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Gambits are far from perfect, but I really enjoy that kind of "bigger picture" gameplay and I wish more games would have similar systems.
Oh yeah, stuff like that was irksome, and I've definitely thought about things I'd like finer control of, in gambit terms, I mean, more automation. For example, automatically using the appropriate spells for whatever an enemy is weak against, rather than having to manually set the elemental weakness and spell each time. Technically you could set a gambit for each one, I guess, but that's a lot of gambit slots taken up.
I will say this in favour of XIII's battle system; though you have no fine control, the characters did at least fight intelligently, as far as I remember.
Not having to worry about MP in XIII is fun, too.
Better than its inverse in FFI.
'Hmmmm, I could use this spell with very limited availability to fight this encounter, or I could save it for a harder encounter later in this dungeon and just bum rush this current fight while they tear apart my team and I'm dead.'
I did get annoyed when in XIII when the AI decided to do one physical attack one magic loading for their combos since it could really slow down the rhythm of their animations.
And then when they combo Ruin it becomes a magical slap fight.
That reminds me, one of Lulu's counterattack animations is a backslap but I can't find a video on YT to show it. It's quite funny if it's a finishing blow.
Edited by MarkIV on Nov 18th 2020 at 11:48:12 AM
Welcome to D&D. I think I'm just too accustomed to that style to actively hate it.
Edited by Zeromaeus on Nov 24th 2020 at 1:53:50 PM
Playing FFIV again because I guess I just want to go farm tails and weak summons. Is it just me or does the overworld feel really empty? There's huge masses of land with one location at most in them, top of the map has a billion dungeon icons grouped together, one whole optional town... sure, there's the underground and the moon, but both those maps are tiny and have nothing much to them too. I feel like the first three games had much livelier overworlds. Or maybe they filled the empty space with dungeons better.
I found Chocobo's sky paradise.
Am debating whether to finally get back to the plot, or take some time to look for hidden spots with Dead Peppers.
Everyone is at level 60, except for Steiner, who's at 58, and Zidane, who's at 69. Steiner still doesn't know Auto-Regen yet either.
Zidane is also one of the youngest protags.
And on another note, I really want to try that Beatrix party member mod.
And yet, Zidane wouldn't stop you.
Makes you wonder if Zidane flirts so much is because of his deep seated issues of abandonment, homesickness, and loneliness?
Nah. Now let's discuss why Kuja wears that thong and dyes his hair.
Allegedly because he wants to feel different from the other genomes.
The hair dye I get, but the thong? I legit wonder how he doesn't get laughed at in-universe.
Because we don't judge people by their fashion choices.
Besides, he's rocking that thong.
Edited by LunaStar on Nov 27th 2020 at 9:47:23 PM
Okay yeah, I can agree. Even if I prefer his Black Mage/Treno Nobleman look.
Nomura didnt even design three of those.
Edited by Zeromaeus on Nov 28th 2020 at 5:56:38 AM
You mean two
cause Skuld, Patroka and the cat lady at the end are his since Nomura did do designs for Xenoblade 2 'which had different artists for different characters ala Fate Grand Order
Hence why certain characters portraits are different at times
Ah. I didnt know he had anything to do with Xenoblade 2.
He also designed Gaia the fourth character there for XIV.
Roberto Ferari did Gentiana although I think she was also based on Nomura's original vs XIII concept.
Edited by lycropath on Nov 28th 2020 at 3:27:25 AM
By the way. Does the game give you any prompt about looking for cracked walls to use dead peppers on?
I feel like it would have, but I don't recall it being mentioned at all.
Also, are there any clues about where to look for Dead Pepper walls, or am I just going to have to check for it online?
It's been so long that I can't remember how I did it before, but I probably printed out a guide.
Chocographs and Chocobos at the Paradise give you clues about mountain Dead Pepper spots.
However, having just watched an FFIX completionist LP, I had no idea there are a few spots to go diving for treasure in the water. I don't think these are told to you by anyone.
FFIX is mostly pretty good about not neding a guide to do sidequest stuff but not completely.
Edited by Nikkolas on Nov 30th 2020 at 2:59:25 AM
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