
Edited by Shadao on Jul 16th 2021 at 7:57:24 AM

I'm hearing reviews that the HD Skyward Sword gives us pretty much what we want. The analog controls work pretty well but have a steep learning curve. Fi is a lot more tolerable. A lot of the tutorial can be skipped, yada yada.
It doesn't address my issue with the game which was that it was horrifyingly linear and kind of bloated. Would have been nice if the collection quests lowered how much of things you needed and some more freedom was given in what order you tackle things. (Or even for the imprisoned fights to be tweaked a bit) but I guess that's asking a lot.