Follow TV Tropes
FFIX's paper guide from Brady maybe be one of the worst official guides out there. It was horribly vague due to them trying and failing to tie it into their online guide. So you would read a section, get a overall feel but then see 'If you really want to know, check out this site!' No, jackass, I bought a guide so you tell me here and now, not direct me to something else.
The guide for the PS 1 version of FFV was also pretty bad. Their guide for defeating a superboss was like 'Max out your levels and dragoon class, give everyone the best spear twice then jump and victory!'
Piggyback were top tier for FF guides. No other guide I know of actually tells of the "anti-chain" in XII where instead of chaining the same type, you kill a different type each time. It's slower but still lets you reach the higher tiers.
Wait, what? That is the first I've heard of such a thing.
Got a scan of the page for you.
I remember how FFVIII's guide had a two page spread on defeating Omega Weapon and then for Ultimecia it was like 2 sentences that amounted to 'Eh, figure it out yourself.'
To be fair, a boss that just does random party knockouts for the hell of it is pretty bad. Not much you can do if she feels like ruining your setup, hope you gave everyone good junctions.
'I will spread out my magic to make sure every character has good junctions for the final battle and avoid using those spells.'
'Cool, imma going to blow away all 100 of a spell junctioned while you fight my last form. Now your max HP is 2654 instead of 9999.'
Ah, right, that doesn't seem so exciting after all, but thanks anyway :D I googled it after your original comment, and the thing I found wasn't that, I think. What it described was that, on the enemy you kill that breaks your chain, if the chain is past a certain level, it inverts the odds of loot drops; for example, something that normally has a 5% drop rate would, for that specific chain-breaking kill, have a 95% drop rate.
Ah, the Demifiend approach to extra bosses.
Edited by Anura on Dec 1st 2020 at 3:41:52 PM
Omega has a pattern though what it doesn't tell you is if you use Guard Terra Break doesn't do damage cause its pure physical but Guard Reduces ALL physical damage to 0
you just have to remember when Terra Break is coming up and unlike ultima weapon won't cheese you with Light pillar
Ulty really not that hard unless she just completely absolutely fucks you over with Her Magic blow away move... but she honestly barely uses it or atleast I don't recall her just using it over and over to get rid of your magic similar to how She can KO your G Fs in an instant but if you have maxed affinity for lightning fast summoning and you catch her right as she takes her turn
Most of the time its nowhere near as bad as people like to make it out to be.
Even when she does her Hp to 1 move like every other boss that does it she either follows up with a single target attack with a extended cooldown or gives you plenty of time to chuck a mega potion.
I've never liked SMT's approach to bonus boss strictly for the Do it EXACTLY LIKE this nature or just die instantly
Edited by FrozenWolf2 on Dec 1st 2020 at 9:54:13 AM
She usually uses the Blow Magic Away move near the end of her final phase. If she did it through out the whole fight? That would make it too frustratingly difficult.
If Quistis was in my party, Hell's Judgment was essentially a freebie enemy turn as she would counter it immediately thanks to White Wind.
Omega has a strict pattern so it's easy to preempt Terra Break after a few runs, although its not so obvious that a magical looking move is actually purely physical. The other surprise is how Meddigo Flame isn't an H Pto 1 move as assumed since you'll be fighting at HP cap. Instead its a 9998 HP damage attack, so literally any damage you have equals instant death afterwards. That caught me off guard badly, especially since that is unique to his version of the move.
Rolled Lightning's Burst and LD in DFFOO, and with a respectable stockpile of Gems left over to boot. Good times.
That's not true. Blowing away magic starts when Griever shows up, if not even earlier. It's really luck-based in a game that is otherwise very easy.
Of course, no one would notice anymore since Aura - Limit Break spam is the most optimal way to play the game. Otherwise, this fight drags into forever.
You see I've never had that much of an issue with Ulty's blow away mechanic cause she really doesn't abuse it enough to be a problem Like if you go in with All the characters having full magic lists -or atleast the three you want to use-... She might over the course of the battle as long as you are dealing consistent damage
maybe knock off 5-6 spells between the three characters will get knocked off and thats if you don't just cleave through her first two rounds super fast.
I think Ulty only does it at certain thresholds and not cause she feels like it.
Huh, that just shows how rare it is as I never had it happen during Griever. And I can't remember which spell was what junction when blowing away, only noticing it when she blew away my HP junctions.
Yeah Ulty doesn't abuse it enough that me playing the fight 'normally' IE like No Limit spam, didn't GF spam like i did in my first playthrough yada yads.
Its only a slog if you go in unprepared ...and stay stingy on items
Hell the ulty fight is the one fight I'd say don't bother with Draw and just have items
Its the last fight and Drawing apocalypse isn't all that amazing
I just started playing IX for the first time. Pretty cool so far. I was wondering though what people meant when I kept hearing people say the game is slow, and now I see. The ATB bars literally fill up super slowly, even on the fastest setting. It actually feels like both VIII and IX are generally slower than VII in terms of battles and load times, and both have lagging on the world map VII didn't have. I guess they didn't really optimize the games for having not-lego graphics.
IX came out within months of PS 1's death,I think it was rushed out so they didn't have to port it to the PS 2 instead, literally the PS 2 was released on 4th March 2000 and IX came out on the 7 July,and then a year later ff10 was released
Edited by Ultimatum on Dec 4th 2020 at 5:18:41 PM
Faris got a whole CG Model and attack for Brave Exvius!
Amano Faris looking SHARP
Edited by lycropath on Dec 6th 2020 at 3:15:24 AM
That’s so cool. :D
Her chest must fucking hurt with that compression seeing the stream and Mobile version of V liked to give Faris Gag Boobs
Edited by FrozenWolf2 on Dec 6th 2020 at 5:42:39 AM
That video is nice.
But I still vastly prefer Faris's sprite look. Yes, the Amano look pulls off the Sweet Polly Oliver a little better than said sprite, but I've pretty much never liked Amano designs.
They all do start to blend together after awhile
I rather like Amano's art.
I liked Faris more with the purple hair.
Community Showcase More
How well does it match the trope?