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I dreamed up a 'new' episode of the The Legend of Zelda cartoon. I'm thinking of making it a story XD
Maybe someone can help with this.
In the village library in the Switch Link's Awakening, the book you have to knock down from the top shelf has directions for opening the color dungeon, but as far as I can tell that was exclusive to the DX version, after trying the tombstone arrangement as suggested and getting no results.
Was that just an oversight by the conversion team, or am I missing something?
The Color Dungeon is in the remake but i don't know more than that.
Actually, I was missing something. Idiot me didn't pay attention to the numbers, which tell you the order in which to move the stones.
For those who wanted to hear the Vocal versions of "Ballad of the Wind Fish";
In an email exchange with IGN, Aonuma explained Miyamoto asked him to create a Zelda Maker with Aonuma coming up with the Chamber dungeons concept and putting the concept in the Link's Awakening remake because it fit.
Ugh. After slogging through Eagle's Tower in Awakening, I've finally made it over to Turtle Rock... only to wind up stuck.
I know about bringing the head back to life, but I can't seem to do any damage to it. All the guides I've seen say "just hit it with your sword", but even charged up (L1 sword, as apparently the Switch version requires a lot more seashells to upgrade the sword than previous versions) and wearing the red outfit from the color dungeon (attack boost) it doesn't seem to actually do anything.
 Never mind. Broke down and opened up a video guide, which mentions needing to bomb the stone mask off first.
Edited by Nohbody on Sep 22nd 2019 at 11:32:38 AM
I seem to recall using an Ocarina song to wake it up. It has probably been a decade since I've played the game, but that's what my memory is spitting out.
Waking it up wasn't the issue, killing the head was. As I edited above, though, I figured it out. Bomb away the stone helmet first.
Good time to practice your "bomb arrow" technique, though.
(Equip bombs and arrows for X/Y, and then press both buttons at the same time to get the same basic functionality as BotW's bomb arrows.)
This is my first time playing Link's Awakening. This game is bizarre and I love it. Why yes, I'll take a Chain Chomp named Bow-Wow for a walk and let him eat moblins! Sure, I'll play whack-a-mole with that one bomb-throwing guard at the castle! And whenever I need a hint, I'll go to that tree with a giant phone on it and talk to Ulrira!
I like the toy-like visuals they went with, and the chamber-music arrangements of the soundtrack. It's charming and IMO works very well.
I can play and beat Link's Awakening 100 times.
And 100 times, I will hate how it ends.
If you think the game ending is sad the manga makes it 1000 times sadder. (I was super happy when Hyrule Warriors had Marin in it; she's been so forgotten!)
Am I the only one that prefers the original Game Boy version's perfect ending to the DX version's? Marin with wings flying around on the The End screen just hit me harder than seagull!Marin, I guess.
Edited by lalalei2001 on Sep 22nd 2019 at 5:27:43 AM
Yeah. I like the original ending better too.
And I'm so glad LA is being rereleased to a more mainstream audience. The Capcom games in general could use a lot more love. So... Minish Cap 3D remake when?
This documentary and this Did You Know Gaming video about LA are neat. They talk about how LA basically paved the way for every subsequent Zelda game in terms of story and emotional depth.
I remember speculating before Wind Waker came out that the Wind Fish was involved somehow because of the setting and Wind in the title XD.
Edited by lalalei2001 on Sep 22nd 2019 at 5:53:51 AM
Link's Awakening was not one of the Capcom games.
Definitely wouldn't mind a Minish Cap remake. We'd probably get Oracle remakes first though, since they were so similar to Link's Awakening, remaking them on the same engine should be pretty easy.
For its time, Link's Awakening was definitely a pretty ambitious game in terms of story.
As long as we're talking about using Link's Awakening's engine...
Kaeru no Tame ni Kane wa Naru remake pls?
That "rolling rock" puzzle in Turtle Rock you need to solve to get a small key is more annoying than any of the bosses, "mini" or otherwise, up to that point. The thumbstick is too sloppy to direct it without a lot of hassle.
x however many
I know, but the Oracle games used the same engine, and although they were Capcom's first, I kind of lump it in with them.
I didn't have any trouble with it. You just gotta point it in the direction you want it to go BEFORE it actually gets there but while it's on the immediate square before you need it to change directions. It isn't a timing-based thing.
Edited by Rytex on Sep 23rd 2019 at 9:01:41 AM
I know how to direct it, but when using the Pro controller I had trouble with keeping it going in the right way.
I switched (*ahem*) back to the old L/R Joycons, and even with the drift issue (which I keep forgetting to get addressed) I managed it after a few more tries.
[edit: disregard, missed a bombable wall that put me back on track]
Edited by Nohbody on Sep 23rd 2019 at 8:26:39 AM
I picked up Link's Awakening on launch day, buuut I'm still waiting for my Joy-cons to come back from repairs. I sent them about two weeks ago and the website says they still haven't received them. But apparently, it just says that until suddenly it says that they're on their way back.
I've never played LA before. I want to play it so badly...
[This smarthouse is glorious and now we all know how those Sheikah-made shrines work.
Do you guys like Twilight Princess? A lot of fans seem to poo-poo it for retreading old ground, but it's my third or fourth favorite game in the series (I can never decide if I like it more than A Link to the Past or not). I can't believe it's still the last "traditional" Zelda. I hope I don't have to wait too long for another one.
One thing I really like about it is the enemy variety. It's an underappreciated aspect of Twilight Princess that there are a ton of enemy types in it. You've got standbys like Stalfos and Dodongos, seldom-seen species like Freezards and Torch Slugs, new takes on old classics like Deku Likes, original creations like Bulblins and Chilfos, etc. One of my least favorite things about Breath of the Wild is that every other enemy is either a Bokoblin, Moblin, or Lizalfos. Gimme more monsters to stab!
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