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I wonder if the original devs for Empire finally retired or let go?
On the upside I was recently able to mess with Empire's game files so that I could get the game to Ultra graphics.
Also, good to hear that your problem with Empire's graphics settings has finally been resolved.
Taking a slight sabbatical from Rome II while I'm thinking up specs for a second-gen Ryzen 5 (or even a Ryzen 7) gaming rig that can hopefully run Rome II better than the old rig (as well as play other games like DOOM (2016)) without breaking the bank.
EDIT: Another page-topper. Pizdec.
Edited by IncognitoNinja on Nov 21st 2018 at 11:40:40 PM
I may grab the Darthmod stuff so that I can get an even better experience with Empire.
Yeah, I heard that mod is, at a minimum, an entirely logical thing to do to play Empire.
When I saw that, I had already gotten all of the "definitive" editions, including every bit of the extra content, even the new units.
I'm...kind of a squirrel. I get this urge to hoard and get as much as I can even when I actually don't really care about it such as new units. I don't. I got it because it was there and a bit cheap.
In apropos of the "definitive" editions, I was a bit peeved that that happened. All I had to do was wait a few months and I would have gotten all of the extra content free.
Curse my squirrel urges.
So, does this modification function on Steam?
I haven't tried it myself, but it does say to check a file inside the steamapps folder to make sure it installed correctly at the end of it, so I'd imagine it is.
Attila's 80% off on Steam for the next two days, its DLCs' (save for blood) is 66% off.
Aw nuts, and just when I decided to snag Caesar in Gaul and Hannibal at the Gates at 66% off during Steam's Autumn Sale...
I'll probably be pissed if the Steam Christmas Sale rolls around and the older Rome II DLC either go back to 50% off or go lower at 75% off—though for the latter, that means cheaper Culture Packs.
Apparently someone who was really mentioned briefly huh
Found that source from "Further reading" part
Who's looking for fresh Zheng Jiang jokes
I mean, Zheng Jiang apparently also has a sidekick...
Here's CA's community manager talking why Zheng Jiang.
Edited by VutherA on Dec 5th 2018 at 5:42:55 AM
-notices your lack of Dong- owo what's this
So there you have it, the eleven playable warlords:
Plus the three Yellow Turban remnant guys whose names I can't remember at the moment. We still haven't gotten an in-depth look at the unit roster yet - I do wonder if non-Han units are going to come into play through regional recruitment, with the steppe tribes inhabiting Ma Teng's side of the map and Yue peoples on the southern coast. The southwest portion of the map looks primed for a Nanman DLC, and it'd be real neat if the map could extend to Korea and Vietnam in the future as well.
I think that Sun Jian is prolly going to be my first pick, since I'm a sucker for his Badass Family and the whole naval/riverine theme.
In the meantime, I've been playing around with the Medieval Kingdoms 1212 mod for Attila. It's a seriously ambitious mod with too many playable factions to count, from the big names like England, Venice, the HRE and the Abbasids to smallish Caucasian and North African kingdoms. The Scots, the Scandinavians and a few other factions still have incomplete rosters, but it's shaping up to be an epic overhaul, and the campaign is going to be amazing when it comes out.
Yeah, I've heard about that mod but I haven't touched it myself and don't really want to until the campaign is ready.
Got Thrones. Seems pretty neat, the combat changes basically seem to be what I wanted out of Attila, which is to say basic cavalry that doesn't kill 50 men throughout their charge bonus and probably murders the crap out of nearly anything they flank because they hit an infantry unit unprepared aside from the biggest unit power disparities, but also not being guaranteed to lose 25% of the unit because they pulled out like cavalry should be used for. It seems from to me from testing that cavalry charges into the rear remain pretty good, so it's a bit more like Warhammer in that regard though actually I think cavalry still might be more powerful in ToB than in Warhammer (probably because they don't get the huge knockback which is basically free damage like in Warhammer).
I wish I paid close attention to my heir though, because my campaign basically went to pot after my King died because the new King had almost no Influence...definitely something to remember for the next one.
"In the meantime, I've been playing around with the Medieval Kingdoms 1212 mod for Attila. It's a seriously ambitious mod with too many playable factions to count, from the big names like England, Venice, the HRE and the Abbasids to smallish Caucasian and North African kingdoms. The Scots, the Scandinavians and a few other factions still have incomplete rosters, but it's shaping up to be an epic overhaul, and the campaign is going to be amazing when it comes out."
This sounds pretty great.
I've been playing the Stainless Steel conversion for Medieval II, and have been craving a medieval campaign using the R2 or Attila engine.
This week, Zhuge Liang narrates a nature documentary on ancient China c. 190 CE.
Wondering if the xieyi-esque expressionist sights are going to stay around for the whole campaign. The fall of the Han dynasty was an apocalyptic event easily on par with the collapse of the Western Roman Empire, and it'd be interesting to see the campaign map transform into the kind of charred wasteland you see in Attila over time.
Also, it's really about time that CA gets some in-house VAs who can do non-British accents right. They do fine in a World of Ham like Warhammer, but the rest of the time, their English-speaking "foreign" characters tend to sound cartoonish and fake, from the overly gruff daimyo in Shogun 2 to the... also overly gruff Germanic kings in Rome II.
The Japanese voice acting in Shogun 2 was stellar (even if the translation was occasionally weird) and the Vikings in Thrones sounded okayish. I'm hoping that whichever Chinese agency they're sourcing the Mandarin voice work to is going to maintain the standard. Though then again, the Old Chinese spoken in the time period is about as intelligible to modern Mandarin speakers as Charlemagne's Old High German would be to modern English speakers, so it's not going to be perfectly authentic either way.
(Old Chinese does share quite a few tones and phonemes with Vietnamese, and is actually closer to modern southern Chinese languages like Hakka, Cantonese and Hokkien.)
I like that this video seems to imply that anyone can get Zhuge Liang's services if they fulfill his wants. Sure, the video shows Liu Bei, but he doesn't calls him by name, so perhaps there's eventually going to be a race to gain the services of legendary retainers and strategists.
Very interesting stuff. It's giving me a lot of hype for the game!
Edited by Resileafs on Jan 25th 2019 at 10:03:08 AM
Yeah, it seems like the diplomacy is way better this time around. Can't wait to play it myself.
Diplomacy and faction politics both! Rome 2 (at least the most recent version) was a good development of inner politics, but this looks to be way better and organic.
Also you can actually capture enemy leaders now. No more generals just dying whenever they enter combat. It's very much better than before.
I think that was feature up until Medieval 2, though I would welcome any refinement because your chances of capturing a general were lesser than killing him by accident.
Capturing wasn't a thing that happened in Rome, and I can't recall any general being captured in the first Shogun. I assume it's something that only happened in Medieval 1.
Looking up some claims, apparently you captured generals like how you capture prisoners for the post-battle screen - rout the army, then take out the fleeing individuals of the general's bodyguard.
Kinda funny since that would mean Dread generals are good at getting prisoners when you'd figure no one would allow themselves to be captured by such people...
Edited by VutherA on Jan 25th 2019 at 5:09:47 AM
Well seen like that, I guess it makes sense that enemy generals would never be captured. It's extremely rare for an army to rout while their general is alive, and the general himself will just about never rout. And if he does, he's on a horse and almost impossible to catch up.
You posted too fast because my arrows were intended to point at raziel365.
So, um...does Rome II: total War really have as many problems as the grapevine insinuates?
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