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When you manage to lose the entire game?◊
Edited by VutherA on Feb 10th 2019 at 2:41:17 PM
When you win a campaign on Legendary◊
Well that's a win-screen I'll never know.
Looks like the game is getting delayed.
It's a shame, but I'd prefer a more polished product on release, so it's really somewhat of a necessary evil.
Edited by Xueshua on Feb 11th 2019 at 2:25:09 PM
Last time they stuck to a release date, we got Rome 2.
So yes, definitely a good thing that they have the ability to delay release.
Second delay, but hopefully this will turn out really well.
Since the majority of the complaints have been about the mass battles, I assume that this is where CA will put the majority of their efforts, even if they won't admit it.
What about the mass battles is bad?
Weird, unnatural-looking animations. 3K gives up matched combat in order for the units to interact with characters several at a time, but there's still a lot of issues with troops shuffling and sliding unnaturally, waving their weapons at the air and generally stretching the laws of physics (at least as they relate to player suspension of disbelief). There's also some balance concern with how OP the characters were in the demo, though the stats there were likely altered to make it easier. Overall, there's a lot of work being put into the campaign gameplay, but the combat doesn't seem to offer anything new, which is a cause for concern considering that the franchise has been running for 20 years now. Let's hope that the final combat gameplay will exceed what we've seen so far.
There's also some complaints that there aren't enough soldiers per unit, but I doubt that's going to be changed considering the number of soldiers on a battle map hasn't changed since Rome, and everyone (well, not everyone since there are complaints about there not being enough, but everyone who understands their reasons) realizes that they keep the number of units low to make sure that computers don't explode.
Edited by Resileafs on Feb 11th 2019 at 10:09:50 AM
Also while the visual design is lit the actual graphics look to be a generation behind, so if they don't optimise it better than WH2 I'm gonna freaking s c r e m
optimise Attila pls
So yeah, all in all, there are some things that leave a bit to be desired, so if the delay of the game is related to that, it means good things for the franchise.
I thought it looked great visually and gameplay wise, if the devs feel it necessary to delay good for them but I think the haters are being ridiculous.
It's one thing to have an opinion that isn't love but I've literally seen people call Three Kingdoms a cash grab and terrible before it was even released! It's just so idiotic.
Edited by Fourthspartan56 on Feb 11th 2019 at 10:40:08 AM
I think that after Rome 2's initial fiasco, Creative Assembly stood its ground on the matter of perfecting the game before release. It might also help that after the disaster of games like Fallout 76, SEGA would think twice before forcing an early release.
Yeah, I think it's clear at this point that CA has thoroughly learned their lesson from Rome 2 and that's excellent.
Which is why I'm so contemptuous towards the people calling it broken and terrible without actually knowing much, post-Rome 2 history shows the fundamental weakness of their position.
There will always be whiners, and I will always ignore them. Not that I'm much better, I'm getting any Total War game no matter what because I'm such a fanboy of the series. XD
The videogame industry learning from the mistakes of other companies? That would be a first!
Edited by Resileafs on Feb 11th 2019 at 10:48:23 AM
Nah, learning from the mistakes of other companies isn't unusual or what's happening here.
They learned from their own mistakes which is much rarer.
That's true. Perhaps it's a bit cynical, but I don't have the highest belief in the videogame industry right now. It's a relief to see some companies that are still trying to do things well.
If it helps, I could think of a fairly successful title that got delayed twice and ended up with a May release.
Oh, I think that everyone appreciates CD Projekt Red for the gems they've given to the videogame world.
Rome 2 eventually turned out great, and the Rise of the Republic campaign is the culmination of the game's turnaround. It has basically everything that was promised at launch. CA's commitment to fixing what went wrong is what sets them apart from others.
I haven't actually gotten around to starting Rise of the Republic. How'd it compare to the other DLC campaigns?
Do not poster Lu Bu◊
Wait CA no
I haven't played it, can't help ya there.
Whether the Three Kingdoms game good or not (I do hope it's good, though), I'm going to absolutely get the soundtrack. All the soundtracks in the trailers are awesome so far.
Well, I'm afraid I have bad news for you - I do not believe Creative Assembly has ever really released the soundtrack for any of their games. Jeff Van Dyck's contributions to the series' music for earlier games can be found on his website, but otherwise, you're going to have to do something unilaterally, or hope someone else did.
Or in other words, go to Peaches Lamb's YouTube channel as I do. (I asked them how they managed to extract the Total War music: They've said they haven't, they just mute everything else and record the music)
CA has released two soundtracks from some of the trailers on Total War Access, but that alone is unprecedented and correspondingly something I'd say to not get your hopes up for too much.
PLZ CA I WANT BUY ATTILA MUSIC
Edited by VutherA on Feb 15th 2019 at 1:49:38 PM
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